ホーム › System.Performance › PdhConnectMachineA
PdhConnectMachineA
関数リモートマシンへ接続する(ANSI版)。
シグネチャ
// pdh.dll (ANSI / -A)
#include <windows.h>
DWORD PdhConnectMachineA(
LPCSTR szMachineName // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| szMachineName | LPCSTR | inoptional |
戻り値の型: DWORD
各言語での呼び出し定義
// pdh.dll (ANSI / -A)
#include <windows.h>
DWORD PdhConnectMachineA(
LPCSTR szMachineName // optional
);[DllImport("pdh.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint PdhConnectMachineA(
[MarshalAs(UnmanagedType.LPStr)] string szMachineName // LPCSTR optional
);<DllImport("pdh.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function PdhConnectMachineA(
<MarshalAs(UnmanagedType.LPStr)> szMachineName As String ' LPCSTR optional
) As UInteger
End Function' szMachineName : LPCSTR optional
Declare PtrSafe Function PdhConnectMachineA Lib "pdh" ( _
ByVal szMachineName As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
PdhConnectMachineA = ctypes.windll.pdh.PdhConnectMachineA
PdhConnectMachineA.restype = wintypes.DWORD
PdhConnectMachineA.argtypes = [
wintypes.LPCSTR, # szMachineName : LPCSTR optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('pdh.dll')
PdhConnectMachineA = Fiddle::Function.new(
lib['PdhConnectMachineA'],
[
Fiddle::TYPE_VOIDP, # szMachineName : LPCSTR optional
],
-Fiddle::TYPE_INT)#[link(name = "pdh")]
extern "system" {
fn PdhConnectMachineA(
szMachineName: *const u8 // LPCSTR optional
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("pdh.dll", CharSet = CharSet.Ansi)]
public static extern uint PdhConnectMachineA([MarshalAs(UnmanagedType.LPStr)] string szMachineName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'pdh_PdhConnectMachineA' -Namespace Win32 -PassThru
# $api::PdhConnectMachineA(szMachineName)#uselib "pdh.dll"
#func global PdhConnectMachineA "PdhConnectMachineA" sptr
; PdhConnectMachineA szMachineName ; 戻り値は stat
; szMachineName : LPCSTR optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "pdh.dll"
#cfunc global PdhConnectMachineA "PdhConnectMachineA" str
; res = PdhConnectMachineA(szMachineName)
; szMachineName : LPCSTR optional -> "str"; DWORD PdhConnectMachineA(LPCSTR szMachineName)
#uselib "pdh.dll"
#cfunc global PdhConnectMachineA "PdhConnectMachineA" str
; res = PdhConnectMachineA(szMachineName)
; szMachineName : LPCSTR optional -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
pdh = windows.NewLazySystemDLL("pdh.dll")
procPdhConnectMachineA = pdh.NewProc("PdhConnectMachineA")
)
// szMachineName (LPCSTR optional)
r1, _, err := procPdhConnectMachineA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(szMachineName))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction PdhConnectMachineA(
szMachineName: PAnsiChar // LPCSTR optional
): DWORD; stdcall;
external 'pdh.dll' name 'PdhConnectMachineA';result := DllCall("pdh\PdhConnectMachineA"
, "AStr", szMachineName ; LPCSTR optional
, "UInt") ; return: DWORD●PdhConnectMachineA(szMachineName) = DLL("pdh.dll", "dword PdhConnectMachineA(char*)")
# 呼び出し: PdhConnectMachineA(szMachineName)
# szMachineName : LPCSTR optional -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。