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UpdatePerfNameFilesA

関数
パフォーマンスカウンタの名称ファイルを更新する。ANSI版。
DLLloadperf.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// loadperf.dll  (ANSI / -A)
#include <windows.h>

DWORD UpdatePerfNameFilesA(
    LPCSTR szNewCtrFilePath,
    LPCSTR szNewHlpFilePath,   // optional
    LPSTR szLanguageID,
    UINT_PTR dwModes
);

パラメーター

名前方向
szNewCtrFilePathLPCSTRin
szNewHlpFilePathLPCSTRinoptional
szLanguageIDLPSTRin
dwModesUINT_PTRin

戻り値の型: DWORD

各言語での呼び出し定義

// loadperf.dll  (ANSI / -A)
#include <windows.h>

DWORD UpdatePerfNameFilesA(
    LPCSTR szNewCtrFilePath,
    LPCSTR szNewHlpFilePath,   // optional
    LPSTR szLanguageID,
    UINT_PTR dwModes
);
[DllImport("loadperf.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint UpdatePerfNameFilesA(
    [MarshalAs(UnmanagedType.LPStr)] string szNewCtrFilePath,   // LPCSTR
    [MarshalAs(UnmanagedType.LPStr)] string szNewHlpFilePath,   // LPCSTR optional
    [MarshalAs(UnmanagedType.LPStr)] string szLanguageID,   // LPSTR
    UIntPtr dwModes   // UINT_PTR
);
<DllImport("loadperf.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function UpdatePerfNameFilesA(
    <MarshalAs(UnmanagedType.LPStr)> szNewCtrFilePath As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPStr)> szNewHlpFilePath As String,   ' LPCSTR optional
    <MarshalAs(UnmanagedType.LPStr)> szLanguageID As String,   ' LPSTR
    dwModes As UIntPtr   ' UINT_PTR
) As UInteger
End Function
' szNewCtrFilePath : LPCSTR
' szNewHlpFilePath : LPCSTR optional
' szLanguageID : LPSTR
' dwModes : UINT_PTR
Declare PtrSafe Function UpdatePerfNameFilesA Lib "loadperf" ( _
    ByVal szNewCtrFilePath As String, _
    ByVal szNewHlpFilePath As String, _
    ByVal szLanguageID As String, _
    ByVal dwModes As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

UpdatePerfNameFilesA = ctypes.windll.loadperf.UpdatePerfNameFilesA
UpdatePerfNameFilesA.restype = wintypes.DWORD
UpdatePerfNameFilesA.argtypes = [
    wintypes.LPCSTR,  # szNewCtrFilePath : LPCSTR
    wintypes.LPCSTR,  # szNewHlpFilePath : LPCSTR optional
    wintypes.LPCSTR,  # szLanguageID : LPSTR
    ctypes.c_size_t,  # dwModes : UINT_PTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('loadperf.dll')
UpdatePerfNameFilesA = Fiddle::Function.new(
  lib['UpdatePerfNameFilesA'],
  [
    Fiddle::TYPE_VOIDP,  # szNewCtrFilePath : LPCSTR
    Fiddle::TYPE_VOIDP,  # szNewHlpFilePath : LPCSTR optional
    Fiddle::TYPE_VOIDP,  # szLanguageID : LPSTR
    Fiddle::TYPE_UINTPTR_T,  # dwModes : UINT_PTR
  ],
  -Fiddle::TYPE_INT)
#[link(name = "loadperf")]
extern "system" {
    fn UpdatePerfNameFilesA(
        szNewCtrFilePath: *const u8,  // LPCSTR
        szNewHlpFilePath: *const u8,  // LPCSTR optional
        szLanguageID: *mut u8,  // LPSTR
        dwModes: usize  // UINT_PTR
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("loadperf.dll", CharSet = CharSet.Ansi)]
public static extern uint UpdatePerfNameFilesA([MarshalAs(UnmanagedType.LPStr)] string szNewCtrFilePath, [MarshalAs(UnmanagedType.LPStr)] string szNewHlpFilePath, [MarshalAs(UnmanagedType.LPStr)] string szLanguageID, UIntPtr dwModes);
"@
$api = Add-Type -MemberDefinition $sig -Name 'loadperf_UpdatePerfNameFilesA' -Namespace Win32 -PassThru
# $api::UpdatePerfNameFilesA(szNewCtrFilePath, szNewHlpFilePath, szLanguageID, dwModes)
#uselib "loadperf.dll"
#func global UpdatePerfNameFilesA "UpdatePerfNameFilesA" sptr, sptr, sptr, sptr
; UpdatePerfNameFilesA szNewCtrFilePath, szNewHlpFilePath, szLanguageID, dwModes   ; 戻り値は stat
; szNewCtrFilePath : LPCSTR -> "sptr"
; szNewHlpFilePath : LPCSTR optional -> "sptr"
; szLanguageID : LPSTR -> "sptr"
; dwModes : UINT_PTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "loadperf.dll"
#cfunc global UpdatePerfNameFilesA "UpdatePerfNameFilesA" str, str, str, sptr
; res = UpdatePerfNameFilesA(szNewCtrFilePath, szNewHlpFilePath, szLanguageID, dwModes)
; szNewCtrFilePath : LPCSTR -> "str"
; szNewHlpFilePath : LPCSTR optional -> "str"
; szLanguageID : LPSTR -> "str"
; dwModes : UINT_PTR -> "sptr"
; DWORD UpdatePerfNameFilesA(LPCSTR szNewCtrFilePath, LPCSTR szNewHlpFilePath, LPSTR szLanguageID, UINT_PTR dwModes)
#uselib "loadperf.dll"
#cfunc global UpdatePerfNameFilesA "UpdatePerfNameFilesA" str, str, str, intptr
; res = UpdatePerfNameFilesA(szNewCtrFilePath, szNewHlpFilePath, szLanguageID, dwModes)
; szNewCtrFilePath : LPCSTR -> "str"
; szNewHlpFilePath : LPCSTR optional -> "str"
; szLanguageID : LPSTR -> "str"
; dwModes : UINT_PTR -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	loadperf = windows.NewLazySystemDLL("loadperf.dll")
	procUpdatePerfNameFilesA = loadperf.NewProc("UpdatePerfNameFilesA")
)

// szNewCtrFilePath (LPCSTR), szNewHlpFilePath (LPCSTR optional), szLanguageID (LPSTR), dwModes (UINT_PTR)
r1, _, err := procUpdatePerfNameFilesA.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(szNewCtrFilePath))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(szNewHlpFilePath))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(szLanguageID))),
	uintptr(dwModes),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function UpdatePerfNameFilesA(
  szNewCtrFilePath: PAnsiChar;   // LPCSTR
  szNewHlpFilePath: PAnsiChar;   // LPCSTR optional
  szLanguageID: PAnsiChar;   // LPSTR
  dwModes: NativeUInt   // UINT_PTR
): DWORD; stdcall;
  external 'loadperf.dll' name 'UpdatePerfNameFilesA';
result := DllCall("loadperf\UpdatePerfNameFilesA"
    , "AStr", szNewCtrFilePath   ; LPCSTR
    , "AStr", szNewHlpFilePath   ; LPCSTR optional
    , "AStr", szLanguageID   ; LPSTR
    , "UPtr", dwModes   ; UINT_PTR
    , "UInt")   ; return: DWORD
●UpdatePerfNameFilesA(szNewCtrFilePath, szNewHlpFilePath, szLanguageID, dwModes) = DLL("loadperf.dll", "dword UpdatePerfNameFilesA(char*, char*, char*, int)")
# 呼び出し: UpdatePerfNameFilesA(szNewCtrFilePath, szNewHlpFilePath, szLanguageID, dwModes)
# szNewCtrFilePath : LPCSTR -> "char*"
# szNewHlpFilePath : LPCSTR optional -> "char*"
# szLanguageID : LPSTR -> "char*"
# dwModes : UINT_PTR -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。