Win32 API 日本語リファレンス
ホームSystem.Power › SetThreadExecutionState

SetThreadExecutionState

関数
スレッドの実行状態を設定しスリープ抑止などを制御する。
DLLKERNEL32.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// KERNEL32.dll
#include <windows.h>

EXECUTION_STATE SetThreadExecutionState(
    EXECUTION_STATE esFlags
);

パラメーター

名前方向
esFlagsEXECUTION_STATEin

戻り値の型: EXECUTION_STATE

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

EXECUTION_STATE SetThreadExecutionState(
    EXECUTION_STATE esFlags
);
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern uint SetThreadExecutionState(
    uint esFlags   // EXECUTION_STATE
);
<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function SetThreadExecutionState(
    esFlags As UInteger   ' EXECUTION_STATE
) As UInteger
End Function
' esFlags : EXECUTION_STATE
Declare PtrSafe Function SetThreadExecutionState Lib "kernel32" ( _
    ByVal esFlags As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetThreadExecutionState = ctypes.windll.kernel32.SetThreadExecutionState
SetThreadExecutionState.restype = wintypes.DWORD
SetThreadExecutionState.argtypes = [
    wintypes.DWORD,  # esFlags : EXECUTION_STATE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
SetThreadExecutionState = Fiddle::Function.new(
  lib['SetThreadExecutionState'],
  [
    -Fiddle::TYPE_INT,  # esFlags : EXECUTION_STATE
  ],
  -Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn SetThreadExecutionState(
        esFlags: u32  // EXECUTION_STATE
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("KERNEL32.dll")]
public static extern uint SetThreadExecutionState(uint esFlags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetThreadExecutionState' -Namespace Win32 -PassThru
# $api::SetThreadExecutionState(esFlags)
#uselib "KERNEL32.dll"
#func global SetThreadExecutionState "SetThreadExecutionState" sptr
; SetThreadExecutionState esFlags   ; 戻り値は stat
; esFlags : EXECUTION_STATE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global SetThreadExecutionState "SetThreadExecutionState" int
; res = SetThreadExecutionState(esFlags)
; esFlags : EXECUTION_STATE -> "int"
; EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags)
#uselib "KERNEL32.dll"
#cfunc global SetThreadExecutionState "SetThreadExecutionState" int
; res = SetThreadExecutionState(esFlags)
; esFlags : EXECUTION_STATE -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procSetThreadExecutionState = kernel32.NewProc("SetThreadExecutionState")
)

// esFlags (EXECUTION_STATE)
r1, _, err := procSetThreadExecutionState.Call(
	uintptr(esFlags),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // EXECUTION_STATE
function SetThreadExecutionState(
  esFlags: DWORD   // EXECUTION_STATE
): DWORD; stdcall;
  external 'KERNEL32.dll' name 'SetThreadExecutionState';
result := DllCall("KERNEL32\SetThreadExecutionState"
    , "UInt", esFlags   ; EXECUTION_STATE
    , "UInt")   ; return: EXECUTION_STATE
●SetThreadExecutionState(esFlags) = DLL("KERNEL32.dll", "dword SetThreadExecutionState(dword)")
# 呼び出し: SetThreadExecutionState(esFlags)
# esFlags : EXECUTION_STATE -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。