Win32 API 日本語リファレンス
ホームSystem.RemoteManagement › WSManConnectShellCommand

WSManConnectShellCommand

関数
既存のリモートコマンドへ接続する。
DLLWsmSvc.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// WsmSvc.dll
#include <windows.h>

void WSManConnectShellCommand(
    WSMAN_SHELL_HANDLE shell,
    DWORD flags,
    LPCWSTR commandID,
    WSMAN_OPTION_SET* options,   // optional
    WSMAN_DATA* connectXml,   // optional
    WSMAN_SHELL_ASYNC* async,
    WSMAN_COMMAND_HANDLE* command
);

パラメーター

名前方向
shellWSMAN_SHELL_HANDLEin
flagsDWORDin
commandIDLPCWSTRin
optionsWSMAN_OPTION_SET*inoptional
connectXmlWSMAN_DATA*inoptional
asyncWSMAN_SHELL_ASYNC*in
commandWSMAN_COMMAND_HANDLE*out

戻り値の型: void

各言語での呼び出し定義

// WsmSvc.dll
#include <windows.h>

void WSManConnectShellCommand(
    WSMAN_SHELL_HANDLE shell,
    DWORD flags,
    LPCWSTR commandID,
    WSMAN_OPTION_SET* options,   // optional
    WSMAN_DATA* connectXml,   // optional
    WSMAN_SHELL_ASYNC* async,
    WSMAN_COMMAND_HANDLE* command
);
[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManConnectShellCommand(
    IntPtr shell,   // WSMAN_SHELL_HANDLE
    uint flags,   // DWORD
    [MarshalAs(UnmanagedType.LPWStr)] string commandID,   // LPCWSTR
    IntPtr options,   // WSMAN_OPTION_SET* optional
    IntPtr connectXml,   // WSMAN_DATA* optional
    IntPtr async,   // WSMAN_SHELL_ASYNC*
    out IntPtr command   // WSMAN_COMMAND_HANDLE* out
);
<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManConnectShellCommand(
    shell As IntPtr,   ' WSMAN_SHELL_HANDLE
    flags As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPWStr)> commandID As String,   ' LPCWSTR
    options As IntPtr,   ' WSMAN_OPTION_SET* optional
    connectXml As IntPtr,   ' WSMAN_DATA* optional
    async As IntPtr,   ' WSMAN_SHELL_ASYNC*
    <Out> ByRef command As IntPtr   ' WSMAN_COMMAND_HANDLE* out
)
End Sub
' shell : WSMAN_SHELL_HANDLE
' flags : DWORD
' commandID : LPCWSTR
' options : WSMAN_OPTION_SET* optional
' connectXml : WSMAN_DATA* optional
' async : WSMAN_SHELL_ASYNC*
' command : WSMAN_COMMAND_HANDLE* out
Declare PtrSafe Sub WSManConnectShellCommand Lib "wsmsvc" ( _
    ByVal shell As LongPtr, _
    ByVal flags As Long, _
    ByVal commandID As LongPtr, _
    ByVal options As LongPtr, _
    ByVal connectXml As LongPtr, _
    ByVal async As LongPtr, _
    ByRef command As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WSManConnectShellCommand = ctypes.windll.wsmsvc.WSManConnectShellCommand
WSManConnectShellCommand.restype = None
WSManConnectShellCommand.argtypes = [
    ctypes.c_ssize_t,  # shell : WSMAN_SHELL_HANDLE
    wintypes.DWORD,  # flags : DWORD
    wintypes.LPCWSTR,  # commandID : LPCWSTR
    ctypes.c_void_p,  # options : WSMAN_OPTION_SET* optional
    ctypes.c_void_p,  # connectXml : WSMAN_DATA* optional
    ctypes.c_void_p,  # async : WSMAN_SHELL_ASYNC*
    ctypes.c_void_p,  # command : WSMAN_COMMAND_HANDLE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WsmSvc.dll')
WSManConnectShellCommand = Fiddle::Function.new(
  lib['WSManConnectShellCommand'],
  [
    Fiddle::TYPE_INTPTR_T,  # shell : WSMAN_SHELL_HANDLE
    -Fiddle::TYPE_INT,  # flags : DWORD
    Fiddle::TYPE_VOIDP,  # commandID : LPCWSTR
    Fiddle::TYPE_VOIDP,  # options : WSMAN_OPTION_SET* optional
    Fiddle::TYPE_VOIDP,  # connectXml : WSMAN_DATA* optional
    Fiddle::TYPE_VOIDP,  # async : WSMAN_SHELL_ASYNC*
    Fiddle::TYPE_VOIDP,  # command : WSMAN_COMMAND_HANDLE* out
  ],
  Fiddle::TYPE_VOID)
#[link(name = "wsmsvc")]
extern "system" {
    fn WSManConnectShellCommand(
        shell: isize,  // WSMAN_SHELL_HANDLE
        flags: u32,  // DWORD
        commandID: *const u16,  // LPCWSTR
        options: *mut WSMAN_OPTION_SET,  // WSMAN_OPTION_SET* optional
        connectXml: *mut WSMAN_DATA,  // WSMAN_DATA* optional
        async: *mut WSMAN_SHELL_ASYNC,  // WSMAN_SHELL_ASYNC*
        command: *mut isize  // WSMAN_COMMAND_HANDLE* out
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManConnectShellCommand(IntPtr shell, uint flags, [MarshalAs(UnmanagedType.LPWStr)] string commandID, IntPtr options, IntPtr connectXml, IntPtr async, out IntPtr command);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManConnectShellCommand' -Namespace Win32 -PassThru
# $api::WSManConnectShellCommand(shell, flags, commandID, options, connectXml, async, command)
#uselib "WsmSvc.dll"
#func global WSManConnectShellCommand "WSManConnectShellCommand" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; WSManConnectShellCommand shell, flags, commandID, varptr(options), varptr(connectXml), varptr(async), command
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; flags : DWORD -> "sptr"
; commandID : LPCWSTR -> "sptr"
; options : WSMAN_OPTION_SET* optional -> "sptr"
; connectXml : WSMAN_DATA* optional -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"
; command : WSMAN_COMMAND_HANDLE* out -> "sptr"
出力引数:
#uselib "WsmSvc.dll"
#func global WSManConnectShellCommand "WSManConnectShellCommand" sptr, int, wstr, var, var, var, int
; WSManConnectShellCommand shell, flags, commandID, options, connectXml, async, command
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; flags : DWORD -> "int"
; commandID : LPCWSTR -> "wstr"
; options : WSMAN_OPTION_SET* optional -> "var"
; connectXml : WSMAN_DATA* optional -> "var"
; async : WSMAN_SHELL_ASYNC* -> "var"
; command : WSMAN_COMMAND_HANDLE* out -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void WSManConnectShellCommand(WSMAN_SHELL_HANDLE shell, DWORD flags, LPCWSTR commandID, WSMAN_OPTION_SET* options, WSMAN_DATA* connectXml, WSMAN_SHELL_ASYNC* async, WSMAN_COMMAND_HANDLE* command)
#uselib "WsmSvc.dll"
#func global WSManConnectShellCommand "WSManConnectShellCommand" intptr, int, wstr, var, var, var, int
; WSManConnectShellCommand shell, flags, commandID, options, connectXml, async, command
; shell : WSMAN_SHELL_HANDLE -> "intptr"
; flags : DWORD -> "int"
; commandID : LPCWSTR -> "wstr"
; options : WSMAN_OPTION_SET* optional -> "var"
; connectXml : WSMAN_DATA* optional -> "var"
; async : WSMAN_SHELL_ASYNC* -> "var"
; command : WSMAN_COMMAND_HANDLE* out -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
	procWSManConnectShellCommand = wsmsvc.NewProc("WSManConnectShellCommand")
)

// shell (WSMAN_SHELL_HANDLE), flags (DWORD), commandID (LPCWSTR), options (WSMAN_OPTION_SET* optional), connectXml (WSMAN_DATA* optional), async (WSMAN_SHELL_ASYNC*), command (WSMAN_COMMAND_HANDLE* out)
r1, _, err := procWSManConnectShellCommand.Call(
	uintptr(shell),
	uintptr(flags),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(commandID))),
	uintptr(options),
	uintptr(connectXml),
	uintptr(async),
	uintptr(command),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure WSManConnectShellCommand(
  shell: NativeInt;   // WSMAN_SHELL_HANDLE
  flags: DWORD;   // DWORD
  commandID: PWideChar;   // LPCWSTR
  options: Pointer;   // WSMAN_OPTION_SET* optional
  connectXml: Pointer;   // WSMAN_DATA* optional
  async: Pointer;   // WSMAN_SHELL_ASYNC*
  command: Pointer   // WSMAN_COMMAND_HANDLE* out
); stdcall;
  external 'WsmSvc.dll' name 'WSManConnectShellCommand';
result := DllCall("WsmSvc\WSManConnectShellCommand"
    , "Ptr", shell   ; WSMAN_SHELL_HANDLE
    , "UInt", flags   ; DWORD
    , "WStr", commandID   ; LPCWSTR
    , "Ptr", options   ; WSMAN_OPTION_SET* optional
    , "Ptr", connectXml   ; WSMAN_DATA* optional
    , "Ptr", async   ; WSMAN_SHELL_ASYNC*
    , "Ptr", command   ; WSMAN_COMMAND_HANDLE* out
    , "Int")   ; return: void
●WSManConnectShellCommand(shell, flags, commandID, options, connectXml, async, command) = DLL("WsmSvc.dll", "int WSManConnectShellCommand(int, dword, char*, void*, void*, void*, void*)")
# 呼び出し: WSManConnectShellCommand(shell, flags, commandID, options, connectXml, async, command)
# shell : WSMAN_SHELL_HANDLE -> "int"
# flags : DWORD -> "dword"
# commandID : LPCWSTR -> "char*"
# options : WSMAN_OPTION_SET* optional -> "void*"
# connectXml : WSMAN_DATA* optional -> "void*"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# command : WSMAN_COMMAND_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。