Win32 API 日本語リファレンス
ホームSystem.RemoteManagement › WSManInitialize

WSManInitialize

関数
WS-Management APIを初期化しハンドルを取得する。
DLLWsmSvc.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// WsmSvc.dll
#include <windows.h>

DWORD WSManInitialize(
    DWORD flags,
    WSMAN_API_HANDLE* apiHandle
);

パラメーター

名前方向
flagsDWORDin
apiHandleWSMAN_API_HANDLE*out

戻り値の型: DWORD

各言語での呼び出し定義

// WsmSvc.dll
#include <windows.h>

DWORD WSManInitialize(
    DWORD flags,
    WSMAN_API_HANDLE* apiHandle
);
[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern uint WSManInitialize(
    uint flags,   // DWORD
    out IntPtr apiHandle   // WSMAN_API_HANDLE* out
);
<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Function WSManInitialize(
    flags As UInteger,   ' DWORD
    <Out> ByRef apiHandle As IntPtr   ' WSMAN_API_HANDLE* out
) As UInteger
End Function
' flags : DWORD
' apiHandle : WSMAN_API_HANDLE* out
Declare PtrSafe Function WSManInitialize Lib "wsmsvc" ( _
    ByVal flags As Long, _
    ByRef apiHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WSManInitialize = ctypes.windll.wsmsvc.WSManInitialize
WSManInitialize.restype = wintypes.DWORD
WSManInitialize.argtypes = [
    wintypes.DWORD,  # flags : DWORD
    ctypes.c_void_p,  # apiHandle : WSMAN_API_HANDLE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WsmSvc.dll')
WSManInitialize = Fiddle::Function.new(
  lib['WSManInitialize'],
  [
    -Fiddle::TYPE_INT,  # flags : DWORD
    Fiddle::TYPE_VOIDP,  # apiHandle : WSMAN_API_HANDLE* out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "wsmsvc")]
extern "system" {
    fn WSManInitialize(
        flags: u32,  // DWORD
        apiHandle: *mut isize  // WSMAN_API_HANDLE* out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WsmSvc.dll")]
public static extern uint WSManInitialize(uint flags, out IntPtr apiHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManInitialize' -Namespace Win32 -PassThru
# $api::WSManInitialize(flags, apiHandle)
#uselib "WsmSvc.dll"
#func global WSManInitialize "WSManInitialize" sptr, sptr
; WSManInitialize flags, apiHandle   ; 戻り値は stat
; flags : DWORD -> "sptr"
; apiHandle : WSMAN_API_HANDLE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "WsmSvc.dll"
#cfunc global WSManInitialize "WSManInitialize" int, int
; res = WSManInitialize(flags, apiHandle)
; flags : DWORD -> "int"
; apiHandle : WSMAN_API_HANDLE* out -> "int"
; DWORD WSManInitialize(DWORD flags, WSMAN_API_HANDLE* apiHandle)
#uselib "WsmSvc.dll"
#cfunc global WSManInitialize "WSManInitialize" int, int
; res = WSManInitialize(flags, apiHandle)
; flags : DWORD -> "int"
; apiHandle : WSMAN_API_HANDLE* out -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
	procWSManInitialize = wsmsvc.NewProc("WSManInitialize")
)

// flags (DWORD), apiHandle (WSMAN_API_HANDLE* out)
r1, _, err := procWSManInitialize.Call(
	uintptr(flags),
	uintptr(apiHandle),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function WSManInitialize(
  flags: DWORD;   // DWORD
  apiHandle: Pointer   // WSMAN_API_HANDLE* out
): DWORD; stdcall;
  external 'WsmSvc.dll' name 'WSManInitialize';
result := DllCall("WsmSvc\WSManInitialize"
    , "UInt", flags   ; DWORD
    , "Ptr", apiHandle   ; WSMAN_API_HANDLE* out
    , "UInt")   ; return: DWORD
●WSManInitialize(flags, apiHandle) = DLL("WsmSvc.dll", "dword WSManInitialize(dword, void*)")
# 呼び出し: WSManInitialize(flags, apiHandle)
# flags : DWORD -> "dword"
# apiHandle : WSMAN_API_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。