ホーム › System.Rpc › I_RpcAsyncSetHandle
I_RpcAsyncSetHandle
関数内部用にRPCメッセージへ非同期状態ハンドルを設定する。
シグネチャ
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcAsyncSetHandle(
RPC_MESSAGE* Message,
RPC_ASYNC_STATE* pAsync
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Message | RPC_MESSAGE* | in |
| pAsync | RPC_ASYNC_STATE* | in |
戻り値の型: RPC_STATUS
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcAsyncSetHandle(
RPC_MESSAGE* Message,
RPC_ASYNC_STATE* pAsync
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int I_RpcAsyncSetHandle(
IntPtr Message, // RPC_MESSAGE*
IntPtr pAsync // RPC_ASYNC_STATE*
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function I_RpcAsyncSetHandle(
Message As IntPtr, ' RPC_MESSAGE*
pAsync As IntPtr ' RPC_ASYNC_STATE*
) As Integer
End Function' Message : RPC_MESSAGE*
' pAsync : RPC_ASYNC_STATE*
Declare PtrSafe Function I_RpcAsyncSetHandle Lib "rpcrt4" ( _
ByVal Message As LongPtr, _
ByVal pAsync As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
I_RpcAsyncSetHandle = ctypes.windll.rpcrt4.I_RpcAsyncSetHandle
I_RpcAsyncSetHandle.restype = ctypes.c_int
I_RpcAsyncSetHandle.argtypes = [
ctypes.c_void_p, # Message : RPC_MESSAGE*
ctypes.c_void_p, # pAsync : RPC_ASYNC_STATE*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
I_RpcAsyncSetHandle = Fiddle::Function.new(
lib['I_RpcAsyncSetHandle'],
[
Fiddle::TYPE_VOIDP, # Message : RPC_MESSAGE*
Fiddle::TYPE_VOIDP, # pAsync : RPC_ASYNC_STATE*
],
Fiddle::TYPE_INT)#[link(name = "rpcrt4")]
extern "system" {
fn I_RpcAsyncSetHandle(
Message: *mut RPC_MESSAGE, // RPC_MESSAGE*
pAsync: *mut RPC_ASYNC_STATE // RPC_ASYNC_STATE*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int I_RpcAsyncSetHandle(IntPtr Message, IntPtr pAsync);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_I_RpcAsyncSetHandle' -Namespace Win32 -PassThru
# $api::I_RpcAsyncSetHandle(Message, pAsync)#uselib "RPCRT4.dll"
#func global I_RpcAsyncSetHandle "I_RpcAsyncSetHandle" sptr, sptr
; I_RpcAsyncSetHandle varptr(Message), varptr(pAsync) ; 戻り値は stat
; Message : RPC_MESSAGE* -> "sptr"
; pAsync : RPC_ASYNC_STATE* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "RPCRT4.dll" #cfunc global I_RpcAsyncSetHandle "I_RpcAsyncSetHandle" var, var ; res = I_RpcAsyncSetHandle(Message, pAsync) ; Message : RPC_MESSAGE* -> "var" ; pAsync : RPC_ASYNC_STATE* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "RPCRT4.dll" #cfunc global I_RpcAsyncSetHandle "I_RpcAsyncSetHandle" sptr, sptr ; res = I_RpcAsyncSetHandle(varptr(Message), varptr(pAsync)) ; Message : RPC_MESSAGE* -> "sptr" ; pAsync : RPC_ASYNC_STATE* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; RPC_STATUS I_RpcAsyncSetHandle(RPC_MESSAGE* Message, RPC_ASYNC_STATE* pAsync) #uselib "RPCRT4.dll" #cfunc global I_RpcAsyncSetHandle "I_RpcAsyncSetHandle" var, var ; res = I_RpcAsyncSetHandle(Message, pAsync) ; Message : RPC_MESSAGE* -> "var" ; pAsync : RPC_ASYNC_STATE* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; RPC_STATUS I_RpcAsyncSetHandle(RPC_MESSAGE* Message, RPC_ASYNC_STATE* pAsync) #uselib "RPCRT4.dll" #cfunc global I_RpcAsyncSetHandle "I_RpcAsyncSetHandle" intptr, intptr ; res = I_RpcAsyncSetHandle(varptr(Message), varptr(pAsync)) ; Message : RPC_MESSAGE* -> "intptr" ; pAsync : RPC_ASYNC_STATE* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procI_RpcAsyncSetHandle = rpcrt4.NewProc("I_RpcAsyncSetHandle")
)
// Message (RPC_MESSAGE*), pAsync (RPC_ASYNC_STATE*)
r1, _, err := procI_RpcAsyncSetHandle.Call(
uintptr(Message),
uintptr(pAsync),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // RPC_STATUSfunction I_RpcAsyncSetHandle(
Message: Pointer; // RPC_MESSAGE*
pAsync: Pointer // RPC_ASYNC_STATE*
): Integer; stdcall;
external 'RPCRT4.dll' name 'I_RpcAsyncSetHandle';result := DllCall("RPCRT4\I_RpcAsyncSetHandle"
, "Ptr", Message ; RPC_MESSAGE*
, "Ptr", pAsync ; RPC_ASYNC_STATE*
, "Int") ; return: RPC_STATUS●I_RpcAsyncSetHandle(Message, pAsync) = DLL("RPCRT4.dll", "int I_RpcAsyncSetHandle(void*, void*)")
# 呼び出し: I_RpcAsyncSetHandle(Message, pAsync)
# Message : RPC_MESSAGE* -> "void*"
# pAsync : RPC_ASYNC_STATE* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。