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I_RpcBindingHandleToAsyncHandle
関数バインディングハンドルから非同期ハンドルを取得する内部関数。
シグネチャ
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcBindingHandleToAsyncHandle(
void* Binding,
void** AsyncHandle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Binding | void* | inout |
| AsyncHandle | void** | inout |
戻り値の型: RPC_STATUS
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcBindingHandleToAsyncHandle(
void* Binding,
void** AsyncHandle
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int I_RpcBindingHandleToAsyncHandle(
IntPtr Binding, // void* in/out
IntPtr AsyncHandle // void** in/out
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function I_RpcBindingHandleToAsyncHandle(
Binding As IntPtr, ' void* in/out
AsyncHandle As IntPtr ' void** in/out
) As Integer
End Function' Binding : void* in/out
' AsyncHandle : void** in/out
Declare PtrSafe Function I_RpcBindingHandleToAsyncHandle Lib "rpcrt4" ( _
ByVal Binding As LongPtr, _
ByVal AsyncHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
I_RpcBindingHandleToAsyncHandle = ctypes.windll.rpcrt4.I_RpcBindingHandleToAsyncHandle
I_RpcBindingHandleToAsyncHandle.restype = ctypes.c_int
I_RpcBindingHandleToAsyncHandle.argtypes = [
ctypes.POINTER(None), # Binding : void* in/out
ctypes.c_void_p, # AsyncHandle : void** in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
I_RpcBindingHandleToAsyncHandle = Fiddle::Function.new(
lib['I_RpcBindingHandleToAsyncHandle'],
[
Fiddle::TYPE_VOIDP, # Binding : void* in/out
Fiddle::TYPE_VOIDP, # AsyncHandle : void** in/out
],
Fiddle::TYPE_INT)#[link(name = "rpcrt4")]
extern "system" {
fn I_RpcBindingHandleToAsyncHandle(
Binding: *mut (), // void* in/out
AsyncHandle: *mut *mut () // void** in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int I_RpcBindingHandleToAsyncHandle(IntPtr Binding, IntPtr AsyncHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_I_RpcBindingHandleToAsyncHandle' -Namespace Win32 -PassThru
# $api::I_RpcBindingHandleToAsyncHandle(Binding, AsyncHandle)#uselib "RPCRT4.dll"
#func global I_RpcBindingHandleToAsyncHandle "I_RpcBindingHandleToAsyncHandle" sptr, sptr
; I_RpcBindingHandleToAsyncHandle Binding, AsyncHandle ; 戻り値は stat
; Binding : void* in/out -> "sptr"
; AsyncHandle : void** in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "RPCRT4.dll"
#cfunc global I_RpcBindingHandleToAsyncHandle "I_RpcBindingHandleToAsyncHandle" sptr, sptr
; res = I_RpcBindingHandleToAsyncHandle(Binding, AsyncHandle)
; Binding : void* in/out -> "sptr"
; AsyncHandle : void** in/out -> "sptr"; RPC_STATUS I_RpcBindingHandleToAsyncHandle(void* Binding, void** AsyncHandle)
#uselib "RPCRT4.dll"
#cfunc global I_RpcBindingHandleToAsyncHandle "I_RpcBindingHandleToAsyncHandle" intptr, intptr
; res = I_RpcBindingHandleToAsyncHandle(Binding, AsyncHandle)
; Binding : void* in/out -> "intptr"
; AsyncHandle : void** in/out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procI_RpcBindingHandleToAsyncHandle = rpcrt4.NewProc("I_RpcBindingHandleToAsyncHandle")
)
// Binding (void* in/out), AsyncHandle (void** in/out)
r1, _, err := procI_RpcBindingHandleToAsyncHandle.Call(
uintptr(Binding),
uintptr(AsyncHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // RPC_STATUSfunction I_RpcBindingHandleToAsyncHandle(
Binding: Pointer; // void* in/out
AsyncHandle: Pointer // void** in/out
): Integer; stdcall;
external 'RPCRT4.dll' name 'I_RpcBindingHandleToAsyncHandle';result := DllCall("RPCRT4\I_RpcBindingHandleToAsyncHandle"
, "Ptr", Binding ; void* in/out
, "Ptr", AsyncHandle ; void** in/out
, "Int") ; return: RPC_STATUS●I_RpcBindingHandleToAsyncHandle(Binding, AsyncHandle) = DLL("RPCRT4.dll", "int I_RpcBindingHandleToAsyncHandle(void*, void*)")
# 呼び出し: I_RpcBindingHandleToAsyncHandle(Binding, AsyncHandle)
# Binding : void* in/out -> "void*"
# AsyncHandle : void** in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。