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I_RpcNegotiateTransferSyntax
関数RPCランタイム内部で転送構文をネゴシエーションする。
シグネチャ
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcNegotiateTransferSyntax(
RPC_MESSAGE* Message
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Message | RPC_MESSAGE* | inout |
戻り値の型: RPC_STATUS
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcNegotiateTransferSyntax(
RPC_MESSAGE* Message
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int I_RpcNegotiateTransferSyntax(
IntPtr Message // RPC_MESSAGE* in/out
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function I_RpcNegotiateTransferSyntax(
Message As IntPtr ' RPC_MESSAGE* in/out
) As Integer
End Function' Message : RPC_MESSAGE* in/out
Declare PtrSafe Function I_RpcNegotiateTransferSyntax Lib "rpcrt4" ( _
ByVal Message As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
I_RpcNegotiateTransferSyntax = ctypes.windll.rpcrt4.I_RpcNegotiateTransferSyntax
I_RpcNegotiateTransferSyntax.restype = ctypes.c_int
I_RpcNegotiateTransferSyntax.argtypes = [
ctypes.c_void_p, # Message : RPC_MESSAGE* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
I_RpcNegotiateTransferSyntax = Fiddle::Function.new(
lib['I_RpcNegotiateTransferSyntax'],
[
Fiddle::TYPE_VOIDP, # Message : RPC_MESSAGE* in/out
],
Fiddle::TYPE_INT)#[link(name = "rpcrt4")]
extern "system" {
fn I_RpcNegotiateTransferSyntax(
Message: *mut RPC_MESSAGE // RPC_MESSAGE* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int I_RpcNegotiateTransferSyntax(IntPtr Message);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_I_RpcNegotiateTransferSyntax' -Namespace Win32 -PassThru
# $api::I_RpcNegotiateTransferSyntax(Message)#uselib "RPCRT4.dll"
#func global I_RpcNegotiateTransferSyntax "I_RpcNegotiateTransferSyntax" sptr
; I_RpcNegotiateTransferSyntax varptr(Message) ; 戻り値は stat
; Message : RPC_MESSAGE* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "RPCRT4.dll" #cfunc global I_RpcNegotiateTransferSyntax "I_RpcNegotiateTransferSyntax" var ; res = I_RpcNegotiateTransferSyntax(Message) ; Message : RPC_MESSAGE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "RPCRT4.dll" #cfunc global I_RpcNegotiateTransferSyntax "I_RpcNegotiateTransferSyntax" sptr ; res = I_RpcNegotiateTransferSyntax(varptr(Message)) ; Message : RPC_MESSAGE* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; RPC_STATUS I_RpcNegotiateTransferSyntax(RPC_MESSAGE* Message) #uselib "RPCRT4.dll" #cfunc global I_RpcNegotiateTransferSyntax "I_RpcNegotiateTransferSyntax" var ; res = I_RpcNegotiateTransferSyntax(Message) ; Message : RPC_MESSAGE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; RPC_STATUS I_RpcNegotiateTransferSyntax(RPC_MESSAGE* Message) #uselib "RPCRT4.dll" #cfunc global I_RpcNegotiateTransferSyntax "I_RpcNegotiateTransferSyntax" intptr ; res = I_RpcNegotiateTransferSyntax(varptr(Message)) ; Message : RPC_MESSAGE* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procI_RpcNegotiateTransferSyntax = rpcrt4.NewProc("I_RpcNegotiateTransferSyntax")
)
// Message (RPC_MESSAGE* in/out)
r1, _, err := procI_RpcNegotiateTransferSyntax.Call(
uintptr(Message),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // RPC_STATUSfunction I_RpcNegotiateTransferSyntax(
Message: Pointer // RPC_MESSAGE* in/out
): Integer; stdcall;
external 'RPCRT4.dll' name 'I_RpcNegotiateTransferSyntax';result := DllCall("RPCRT4\I_RpcNegotiateTransferSyntax"
, "Ptr", Message ; RPC_MESSAGE* in/out
, "Int") ; return: RPC_STATUS●I_RpcNegotiateTransferSyntax(Message) = DLL("RPCRT4.dll", "int I_RpcNegotiateTransferSyntax(void*)")
# 呼び出し: I_RpcNegotiateTransferSyntax(Message)
# Message : RPC_MESSAGE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。