Win32 API 日本語リファレンス
ホームSystem.Rpc › I_RpcSystemHandleTypeSpecificWork

I_RpcSystemHandleTypeSpecificWork

関数
システムハンドルのマーシャリング方向に応じた型固有処理を行う内部関数。
DLLRPCRT4.dll呼出規約winapi

シグネチャ

// RPCRT4.dll
#include <windows.h>

RPC_STATUS I_RpcSystemHandleTypeSpecificWork(
    void* Handle,
    BYTE ActualType,
    BYTE IdlType,
    LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection
);

パラメーター

名前方向説明
Handlevoid*inoutマーシャリング処理を行う対象のシステムハンドル(内部API)。
ActualTypeBYTEinハンドルの実際の種別を示すバイト値。
IdlTypeBYTEinIDLで宣言されたハンドルの種別を示すバイト値。
MarshalDirectionLRPC_SYSTEM_HANDLE_MARSHAL_DIRECTIONinマーシャル方向(送信/受信)を示す列挙値。

戻り値の型: RPC_STATUS

各言語での呼び出し定義

// RPCRT4.dll
#include <windows.h>

RPC_STATUS I_RpcSystemHandleTypeSpecificWork(
    void* Handle,
    BYTE ActualType,
    BYTE IdlType,
    LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection
);
[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int I_RpcSystemHandleTypeSpecificWork(
    IntPtr Handle,   // void* in/out
    byte ActualType,   // BYTE
    byte IdlType,   // BYTE
    int MarshalDirection   // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
);
<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function I_RpcSystemHandleTypeSpecificWork(
    Handle As IntPtr,   ' void* in/out
    ActualType As Byte,   ' BYTE
    IdlType As Byte,   ' BYTE
    MarshalDirection As Integer   ' LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
) As Integer
End Function
' Handle : void* in/out
' ActualType : BYTE
' IdlType : BYTE
' MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
Declare PtrSafe Function I_RpcSystemHandleTypeSpecificWork Lib "rpcrt4" ( _
    ByVal Handle As LongPtr, _
    ByVal ActualType As Byte, _
    ByVal IdlType As Byte, _
    ByVal MarshalDirection As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

I_RpcSystemHandleTypeSpecificWork = ctypes.windll.rpcrt4.I_RpcSystemHandleTypeSpecificWork
I_RpcSystemHandleTypeSpecificWork.restype = ctypes.c_int
I_RpcSystemHandleTypeSpecificWork.argtypes = [
    ctypes.POINTER(None),  # Handle : void* in/out
    ctypes.c_ubyte,  # ActualType : BYTE
    ctypes.c_ubyte,  # IdlType : BYTE
    ctypes.c_int,  # MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RPCRT4.dll')
I_RpcSystemHandleTypeSpecificWork = Fiddle::Function.new(
  lib['I_RpcSystemHandleTypeSpecificWork'],
  [
    Fiddle::TYPE_VOIDP,  # Handle : void* in/out
    -Fiddle::TYPE_CHAR,  # ActualType : BYTE
    -Fiddle::TYPE_CHAR,  # IdlType : BYTE
    Fiddle::TYPE_INT,  # MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
  ],
  Fiddle::TYPE_INT)
#[link(name = "rpcrt4")]
extern "system" {
    fn I_RpcSystemHandleTypeSpecificWork(
        Handle: *mut (),  // void* in/out
        ActualType: u8,  // BYTE
        IdlType: u8,  // BYTE
        MarshalDirection: i32  // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int I_RpcSystemHandleTypeSpecificWork(IntPtr Handle, byte ActualType, byte IdlType, int MarshalDirection);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_I_RpcSystemHandleTypeSpecificWork' -Namespace Win32 -PassThru
# $api::I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
#uselib "RPCRT4.dll"
#func global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" sptr, sptr, sptr, sptr
; I_RpcSystemHandleTypeSpecificWork Handle, ActualType, IdlType, MarshalDirection   ; 戻り値は stat
; Handle : void* in/out -> "sptr"
; ActualType : BYTE -> "sptr"
; IdlType : BYTE -> "sptr"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "RPCRT4.dll"
#cfunc global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" sptr, int, int, int
; res = I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
; Handle : void* in/out -> "sptr"
; ActualType : BYTE -> "int"
; IdlType : BYTE -> "int"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"
; RPC_STATUS I_RpcSystemHandleTypeSpecificWork(void* Handle, BYTE ActualType, BYTE IdlType, LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection)
#uselib "RPCRT4.dll"
#cfunc global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" intptr, int, int, int
; res = I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
; Handle : void* in/out -> "intptr"
; ActualType : BYTE -> "int"
; IdlType : BYTE -> "int"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
	procI_RpcSystemHandleTypeSpecificWork = rpcrt4.NewProc("I_RpcSystemHandleTypeSpecificWork")
)

// Handle (void* in/out), ActualType (BYTE), IdlType (BYTE), MarshalDirection (LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION)
r1, _, err := procI_RpcSystemHandleTypeSpecificWork.Call(
	uintptr(Handle),
	uintptr(ActualType),
	uintptr(IdlType),
	uintptr(MarshalDirection),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // RPC_STATUS
function I_RpcSystemHandleTypeSpecificWork(
  Handle: Pointer;   // void* in/out
  ActualType: Byte;   // BYTE
  IdlType: Byte;   // BYTE
  MarshalDirection: Integer   // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
): Integer; stdcall;
  external 'RPCRT4.dll' name 'I_RpcSystemHandleTypeSpecificWork';
result := DllCall("RPCRT4\I_RpcSystemHandleTypeSpecificWork"
    , "Ptr", Handle   ; void* in/out
    , "UChar", ActualType   ; BYTE
    , "UChar", IdlType   ; BYTE
    , "Int", MarshalDirection   ; LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
    , "Int")   ; return: RPC_STATUS
●I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection) = DLL("RPCRT4.dll", "int I_RpcSystemHandleTypeSpecificWork(void*, byte, byte, int)")
# 呼び出し: I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
# Handle : void* in/out -> "void*"
# ActualType : BYTE -> "byte"
# IdlType : BYTE -> "byte"
# MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "rpcrt4" fn I_RpcSystemHandleTypeSpecificWork(
    Handle: ?*anyopaque, // void* in/out
    ActualType: u8, // BYTE
    IdlType: u8, // BYTE
    MarshalDirection: i32 // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
) callconv(std.os.windows.WINAPI) i32;
proc I_RpcSystemHandleTypeSpecificWork(
    Handle: pointer,  # void* in/out
    ActualType: uint8,  # BYTE
    IdlType: uint8,  # BYTE
    MarshalDirection: int32  # LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
): int32 {.importc: "I_RpcSystemHandleTypeSpecificWork", stdcall, dynlib: "RPCRT4.dll".}
pragma(lib, "rpcrt4");
extern(Windows)
int I_RpcSystemHandleTypeSpecificWork(
    void* Handle,   // void* in/out
    ubyte ActualType,   // BYTE
    ubyte IdlType,   // BYTE
    int MarshalDirection   // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
);
ccall((:I_RpcSystemHandleTypeSpecificWork, "RPCRT4.dll"), stdcall, Int32,
      (Ptr{Cvoid}, UInt8, UInt8, Int32),
      Handle, ActualType, IdlType, MarshalDirection)
# Handle : void* in/out -> Ptr{Cvoid}
# ActualType : BYTE -> UInt8
# IdlType : BYTE -> UInt8
# MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> Int32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t I_RpcSystemHandleTypeSpecificWork(
    void* Handle,
    uint8_t ActualType,
    uint8_t IdlType,
    int32_t MarshalDirection);
]]
local rpcrt4 = ffi.load("rpcrt4")
-- rpcrt4.I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
-- Handle : void* in/out
-- ActualType : BYTE
-- IdlType : BYTE
-- MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('RPCRT4.dll');
const I_RpcSystemHandleTypeSpecificWork = lib.func('__stdcall', 'I_RpcSystemHandleTypeSpecificWork', 'int32_t', ['void *', 'uint8_t', 'uint8_t', 'int32_t']);
// I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
// Handle : void* in/out -> 'void *'
// ActualType : BYTE -> 'uint8_t'
// IdlType : BYTE -> 'uint8_t'
// MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> 'int32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("RPCRT4.dll", {
  I_RpcSystemHandleTypeSpecificWork: { parameters: ["pointer", "u8", "u8", "i32"], result: "i32" },
});
// lib.symbols.I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
// Handle : void* in/out -> "pointer"
// ActualType : BYTE -> "u8"
// IdlType : BYTE -> "u8"
// MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "i32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t I_RpcSystemHandleTypeSpecificWork(
    void* Handle,
    uint8_t ActualType,
    uint8_t IdlType,
    int32_t MarshalDirection);
C, "RPCRT4.dll");
// $ffi->I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection);
// Handle : void* in/out
// ActualType : BYTE
// IdlType : BYTE
// MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Rpcrt4 extends StdCallLibrary {
    Rpcrt4 INSTANCE = Native.load("rpcrt4", Rpcrt4.class);
    int I_RpcSystemHandleTypeSpecificWork(
        Pointer Handle,   // void* in/out
        byte ActualType,   // BYTE
        byte IdlType,   // BYTE
        int MarshalDirection   // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
    );
}
@[Link("rpcrt4")]
lib LibRPCRT4
  fun I_RpcSystemHandleTypeSpecificWork = I_RpcSystemHandleTypeSpecificWork(
    Handle : Void*,   # void* in/out
    ActualType : UInt8,   # BYTE
    IdlType : UInt8,   # BYTE
    MarshalDirection : Int32   # LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef I_RpcSystemHandleTypeSpecificWorkNative = Int32 Function(Pointer<Void>, Uint8, Uint8, Int32);
typedef I_RpcSystemHandleTypeSpecificWorkDart = int Function(Pointer<Void>, int, int, int);
final I_RpcSystemHandleTypeSpecificWork = DynamicLibrary.open('RPCRT4.dll')
    .lookupFunction<I_RpcSystemHandleTypeSpecificWorkNative, I_RpcSystemHandleTypeSpecificWorkDart>('I_RpcSystemHandleTypeSpecificWork');
// Handle : void* in/out -> Pointer<Void>
// ActualType : BYTE -> Uint8
// IdlType : BYTE -> Uint8
// MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> Int32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function I_RpcSystemHandleTypeSpecificWork(
  Handle: Pointer;   // void* in/out
  ActualType: Byte;   // BYTE
  IdlType: Byte;   // BYTE
  MarshalDirection: Integer   // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
): Integer; stdcall;
  external 'RPCRT4.dll' name 'I_RpcSystemHandleTypeSpecificWork';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "I_RpcSystemHandleTypeSpecificWork"
  c_I_RpcSystemHandleTypeSpecificWork :: Ptr () -> Word8 -> Word8 -> Int32 -> IO Int32
-- Handle : void* in/out -> Ptr ()
-- ActualType : BYTE -> Word8
-- IdlType : BYTE -> Word8
-- MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let i_rpcsystemhandletypespecificwork =
  foreign "I_RpcSystemHandleTypeSpecificWork"
    ((ptr void) @-> uint8_t @-> uint8_t @-> int32_t @-> returning int32_t)
(* Handle : void* in/out -> (ptr void) *)
(* ActualType : BYTE -> uint8_t *)
(* IdlType : BYTE -> uint8_t *)
(* MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> int32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library rpcrt4 (t "RPCRT4.dll"))
(cffi:use-foreign-library rpcrt4)

(cffi:defcfun ("I_RpcSystemHandleTypeSpecificWork" i-rpc-system-handle-type-specific-work :convention :stdcall) :int32
  (handle :pointer)   ; void* in/out
  (actual-type :uint8)   ; BYTE
  (idl-type :uint8)   ; BYTE
  (marshal-direction :int32))   ; LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $I_RpcSystemHandleTypeSpecificWork = Win32::API::More->new('RPCRT4',
    'int I_RpcSystemHandleTypeSpecificWork(LPVOID Handle, BYTE ActualType, BYTE IdlType, int MarshalDirection)');
# my $ret = $I_RpcSystemHandleTypeSpecificWork->Call($Handle, $ActualType, $IdlType, $MarshalDirection);
# Handle : void* in/out -> LPVOID
# ActualType : BYTE -> BYTE
# IdlType : BYTE -> BYTE
# MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> int
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

使用する型