ホーム › System.Rpc › I_RpcSystemHandleTypeSpecificWork
I_RpcSystemHandleTypeSpecificWork
関数システムハンドルのマーシャリング方向に応じた型固有処理を行う内部関数。
シグネチャ
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcSystemHandleTypeSpecificWork(
void* Handle,
BYTE ActualType,
BYTE IdlType,
LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| Handle | void* | inout | マーシャリング処理を行う対象のシステムハンドル(内部API)。 |
| ActualType | BYTE | in | ハンドルの実際の種別を示すバイト値。 |
| IdlType | BYTE | in | IDLで宣言されたハンドルの種別を示すバイト値。 |
| MarshalDirection | LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION | in | マーシャル方向(送信/受信)を示す列挙値。 |
戻り値の型: RPC_STATUS
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcSystemHandleTypeSpecificWork(
void* Handle,
BYTE ActualType,
BYTE IdlType,
LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int I_RpcSystemHandleTypeSpecificWork(
IntPtr Handle, // void* in/out
byte ActualType, // BYTE
byte IdlType, // BYTE
int MarshalDirection // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function I_RpcSystemHandleTypeSpecificWork(
Handle As IntPtr, ' void* in/out
ActualType As Byte, ' BYTE
IdlType As Byte, ' BYTE
MarshalDirection As Integer ' LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
) As Integer
End Function' Handle : void* in/out
' ActualType : BYTE
' IdlType : BYTE
' MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
Declare PtrSafe Function I_RpcSystemHandleTypeSpecificWork Lib "rpcrt4" ( _
ByVal Handle As LongPtr, _
ByVal ActualType As Byte, _
ByVal IdlType As Byte, _
ByVal MarshalDirection As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
I_RpcSystemHandleTypeSpecificWork = ctypes.windll.rpcrt4.I_RpcSystemHandleTypeSpecificWork
I_RpcSystemHandleTypeSpecificWork.restype = ctypes.c_int
I_RpcSystemHandleTypeSpecificWork.argtypes = [
ctypes.POINTER(None), # Handle : void* in/out
ctypes.c_ubyte, # ActualType : BYTE
ctypes.c_ubyte, # IdlType : BYTE
ctypes.c_int, # MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
I_RpcSystemHandleTypeSpecificWork = Fiddle::Function.new(
lib['I_RpcSystemHandleTypeSpecificWork'],
[
Fiddle::TYPE_VOIDP, # Handle : void* in/out
-Fiddle::TYPE_CHAR, # ActualType : BYTE
-Fiddle::TYPE_CHAR, # IdlType : BYTE
Fiddle::TYPE_INT, # MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
],
Fiddle::TYPE_INT)#[link(name = "rpcrt4")]
extern "system" {
fn I_RpcSystemHandleTypeSpecificWork(
Handle: *mut (), // void* in/out
ActualType: u8, // BYTE
IdlType: u8, // BYTE
MarshalDirection: i32 // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int I_RpcSystemHandleTypeSpecificWork(IntPtr Handle, byte ActualType, byte IdlType, int MarshalDirection);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_I_RpcSystemHandleTypeSpecificWork' -Namespace Win32 -PassThru
# $api::I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)#uselib "RPCRT4.dll"
#func global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" sptr, sptr, sptr, sptr
; I_RpcSystemHandleTypeSpecificWork Handle, ActualType, IdlType, MarshalDirection ; 戻り値は stat
; Handle : void* in/out -> "sptr"
; ActualType : BYTE -> "sptr"
; IdlType : BYTE -> "sptr"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "RPCRT4.dll"
#cfunc global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" sptr, int, int, int
; res = I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
; Handle : void* in/out -> "sptr"
; ActualType : BYTE -> "int"
; IdlType : BYTE -> "int"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"; RPC_STATUS I_RpcSystemHandleTypeSpecificWork(void* Handle, BYTE ActualType, BYTE IdlType, LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection)
#uselib "RPCRT4.dll"
#cfunc global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" intptr, int, int, int
; res = I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
; Handle : void* in/out -> "intptr"
; ActualType : BYTE -> "int"
; IdlType : BYTE -> "int"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procI_RpcSystemHandleTypeSpecificWork = rpcrt4.NewProc("I_RpcSystemHandleTypeSpecificWork")
)
// Handle (void* in/out), ActualType (BYTE), IdlType (BYTE), MarshalDirection (LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION)
r1, _, err := procI_RpcSystemHandleTypeSpecificWork.Call(
uintptr(Handle),
uintptr(ActualType),
uintptr(IdlType),
uintptr(MarshalDirection),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // RPC_STATUSfunction I_RpcSystemHandleTypeSpecificWork(
Handle: Pointer; // void* in/out
ActualType: Byte; // BYTE
IdlType: Byte; // BYTE
MarshalDirection: Integer // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
): Integer; stdcall;
external 'RPCRT4.dll' name 'I_RpcSystemHandleTypeSpecificWork';result := DllCall("RPCRT4\I_RpcSystemHandleTypeSpecificWork"
, "Ptr", Handle ; void* in/out
, "UChar", ActualType ; BYTE
, "UChar", IdlType ; BYTE
, "Int", MarshalDirection ; LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
, "Int") ; return: RPC_STATUS●I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection) = DLL("RPCRT4.dll", "int I_RpcSystemHandleTypeSpecificWork(void*, byte, byte, int)")
# 呼び出し: I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
# Handle : void* in/out -> "void*"
# ActualType : BYTE -> "byte"
# IdlType : BYTE -> "byte"
# MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "rpcrt4" fn I_RpcSystemHandleTypeSpecificWork(
Handle: ?*anyopaque, // void* in/out
ActualType: u8, // BYTE
IdlType: u8, // BYTE
MarshalDirection: i32 // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
) callconv(std.os.windows.WINAPI) i32;proc I_RpcSystemHandleTypeSpecificWork(
Handle: pointer, # void* in/out
ActualType: uint8, # BYTE
IdlType: uint8, # BYTE
MarshalDirection: int32 # LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
): int32 {.importc: "I_RpcSystemHandleTypeSpecificWork", stdcall, dynlib: "RPCRT4.dll".}pragma(lib, "rpcrt4");
extern(Windows)
int I_RpcSystemHandleTypeSpecificWork(
void* Handle, // void* in/out
ubyte ActualType, // BYTE
ubyte IdlType, // BYTE
int MarshalDirection // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
);ccall((:I_RpcSystemHandleTypeSpecificWork, "RPCRT4.dll"), stdcall, Int32,
(Ptr{Cvoid}, UInt8, UInt8, Int32),
Handle, ActualType, IdlType, MarshalDirection)
# Handle : void* in/out -> Ptr{Cvoid}
# ActualType : BYTE -> UInt8
# IdlType : BYTE -> UInt8
# MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> Int32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t I_RpcSystemHandleTypeSpecificWork(
void* Handle,
uint8_t ActualType,
uint8_t IdlType,
int32_t MarshalDirection);
]]
local rpcrt4 = ffi.load("rpcrt4")
-- rpcrt4.I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
-- Handle : void* in/out
-- ActualType : BYTE
-- IdlType : BYTE
-- MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('RPCRT4.dll');
const I_RpcSystemHandleTypeSpecificWork = lib.func('__stdcall', 'I_RpcSystemHandleTypeSpecificWork', 'int32_t', ['void *', 'uint8_t', 'uint8_t', 'int32_t']);
// I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
// Handle : void* in/out -> 'void *'
// ActualType : BYTE -> 'uint8_t'
// IdlType : BYTE -> 'uint8_t'
// MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> 'int32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("RPCRT4.dll", {
I_RpcSystemHandleTypeSpecificWork: { parameters: ["pointer", "u8", "u8", "i32"], result: "i32" },
});
// lib.symbols.I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
// Handle : void* in/out -> "pointer"
// ActualType : BYTE -> "u8"
// IdlType : BYTE -> "u8"
// MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "i32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t I_RpcSystemHandleTypeSpecificWork(
void* Handle,
uint8_t ActualType,
uint8_t IdlType,
int32_t MarshalDirection);
C, "RPCRT4.dll");
// $ffi->I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection);
// Handle : void* in/out
// ActualType : BYTE
// IdlType : BYTE
// MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Rpcrt4 extends StdCallLibrary {
Rpcrt4 INSTANCE = Native.load("rpcrt4", Rpcrt4.class);
int I_RpcSystemHandleTypeSpecificWork(
Pointer Handle, // void* in/out
byte ActualType, // BYTE
byte IdlType, // BYTE
int MarshalDirection // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
);
}@[Link("rpcrt4")]
lib LibRPCRT4
fun I_RpcSystemHandleTypeSpecificWork = I_RpcSystemHandleTypeSpecificWork(
Handle : Void*, # void* in/out
ActualType : UInt8, # BYTE
IdlType : UInt8, # BYTE
MarshalDirection : Int32 # LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef I_RpcSystemHandleTypeSpecificWorkNative = Int32 Function(Pointer<Void>, Uint8, Uint8, Int32);
typedef I_RpcSystemHandleTypeSpecificWorkDart = int Function(Pointer<Void>, int, int, int);
final I_RpcSystemHandleTypeSpecificWork = DynamicLibrary.open('RPCRT4.dll')
.lookupFunction<I_RpcSystemHandleTypeSpecificWorkNative, I_RpcSystemHandleTypeSpecificWorkDart>('I_RpcSystemHandleTypeSpecificWork');
// Handle : void* in/out -> Pointer<Void>
// ActualType : BYTE -> Uint8
// IdlType : BYTE -> Uint8
// MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> Int32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function I_RpcSystemHandleTypeSpecificWork(
Handle: Pointer; // void* in/out
ActualType: Byte; // BYTE
IdlType: Byte; // BYTE
MarshalDirection: Integer // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
): Integer; stdcall;
external 'RPCRT4.dll' name 'I_RpcSystemHandleTypeSpecificWork';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "I_RpcSystemHandleTypeSpecificWork"
c_I_RpcSystemHandleTypeSpecificWork :: Ptr () -> Word8 -> Word8 -> Int32 -> IO Int32
-- Handle : void* in/out -> Ptr ()
-- ActualType : BYTE -> Word8
-- IdlType : BYTE -> Word8
-- MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let i_rpcsystemhandletypespecificwork =
foreign "I_RpcSystemHandleTypeSpecificWork"
((ptr void) @-> uint8_t @-> uint8_t @-> int32_t @-> returning int32_t)
(* Handle : void* in/out -> (ptr void) *)
(* ActualType : BYTE -> uint8_t *)
(* IdlType : BYTE -> uint8_t *)
(* MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> int32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library rpcrt4 (t "RPCRT4.dll"))
(cffi:use-foreign-library rpcrt4)
(cffi:defcfun ("I_RpcSystemHandleTypeSpecificWork" i-rpc-system-handle-type-specific-work :convention :stdcall) :int32
(handle :pointer) ; void* in/out
(actual-type :uint8) ; BYTE
(idl-type :uint8) ; BYTE
(marshal-direction :int32)) ; LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $I_RpcSystemHandleTypeSpecificWork = Win32::API::More->new('RPCRT4',
'int I_RpcSystemHandleTypeSpecificWork(LPVOID Handle, BYTE ActualType, BYTE IdlType, int MarshalDirection)');
# my $ret = $I_RpcSystemHandleTypeSpecificWork->Call($Handle, $ActualType, $IdlType, $MarshalDirection);
# Handle : void* in/out -> LPVOID
# ActualType : BYTE -> BYTE
# IdlType : BYTE -> BYTE
# MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> int
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。