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I_RpcSystemHandleTypeSpecificWork
関数システムハンドルのマーシャリング方向に応じた型固有処理を行う内部関数。
シグネチャ
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcSystemHandleTypeSpecificWork(
void* Handle,
BYTE ActualType,
BYTE IdlType,
LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Handle | void* | inout |
| ActualType | BYTE | in |
| IdlType | BYTE | in |
| MarshalDirection | LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION | in |
戻り値の型: RPC_STATUS
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
RPC_STATUS I_RpcSystemHandleTypeSpecificWork(
void* Handle,
BYTE ActualType,
BYTE IdlType,
LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int I_RpcSystemHandleTypeSpecificWork(
IntPtr Handle, // void* in/out
byte ActualType, // BYTE
byte IdlType, // BYTE
int MarshalDirection // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function I_RpcSystemHandleTypeSpecificWork(
Handle As IntPtr, ' void* in/out
ActualType As Byte, ' BYTE
IdlType As Byte, ' BYTE
MarshalDirection As Integer ' LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
) As Integer
End Function' Handle : void* in/out
' ActualType : BYTE
' IdlType : BYTE
' MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
Declare PtrSafe Function I_RpcSystemHandleTypeSpecificWork Lib "rpcrt4" ( _
ByVal Handle As LongPtr, _
ByVal ActualType As Byte, _
ByVal IdlType As Byte, _
ByVal MarshalDirection As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
I_RpcSystemHandleTypeSpecificWork = ctypes.windll.rpcrt4.I_RpcSystemHandleTypeSpecificWork
I_RpcSystemHandleTypeSpecificWork.restype = ctypes.c_int
I_RpcSystemHandleTypeSpecificWork.argtypes = [
ctypes.POINTER(None), # Handle : void* in/out
ctypes.c_ubyte, # ActualType : BYTE
ctypes.c_ubyte, # IdlType : BYTE
ctypes.c_int, # MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
I_RpcSystemHandleTypeSpecificWork = Fiddle::Function.new(
lib['I_RpcSystemHandleTypeSpecificWork'],
[
Fiddle::TYPE_VOIDP, # Handle : void* in/out
-Fiddle::TYPE_CHAR, # ActualType : BYTE
-Fiddle::TYPE_CHAR, # IdlType : BYTE
Fiddle::TYPE_INT, # MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
],
Fiddle::TYPE_INT)#[link(name = "rpcrt4")]
extern "system" {
fn I_RpcSystemHandleTypeSpecificWork(
Handle: *mut (), // void* in/out
ActualType: u8, // BYTE
IdlType: u8, // BYTE
MarshalDirection: i32 // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int I_RpcSystemHandleTypeSpecificWork(IntPtr Handle, byte ActualType, byte IdlType, int MarshalDirection);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_I_RpcSystemHandleTypeSpecificWork' -Namespace Win32 -PassThru
# $api::I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)#uselib "RPCRT4.dll"
#func global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" sptr, sptr, sptr, sptr
; I_RpcSystemHandleTypeSpecificWork Handle, ActualType, IdlType, MarshalDirection ; 戻り値は stat
; Handle : void* in/out -> "sptr"
; ActualType : BYTE -> "sptr"
; IdlType : BYTE -> "sptr"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "RPCRT4.dll"
#cfunc global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" sptr, int, int, int
; res = I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
; Handle : void* in/out -> "sptr"
; ActualType : BYTE -> "int"
; IdlType : BYTE -> "int"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"; RPC_STATUS I_RpcSystemHandleTypeSpecificWork(void* Handle, BYTE ActualType, BYTE IdlType, LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection)
#uselib "RPCRT4.dll"
#cfunc global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" intptr, int, int, int
; res = I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
; Handle : void* in/out -> "intptr"
; ActualType : BYTE -> "int"
; IdlType : BYTE -> "int"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procI_RpcSystemHandleTypeSpecificWork = rpcrt4.NewProc("I_RpcSystemHandleTypeSpecificWork")
)
// Handle (void* in/out), ActualType (BYTE), IdlType (BYTE), MarshalDirection (LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION)
r1, _, err := procI_RpcSystemHandleTypeSpecificWork.Call(
uintptr(Handle),
uintptr(ActualType),
uintptr(IdlType),
uintptr(MarshalDirection),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // RPC_STATUSfunction I_RpcSystemHandleTypeSpecificWork(
Handle: Pointer; // void* in/out
ActualType: Byte; // BYTE
IdlType: Byte; // BYTE
MarshalDirection: Integer // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
): Integer; stdcall;
external 'RPCRT4.dll' name 'I_RpcSystemHandleTypeSpecificWork';result := DllCall("RPCRT4\I_RpcSystemHandleTypeSpecificWork"
, "Ptr", Handle ; void* in/out
, "UChar", ActualType ; BYTE
, "UChar", IdlType ; BYTE
, "Int", MarshalDirection ; LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
, "Int") ; return: RPC_STATUS●I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection) = DLL("RPCRT4.dll", "int I_RpcSystemHandleTypeSpecificWork(void*, byte, byte, int)")
# 呼び出し: I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
# Handle : void* in/out -> "void*"
# ActualType : BYTE -> "byte"
# IdlType : BYTE -> "byte"
# MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。