Win32 API 日本語リファレンス
ホームSystem.Rpc › I_RpcSystemHandleTypeSpecificWork

I_RpcSystemHandleTypeSpecificWork

関数
システムハンドルのマーシャリング方向に応じた型固有処理を行う内部関数。
DLLRPCRT4.dll呼出規約winapi

シグネチャ

// RPCRT4.dll
#include <windows.h>

RPC_STATUS I_RpcSystemHandleTypeSpecificWork(
    void* Handle,
    BYTE ActualType,
    BYTE IdlType,
    LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection
);

パラメーター

名前方向
Handlevoid*inout
ActualTypeBYTEin
IdlTypeBYTEin
MarshalDirectionLRPC_SYSTEM_HANDLE_MARSHAL_DIRECTIONin

戻り値の型: RPC_STATUS

各言語での呼び出し定義

// RPCRT4.dll
#include <windows.h>

RPC_STATUS I_RpcSystemHandleTypeSpecificWork(
    void* Handle,
    BYTE ActualType,
    BYTE IdlType,
    LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection
);
[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int I_RpcSystemHandleTypeSpecificWork(
    IntPtr Handle,   // void* in/out
    byte ActualType,   // BYTE
    byte IdlType,   // BYTE
    int MarshalDirection   // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
);
<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function I_RpcSystemHandleTypeSpecificWork(
    Handle As IntPtr,   ' void* in/out
    ActualType As Byte,   ' BYTE
    IdlType As Byte,   ' BYTE
    MarshalDirection As Integer   ' LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
) As Integer
End Function
' Handle : void* in/out
' ActualType : BYTE
' IdlType : BYTE
' MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
Declare PtrSafe Function I_RpcSystemHandleTypeSpecificWork Lib "rpcrt4" ( _
    ByVal Handle As LongPtr, _
    ByVal ActualType As Byte, _
    ByVal IdlType As Byte, _
    ByVal MarshalDirection As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

I_RpcSystemHandleTypeSpecificWork = ctypes.windll.rpcrt4.I_RpcSystemHandleTypeSpecificWork
I_RpcSystemHandleTypeSpecificWork.restype = ctypes.c_int
I_RpcSystemHandleTypeSpecificWork.argtypes = [
    ctypes.POINTER(None),  # Handle : void* in/out
    ctypes.c_ubyte,  # ActualType : BYTE
    ctypes.c_ubyte,  # IdlType : BYTE
    ctypes.c_int,  # MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RPCRT4.dll')
I_RpcSystemHandleTypeSpecificWork = Fiddle::Function.new(
  lib['I_RpcSystemHandleTypeSpecificWork'],
  [
    Fiddle::TYPE_VOIDP,  # Handle : void* in/out
    -Fiddle::TYPE_CHAR,  # ActualType : BYTE
    -Fiddle::TYPE_CHAR,  # IdlType : BYTE
    Fiddle::TYPE_INT,  # MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
  ],
  Fiddle::TYPE_INT)
#[link(name = "rpcrt4")]
extern "system" {
    fn I_RpcSystemHandleTypeSpecificWork(
        Handle: *mut (),  // void* in/out
        ActualType: u8,  // BYTE
        IdlType: u8,  // BYTE
        MarshalDirection: i32  // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int I_RpcSystemHandleTypeSpecificWork(IntPtr Handle, byte ActualType, byte IdlType, int MarshalDirection);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_I_RpcSystemHandleTypeSpecificWork' -Namespace Win32 -PassThru
# $api::I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
#uselib "RPCRT4.dll"
#func global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" sptr, sptr, sptr, sptr
; I_RpcSystemHandleTypeSpecificWork Handle, ActualType, IdlType, MarshalDirection   ; 戻り値は stat
; Handle : void* in/out -> "sptr"
; ActualType : BYTE -> "sptr"
; IdlType : BYTE -> "sptr"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "RPCRT4.dll"
#cfunc global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" sptr, int, int, int
; res = I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
; Handle : void* in/out -> "sptr"
; ActualType : BYTE -> "int"
; IdlType : BYTE -> "int"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"
; RPC_STATUS I_RpcSystemHandleTypeSpecificWork(void* Handle, BYTE ActualType, BYTE IdlType, LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION MarshalDirection)
#uselib "RPCRT4.dll"
#cfunc global I_RpcSystemHandleTypeSpecificWork "I_RpcSystemHandleTypeSpecificWork" intptr, int, int, int
; res = I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
; Handle : void* in/out -> "intptr"
; ActualType : BYTE -> "int"
; IdlType : BYTE -> "int"
; MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
	procI_RpcSystemHandleTypeSpecificWork = rpcrt4.NewProc("I_RpcSystemHandleTypeSpecificWork")
)

// Handle (void* in/out), ActualType (BYTE), IdlType (BYTE), MarshalDirection (LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION)
r1, _, err := procI_RpcSystemHandleTypeSpecificWork.Call(
	uintptr(Handle),
	uintptr(ActualType),
	uintptr(IdlType),
	uintptr(MarshalDirection),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // RPC_STATUS
function I_RpcSystemHandleTypeSpecificWork(
  Handle: Pointer;   // void* in/out
  ActualType: Byte;   // BYTE
  IdlType: Byte;   // BYTE
  MarshalDirection: Integer   // LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
): Integer; stdcall;
  external 'RPCRT4.dll' name 'I_RpcSystemHandleTypeSpecificWork';
result := DllCall("RPCRT4\I_RpcSystemHandleTypeSpecificWork"
    , "Ptr", Handle   ; void* in/out
    , "UChar", ActualType   ; BYTE
    , "UChar", IdlType   ; BYTE
    , "Int", MarshalDirection   ; LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION
    , "Int")   ; return: RPC_STATUS
●I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection) = DLL("RPCRT4.dll", "int I_RpcSystemHandleTypeSpecificWork(void*, byte, byte, int)")
# 呼び出し: I_RpcSystemHandleTypeSpecificWork(Handle, ActualType, IdlType, MarshalDirection)
# Handle : void* in/out -> "void*"
# ActualType : BYTE -> "byte"
# IdlType : BYTE -> "byte"
# MarshalDirection : LRPC_SYSTEM_HANDLE_MARSHAL_DIRECTION -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。