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NdrAllocate
関数NDRスタブメッセージ用にメモリを割り当てる。
シグネチャ
// RPCRT4.dll
#include <windows.h>
void* NdrAllocate(
MIDL_STUB_MESSAGE* pStubMsg,
UINT_PTR Len
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pStubMsg | MIDL_STUB_MESSAGE* | inout |
| Len | UINT_PTR | in |
戻り値の型: void*
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
void* NdrAllocate(
MIDL_STUB_MESSAGE* pStubMsg,
UINT_PTR Len
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern IntPtr NdrAllocate(
IntPtr pStubMsg, // MIDL_STUB_MESSAGE* in/out
UIntPtr Len // UINT_PTR
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function NdrAllocate(
pStubMsg As IntPtr, ' MIDL_STUB_MESSAGE* in/out
Len As UIntPtr ' UINT_PTR
) As IntPtr
End Function' pStubMsg : MIDL_STUB_MESSAGE* in/out
' Len : UINT_PTR
Declare PtrSafe Function NdrAllocate Lib "rpcrt4" ( _
ByVal pStubMsg As LongPtr, _
ByVal Len As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
NdrAllocate = ctypes.windll.rpcrt4.NdrAllocate
NdrAllocate.restype = ctypes.c_void_p
NdrAllocate.argtypes = [
ctypes.c_void_p, # pStubMsg : MIDL_STUB_MESSAGE* in/out
ctypes.c_size_t, # Len : UINT_PTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
NdrAllocate = Fiddle::Function.new(
lib['NdrAllocate'],
[
Fiddle::TYPE_VOIDP, # pStubMsg : MIDL_STUB_MESSAGE* in/out
Fiddle::TYPE_UINTPTR_T, # Len : UINT_PTR
],
Fiddle::TYPE_VOIDP)#[link(name = "rpcrt4")]
extern "system" {
fn NdrAllocate(
pStubMsg: *mut MIDL_STUB_MESSAGE, // MIDL_STUB_MESSAGE* in/out
Len: usize // UINT_PTR
) -> *mut ();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern IntPtr NdrAllocate(IntPtr pStubMsg, UIntPtr Len);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_NdrAllocate' -Namespace Win32 -PassThru
# $api::NdrAllocate(pStubMsg, Len)#uselib "RPCRT4.dll"
#func global NdrAllocate "NdrAllocate" sptr, sptr
; NdrAllocate varptr(pStubMsg), Len ; 戻り値は stat
; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "sptr"
; Len : UINT_PTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "RPCRT4.dll" #cfunc global NdrAllocate "NdrAllocate" var, sptr ; res = NdrAllocate(pStubMsg, Len) ; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "var" ; Len : UINT_PTR -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "RPCRT4.dll" #cfunc global NdrAllocate "NdrAllocate" sptr, sptr ; res = NdrAllocate(varptr(pStubMsg), Len) ; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "sptr" ; Len : UINT_PTR -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void* NdrAllocate(MIDL_STUB_MESSAGE* pStubMsg, UINT_PTR Len) #uselib "RPCRT4.dll" #cfunc global NdrAllocate "NdrAllocate" var, intptr ; res = NdrAllocate(pStubMsg, Len) ; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "var" ; Len : UINT_PTR -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void* NdrAllocate(MIDL_STUB_MESSAGE* pStubMsg, UINT_PTR Len) #uselib "RPCRT4.dll" #cfunc global NdrAllocate "NdrAllocate" intptr, intptr ; res = NdrAllocate(varptr(pStubMsg), Len) ; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "intptr" ; Len : UINT_PTR -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procNdrAllocate = rpcrt4.NewProc("NdrAllocate")
)
// pStubMsg (MIDL_STUB_MESSAGE* in/out), Len (UINT_PTR)
r1, _, err := procNdrAllocate.Call(
uintptr(pStubMsg),
uintptr(Len),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void*function NdrAllocate(
pStubMsg: Pointer; // MIDL_STUB_MESSAGE* in/out
Len: NativeUInt // UINT_PTR
): Pointer; stdcall;
external 'RPCRT4.dll' name 'NdrAllocate';result := DllCall("RPCRT4\NdrAllocate"
, "Ptr", pStubMsg ; MIDL_STUB_MESSAGE* in/out
, "UPtr", Len ; UINT_PTR
, "Ptr") ; return: void*●NdrAllocate(pStubMsg, Len) = DLL("RPCRT4.dll", "void* NdrAllocate(void*, int)")
# 呼び出し: NdrAllocate(pStubMsg, Len)
# pStubMsg : MIDL_STUB_MESSAGE* in/out -> "void*"
# Len : UINT_PTR -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。