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NdrConvert
関数受信RPCバッファのデータ表現をローカル形式に変換する。
シグネチャ
// RPCRT4.dll
#include <windows.h>
void NdrConvert(
MIDL_STUB_MESSAGE* pStubMsg,
BYTE* pFormat
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pStubMsg | MIDL_STUB_MESSAGE* | inout |
| pFormat | BYTE* | inout |
戻り値の型: void
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
void NdrConvert(
MIDL_STUB_MESSAGE* pStubMsg,
BYTE* pFormat
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern void NdrConvert(
IntPtr pStubMsg, // MIDL_STUB_MESSAGE* in/out
IntPtr pFormat // BYTE* in/out
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Sub NdrConvert(
pStubMsg As IntPtr, ' MIDL_STUB_MESSAGE* in/out
pFormat As IntPtr ' BYTE* in/out
)
End Sub' pStubMsg : MIDL_STUB_MESSAGE* in/out
' pFormat : BYTE* in/out
Declare PtrSafe Sub NdrConvert Lib "rpcrt4" ( _
ByVal pStubMsg As LongPtr, _
ByVal pFormat As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
NdrConvert = ctypes.windll.rpcrt4.NdrConvert
NdrConvert.restype = None
NdrConvert.argtypes = [
ctypes.c_void_p, # pStubMsg : MIDL_STUB_MESSAGE* in/out
ctypes.POINTER(ctypes.c_ubyte), # pFormat : BYTE* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
NdrConvert = Fiddle::Function.new(
lib['NdrConvert'],
[
Fiddle::TYPE_VOIDP, # pStubMsg : MIDL_STUB_MESSAGE* in/out
Fiddle::TYPE_VOIDP, # pFormat : BYTE* in/out
],
Fiddle::TYPE_VOID)#[link(name = "rpcrt4")]
extern "system" {
fn NdrConvert(
pStubMsg: *mut MIDL_STUB_MESSAGE, // MIDL_STUB_MESSAGE* in/out
pFormat: *mut u8 // BYTE* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern void NdrConvert(IntPtr pStubMsg, IntPtr pFormat);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_NdrConvert' -Namespace Win32 -PassThru
# $api::NdrConvert(pStubMsg, pFormat)#uselib "RPCRT4.dll"
#func global NdrConvert "NdrConvert" sptr, sptr
; NdrConvert varptr(pStubMsg), varptr(pFormat)
; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "sptr"
; pFormat : BYTE* in/out -> "sptr"出力引数:
#uselib "RPCRT4.dll" #func global NdrConvert "NdrConvert" var, var ; NdrConvert pStubMsg, pFormat ; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "var" ; pFormat : BYTE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "RPCRT4.dll" #func global NdrConvert "NdrConvert" sptr, sptr ; NdrConvert varptr(pStubMsg), varptr(pFormat) ; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "sptr" ; pFormat : BYTE* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void NdrConvert(MIDL_STUB_MESSAGE* pStubMsg, BYTE* pFormat) #uselib "RPCRT4.dll" #func global NdrConvert "NdrConvert" var, var ; NdrConvert pStubMsg, pFormat ; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "var" ; pFormat : BYTE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void NdrConvert(MIDL_STUB_MESSAGE* pStubMsg, BYTE* pFormat) #uselib "RPCRT4.dll" #func global NdrConvert "NdrConvert" intptr, intptr ; NdrConvert varptr(pStubMsg), varptr(pFormat) ; pStubMsg : MIDL_STUB_MESSAGE* in/out -> "intptr" ; pFormat : BYTE* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procNdrConvert = rpcrt4.NewProc("NdrConvert")
)
// pStubMsg (MIDL_STUB_MESSAGE* in/out), pFormat (BYTE* in/out)
r1, _, err := procNdrConvert.Call(
uintptr(pStubMsg),
uintptr(pFormat),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure NdrConvert(
pStubMsg: Pointer; // MIDL_STUB_MESSAGE* in/out
pFormat: Pointer // BYTE* in/out
); stdcall;
external 'RPCRT4.dll' name 'NdrConvert';result := DllCall("RPCRT4\NdrConvert"
, "Ptr", pStubMsg ; MIDL_STUB_MESSAGE* in/out
, "Ptr", pFormat ; BYTE* in/out
, "Int") ; return: void●NdrConvert(pStubMsg, pFormat) = DLL("RPCRT4.dll", "int NdrConvert(void*, void*)")
# 呼び出し: NdrConvert(pStubMsg, pFormat)
# pStubMsg : MIDL_STUB_MESSAGE* in/out -> "void*"
# pFormat : BYTE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。