ホーム › System.Rpc › NdrUserMarshalSimpleTypeConvert
NdrUserMarshalSimpleTypeConvert
関数RPCバッファ内の単純型のデータ表現を変換する。
シグネチャ
// RPCRT4.dll
#include <windows.h>
BYTE* NdrUserMarshalSimpleTypeConvert(
DWORD* pFlags,
BYTE* pBuffer,
BYTE FormatChar
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pFlags | DWORD* | inout |
| pBuffer | BYTE* | inout |
| FormatChar | BYTE | in |
戻り値の型: BYTE*
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
BYTE* NdrUserMarshalSimpleTypeConvert(
DWORD* pFlags,
BYTE* pBuffer,
BYTE FormatChar
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern IntPtr NdrUserMarshalSimpleTypeConvert(
ref uint pFlags, // DWORD* in/out
IntPtr pBuffer, // BYTE* in/out
byte FormatChar // BYTE
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function NdrUserMarshalSimpleTypeConvert(
ByRef pFlags As UInteger, ' DWORD* in/out
pBuffer As IntPtr, ' BYTE* in/out
FormatChar As Byte ' BYTE
) As IntPtr
End Function' pFlags : DWORD* in/out
' pBuffer : BYTE* in/out
' FormatChar : BYTE
Declare PtrSafe Function NdrUserMarshalSimpleTypeConvert Lib "rpcrt4" ( _
ByRef pFlags As Long, _
ByVal pBuffer As LongPtr, _
ByVal FormatChar As Byte) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
NdrUserMarshalSimpleTypeConvert = ctypes.windll.rpcrt4.NdrUserMarshalSimpleTypeConvert
NdrUserMarshalSimpleTypeConvert.restype = ctypes.c_void_p
NdrUserMarshalSimpleTypeConvert.argtypes = [
ctypes.POINTER(wintypes.DWORD), # pFlags : DWORD* in/out
ctypes.POINTER(ctypes.c_ubyte), # pBuffer : BYTE* in/out
ctypes.c_ubyte, # FormatChar : BYTE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
NdrUserMarshalSimpleTypeConvert = Fiddle::Function.new(
lib['NdrUserMarshalSimpleTypeConvert'],
[
Fiddle::TYPE_VOIDP, # pFlags : DWORD* in/out
Fiddle::TYPE_VOIDP, # pBuffer : BYTE* in/out
-Fiddle::TYPE_CHAR, # FormatChar : BYTE
],
Fiddle::TYPE_VOIDP)#[link(name = "rpcrt4")]
extern "system" {
fn NdrUserMarshalSimpleTypeConvert(
pFlags: *mut u32, // DWORD* in/out
pBuffer: *mut u8, // BYTE* in/out
FormatChar: u8 // BYTE
) -> *mut u8;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern IntPtr NdrUserMarshalSimpleTypeConvert(ref uint pFlags, IntPtr pBuffer, byte FormatChar);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_NdrUserMarshalSimpleTypeConvert' -Namespace Win32 -PassThru
# $api::NdrUserMarshalSimpleTypeConvert(pFlags, pBuffer, FormatChar)#uselib "RPCRT4.dll"
#func global NdrUserMarshalSimpleTypeConvert "NdrUserMarshalSimpleTypeConvert" sptr, sptr, sptr
; NdrUserMarshalSimpleTypeConvert varptr(pFlags), varptr(pBuffer), FormatChar ; 戻り値は stat
; pFlags : DWORD* in/out -> "sptr"
; pBuffer : BYTE* in/out -> "sptr"
; FormatChar : BYTE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "RPCRT4.dll" #cfunc global NdrUserMarshalSimpleTypeConvert "NdrUserMarshalSimpleTypeConvert" var, var, int ; res = NdrUserMarshalSimpleTypeConvert(pFlags, pBuffer, FormatChar) ; pFlags : DWORD* in/out -> "var" ; pBuffer : BYTE* in/out -> "var" ; FormatChar : BYTE -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "RPCRT4.dll" #cfunc global NdrUserMarshalSimpleTypeConvert "NdrUserMarshalSimpleTypeConvert" sptr, sptr, int ; res = NdrUserMarshalSimpleTypeConvert(varptr(pFlags), varptr(pBuffer), FormatChar) ; pFlags : DWORD* in/out -> "sptr" ; pBuffer : BYTE* in/out -> "sptr" ; FormatChar : BYTE -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BYTE* NdrUserMarshalSimpleTypeConvert(DWORD* pFlags, BYTE* pBuffer, BYTE FormatChar) #uselib "RPCRT4.dll" #cfunc global NdrUserMarshalSimpleTypeConvert "NdrUserMarshalSimpleTypeConvert" var, var, int ; res = NdrUserMarshalSimpleTypeConvert(pFlags, pBuffer, FormatChar) ; pFlags : DWORD* in/out -> "var" ; pBuffer : BYTE* in/out -> "var" ; FormatChar : BYTE -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BYTE* NdrUserMarshalSimpleTypeConvert(DWORD* pFlags, BYTE* pBuffer, BYTE FormatChar) #uselib "RPCRT4.dll" #cfunc global NdrUserMarshalSimpleTypeConvert "NdrUserMarshalSimpleTypeConvert" intptr, intptr, int ; res = NdrUserMarshalSimpleTypeConvert(varptr(pFlags), varptr(pBuffer), FormatChar) ; pFlags : DWORD* in/out -> "intptr" ; pBuffer : BYTE* in/out -> "intptr" ; FormatChar : BYTE -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procNdrUserMarshalSimpleTypeConvert = rpcrt4.NewProc("NdrUserMarshalSimpleTypeConvert")
)
// pFlags (DWORD* in/out), pBuffer (BYTE* in/out), FormatChar (BYTE)
r1, _, err := procNdrUserMarshalSimpleTypeConvert.Call(
uintptr(pFlags),
uintptr(pBuffer),
uintptr(FormatChar),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BYTE*function NdrUserMarshalSimpleTypeConvert(
pFlags: Pointer; // DWORD* in/out
pBuffer: Pointer; // BYTE* in/out
FormatChar: Byte // BYTE
): Pointer; stdcall;
external 'RPCRT4.dll' name 'NdrUserMarshalSimpleTypeConvert';result := DllCall("RPCRT4\NdrUserMarshalSimpleTypeConvert"
, "Ptr", pFlags ; DWORD* in/out
, "Ptr", pBuffer ; BYTE* in/out
, "UChar", FormatChar ; BYTE
, "Ptr") ; return: BYTE*●NdrUserMarshalSimpleTypeConvert(pFlags, pBuffer, FormatChar) = DLL("RPCRT4.dll", "void* NdrUserMarshalSimpleTypeConvert(void*, void*, byte)")
# 呼び出し: NdrUserMarshalSimpleTypeConvert(pFlags, pBuffer, FormatChar)
# pFlags : DWORD* in/out -> "void*"
# pBuffer : BYTE* in/out -> "void*"
# FormatChar : BYTE -> "byte"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。