Win32 API 日本語リファレンス
ホームSystem.Rpc › RpcMgmtInqServerPrincNameA

RpcMgmtInqServerPrincNameA

関数
サーバーのプリンシパル名を取得する(ANSI版)。
DLLRPCRT4.dll文字セットANSI (-A)呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// RPCRT4.dll  (ANSI / -A)
#include <windows.h>

RPC_STATUS RpcMgmtInqServerPrincNameA(
    void* Binding,   // optional
    DWORD AuthnSvc,
    LPSTR* ServerPrincName
);

パラメーター

名前方向
Bindingvoid*inoptional
AuthnSvcDWORDin
ServerPrincNameLPSTR*out

戻り値の型: RPC_STATUS

各言語での呼び出し定義

// RPCRT4.dll  (ANSI / -A)
#include <windows.h>

RPC_STATUS RpcMgmtInqServerPrincNameA(
    void* Binding,   // optional
    DWORD AuthnSvc,
    LPSTR* ServerPrincName
);
[DllImport("RPCRT4.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int RpcMgmtInqServerPrincNameA(
    IntPtr Binding,   // void* optional
    uint AuthnSvc,   // DWORD
    IntPtr ServerPrincName   // LPSTR* out
);
<DllImport("RPCRT4.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function RpcMgmtInqServerPrincNameA(
    Binding As IntPtr,   ' void* optional
    AuthnSvc As UInteger,   ' DWORD
    ServerPrincName As IntPtr   ' LPSTR* out
) As Integer
End Function
' Binding : void* optional
' AuthnSvc : DWORD
' ServerPrincName : LPSTR* out
Declare PtrSafe Function RpcMgmtInqServerPrincNameA Lib "rpcrt4" ( _
    ByVal Binding As LongPtr, _
    ByVal AuthnSvc As Long, _
    ByVal ServerPrincName As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

RpcMgmtInqServerPrincNameA = ctypes.windll.rpcrt4.RpcMgmtInqServerPrincNameA
RpcMgmtInqServerPrincNameA.restype = ctypes.c_int
RpcMgmtInqServerPrincNameA.argtypes = [
    ctypes.POINTER(None),  # Binding : void* optional
    wintypes.DWORD,  # AuthnSvc : DWORD
    ctypes.c_void_p,  # ServerPrincName : LPSTR* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RPCRT4.dll')
RpcMgmtInqServerPrincNameA = Fiddle::Function.new(
  lib['RpcMgmtInqServerPrincNameA'],
  [
    Fiddle::TYPE_VOIDP,  # Binding : void* optional
    -Fiddle::TYPE_INT,  # AuthnSvc : DWORD
    Fiddle::TYPE_VOIDP,  # ServerPrincName : LPSTR* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "rpcrt4")]
extern "system" {
    fn RpcMgmtInqServerPrincNameA(
        Binding: *mut (),  // void* optional
        AuthnSvc: u32,  // DWORD
        ServerPrincName: *mut *mut u8  // LPSTR* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RPCRT4.dll", CharSet = CharSet.Ansi)]
public static extern int RpcMgmtInqServerPrincNameA(IntPtr Binding, uint AuthnSvc, IntPtr ServerPrincName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_RpcMgmtInqServerPrincNameA' -Namespace Win32 -PassThru
# $api::RpcMgmtInqServerPrincNameA(Binding, AuthnSvc, ServerPrincName)
#uselib "RPCRT4.dll"
#func global RpcMgmtInqServerPrincNameA "RpcMgmtInqServerPrincNameA" sptr, sptr, sptr
; RpcMgmtInqServerPrincNameA Binding, AuthnSvc, varptr(ServerPrincName)   ; 戻り値は stat
; Binding : void* optional -> "sptr"
; AuthnSvc : DWORD -> "sptr"
; ServerPrincName : LPSTR* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "RPCRT4.dll"
#cfunc global RpcMgmtInqServerPrincNameA "RpcMgmtInqServerPrincNameA" sptr, int, var
; res = RpcMgmtInqServerPrincNameA(Binding, AuthnSvc, ServerPrincName)
; Binding : void* optional -> "sptr"
; AuthnSvc : DWORD -> "int"
; ServerPrincName : LPSTR* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; RPC_STATUS RpcMgmtInqServerPrincNameA(void* Binding, DWORD AuthnSvc, LPSTR* ServerPrincName)
#uselib "RPCRT4.dll"
#cfunc global RpcMgmtInqServerPrincNameA "RpcMgmtInqServerPrincNameA" intptr, int, var
; res = RpcMgmtInqServerPrincNameA(Binding, AuthnSvc, ServerPrincName)
; Binding : void* optional -> "intptr"
; AuthnSvc : DWORD -> "int"
; ServerPrincName : LPSTR* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
	procRpcMgmtInqServerPrincNameA = rpcrt4.NewProc("RpcMgmtInqServerPrincNameA")
)

// Binding (void* optional), AuthnSvc (DWORD), ServerPrincName (LPSTR* out)
r1, _, err := procRpcMgmtInqServerPrincNameA.Call(
	uintptr(Binding),
	uintptr(AuthnSvc),
	uintptr(ServerPrincName),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // RPC_STATUS
function RpcMgmtInqServerPrincNameA(
  Binding: Pointer;   // void* optional
  AuthnSvc: DWORD;   // DWORD
  ServerPrincName: PPAnsiChar   // LPSTR* out
): Integer; stdcall;
  external 'RPCRT4.dll' name 'RpcMgmtInqServerPrincNameA';
result := DllCall("RPCRT4\RpcMgmtInqServerPrincNameA"
    , "Ptr", Binding   ; void* optional
    , "UInt", AuthnSvc   ; DWORD
    , "Ptr", ServerPrincName   ; LPSTR* out
    , "Int")   ; return: RPC_STATUS
●RpcMgmtInqServerPrincNameA(Binding, AuthnSvc, ServerPrincName) = DLL("RPCRT4.dll", "int RpcMgmtInqServerPrincNameA(void*, dword, void*)")
# 呼び出し: RpcMgmtInqServerPrincNameA(Binding, AuthnSvc, ServerPrincName)
# Binding : void* optional -> "void*"
# AuthnSvc : DWORD -> "dword"
# ServerPrincName : LPSTR* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。