ホーム › System.Rpc › RpcServerCompleteSecurityCallback
RpcServerCompleteSecurityCallback
関数保留中のRPCセキュリティコールバックを指定した状態で完了させる。
シグネチャ
// RPCRT4.dll
#include <windows.h>
RPC_STATUS RpcServerCompleteSecurityCallback(
void* BindingHandle,
RPC_STATUS Status
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| BindingHandle | void* | in |
| Status | RPC_STATUS | in |
戻り値の型: RPC_STATUS
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
RPC_STATUS RpcServerCompleteSecurityCallback(
void* BindingHandle,
RPC_STATUS Status
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int RpcServerCompleteSecurityCallback(
IntPtr BindingHandle, // void*
int Status // RPC_STATUS
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function RpcServerCompleteSecurityCallback(
BindingHandle As IntPtr, ' void*
Status As Integer ' RPC_STATUS
) As Integer
End Function' BindingHandle : void*
' Status : RPC_STATUS
Declare PtrSafe Function RpcServerCompleteSecurityCallback Lib "rpcrt4" ( _
ByVal BindingHandle As LongPtr, _
ByVal Status As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RpcServerCompleteSecurityCallback = ctypes.windll.rpcrt4.RpcServerCompleteSecurityCallback
RpcServerCompleteSecurityCallback.restype = ctypes.c_int
RpcServerCompleteSecurityCallback.argtypes = [
ctypes.POINTER(None), # BindingHandle : void*
ctypes.c_int, # Status : RPC_STATUS
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
RpcServerCompleteSecurityCallback = Fiddle::Function.new(
lib['RpcServerCompleteSecurityCallback'],
[
Fiddle::TYPE_VOIDP, # BindingHandle : void*
Fiddle::TYPE_INT, # Status : RPC_STATUS
],
Fiddle::TYPE_INT)#[link(name = "rpcrt4")]
extern "system" {
fn RpcServerCompleteSecurityCallback(
BindingHandle: *mut (), // void*
Status: i32 // RPC_STATUS
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int RpcServerCompleteSecurityCallback(IntPtr BindingHandle, int Status);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_RpcServerCompleteSecurityCallback' -Namespace Win32 -PassThru
# $api::RpcServerCompleteSecurityCallback(BindingHandle, Status)#uselib "RPCRT4.dll"
#func global RpcServerCompleteSecurityCallback "RpcServerCompleteSecurityCallback" sptr, sptr
; RpcServerCompleteSecurityCallback BindingHandle, Status ; 戻り値は stat
; BindingHandle : void* -> "sptr"
; Status : RPC_STATUS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "RPCRT4.dll"
#cfunc global RpcServerCompleteSecurityCallback "RpcServerCompleteSecurityCallback" sptr, int
; res = RpcServerCompleteSecurityCallback(BindingHandle, Status)
; BindingHandle : void* -> "sptr"
; Status : RPC_STATUS -> "int"; RPC_STATUS RpcServerCompleteSecurityCallback(void* BindingHandle, RPC_STATUS Status)
#uselib "RPCRT4.dll"
#cfunc global RpcServerCompleteSecurityCallback "RpcServerCompleteSecurityCallback" intptr, int
; res = RpcServerCompleteSecurityCallback(BindingHandle, Status)
; BindingHandle : void* -> "intptr"
; Status : RPC_STATUS -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procRpcServerCompleteSecurityCallback = rpcrt4.NewProc("RpcServerCompleteSecurityCallback")
)
// BindingHandle (void*), Status (RPC_STATUS)
r1, _, err := procRpcServerCompleteSecurityCallback.Call(
uintptr(BindingHandle),
uintptr(Status),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // RPC_STATUSfunction RpcServerCompleteSecurityCallback(
BindingHandle: Pointer; // void*
Status: Integer // RPC_STATUS
): Integer; stdcall;
external 'RPCRT4.dll' name 'RpcServerCompleteSecurityCallback';result := DllCall("RPCRT4\RpcServerCompleteSecurityCallback"
, "Ptr", BindingHandle ; void*
, "Int", Status ; RPC_STATUS
, "Int") ; return: RPC_STATUS●RpcServerCompleteSecurityCallback(BindingHandle, Status) = DLL("RPCRT4.dll", "int RpcServerCompleteSecurityCallback(void*, int)")
# 呼び出し: RpcServerCompleteSecurityCallback(BindingHandle, Status)
# BindingHandle : void* -> "void*"
# Status : RPC_STATUS -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。