Win32 API 日本語リファレンス
ホームSystem.Rpc › RpcServerYield

RpcServerYield

関数
サーバースレッドを譲り他の呼び出しを処理させる。
DLLRPCRT4.dll呼出規約winapi

シグネチャ

// RPCRT4.dll
#include <windows.h>

void RpcServerYield(void);

パラメーターなし。戻り値: void

各言語での呼び出し定義

// RPCRT4.dll
#include <windows.h>

void RpcServerYield(void);
[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern void RpcServerYield();
<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Sub RpcServerYield()
End Sub
Declare PtrSafe Sub RpcServerYield Lib "rpcrt4" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

RpcServerYield = ctypes.windll.rpcrt4.RpcServerYield
RpcServerYield.restype = None
RpcServerYield.argtypes = []
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RPCRT4.dll')
RpcServerYield = Fiddle::Function.new(
  lib['RpcServerYield'],
  [],
  Fiddle::TYPE_VOID)
#[link(name = "rpcrt4")]
extern "system" {
    fn RpcServerYield();
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RPCRT4.dll")]
public static extern void RpcServerYield();
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_RpcServerYield' -Namespace Win32 -PassThru
# $api::RpcServerYield()
#uselib "RPCRT4.dll"
#func global RpcServerYield "RpcServerYield"
; RpcServerYield
#uselib "RPCRT4.dll"
#func global RpcServerYield "RpcServerYield"
; RpcServerYield
; void RpcServerYield()
#uselib "RPCRT4.dll"
#func global RpcServerYield "RpcServerYield"
; RpcServerYield
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
	procRpcServerYield = rpcrt4.NewProc("RpcServerYield")
)

r1, _, err := procRpcServerYield.Call()
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure RpcServerYield; stdcall;
  external 'RPCRT4.dll' name 'RpcServerYield';
result := DllCall("RPCRT4\RpcServerYield", "Int")
●RpcServerYield() = DLL("RPCRT4.dll", "int RpcServerYield()")
# 呼び出し: RpcServerYield()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。