ホーム › System.Rpc › RpcSmSetThreadHandle
RpcSmSetThreadHandle
関数現在のスレッドにRPCメモリ管理ハンドルを設定する。
シグネチャ
// RPCRT4.dll
#include <windows.h>
RPC_STATUS RpcSmSetThreadHandle(
void* Id
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Id | void* | in |
戻り値の型: RPC_STATUS
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
RPC_STATUS RpcSmSetThreadHandle(
void* Id
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int RpcSmSetThreadHandle(
IntPtr Id // void*
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function RpcSmSetThreadHandle(
Id As IntPtr ' void*
) As Integer
End Function' Id : void*
Declare PtrSafe Function RpcSmSetThreadHandle Lib "rpcrt4" ( _
ByVal Id As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RpcSmSetThreadHandle = ctypes.windll.rpcrt4.RpcSmSetThreadHandle
RpcSmSetThreadHandle.restype = ctypes.c_int
RpcSmSetThreadHandle.argtypes = [
ctypes.POINTER(None), # Id : void*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
RpcSmSetThreadHandle = Fiddle::Function.new(
lib['RpcSmSetThreadHandle'],
[
Fiddle::TYPE_VOIDP, # Id : void*
],
Fiddle::TYPE_INT)#[link(name = "rpcrt4")]
extern "system" {
fn RpcSmSetThreadHandle(
Id: *mut () // void*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int RpcSmSetThreadHandle(IntPtr Id);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_RpcSmSetThreadHandle' -Namespace Win32 -PassThru
# $api::RpcSmSetThreadHandle(Id)#uselib "RPCRT4.dll"
#func global RpcSmSetThreadHandle "RpcSmSetThreadHandle" sptr
; RpcSmSetThreadHandle Id ; 戻り値は stat
; Id : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "RPCRT4.dll"
#cfunc global RpcSmSetThreadHandle "RpcSmSetThreadHandle" sptr
; res = RpcSmSetThreadHandle(Id)
; Id : void* -> "sptr"; RPC_STATUS RpcSmSetThreadHandle(void* Id)
#uselib "RPCRT4.dll"
#cfunc global RpcSmSetThreadHandle "RpcSmSetThreadHandle" intptr
; res = RpcSmSetThreadHandle(Id)
; Id : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procRpcSmSetThreadHandle = rpcrt4.NewProc("RpcSmSetThreadHandle")
)
// Id (void*)
r1, _, err := procRpcSmSetThreadHandle.Call(
uintptr(Id),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // RPC_STATUSfunction RpcSmSetThreadHandle(
Id: Pointer // void*
): Integer; stdcall;
external 'RPCRT4.dll' name 'RpcSmSetThreadHandle';result := DllCall("RPCRT4\RpcSmSetThreadHandle"
, "Ptr", Id ; void*
, "Int") ; return: RPC_STATUS●RpcSmSetThreadHandle(Id) = DLL("RPCRT4.dll", "int RpcSmSetThreadHandle(void*)")
# 呼び出し: RpcSmSetThreadHandle(Id)
# Id : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。