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SQLAllocHandleStd
関数標準準拠の方式でODBCハンドルを割り当てる。
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// ODBC32.dll
#include <windows.h>
SHORT SQLAllocHandleStd(
SHORT fHandleType,
void* hInput,
void** phOutput
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| fHandleType | SHORT | in |
| hInput | void* | inout |
| phOutput | void** | out |
戻り値の型: SHORT
各言語での呼び出し定義
// ODBC32.dll
#include <windows.h>
SHORT SQLAllocHandleStd(
SHORT fHandleType,
void* hInput,
void** phOutput
);[DllImport("ODBC32.dll", ExactSpelling = true)]
static extern short SQLAllocHandleStd(
short fHandleType, // SHORT
IntPtr hInput, // void* in/out
IntPtr phOutput // void** out
);<DllImport("ODBC32.dll", ExactSpelling:=True)>
Public Shared Function SQLAllocHandleStd(
fHandleType As Short, ' SHORT
hInput As IntPtr, ' void* in/out
phOutput As IntPtr ' void** out
) As Short
End Function' fHandleType : SHORT
' hInput : void* in/out
' phOutput : void** out
Declare PtrSafe Function SQLAllocHandleStd Lib "odbc32" ( _
ByVal fHandleType As Integer, _
ByVal hInput As LongPtr, _
ByVal phOutput As LongPtr) As Integer
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SQLAllocHandleStd = ctypes.windll.odbc32.SQLAllocHandleStd
SQLAllocHandleStd.restype = ctypes.c_short
SQLAllocHandleStd.argtypes = [
ctypes.c_short, # fHandleType : SHORT
ctypes.POINTER(None), # hInput : void* in/out
ctypes.c_void_p, # phOutput : void** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ODBC32.dll')
SQLAllocHandleStd = Fiddle::Function.new(
lib['SQLAllocHandleStd'],
[
Fiddle::TYPE_SHORT, # fHandleType : SHORT
Fiddle::TYPE_VOIDP, # hInput : void* in/out
Fiddle::TYPE_VOIDP, # phOutput : void** out
],
Fiddle::TYPE_SHORT)#[link(name = "odbc32")]
extern "system" {
fn SQLAllocHandleStd(
fHandleType: i16, // SHORT
hInput: *mut (), // void* in/out
phOutput: *mut *mut () // void** out
) -> i16;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("ODBC32.dll")]
public static extern short SQLAllocHandleStd(short fHandleType, IntPtr hInput, IntPtr phOutput);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ODBC32_SQLAllocHandleStd' -Namespace Win32 -PassThru
# $api::SQLAllocHandleStd(fHandleType, hInput, phOutput)#uselib "ODBC32.dll"
#func global SQLAllocHandleStd "SQLAllocHandleStd" sptr, sptr, sptr
; SQLAllocHandleStd fHandleType, hInput, phOutput ; 戻り値は stat
; fHandleType : SHORT -> "sptr"
; hInput : void* in/out -> "sptr"
; phOutput : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "ODBC32.dll"
#cfunc global SQLAllocHandleStd "SQLAllocHandleStd" int, sptr, sptr
; res = SQLAllocHandleStd(fHandleType, hInput, phOutput)
; fHandleType : SHORT -> "int"
; hInput : void* in/out -> "sptr"
; phOutput : void** out -> "sptr"; SHORT SQLAllocHandleStd(SHORT fHandleType, void* hInput, void** phOutput)
#uselib "ODBC32.dll"
#cfunc global SQLAllocHandleStd "SQLAllocHandleStd" int, intptr, intptr
; res = SQLAllocHandleStd(fHandleType, hInput, phOutput)
; fHandleType : SHORT -> "int"
; hInput : void* in/out -> "intptr"
; phOutput : void** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
odbc32 = windows.NewLazySystemDLL("ODBC32.dll")
procSQLAllocHandleStd = odbc32.NewProc("SQLAllocHandleStd")
)
// fHandleType (SHORT), hInput (void* in/out), phOutput (void** out)
r1, _, err := procSQLAllocHandleStd.Call(
uintptr(fHandleType),
uintptr(hInput),
uintptr(phOutput),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // SHORTfunction SQLAllocHandleStd(
fHandleType: Smallint; // SHORT
hInput: Pointer; // void* in/out
phOutput: Pointer // void** out
): Smallint; stdcall;
external 'ODBC32.dll' name 'SQLAllocHandleStd';result := DllCall("ODBC32\SQLAllocHandleStd"
, "Short", fHandleType ; SHORT
, "Ptr", hInput ; void* in/out
, "Ptr", phOutput ; void** out
, "Short") ; return: SHORT●SQLAllocHandleStd(fHandleType, hInput, phOutput) = DLL("ODBC32.dll", "int SQLAllocHandleStd(int, void*, void*)")
# 呼び出し: SQLAllocHandleStd(fHandleType, hInput, phOutput)
# fHandleType : SHORT -> "int"
# hInput : void* in/out -> "void*"
# phOutput : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。