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SQLConnect
関数DSN名とユーザー認証でデータソースに接続する。
シグネチャ
// ODBC32.dll (ANSI / -A)
#include <windows.h>
SHORT SQLConnect(
void* ConnectionHandle,
BYTE* ServerName,
SHORT NameLength1,
BYTE* UserName,
SHORT NameLength2,
BYTE* Authentication,
SHORT NameLength3
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| ConnectionHandle | void* | inout | 接続に使用する接続ハンドル(HDBC)。 |
| ServerName | BYTE* | in | 接続先データソース名(DSN)。 |
| NameLength1 | SHORT | in | ServerNameの長さ。SQL_NTSで終端まで。 |
| UserName | BYTE* | in | 認証に使うユーザー名。 |
| NameLength2 | SHORT | in | UserNameの長さ。SQL_NTSで終端まで。 |
| Authentication | BYTE* | in | 認証に使うパスワード。 |
| NameLength3 | SHORT | in | Authenticationの長さ。SQL_NTSで終端まで。 |
戻り値の型: SHORT
各言語での呼び出し定義
// ODBC32.dll (ANSI / -A)
#include <windows.h>
SHORT SQLConnect(
void* ConnectionHandle,
BYTE* ServerName,
SHORT NameLength1,
BYTE* UserName,
SHORT NameLength2,
BYTE* Authentication,
SHORT NameLength3
);[DllImport("ODBC32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern short SQLConnect(
IntPtr ConnectionHandle, // void* in/out
IntPtr ServerName, // BYTE*
short NameLength1, // SHORT
IntPtr UserName, // BYTE*
short NameLength2, // SHORT
IntPtr Authentication, // BYTE*
short NameLength3 // SHORT
);<DllImport("ODBC32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function SQLConnect(
ConnectionHandle As IntPtr, ' void* in/out
ServerName As IntPtr, ' BYTE*
NameLength1 As Short, ' SHORT
UserName As IntPtr, ' BYTE*
NameLength2 As Short, ' SHORT
Authentication As IntPtr, ' BYTE*
NameLength3 As Short ' SHORT
) As Short
End Function' ConnectionHandle : void* in/out
' ServerName : BYTE*
' NameLength1 : SHORT
' UserName : BYTE*
' NameLength2 : SHORT
' Authentication : BYTE*
' NameLength3 : SHORT
Declare PtrSafe Function SQLConnect Lib "odbc32" ( _
ByVal ConnectionHandle As LongPtr, _
ByVal ServerName As LongPtr, _
ByVal NameLength1 As Integer, _
ByVal UserName As LongPtr, _
ByVal NameLength2 As Integer, _
ByVal Authentication As LongPtr, _
ByVal NameLength3 As Integer) As Integer
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SQLConnect = ctypes.windll.odbc32.SQLConnect
SQLConnect.restype = ctypes.c_short
SQLConnect.argtypes = [
ctypes.POINTER(None), # ConnectionHandle : void* in/out
ctypes.POINTER(ctypes.c_ubyte), # ServerName : BYTE*
ctypes.c_short, # NameLength1 : SHORT
ctypes.POINTER(ctypes.c_ubyte), # UserName : BYTE*
ctypes.c_short, # NameLength2 : SHORT
ctypes.POINTER(ctypes.c_ubyte), # Authentication : BYTE*
ctypes.c_short, # NameLength3 : SHORT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ODBC32.dll')
SQLConnect = Fiddle::Function.new(
lib['SQLConnect'],
[
Fiddle::TYPE_VOIDP, # ConnectionHandle : void* in/out
Fiddle::TYPE_VOIDP, # ServerName : BYTE*
Fiddle::TYPE_SHORT, # NameLength1 : SHORT
Fiddle::TYPE_VOIDP, # UserName : BYTE*
Fiddle::TYPE_SHORT, # NameLength2 : SHORT
Fiddle::TYPE_VOIDP, # Authentication : BYTE*
Fiddle::TYPE_SHORT, # NameLength3 : SHORT
],
Fiddle::TYPE_SHORT)#[link(name = "odbc32")]
extern "system" {
fn SQLConnect(
ConnectionHandle: *mut (), // void* in/out
ServerName: *mut u8, // BYTE*
NameLength1: i16, // SHORT
UserName: *mut u8, // BYTE*
NameLength2: i16, // SHORT
Authentication: *mut u8, // BYTE*
NameLength3: i16 // SHORT
) -> i16;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("ODBC32.dll", CharSet = CharSet.Ansi)]
public static extern short SQLConnect(IntPtr ConnectionHandle, IntPtr ServerName, short NameLength1, IntPtr UserName, short NameLength2, IntPtr Authentication, short NameLength3);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ODBC32_SQLConnect' -Namespace Win32 -PassThru
# $api::SQLConnect(ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3)#uselib "ODBC32.dll"
#func global SQLConnect "SQLConnect" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; SQLConnect ConnectionHandle, varptr(ServerName), NameLength1, varptr(UserName), NameLength2, varptr(Authentication), NameLength3 ; 戻り値は stat
; ConnectionHandle : void* in/out -> "sptr"
; ServerName : BYTE* -> "sptr"
; NameLength1 : SHORT -> "sptr"
; UserName : BYTE* -> "sptr"
; NameLength2 : SHORT -> "sptr"
; Authentication : BYTE* -> "sptr"
; NameLength3 : SHORT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "ODBC32.dll" #cfunc global SQLConnect "SQLConnect" sptr, var, int, var, int, var, int ; res = SQLConnect(ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3) ; ConnectionHandle : void* in/out -> "sptr" ; ServerName : BYTE* -> "var" ; NameLength1 : SHORT -> "int" ; UserName : BYTE* -> "var" ; NameLength2 : SHORT -> "int" ; Authentication : BYTE* -> "var" ; NameLength3 : SHORT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ODBC32.dll" #cfunc global SQLConnect "SQLConnect" sptr, sptr, int, sptr, int, sptr, int ; res = SQLConnect(ConnectionHandle, varptr(ServerName), NameLength1, varptr(UserName), NameLength2, varptr(Authentication), NameLength3) ; ConnectionHandle : void* in/out -> "sptr" ; ServerName : BYTE* -> "sptr" ; NameLength1 : SHORT -> "int" ; UserName : BYTE* -> "sptr" ; NameLength2 : SHORT -> "int" ; Authentication : BYTE* -> "sptr" ; NameLength3 : SHORT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; SHORT SQLConnect(void* ConnectionHandle, BYTE* ServerName, SHORT NameLength1, BYTE* UserName, SHORT NameLength2, BYTE* Authentication, SHORT NameLength3) #uselib "ODBC32.dll" #cfunc global SQLConnect "SQLConnect" intptr, var, int, var, int, var, int ; res = SQLConnect(ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3) ; ConnectionHandle : void* in/out -> "intptr" ; ServerName : BYTE* -> "var" ; NameLength1 : SHORT -> "int" ; UserName : BYTE* -> "var" ; NameLength2 : SHORT -> "int" ; Authentication : BYTE* -> "var" ; NameLength3 : SHORT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; SHORT SQLConnect(void* ConnectionHandle, BYTE* ServerName, SHORT NameLength1, BYTE* UserName, SHORT NameLength2, BYTE* Authentication, SHORT NameLength3) #uselib "ODBC32.dll" #cfunc global SQLConnect "SQLConnect" intptr, intptr, int, intptr, int, intptr, int ; res = SQLConnect(ConnectionHandle, varptr(ServerName), NameLength1, varptr(UserName), NameLength2, varptr(Authentication), NameLength3) ; ConnectionHandle : void* in/out -> "intptr" ; ServerName : BYTE* -> "intptr" ; NameLength1 : SHORT -> "int" ; UserName : BYTE* -> "intptr" ; NameLength2 : SHORT -> "int" ; Authentication : BYTE* -> "intptr" ; NameLength3 : SHORT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
odbc32 = windows.NewLazySystemDLL("ODBC32.dll")
procSQLConnect = odbc32.NewProc("SQLConnect")
)
// ConnectionHandle (void* in/out), ServerName (BYTE*), NameLength1 (SHORT), UserName (BYTE*), NameLength2 (SHORT), Authentication (BYTE*), NameLength3 (SHORT)
r1, _, err := procSQLConnect.Call(
uintptr(ConnectionHandle),
uintptr(ServerName),
uintptr(NameLength1),
uintptr(UserName),
uintptr(NameLength2),
uintptr(Authentication),
uintptr(NameLength3),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // SHORTfunction SQLConnect(
ConnectionHandle: Pointer; // void* in/out
ServerName: Pointer; // BYTE*
NameLength1: Smallint; // SHORT
UserName: Pointer; // BYTE*
NameLength2: Smallint; // SHORT
Authentication: Pointer; // BYTE*
NameLength3: Smallint // SHORT
): Smallint; stdcall;
external 'ODBC32.dll' name 'SQLConnect';result := DllCall("ODBC32\SQLConnect"
, "Ptr", ConnectionHandle ; void* in/out
, "Ptr", ServerName ; BYTE*
, "Short", NameLength1 ; SHORT
, "Ptr", UserName ; BYTE*
, "Short", NameLength2 ; SHORT
, "Ptr", Authentication ; BYTE*
, "Short", NameLength3 ; SHORT
, "Short") ; return: SHORT●SQLConnect(ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3) = DLL("ODBC32.dll", "int SQLConnect(void*, void*, int, void*, int, void*, int)")
# 呼び出し: SQLConnect(ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3)
# ConnectionHandle : void* in/out -> "void*"
# ServerName : BYTE* -> "void*"
# NameLength1 : SHORT -> "int"
# UserName : BYTE* -> "void*"
# NameLength2 : SHORT -> "int"
# Authentication : BYTE* -> "void*"
# NameLength3 : SHORT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "odbc32" fn SQLConnect(
ConnectionHandle: ?*anyopaque, // void* in/out
ServerName: [*c]u8, // BYTE*
NameLength1: i16, // SHORT
UserName: [*c]u8, // BYTE*
NameLength2: i16, // SHORT
Authentication: [*c]u8, // BYTE*
NameLength3: i16 // SHORT
) callconv(std.os.windows.WINAPI) i16;proc SQLConnect(
ConnectionHandle: pointer, # void* in/out
ServerName: ptr uint8, # BYTE*
NameLength1: int16, # SHORT
UserName: ptr uint8, # BYTE*
NameLength2: int16, # SHORT
Authentication: ptr uint8, # BYTE*
NameLength3: int16 # SHORT
): int16 {.importc: "SQLConnect", stdcall, dynlib: "ODBC32.dll".}pragma(lib, "odbc32");
extern(Windows)
short SQLConnect(
void* ConnectionHandle, // void* in/out
ubyte* ServerName, // BYTE*
short NameLength1, // SHORT
ubyte* UserName, // BYTE*
short NameLength2, // SHORT
ubyte* Authentication, // BYTE*
short NameLength3 // SHORT
);ccall((:SQLConnect, "ODBC32.dll"), stdcall, Int16,
(Ptr{Cvoid}, Ptr{UInt8}, Int16, Ptr{UInt8}, Int16, Ptr{UInt8}, Int16),
ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3)
# ConnectionHandle : void* in/out -> Ptr{Cvoid}
# ServerName : BYTE* -> Ptr{UInt8}
# NameLength1 : SHORT -> Int16
# UserName : BYTE* -> Ptr{UInt8}
# NameLength2 : SHORT -> Int16
# Authentication : BYTE* -> Ptr{UInt8}
# NameLength3 : SHORT -> Int16
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int16_t SQLConnect(
void* ConnectionHandle,
uint8_t* ServerName,
int16_t NameLength1,
uint8_t* UserName,
int16_t NameLength2,
uint8_t* Authentication,
int16_t NameLength3);
]]
local odbc32 = ffi.load("odbc32")
-- odbc32.SQLConnect(ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3)
-- ConnectionHandle : void* in/out
-- ServerName : BYTE*
-- NameLength1 : SHORT
-- UserName : BYTE*
-- NameLength2 : SHORT
-- Authentication : BYTE*
-- NameLength3 : SHORT
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('ODBC32.dll');
const SQLConnect = lib.func('__stdcall', 'SQLConnect', 'int16_t', ['void *', 'uint8_t *', 'int16_t', 'uint8_t *', 'int16_t', 'uint8_t *', 'int16_t']);
// SQLConnect(ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3)
// ConnectionHandle : void* in/out -> 'void *'
// ServerName : BYTE* -> 'uint8_t *'
// NameLength1 : SHORT -> 'int16_t'
// UserName : BYTE* -> 'uint8_t *'
// NameLength2 : SHORT -> 'int16_t'
// Authentication : BYTE* -> 'uint8_t *'
// NameLength3 : SHORT -> 'int16_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("ODBC32.dll", {
SQLConnect: { parameters: ["pointer", "pointer", "i16", "pointer", "i16", "pointer", "i16"], result: "i16" },
});
// lib.symbols.SQLConnect(ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3)
// ConnectionHandle : void* in/out -> "pointer"
// ServerName : BYTE* -> "pointer"
// NameLength1 : SHORT -> "i16"
// UserName : BYTE* -> "pointer"
// NameLength2 : SHORT -> "i16"
// Authentication : BYTE* -> "pointer"
// NameLength3 : SHORT -> "i16"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int16_t SQLConnect(
void* ConnectionHandle,
uint8_t* ServerName,
int16_t NameLength1,
uint8_t* UserName,
int16_t NameLength2,
uint8_t* Authentication,
int16_t NameLength3);
C, "ODBC32.dll");
// $ffi->SQLConnect(ConnectionHandle, ServerName, NameLength1, UserName, NameLength2, Authentication, NameLength3);
// ConnectionHandle : void* in/out
// ServerName : BYTE*
// NameLength1 : SHORT
// UserName : BYTE*
// NameLength2 : SHORT
// Authentication : BYTE*
// NameLength3 : SHORT
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Odbc32 extends StdCallLibrary {
Odbc32 INSTANCE = Native.load("odbc32", Odbc32.class, W32APIOptions.ASCII_OPTIONS);
short SQLConnect(
Pointer ConnectionHandle, // void* in/out
byte[] ServerName, // BYTE*
short NameLength1, // SHORT
byte[] UserName, // BYTE*
short NameLength2, // SHORT
byte[] Authentication, // BYTE*
short NameLength3 // SHORT
);
}@[Link("odbc32")]
lib LibODBC32
fun SQLConnect = SQLConnect(
ConnectionHandle : Void*, # void* in/out
ServerName : UInt8*, # BYTE*
NameLength1 : Int16, # SHORT
UserName : UInt8*, # BYTE*
NameLength2 : Int16, # SHORT
Authentication : UInt8*, # BYTE*
NameLength3 : Int16 # SHORT
) : Int16
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef SQLConnectNative = Int16 Function(Pointer<Void>, Pointer<Uint8>, Int16, Pointer<Uint8>, Int16, Pointer<Uint8>, Int16);
typedef SQLConnectDart = int Function(Pointer<Void>, Pointer<Uint8>, int, Pointer<Uint8>, int, Pointer<Uint8>, int);
final SQLConnect = DynamicLibrary.open('ODBC32.dll')
.lookupFunction<SQLConnectNative, SQLConnectDart>('SQLConnect');
// ConnectionHandle : void* in/out -> Pointer<Void>
// ServerName : BYTE* -> Pointer<Uint8>
// NameLength1 : SHORT -> Int16
// UserName : BYTE* -> Pointer<Uint8>
// NameLength2 : SHORT -> Int16
// Authentication : BYTE* -> Pointer<Uint8>
// NameLength3 : SHORT -> Int16
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function SQLConnect(
ConnectionHandle: Pointer; // void* in/out
ServerName: Pointer; // BYTE*
NameLength1: Smallint; // SHORT
UserName: Pointer; // BYTE*
NameLength2: Smallint; // SHORT
Authentication: Pointer; // BYTE*
NameLength3: Smallint // SHORT
): Smallint; stdcall;
external 'ODBC32.dll' name 'SQLConnect';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "SQLConnect"
c_SQLConnect :: Ptr () -> Ptr Word8 -> Int16 -> Ptr Word8 -> Int16 -> Ptr Word8 -> Int16 -> IO Int16
-- ConnectionHandle : void* in/out -> Ptr ()
-- ServerName : BYTE* -> Ptr Word8
-- NameLength1 : SHORT -> Int16
-- UserName : BYTE* -> Ptr Word8
-- NameLength2 : SHORT -> Int16
-- Authentication : BYTE* -> Ptr Word8
-- NameLength3 : SHORT -> Int16
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let sqlconnect =
foreign "SQLConnect"
((ptr void) @-> (ptr uint8_t) @-> int16_t @-> (ptr uint8_t) @-> int16_t @-> (ptr uint8_t) @-> int16_t @-> returning int16_t)
(* ConnectionHandle : void* in/out -> (ptr void) *)
(* ServerName : BYTE* -> (ptr uint8_t) *)
(* NameLength1 : SHORT -> int16_t *)
(* UserName : BYTE* -> (ptr uint8_t) *)
(* NameLength2 : SHORT -> int16_t *)
(* Authentication : BYTE* -> (ptr uint8_t) *)
(* NameLength3 : SHORT -> int16_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library odbc32 (t "ODBC32.dll"))
(cffi:use-foreign-library odbc32)
(cffi:defcfun ("SQLConnect" sqlconnect :convention :stdcall) :int16
(connection-handle :pointer) ; void* in/out
(server-name :pointer) ; BYTE*
(name-length1 :int16) ; SHORT
(user-name :pointer) ; BYTE*
(name-length2 :int16) ; SHORT
(authentication :pointer) ; BYTE*
(name-length3 :int16)) ; SHORT
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $SQLConnect = Win32::API::More->new('ODBC32',
'short SQLConnect(LPVOID ConnectionHandle, LPVOID ServerName, short NameLength1, LPVOID UserName, short NameLength2, LPVOID Authentication, short NameLength3)');
# my $ret = $SQLConnect->Call($ConnectionHandle, $ServerName, $NameLength1, $UserName, $NameLength2, $Authentication, $NameLength3);
# ConnectionHandle : void* in/out -> LPVOID
# ServerName : BYTE* -> LPVOID
# NameLength1 : SHORT -> short
# UserName : BYTE* -> LPVOID
# NameLength2 : SHORT -> short
# Authentication : BYTE* -> LPVOID
# NameLength3 : SHORT -> short
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
文字セット違い
- f SQLConnectA (ANSI版) — DSN名とユーザー認証でデータソースに接続する(ANSI)。
- f SQLConnectW (Unicode版) — DSN名とユーザー認証でデータソースに接続する(Unicode)。