ホーム › System.SetupAndMigration › RegisterWaitUntilOOBECompleted
RegisterWaitUntilOOBECompleted
関数OOBE完了時に呼び出されるコールバックを登録する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL RegisterWaitUntilOOBECompleted(
OOBE_COMPLETED_CALLBACK OOBECompletedCallback,
void* CallbackContext, // optional
void** WaitHandle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| OOBECompletedCallback | OOBE_COMPLETED_CALLBACK | in |
| CallbackContext | void* | inoptional |
| WaitHandle | void** | out |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL RegisterWaitUntilOOBECompleted(
OOBE_COMPLETED_CALLBACK OOBECompletedCallback,
void* CallbackContext, // optional
void** WaitHandle
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool RegisterWaitUntilOOBECompleted(
IntPtr OOBECompletedCallback, // OOBE_COMPLETED_CALLBACK
IntPtr CallbackContext, // void* optional
IntPtr WaitHandle // void** out
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function RegisterWaitUntilOOBECompleted(
OOBECompletedCallback As IntPtr, ' OOBE_COMPLETED_CALLBACK
CallbackContext As IntPtr, ' void* optional
WaitHandle As IntPtr ' void** out
) As Boolean
End Function' OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
' CallbackContext : void* optional
' WaitHandle : void** out
Declare PtrSafe Function RegisterWaitUntilOOBECompleted Lib "kernel32" ( _
ByVal OOBECompletedCallback As LongPtr, _
ByVal CallbackContext As LongPtr, _
ByVal WaitHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RegisterWaitUntilOOBECompleted = ctypes.windll.kernel32.RegisterWaitUntilOOBECompleted
RegisterWaitUntilOOBECompleted.restype = wintypes.BOOL
RegisterWaitUntilOOBECompleted.argtypes = [
ctypes.c_void_p, # OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
ctypes.POINTER(None), # CallbackContext : void* optional
ctypes.c_void_p, # WaitHandle : void** out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
RegisterWaitUntilOOBECompleted = Fiddle::Function.new(
lib['RegisterWaitUntilOOBECompleted'],
[
Fiddle::TYPE_VOIDP, # OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
Fiddle::TYPE_VOIDP, # CallbackContext : void* optional
Fiddle::TYPE_VOIDP, # WaitHandle : void** out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn RegisterWaitUntilOOBECompleted(
OOBECompletedCallback: *const core::ffi::c_void, // OOBE_COMPLETED_CALLBACK
CallbackContext: *mut (), // void* optional
WaitHandle: *mut *mut () // void** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool RegisterWaitUntilOOBECompleted(IntPtr OOBECompletedCallback, IntPtr CallbackContext, IntPtr WaitHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_RegisterWaitUntilOOBECompleted' -Namespace Win32 -PassThru
# $api::RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)#uselib "KERNEL32.dll"
#func global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" sptr, sptr, sptr
; RegisterWaitUntilOOBECompleted OOBECompletedCallback, CallbackContext, WaitHandle ; 戻り値は stat
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "sptr"
; CallbackContext : void* optional -> "sptr"
; WaitHandle : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" sptr, sptr, sptr
; res = RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "sptr"
; CallbackContext : void* optional -> "sptr"
; WaitHandle : void** out -> "sptr"; BOOL RegisterWaitUntilOOBECompleted(OOBE_COMPLETED_CALLBACK OOBECompletedCallback, void* CallbackContext, void** WaitHandle)
#uselib "KERNEL32.dll"
#cfunc global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" intptr, intptr, intptr
; res = RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "intptr"
; CallbackContext : void* optional -> "intptr"
; WaitHandle : void** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procRegisterWaitUntilOOBECompleted = kernel32.NewProc("RegisterWaitUntilOOBECompleted")
)
// OOBECompletedCallback (OOBE_COMPLETED_CALLBACK), CallbackContext (void* optional), WaitHandle (void** out)
r1, _, err := procRegisterWaitUntilOOBECompleted.Call(
uintptr(OOBECompletedCallback),
uintptr(CallbackContext),
uintptr(WaitHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction RegisterWaitUntilOOBECompleted(
OOBECompletedCallback: Pointer; // OOBE_COMPLETED_CALLBACK
CallbackContext: Pointer; // void* optional
WaitHandle: Pointer // void** out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'RegisterWaitUntilOOBECompleted';result := DllCall("KERNEL32\RegisterWaitUntilOOBECompleted"
, "Ptr", OOBECompletedCallback ; OOBE_COMPLETED_CALLBACK
, "Ptr", CallbackContext ; void* optional
, "Ptr", WaitHandle ; void** out
, "Int") ; return: BOOL●RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle) = DLL("KERNEL32.dll", "bool RegisterWaitUntilOOBECompleted(void*, void*, void*)")
# 呼び出し: RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
# OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "void*"
# CallbackContext : void* optional -> "void*"
# WaitHandle : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。