ホーム › System.SetupAndMigration › RegisterWaitUntilOOBECompleted
RegisterWaitUntilOOBECompleted
関数OOBE完了時に呼び出されるコールバックを登録する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL RegisterWaitUntilOOBECompleted(
OOBE_COMPLETED_CALLBACK OOBECompletedCallback,
void* CallbackContext, // optional
void** WaitHandle
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| OOBECompletedCallback | OOBE_COMPLETED_CALLBACK | in | OOBE完了時に呼ばれるコールバック関数のアドレス。 |
| CallbackContext | void* | inoptional | コールバックに渡されるユーザーコンテキスト。NULL可。 |
| WaitHandle | void** | out | 登録された待機ハンドルを受け取るポインタ。解除時に使用する。 |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL RegisterWaitUntilOOBECompleted(
OOBE_COMPLETED_CALLBACK OOBECompletedCallback,
void* CallbackContext, // optional
void** WaitHandle
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool RegisterWaitUntilOOBECompleted(
IntPtr OOBECompletedCallback, // OOBE_COMPLETED_CALLBACK
IntPtr CallbackContext, // void* optional
IntPtr WaitHandle // void** out
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function RegisterWaitUntilOOBECompleted(
OOBECompletedCallback As IntPtr, ' OOBE_COMPLETED_CALLBACK
CallbackContext As IntPtr, ' void* optional
WaitHandle As IntPtr ' void** out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
' CallbackContext : void* optional
' WaitHandle : void** out
Declare PtrSafe Function RegisterWaitUntilOOBECompleted Lib "kernel32" ( _
ByVal OOBECompletedCallback As LongPtr, _
ByVal CallbackContext As LongPtr, _
ByVal WaitHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RegisterWaitUntilOOBECompleted = ctypes.windll.kernel32.RegisterWaitUntilOOBECompleted
RegisterWaitUntilOOBECompleted.restype = wintypes.BOOL
RegisterWaitUntilOOBECompleted.argtypes = [
ctypes.c_void_p, # OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
ctypes.POINTER(None), # CallbackContext : void* optional
ctypes.c_void_p, # WaitHandle : void** out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
RegisterWaitUntilOOBECompleted = Fiddle::Function.new(
lib['RegisterWaitUntilOOBECompleted'],
[
Fiddle::TYPE_VOIDP, # OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
Fiddle::TYPE_VOIDP, # CallbackContext : void* optional
Fiddle::TYPE_VOIDP, # WaitHandle : void** out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn RegisterWaitUntilOOBECompleted(
OOBECompletedCallback: *const core::ffi::c_void, // OOBE_COMPLETED_CALLBACK
CallbackContext: *mut (), // void* optional
WaitHandle: *mut *mut () // void** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool RegisterWaitUntilOOBECompleted(IntPtr OOBECompletedCallback, IntPtr CallbackContext, IntPtr WaitHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_RegisterWaitUntilOOBECompleted' -Namespace Win32 -PassThru
# $api::RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)#uselib "KERNEL32.dll"
#func global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" sptr, sptr, sptr
; RegisterWaitUntilOOBECompleted OOBECompletedCallback, CallbackContext, WaitHandle ; 戻り値は stat
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "sptr"
; CallbackContext : void* optional -> "sptr"
; WaitHandle : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" sptr, sptr, sptr
; res = RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "sptr"
; CallbackContext : void* optional -> "sptr"
; WaitHandle : void** out -> "sptr"; BOOL RegisterWaitUntilOOBECompleted(OOBE_COMPLETED_CALLBACK OOBECompletedCallback, void* CallbackContext, void** WaitHandle)
#uselib "KERNEL32.dll"
#cfunc global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" intptr, intptr, intptr
; res = RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "intptr"
; CallbackContext : void* optional -> "intptr"
; WaitHandle : void** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procRegisterWaitUntilOOBECompleted = kernel32.NewProc("RegisterWaitUntilOOBECompleted")
)
// OOBECompletedCallback (OOBE_COMPLETED_CALLBACK), CallbackContext (void* optional), WaitHandle (void** out)
r1, _, err := procRegisterWaitUntilOOBECompleted.Call(
uintptr(OOBECompletedCallback),
uintptr(CallbackContext),
uintptr(WaitHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction RegisterWaitUntilOOBECompleted(
OOBECompletedCallback: Pointer; // OOBE_COMPLETED_CALLBACK
CallbackContext: Pointer; // void* optional
WaitHandle: Pointer // void** out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'RegisterWaitUntilOOBECompleted';result := DllCall("KERNEL32\RegisterWaitUntilOOBECompleted"
, "Ptr", OOBECompletedCallback ; OOBE_COMPLETED_CALLBACK
, "Ptr", CallbackContext ; void* optional
, "Ptr", WaitHandle ; void** out
, "Int") ; return: BOOL●RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle) = DLL("KERNEL32.dll", "bool RegisterWaitUntilOOBECompleted(void*, void*, void*)")
# 呼び出し: RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
# OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "void*"
# CallbackContext : void* optional -> "void*"
# WaitHandle : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn RegisterWaitUntilOOBECompleted(
OOBECompletedCallback: ?*anyopaque, // OOBE_COMPLETED_CALLBACK
CallbackContext: ?*anyopaque, // void* optional
WaitHandle: ?*anyopaque // void** out
) callconv(std.os.windows.WINAPI) i32;proc RegisterWaitUntilOOBECompleted(
OOBECompletedCallback: pointer, # OOBE_COMPLETED_CALLBACK
CallbackContext: pointer, # void* optional
WaitHandle: pointer # void** out
): int32 {.importc: "RegisterWaitUntilOOBECompleted", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
int RegisterWaitUntilOOBECompleted(
void* OOBECompletedCallback, // OOBE_COMPLETED_CALLBACK
void* CallbackContext, // void* optional
void** WaitHandle // void** out
);ccall((:RegisterWaitUntilOOBECompleted, "KERNEL32.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}),
OOBECompletedCallback, CallbackContext, WaitHandle)
# OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> Ptr{Cvoid}
# CallbackContext : void* optional -> Ptr{Cvoid}
# WaitHandle : void** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t RegisterWaitUntilOOBECompleted(
void* OOBECompletedCallback,
void* CallbackContext,
void** WaitHandle);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
-- OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
-- CallbackContext : void* optional
-- WaitHandle : void** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const RegisterWaitUntilOOBECompleted = lib.func('__stdcall', 'RegisterWaitUntilOOBECompleted', 'int32_t', ['void *', 'void *', 'void *']);
// RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
// OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> 'void *'
// CallbackContext : void* optional -> 'void *'
// WaitHandle : void** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
// コールバック(関数ポインタ)は koffi.proto/koffi.register で型を定義して渡す(素の void* では JS 関数を渡せない)。const lib = Deno.dlopen("KERNEL32.dll", {
RegisterWaitUntilOOBECompleted: { parameters: ["pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
// OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "pointer"
// CallbackContext : void* optional -> "pointer"
// WaitHandle : void** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t RegisterWaitUntilOOBECompleted(
void* OOBECompletedCallback,
void* CallbackContext,
void** WaitHandle);
C, "KERNEL32.dll");
// $ffi->RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle);
// OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
// CallbackContext : void* optional
// WaitHandle : void** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class);
boolean RegisterWaitUntilOOBECompleted(
Callback OOBECompletedCallback, // OOBE_COMPLETED_CALLBACK
Pointer CallbackContext, // void* optional
Pointer WaitHandle // void** out
);
}@[Link("kernel32")]
lib LibKERNEL32
fun RegisterWaitUntilOOBECompleted = RegisterWaitUntilOOBECompleted(
OOBECompletedCallback : Void*, # OOBE_COMPLETED_CALLBACK
CallbackContext : Void*, # void* optional
WaitHandle : Void** # void** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef RegisterWaitUntilOOBECompletedNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef RegisterWaitUntilOOBECompletedDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
final RegisterWaitUntilOOBECompleted = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<RegisterWaitUntilOOBECompletedNative, RegisterWaitUntilOOBECompletedDart>('RegisterWaitUntilOOBECompleted');
// OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> Pointer<Void>
// CallbackContext : void* optional -> Pointer<Void>
// WaitHandle : void** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function RegisterWaitUntilOOBECompleted(
OOBECompletedCallback: Pointer; // OOBE_COMPLETED_CALLBACK
CallbackContext: Pointer; // void* optional
WaitHandle: Pointer // void** out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'RegisterWaitUntilOOBECompleted';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "RegisterWaitUntilOOBECompleted"
c_RegisterWaitUntilOOBECompleted :: Ptr () -> Ptr () -> Ptr () -> IO CInt
-- OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> Ptr ()
-- CallbackContext : void* optional -> Ptr ()
-- WaitHandle : void** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let registerwaituntiloobecompleted =
foreign "RegisterWaitUntilOOBECompleted"
((ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> (ptr void) *)
(* CallbackContext : void* optional -> (ptr void) *)
(* WaitHandle : void** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("RegisterWaitUntilOOBECompleted" register-wait-until-oobecompleted :convention :stdcall) :int32
(oobecompleted-callback :pointer) ; OOBE_COMPLETED_CALLBACK
(callback-context :pointer) ; void* optional
(wait-handle :pointer)) ; void** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $RegisterWaitUntilOOBECompleted = Win32::API::More->new('KERNEL32',
'BOOL RegisterWaitUntilOOBECompleted(LPVOID OOBECompletedCallback, LPVOID CallbackContext, LPVOID WaitHandle)');
# my $ret = $RegisterWaitUntilOOBECompleted->Call($OOBECompletedCallback, $CallbackContext, $WaitHandle);
# OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> LPVOID
# CallbackContext : void* optional -> LPVOID
# WaitHandle : void** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# コールバック(関数ポインタ)は Perl sub を直接渡せません。Win32::API::Callback を使用してください。