Win32 API 日本語リファレンス
ホームSystem.SetupAndMigration › RegisterWaitUntilOOBECompleted

RegisterWaitUntilOOBECompleted

関数
OOBE完了時に呼び出されるコールバックを登録する。
DLLKERNEL32.dll呼出規約winapiSetLastErrorあり

シグネチャ

// KERNEL32.dll
#include <windows.h>

BOOL RegisterWaitUntilOOBECompleted(
    OOBE_COMPLETED_CALLBACK OOBECompletedCallback,
    void* CallbackContext,   // optional
    void** WaitHandle
);

パラメーター

名前方向
OOBECompletedCallbackOOBE_COMPLETED_CALLBACKin
CallbackContextvoid*inoptional
WaitHandlevoid**out

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

BOOL RegisterWaitUntilOOBECompleted(
    OOBE_COMPLETED_CALLBACK OOBECompletedCallback,
    void* CallbackContext,   // optional
    void** WaitHandle
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool RegisterWaitUntilOOBECompleted(
    IntPtr OOBECompletedCallback,   // OOBE_COMPLETED_CALLBACK
    IntPtr CallbackContext,   // void* optional
    IntPtr WaitHandle   // void** out
);
<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function RegisterWaitUntilOOBECompleted(
    OOBECompletedCallback As IntPtr,   ' OOBE_COMPLETED_CALLBACK
    CallbackContext As IntPtr,   ' void* optional
    WaitHandle As IntPtr   ' void** out
) As Boolean
End Function
' OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
' CallbackContext : void* optional
' WaitHandle : void** out
Declare PtrSafe Function RegisterWaitUntilOOBECompleted Lib "kernel32" ( _
    ByVal OOBECompletedCallback As LongPtr, _
    ByVal CallbackContext As LongPtr, _
    ByVal WaitHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

RegisterWaitUntilOOBECompleted = ctypes.windll.kernel32.RegisterWaitUntilOOBECompleted
RegisterWaitUntilOOBECompleted.restype = wintypes.BOOL
RegisterWaitUntilOOBECompleted.argtypes = [
    ctypes.c_void_p,  # OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
    ctypes.POINTER(None),  # CallbackContext : void* optional
    ctypes.c_void_p,  # WaitHandle : void** out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
RegisterWaitUntilOOBECompleted = Fiddle::Function.new(
  lib['RegisterWaitUntilOOBECompleted'],
  [
    Fiddle::TYPE_VOIDP,  # OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
    Fiddle::TYPE_VOIDP,  # CallbackContext : void* optional
    Fiddle::TYPE_VOIDP,  # WaitHandle : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn RegisterWaitUntilOOBECompleted(
        OOBECompletedCallback: *const core::ffi::c_void,  // OOBE_COMPLETED_CALLBACK
        CallbackContext: *mut (),  // void* optional
        WaitHandle: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool RegisterWaitUntilOOBECompleted(IntPtr OOBECompletedCallback, IntPtr CallbackContext, IntPtr WaitHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_RegisterWaitUntilOOBECompleted' -Namespace Win32 -PassThru
# $api::RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
#uselib "KERNEL32.dll"
#func global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" sptr, sptr, sptr
; RegisterWaitUntilOOBECompleted OOBECompletedCallback, CallbackContext, WaitHandle   ; 戻り値は stat
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "sptr"
; CallbackContext : void* optional -> "sptr"
; WaitHandle : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" sptr, sptr, sptr
; res = RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "sptr"
; CallbackContext : void* optional -> "sptr"
; WaitHandle : void** out -> "sptr"
; BOOL RegisterWaitUntilOOBECompleted(OOBE_COMPLETED_CALLBACK OOBECompletedCallback, void* CallbackContext, void** WaitHandle)
#uselib "KERNEL32.dll"
#cfunc global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" intptr, intptr, intptr
; res = RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "intptr"
; CallbackContext : void* optional -> "intptr"
; WaitHandle : void** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procRegisterWaitUntilOOBECompleted = kernel32.NewProc("RegisterWaitUntilOOBECompleted")
)

// OOBECompletedCallback (OOBE_COMPLETED_CALLBACK), CallbackContext (void* optional), WaitHandle (void** out)
r1, _, err := procRegisterWaitUntilOOBECompleted.Call(
	uintptr(OOBECompletedCallback),
	uintptr(CallbackContext),
	uintptr(WaitHandle),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function RegisterWaitUntilOOBECompleted(
  OOBECompletedCallback: Pointer;   // OOBE_COMPLETED_CALLBACK
  CallbackContext: Pointer;   // void* optional
  WaitHandle: Pointer   // void** out
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'RegisterWaitUntilOOBECompleted';
result := DllCall("KERNEL32\RegisterWaitUntilOOBECompleted"
    , "Ptr", OOBECompletedCallback   ; OOBE_COMPLETED_CALLBACK
    , "Ptr", CallbackContext   ; void* optional
    , "Ptr", WaitHandle   ; void** out
    , "Int")   ; return: BOOL
●RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle) = DLL("KERNEL32.dll", "bool RegisterWaitUntilOOBECompleted(void*, void*, void*)")
# 呼び出し: RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
# OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "void*"
# CallbackContext : void* optional -> "void*"
# WaitHandle : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。