Win32 API 日本語リファレンス
ホームSystem.SetupAndMigration › RegisterWaitUntilOOBECompleted

RegisterWaitUntilOOBECompleted

関数
OOBE完了時に呼び出されるコールバックを登録する。
DLLKERNEL32.dll呼出規約winapiSetLastErrorあり

シグネチャ

// KERNEL32.dll
#include <windows.h>

BOOL RegisterWaitUntilOOBECompleted(
    OOBE_COMPLETED_CALLBACK OOBECompletedCallback,
    void* CallbackContext,   // optional
    void** WaitHandle
);

パラメーター

名前方向説明
OOBECompletedCallbackOOBE_COMPLETED_CALLBACKinOOBE完了時に呼ばれるコールバック関数のアドレス。
CallbackContextvoid*inoptionalコールバックに渡されるユーザーコンテキスト。NULL可。
WaitHandlevoid**out登録された待機ハンドルを受け取るポインタ。解除時に使用する。

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

BOOL RegisterWaitUntilOOBECompleted(
    OOBE_COMPLETED_CALLBACK OOBECompletedCallback,
    void* CallbackContext,   // optional
    void** WaitHandle
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool RegisterWaitUntilOOBECompleted(
    IntPtr OOBECompletedCallback,   // OOBE_COMPLETED_CALLBACK
    IntPtr CallbackContext,   // void* optional
    IntPtr WaitHandle   // void** out
);
<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function RegisterWaitUntilOOBECompleted(
    OOBECompletedCallback As IntPtr,   ' OOBE_COMPLETED_CALLBACK
    CallbackContext As IntPtr,   ' void* optional
    WaitHandle As IntPtr   ' void** out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
' CallbackContext : void* optional
' WaitHandle : void** out
Declare PtrSafe Function RegisterWaitUntilOOBECompleted Lib "kernel32" ( _
    ByVal OOBECompletedCallback As LongPtr, _
    ByVal CallbackContext As LongPtr, _
    ByVal WaitHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

RegisterWaitUntilOOBECompleted = ctypes.windll.kernel32.RegisterWaitUntilOOBECompleted
RegisterWaitUntilOOBECompleted.restype = wintypes.BOOL
RegisterWaitUntilOOBECompleted.argtypes = [
    ctypes.c_void_p,  # OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
    ctypes.POINTER(None),  # CallbackContext : void* optional
    ctypes.c_void_p,  # WaitHandle : void** out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
RegisterWaitUntilOOBECompleted = Fiddle::Function.new(
  lib['RegisterWaitUntilOOBECompleted'],
  [
    Fiddle::TYPE_VOIDP,  # OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
    Fiddle::TYPE_VOIDP,  # CallbackContext : void* optional
    Fiddle::TYPE_VOIDP,  # WaitHandle : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn RegisterWaitUntilOOBECompleted(
        OOBECompletedCallback: *const core::ffi::c_void,  // OOBE_COMPLETED_CALLBACK
        CallbackContext: *mut (),  // void* optional
        WaitHandle: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool RegisterWaitUntilOOBECompleted(IntPtr OOBECompletedCallback, IntPtr CallbackContext, IntPtr WaitHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_RegisterWaitUntilOOBECompleted' -Namespace Win32 -PassThru
# $api::RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
#uselib "KERNEL32.dll"
#func global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" sptr, sptr, sptr
; RegisterWaitUntilOOBECompleted OOBECompletedCallback, CallbackContext, WaitHandle   ; 戻り値は stat
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "sptr"
; CallbackContext : void* optional -> "sptr"
; WaitHandle : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" sptr, sptr, sptr
; res = RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "sptr"
; CallbackContext : void* optional -> "sptr"
; WaitHandle : void** out -> "sptr"
; BOOL RegisterWaitUntilOOBECompleted(OOBE_COMPLETED_CALLBACK OOBECompletedCallback, void* CallbackContext, void** WaitHandle)
#uselib "KERNEL32.dll"
#cfunc global RegisterWaitUntilOOBECompleted "RegisterWaitUntilOOBECompleted" intptr, intptr, intptr
; res = RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
; OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "intptr"
; CallbackContext : void* optional -> "intptr"
; WaitHandle : void** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procRegisterWaitUntilOOBECompleted = kernel32.NewProc("RegisterWaitUntilOOBECompleted")
)

// OOBECompletedCallback (OOBE_COMPLETED_CALLBACK), CallbackContext (void* optional), WaitHandle (void** out)
r1, _, err := procRegisterWaitUntilOOBECompleted.Call(
	uintptr(OOBECompletedCallback),
	uintptr(CallbackContext),
	uintptr(WaitHandle),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function RegisterWaitUntilOOBECompleted(
  OOBECompletedCallback: Pointer;   // OOBE_COMPLETED_CALLBACK
  CallbackContext: Pointer;   // void* optional
  WaitHandle: Pointer   // void** out
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'RegisterWaitUntilOOBECompleted';
result := DllCall("KERNEL32\RegisterWaitUntilOOBECompleted"
    , "Ptr", OOBECompletedCallback   ; OOBE_COMPLETED_CALLBACK
    , "Ptr", CallbackContext   ; void* optional
    , "Ptr", WaitHandle   ; void** out
    , "Int")   ; return: BOOL
●RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle) = DLL("KERNEL32.dll", "bool RegisterWaitUntilOOBECompleted(void*, void*, void*)")
# 呼び出し: RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
# OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "void*"
# CallbackContext : void* optional -> "void*"
# WaitHandle : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "kernel32" fn RegisterWaitUntilOOBECompleted(
    OOBECompletedCallback: ?*anyopaque, // OOBE_COMPLETED_CALLBACK
    CallbackContext: ?*anyopaque, // void* optional
    WaitHandle: ?*anyopaque // void** out
) callconv(std.os.windows.WINAPI) i32;
proc RegisterWaitUntilOOBECompleted(
    OOBECompletedCallback: pointer,  # OOBE_COMPLETED_CALLBACK
    CallbackContext: pointer,  # void* optional
    WaitHandle: pointer  # void** out
): int32 {.importc: "RegisterWaitUntilOOBECompleted", stdcall, dynlib: "KERNEL32.dll".}
pragma(lib, "kernel32");
extern(Windows)
int RegisterWaitUntilOOBECompleted(
    void* OOBECompletedCallback,   // OOBE_COMPLETED_CALLBACK
    void* CallbackContext,   // void* optional
    void** WaitHandle   // void** out
);
ccall((:RegisterWaitUntilOOBECompleted, "KERNEL32.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}),
      OOBECompletedCallback, CallbackContext, WaitHandle)
# OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> Ptr{Cvoid}
# CallbackContext : void* optional -> Ptr{Cvoid}
# WaitHandle : void** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t RegisterWaitUntilOOBECompleted(
    void* OOBECompletedCallback,
    void* CallbackContext,
    void** WaitHandle);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
-- OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
-- CallbackContext : void* optional
-- WaitHandle : void** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const RegisterWaitUntilOOBECompleted = lib.func('__stdcall', 'RegisterWaitUntilOOBECompleted', 'int32_t', ['void *', 'void *', 'void *']);
// RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
// OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> 'void *'
// CallbackContext : void* optional -> 'void *'
// WaitHandle : void** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
// コールバック(関数ポインタ)は koffi.proto/koffi.register で型を定義して渡す(素の void* では JS 関数を渡せない)。
const lib = Deno.dlopen("KERNEL32.dll", {
  RegisterWaitUntilOOBECompleted: { parameters: ["pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle)
// OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> "pointer"
// CallbackContext : void* optional -> "pointer"
// WaitHandle : void** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t RegisterWaitUntilOOBECompleted(
    void* OOBECompletedCallback,
    void* CallbackContext,
    void** WaitHandle);
C, "KERNEL32.dll");
// $ffi->RegisterWaitUntilOOBECompleted(OOBECompletedCallback, CallbackContext, WaitHandle);
// OOBECompletedCallback : OOBE_COMPLETED_CALLBACK
// CallbackContext : void* optional
// WaitHandle : void** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Kernel32 extends StdCallLibrary {
    Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class);
    boolean RegisterWaitUntilOOBECompleted(
        Callback OOBECompletedCallback,   // OOBE_COMPLETED_CALLBACK
        Pointer CallbackContext,   // void* optional
        Pointer WaitHandle   // void** out
    );
}
@[Link("kernel32")]
lib LibKERNEL32
  fun RegisterWaitUntilOOBECompleted = RegisterWaitUntilOOBECompleted(
    OOBECompletedCallback : Void*,   # OOBE_COMPLETED_CALLBACK
    CallbackContext : Void*,   # void* optional
    WaitHandle : Void**   # void** out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef RegisterWaitUntilOOBECompletedNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef RegisterWaitUntilOOBECompletedDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
final RegisterWaitUntilOOBECompleted = DynamicLibrary.open('KERNEL32.dll')
    .lookupFunction<RegisterWaitUntilOOBECompletedNative, RegisterWaitUntilOOBECompletedDart>('RegisterWaitUntilOOBECompleted');
// OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> Pointer<Void>
// CallbackContext : void* optional -> Pointer<Void>
// WaitHandle : void** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function RegisterWaitUntilOOBECompleted(
  OOBECompletedCallback: Pointer;   // OOBE_COMPLETED_CALLBACK
  CallbackContext: Pointer;   // void* optional
  WaitHandle: Pointer   // void** out
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'RegisterWaitUntilOOBECompleted';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "RegisterWaitUntilOOBECompleted"
  c_RegisterWaitUntilOOBECompleted :: Ptr () -> Ptr () -> Ptr () -> IO CInt
-- OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> Ptr ()
-- CallbackContext : void* optional -> Ptr ()
-- WaitHandle : void** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let registerwaituntiloobecompleted =
  foreign "RegisterWaitUntilOOBECompleted"
    ((ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> (ptr void) *)
(* CallbackContext : void* optional -> (ptr void) *)
(* WaitHandle : void** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)

(cffi:defcfun ("RegisterWaitUntilOOBECompleted" register-wait-until-oobecompleted :convention :stdcall) :int32
  (oobecompleted-callback :pointer)   ; OOBE_COMPLETED_CALLBACK
  (callback-context :pointer)   ; void* optional
  (wait-handle :pointer))   ; void** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $RegisterWaitUntilOOBECompleted = Win32::API::More->new('KERNEL32',
    'BOOL RegisterWaitUntilOOBECompleted(LPVOID OOBECompletedCallback, LPVOID CallbackContext, LPVOID WaitHandle)');
# my $ret = $RegisterWaitUntilOOBECompleted->Call($OOBECompletedCallback, $CallbackContext, $WaitHandle);
# OOBECompletedCallback : OOBE_COMPLETED_CALLBACK -> LPVOID
# CallbackContext : void* optional -> LPVOID
# WaitHandle : void** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# コールバック(関数ポインタ)は Perl sub を直接渡せません。Win32::API::Callback を使用してください。

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