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UnregisterWaitUntilOOBECompleted
関数OOBE完了待ちのコールバック登録を解除する。
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// KERNEL32.dll
#include <windows.h>
BOOL UnregisterWaitUntilOOBECompleted(
void* WaitHandle
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| WaitHandle | void* | in | RegisterWaitUntilOOBECompletedで取得した待機ハンドル。登録を解除する。 |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL UnregisterWaitUntilOOBECompleted(
void* WaitHandle
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool UnregisterWaitUntilOOBECompleted(
IntPtr WaitHandle // void*
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function UnregisterWaitUntilOOBECompleted(
WaitHandle As IntPtr ' void*
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' WaitHandle : void*
Declare PtrSafe Function UnregisterWaitUntilOOBECompleted Lib "kernel32" ( _
ByVal WaitHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UnregisterWaitUntilOOBECompleted = ctypes.windll.kernel32.UnregisterWaitUntilOOBECompleted
UnregisterWaitUntilOOBECompleted.restype = wintypes.BOOL
UnregisterWaitUntilOOBECompleted.argtypes = [
ctypes.POINTER(None), # WaitHandle : void*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
UnregisterWaitUntilOOBECompleted = Fiddle::Function.new(
lib['UnregisterWaitUntilOOBECompleted'],
[
Fiddle::TYPE_VOIDP, # WaitHandle : void*
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn UnregisterWaitUntilOOBECompleted(
WaitHandle: *mut () // void*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool UnregisterWaitUntilOOBECompleted(IntPtr WaitHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_UnregisterWaitUntilOOBECompleted' -Namespace Win32 -PassThru
# $api::UnregisterWaitUntilOOBECompleted(WaitHandle)#uselib "KERNEL32.dll"
#func global UnregisterWaitUntilOOBECompleted "UnregisterWaitUntilOOBECompleted" sptr
; UnregisterWaitUntilOOBECompleted WaitHandle ; 戻り値は stat
; WaitHandle : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global UnregisterWaitUntilOOBECompleted "UnregisterWaitUntilOOBECompleted" sptr
; res = UnregisterWaitUntilOOBECompleted(WaitHandle)
; WaitHandle : void* -> "sptr"; BOOL UnregisterWaitUntilOOBECompleted(void* WaitHandle)
#uselib "KERNEL32.dll"
#cfunc global UnregisterWaitUntilOOBECompleted "UnregisterWaitUntilOOBECompleted" intptr
; res = UnregisterWaitUntilOOBECompleted(WaitHandle)
; WaitHandle : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procUnregisterWaitUntilOOBECompleted = kernel32.NewProc("UnregisterWaitUntilOOBECompleted")
)
// WaitHandle (void*)
r1, _, err := procUnregisterWaitUntilOOBECompleted.Call(
uintptr(WaitHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction UnregisterWaitUntilOOBECompleted(
WaitHandle: Pointer // void*
): BOOL; stdcall;
external 'KERNEL32.dll' name 'UnregisterWaitUntilOOBECompleted';result := DllCall("KERNEL32\UnregisterWaitUntilOOBECompleted"
, "Ptr", WaitHandle ; void*
, "Int") ; return: BOOL●UnregisterWaitUntilOOBECompleted(WaitHandle) = DLL("KERNEL32.dll", "bool UnregisterWaitUntilOOBECompleted(void*)")
# 呼び出し: UnregisterWaitUntilOOBECompleted(WaitHandle)
# WaitHandle : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn UnregisterWaitUntilOOBECompleted(
WaitHandle: ?*anyopaque // void*
) callconv(std.os.windows.WINAPI) i32;proc UnregisterWaitUntilOOBECompleted(
WaitHandle: pointer # void*
): int32 {.importc: "UnregisterWaitUntilOOBECompleted", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
int UnregisterWaitUntilOOBECompleted(
void* WaitHandle // void*
);ccall((:UnregisterWaitUntilOOBECompleted, "KERNEL32.dll"), stdcall, Int32,
(Ptr{Cvoid},),
WaitHandle)
# WaitHandle : void* -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t UnregisterWaitUntilOOBECompleted(
void* WaitHandle);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.UnregisterWaitUntilOOBECompleted(WaitHandle)
-- WaitHandle : void*
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const UnregisterWaitUntilOOBECompleted = lib.func('__stdcall', 'UnregisterWaitUntilOOBECompleted', 'int32_t', ['void *']);
// UnregisterWaitUntilOOBECompleted(WaitHandle)
// WaitHandle : void* -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
UnregisterWaitUntilOOBECompleted: { parameters: ["pointer"], result: "i32" },
});
// lib.symbols.UnregisterWaitUntilOOBECompleted(WaitHandle)
// WaitHandle : void* -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t UnregisterWaitUntilOOBECompleted(
void* WaitHandle);
C, "KERNEL32.dll");
// $ffi->UnregisterWaitUntilOOBECompleted(WaitHandle);
// WaitHandle : void*
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class);
boolean UnregisterWaitUntilOOBECompleted(
Pointer WaitHandle // void*
);
}@[Link("kernel32")]
lib LibKERNEL32
fun UnregisterWaitUntilOOBECompleted = UnregisterWaitUntilOOBECompleted(
WaitHandle : Void* # void*
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef UnregisterWaitUntilOOBECompletedNative = Int32 Function(Pointer<Void>);
typedef UnregisterWaitUntilOOBECompletedDart = int Function(Pointer<Void>);
final UnregisterWaitUntilOOBECompleted = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<UnregisterWaitUntilOOBECompletedNative, UnregisterWaitUntilOOBECompletedDart>('UnregisterWaitUntilOOBECompleted');
// WaitHandle : void* -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function UnregisterWaitUntilOOBECompleted(
WaitHandle: Pointer // void*
): BOOL; stdcall;
external 'KERNEL32.dll' name 'UnregisterWaitUntilOOBECompleted';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "UnregisterWaitUntilOOBECompleted"
c_UnregisterWaitUntilOOBECompleted :: Ptr () -> IO CInt
-- WaitHandle : void* -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let unregisterwaituntiloobecompleted =
foreign "UnregisterWaitUntilOOBECompleted"
((ptr void) @-> returning int32_t)
(* WaitHandle : void* -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("UnregisterWaitUntilOOBECompleted" unregister-wait-until-oobecompleted :convention :stdcall) :int32
(wait-handle :pointer)) ; void*
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $UnregisterWaitUntilOOBECompleted = Win32::API::More->new('KERNEL32',
'BOOL UnregisterWaitUntilOOBECompleted(LPVOID WaitHandle)');
# my $ret = $UnregisterWaitUntilOOBECompleted->Call($WaitHandle);
# WaitHandle : void* -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。