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BroadcastSystemMessageA
関数システム内の指定受信者へメッセージを送信する。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
INT BroadcastSystemMessageA(
DWORD flags,
DWORD* lpInfo, // optional
DWORD Msg,
WPARAM wParam,
LPARAM lParam
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| flags | DWORD | in | ブロードキャスト動作を制御するフラグ。BSF_QUERY 等。 |
| lpInfo | DWORD* | inoutoptional | 送信先を指定し結果を受け取るフラグへのポインタ。NULL で全コンポーネント。 |
| Msg | DWORD | in | 送信するメッセージ識別子(ウィンドウメッセージ)。 |
| wParam | WPARAM | in | メッセージに付随する WPARAM 値。 |
| lParam | LPARAM | in | メッセージに付随する LPARAM 値。 |
戻り値の型: INT
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
INT BroadcastSystemMessageA(
DWORD flags,
DWORD* lpInfo, // optional
DWORD Msg,
WPARAM wParam,
LPARAM lParam
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int BroadcastSystemMessageA(
uint flags, // DWORD
IntPtr lpInfo, // DWORD* optional, in/out
uint Msg, // DWORD
UIntPtr wParam, // WPARAM
IntPtr lParam // LPARAM
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function BroadcastSystemMessageA(
flags As UInteger, ' DWORD
lpInfo As IntPtr, ' DWORD* optional, in/out
Msg As UInteger, ' DWORD
wParam As UIntPtr, ' WPARAM
lParam As IntPtr ' LPARAM
) As Integer
End Function' flags : DWORD
' lpInfo : DWORD* optional, in/out
' Msg : DWORD
' wParam : WPARAM
' lParam : LPARAM
Declare PtrSafe Function BroadcastSystemMessageA Lib "user32" ( _
ByVal flags As Long, _
ByVal lpInfo As LongPtr, _
ByVal Msg As Long, _
ByVal wParam As LongPtr, _
ByVal lParam As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BroadcastSystemMessageA = ctypes.windll.user32.BroadcastSystemMessageA
BroadcastSystemMessageA.restype = ctypes.c_int
BroadcastSystemMessageA.argtypes = [
wintypes.DWORD, # flags : DWORD
ctypes.POINTER(wintypes.DWORD), # lpInfo : DWORD* optional, in/out
wintypes.DWORD, # Msg : DWORD
ctypes.c_size_t, # wParam : WPARAM
ctypes.c_ssize_t, # lParam : LPARAM
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
BroadcastSystemMessageA = Fiddle::Function.new(
lib['BroadcastSystemMessageA'],
[
-Fiddle::TYPE_INT, # flags : DWORD
Fiddle::TYPE_VOIDP, # lpInfo : DWORD* optional, in/out
-Fiddle::TYPE_INT, # Msg : DWORD
Fiddle::TYPE_UINTPTR_T, # wParam : WPARAM
Fiddle::TYPE_INTPTR_T, # lParam : LPARAM
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn BroadcastSystemMessageA(
flags: u32, // DWORD
lpInfo: *mut u32, // DWORD* optional, in/out
Msg: u32, // DWORD
wParam: usize, // WPARAM
lParam: isize // LPARAM
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi)]
public static extern int BroadcastSystemMessageA(uint flags, IntPtr lpInfo, uint Msg, UIntPtr wParam, IntPtr lParam);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_BroadcastSystemMessageA' -Namespace Win32 -PassThru
# $api::BroadcastSystemMessageA(flags, lpInfo, Msg, wParam, lParam)#uselib "USER32.dll"
#func global BroadcastSystemMessageA "BroadcastSystemMessageA" sptr, sptr, sptr, sptr, sptr
; BroadcastSystemMessageA flags, varptr(lpInfo), Msg, wParam, lParam ; 戻り値は stat
; flags : DWORD -> "sptr"
; lpInfo : DWORD* optional, in/out -> "sptr"
; Msg : DWORD -> "sptr"
; wParam : WPARAM -> "sptr"
; lParam : LPARAM -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global BroadcastSystemMessageA "BroadcastSystemMessageA" int, var, int, sptr, sptr ; res = BroadcastSystemMessageA(flags, lpInfo, Msg, wParam, lParam) ; flags : DWORD -> "int" ; lpInfo : DWORD* optional, in/out -> "var" ; Msg : DWORD -> "int" ; wParam : WPARAM -> "sptr" ; lParam : LPARAM -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global BroadcastSystemMessageA "BroadcastSystemMessageA" int, sptr, int, sptr, sptr ; res = BroadcastSystemMessageA(flags, varptr(lpInfo), Msg, wParam, lParam) ; flags : DWORD -> "int" ; lpInfo : DWORD* optional, in/out -> "sptr" ; Msg : DWORD -> "int" ; wParam : WPARAM -> "sptr" ; lParam : LPARAM -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT BroadcastSystemMessageA(DWORD flags, DWORD* lpInfo, DWORD Msg, WPARAM wParam, LPARAM lParam) #uselib "USER32.dll" #cfunc global BroadcastSystemMessageA "BroadcastSystemMessageA" int, var, int, intptr, intptr ; res = BroadcastSystemMessageA(flags, lpInfo, Msg, wParam, lParam) ; flags : DWORD -> "int" ; lpInfo : DWORD* optional, in/out -> "var" ; Msg : DWORD -> "int" ; wParam : WPARAM -> "intptr" ; lParam : LPARAM -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT BroadcastSystemMessageA(DWORD flags, DWORD* lpInfo, DWORD Msg, WPARAM wParam, LPARAM lParam) #uselib "USER32.dll" #cfunc global BroadcastSystemMessageA "BroadcastSystemMessageA" int, intptr, int, intptr, intptr ; res = BroadcastSystemMessageA(flags, varptr(lpInfo), Msg, wParam, lParam) ; flags : DWORD -> "int" ; lpInfo : DWORD* optional, in/out -> "intptr" ; Msg : DWORD -> "int" ; wParam : WPARAM -> "intptr" ; lParam : LPARAM -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procBroadcastSystemMessageA = user32.NewProc("BroadcastSystemMessageA")
)
// flags (DWORD), lpInfo (DWORD* optional, in/out), Msg (DWORD), wParam (WPARAM), lParam (LPARAM)
r1, _, err := procBroadcastSystemMessageA.Call(
uintptr(flags),
uintptr(lpInfo),
uintptr(Msg),
uintptr(wParam),
uintptr(lParam),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction BroadcastSystemMessageA(
flags: DWORD; // DWORD
lpInfo: Pointer; // DWORD* optional, in/out
Msg: DWORD; // DWORD
wParam: NativeUInt; // WPARAM
lParam: NativeInt // LPARAM
): Integer; stdcall;
external 'USER32.dll' name 'BroadcastSystemMessageA';result := DllCall("USER32\BroadcastSystemMessageA"
, "UInt", flags ; DWORD
, "Ptr", lpInfo ; DWORD* optional, in/out
, "UInt", Msg ; DWORD
, "UPtr", wParam ; WPARAM
, "Ptr", lParam ; LPARAM
, "Int") ; return: INT●BroadcastSystemMessageA(flags, lpInfo, Msg, wParam, lParam) = DLL("USER32.dll", "int BroadcastSystemMessageA(dword, void*, dword, int, int)")
# 呼び出し: BroadcastSystemMessageA(flags, lpInfo, Msg, wParam, lParam)
# flags : DWORD -> "dword"
# lpInfo : DWORD* optional, in/out -> "void*"
# Msg : DWORD -> "dword"
# wParam : WPARAM -> "int"
# lParam : LPARAM -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "user32" fn BroadcastSystemMessageA(
flags: u32, // DWORD
lpInfo: [*c]u32, // DWORD* optional, in/out
Msg: u32, // DWORD
wParam: usize, // WPARAM
lParam: isize // LPARAM
) callconv(std.os.windows.WINAPI) i32;proc BroadcastSystemMessageA(
flags: uint32, # DWORD
lpInfo: ptr uint32, # DWORD* optional, in/out
Msg: uint32, # DWORD
wParam: uint, # WPARAM
lParam: int # LPARAM
): int32 {.importc: "BroadcastSystemMessageA", stdcall, dynlib: "USER32.dll".}pragma(lib, "user32");
extern(Windows)
int BroadcastSystemMessageA(
uint flags, // DWORD
uint* lpInfo, // DWORD* optional, in/out
uint Msg, // DWORD
size_t wParam, // WPARAM
ptrdiff_t lParam // LPARAM
);ccall((:BroadcastSystemMessageA, "USER32.dll"), stdcall, Int32,
(UInt32, Ptr{UInt32}, UInt32, Csize_t, Int),
flags, lpInfo, Msg, wParam, lParam)
# flags : DWORD -> UInt32
# lpInfo : DWORD* optional, in/out -> Ptr{UInt32}
# Msg : DWORD -> UInt32
# wParam : WPARAM -> Csize_t
# lParam : LPARAM -> Int
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t BroadcastSystemMessageA(
uint32_t flags,
uint32_t* lpInfo,
uint32_t Msg,
uintptr_t wParam,
intptr_t lParam);
]]
local user32 = ffi.load("user32")
-- user32.BroadcastSystemMessageA(flags, lpInfo, Msg, wParam, lParam)
-- flags : DWORD
-- lpInfo : DWORD* optional, in/out
-- Msg : DWORD
-- wParam : WPARAM
-- lParam : LPARAM
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('USER32.dll');
const BroadcastSystemMessageA = lib.func('__stdcall', 'BroadcastSystemMessageA', 'int32_t', ['uint32_t', 'uint32_t *', 'uint32_t', 'uintptr_t', 'intptr_t']);
// BroadcastSystemMessageA(flags, lpInfo, Msg, wParam, lParam)
// flags : DWORD -> 'uint32_t'
// lpInfo : DWORD* optional, in/out -> 'uint32_t *'
// Msg : DWORD -> 'uint32_t'
// wParam : WPARAM -> 'uintptr_t'
// lParam : LPARAM -> 'intptr_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("USER32.dll", {
BroadcastSystemMessageA: { parameters: ["u32", "pointer", "u32", "usize", "isize"], result: "i32" },
});
// lib.symbols.BroadcastSystemMessageA(flags, lpInfo, Msg, wParam, lParam)
// flags : DWORD -> "u32"
// lpInfo : DWORD* optional, in/out -> "pointer"
// Msg : DWORD -> "u32"
// wParam : WPARAM -> "usize"
// lParam : LPARAM -> "isize"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t BroadcastSystemMessageA(
uint32_t flags,
uint32_t* lpInfo,
uint32_t Msg,
size_t wParam,
intptr_t lParam);
C, "USER32.dll");
// $ffi->BroadcastSystemMessageA(flags, lpInfo, Msg, wParam, lParam);
// flags : DWORD
// lpInfo : DWORD* optional, in/out
// Msg : DWORD
// wParam : WPARAM
// lParam : LPARAM
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface User32 extends StdCallLibrary {
User32 INSTANCE = Native.load("user32", User32.class, W32APIOptions.ASCII_OPTIONS);
int BroadcastSystemMessageA(
int flags, // DWORD
IntByReference lpInfo, // DWORD* optional, in/out
int Msg, // DWORD
long wParam, // WPARAM
long lParam // LPARAM
);
}@[Link("user32")]
lib LibUSER32
fun BroadcastSystemMessageA = BroadcastSystemMessageA(
flags : UInt32, # DWORD
lpInfo : UInt32*, # DWORD* optional, in/out
Msg : UInt32, # DWORD
wParam : LibC::SizeT, # WPARAM
lParam : LibC::SSizeT # LPARAM
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef BroadcastSystemMessageANative = Int32 Function(Uint32, Pointer<Uint32>, Uint32, UintPtr, IntPtr);
typedef BroadcastSystemMessageADart = int Function(int, Pointer<Uint32>, int, int, int);
final BroadcastSystemMessageA = DynamicLibrary.open('USER32.dll')
.lookupFunction<BroadcastSystemMessageANative, BroadcastSystemMessageADart>('BroadcastSystemMessageA');
// flags : DWORD -> Uint32
// lpInfo : DWORD* optional, in/out -> Pointer<Uint32>
// Msg : DWORD -> Uint32
// wParam : WPARAM -> UintPtr
// lParam : LPARAM -> IntPtr
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function BroadcastSystemMessageA(
flags: DWORD; // DWORD
lpInfo: Pointer; // DWORD* optional, in/out
Msg: DWORD; // DWORD
wParam: NativeUInt; // WPARAM
lParam: NativeInt // LPARAM
): Integer; stdcall;
external 'USER32.dll' name 'BroadcastSystemMessageA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "BroadcastSystemMessageA"
c_BroadcastSystemMessageA :: Word32 -> Ptr Word32 -> Word32 -> CUIntPtr -> CIntPtr -> IO Int32
-- flags : DWORD -> Word32
-- lpInfo : DWORD* optional, in/out -> Ptr Word32
-- Msg : DWORD -> Word32
-- wParam : WPARAM -> CUIntPtr
-- lParam : LPARAM -> CIntPtr
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let broadcastsystemmessagea =
foreign "BroadcastSystemMessageA"
(uint32_t @-> (ptr uint32_t) @-> uint32_t @-> size_t @-> intptr_t @-> returning int32_t)
(* flags : DWORD -> uint32_t *)
(* lpInfo : DWORD* optional, in/out -> (ptr uint32_t) *)
(* Msg : DWORD -> uint32_t *)
(* wParam : WPARAM -> size_t *)
(* lParam : LPARAM -> intptr_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library user32 (t "USER32.dll"))
(cffi:use-foreign-library user32)
(cffi:defcfun ("BroadcastSystemMessageA" broadcast-system-message-a :convention :stdcall) :int32
(flags :uint32) ; DWORD
(lp-info :pointer) ; DWORD* optional, in/out
(msg :uint32) ; DWORD
(w-param :uint64) ; WPARAM
(l-param :int64)) ; LPARAM
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $BroadcastSystemMessageA = Win32::API::More->new('USER32',
'int BroadcastSystemMessageA(DWORD flags, LPVOID lpInfo, DWORD Msg, WPARAM wParam, LPARAM lParam)');
# my $ret = $BroadcastSystemMessageA->Call($flags, $lpInfo, $Msg, $wParam, $lParam);
# flags : DWORD -> DWORD
# lpInfo : DWORD* optional, in/out -> LPVOID
# Msg : DWORD -> DWORD
# wParam : WPARAM -> WPARAM
# lParam : LPARAM -> LPARAM
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
文字セット違い
- f BroadcastSystemMessageW (Unicode版) — システム内の指定受信者へメッセージを送信する。
類似 API
- f BroadcastSystemMessageExA — 拡張情報付きでシステムメッセージを各受信者へ送信する。