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WslLaunch
関数標準入出力を指定してWSL上でコマンドを起動する。
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// Api-ms-win-wsl-api-l1-1-0.dll
#include <windows.h>
HRESULT WslLaunch(
LPCWSTR distributionName,
LPCWSTR command, // optional
BOOL useCurrentWorkingDirectory,
HANDLE stdIn,
HANDLE stdOut,
HANDLE stdErr,
HANDLE* process
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| distributionName | LPCWSTR | in | コマンドを実行する WSL ディストリビューション名(Unicode)。 |
| command | LPCWSTR | inoptional | 実行するコマンド文字列(Unicode)。NULL で既定シェルを起動。 |
| useCurrentWorkingDirectory | BOOL | in | TRUE で現在の作業ディレクトリ、FALSE でホームから実行する。 |
| stdIn | HANDLE | in | 標準入力に割り当てるハンドル。 |
| stdOut | HANDLE | in | 標準出力に割り当てるハンドル。 |
| stdErr | HANDLE | in | 標準エラー出力に割り当てるハンドル。 |
| process | HANDLE* | out | 起動した Linux プロセスのハンドルを受け取るポインタ。要 CloseHandle。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// Api-ms-win-wsl-api-l1-1-0.dll
#include <windows.h>
HRESULT WslLaunch(
LPCWSTR distributionName,
LPCWSTR command, // optional
BOOL useCurrentWorkingDirectory,
HANDLE stdIn,
HANDLE stdOut,
HANDLE stdErr,
HANDLE* process
);[DllImport("Api-ms-win-wsl-api-l1-1-0.dll", ExactSpelling = true)]
static extern int WslLaunch(
[MarshalAs(UnmanagedType.LPWStr)] string distributionName, // LPCWSTR
[MarshalAs(UnmanagedType.LPWStr)] string command, // LPCWSTR optional
bool useCurrentWorkingDirectory, // BOOL
IntPtr stdIn, // HANDLE
IntPtr stdOut, // HANDLE
IntPtr stdErr, // HANDLE
IntPtr process // HANDLE* out
);<DllImport("Api-ms-win-wsl-api-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function WslLaunch(
<MarshalAs(UnmanagedType.LPWStr)> distributionName As String, ' LPCWSTR
<MarshalAs(UnmanagedType.LPWStr)> command As String, ' LPCWSTR optional
useCurrentWorkingDirectory As Boolean, ' BOOL
stdIn As IntPtr, ' HANDLE
stdOut As IntPtr, ' HANDLE
stdErr As IntPtr, ' HANDLE
process As IntPtr ' HANDLE* out
) As Integer
End Function' distributionName : LPCWSTR
' command : LPCWSTR optional
' useCurrentWorkingDirectory : BOOL
' stdIn : HANDLE
' stdOut : HANDLE
' stdErr : HANDLE
' process : HANDLE* out
Declare PtrSafe Function WslLaunch Lib "api-ms-win-wsl-api-l1-1-0" ( _
ByVal distributionName As LongPtr, _
ByVal command As LongPtr, _
ByVal useCurrentWorkingDirectory As Long, _
ByVal stdIn As LongPtr, _
ByVal stdOut As LongPtr, _
ByVal stdErr As LongPtr, _
ByVal process As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WslLaunch = ctypes.windll.LoadLibrary("Api-ms-win-wsl-api-l1-1-0.dll").WslLaunch
WslLaunch.restype = ctypes.c_int
WslLaunch.argtypes = [
wintypes.LPCWSTR, # distributionName : LPCWSTR
wintypes.LPCWSTR, # command : LPCWSTR optional
wintypes.BOOL, # useCurrentWorkingDirectory : BOOL
wintypes.HANDLE, # stdIn : HANDLE
wintypes.HANDLE, # stdOut : HANDLE
wintypes.HANDLE, # stdErr : HANDLE
ctypes.c_void_p, # process : HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('Api-ms-win-wsl-api-l1-1-0.dll')
WslLaunch = Fiddle::Function.new(
lib['WslLaunch'],
[
Fiddle::TYPE_VOIDP, # distributionName : LPCWSTR
Fiddle::TYPE_VOIDP, # command : LPCWSTR optional
Fiddle::TYPE_INT, # useCurrentWorkingDirectory : BOOL
Fiddle::TYPE_VOIDP, # stdIn : HANDLE
Fiddle::TYPE_VOIDP, # stdOut : HANDLE
Fiddle::TYPE_VOIDP, # stdErr : HANDLE
Fiddle::TYPE_VOIDP, # process : HANDLE* out
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-wsl-api-l1-1-0")]
extern "system" {
fn WslLaunch(
distributionName: *const u16, // LPCWSTR
command: *const u16, // LPCWSTR optional
useCurrentWorkingDirectory: i32, // BOOL
stdIn: *mut core::ffi::c_void, // HANDLE
stdOut: *mut core::ffi::c_void, // HANDLE
stdErr: *mut core::ffi::c_void, // HANDLE
process: *mut *mut core::ffi::c_void // HANDLE* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("Api-ms-win-wsl-api-l1-1-0.dll")]
public static extern int WslLaunch([MarshalAs(UnmanagedType.LPWStr)] string distributionName, [MarshalAs(UnmanagedType.LPWStr)] string command, bool useCurrentWorkingDirectory, IntPtr stdIn, IntPtr stdOut, IntPtr stdErr, IntPtr process);
"@
$api = Add-Type -MemberDefinition $sig -Name 'Api-ms-win-wsl-api-l1-1-0_WslLaunch' -Namespace Win32 -PassThru
# $api::WslLaunch(distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process)#uselib "Api-ms-win-wsl-api-l1-1-0.dll"
#func global WslLaunch "WslLaunch" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; WslLaunch distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process ; 戻り値は stat
; distributionName : LPCWSTR -> "sptr"
; command : LPCWSTR optional -> "sptr"
; useCurrentWorkingDirectory : BOOL -> "sptr"
; stdIn : HANDLE -> "sptr"
; stdOut : HANDLE -> "sptr"
; stdErr : HANDLE -> "sptr"
; process : HANDLE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "Api-ms-win-wsl-api-l1-1-0.dll"
#cfunc global WslLaunch "WslLaunch" wstr, wstr, int, sptr, sptr, sptr, sptr
; res = WslLaunch(distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process)
; distributionName : LPCWSTR -> "wstr"
; command : LPCWSTR optional -> "wstr"
; useCurrentWorkingDirectory : BOOL -> "int"
; stdIn : HANDLE -> "sptr"
; stdOut : HANDLE -> "sptr"
; stdErr : HANDLE -> "sptr"
; process : HANDLE* out -> "sptr"; HRESULT WslLaunch(LPCWSTR distributionName, LPCWSTR command, BOOL useCurrentWorkingDirectory, HANDLE stdIn, HANDLE stdOut, HANDLE stdErr, HANDLE* process)
#uselib "Api-ms-win-wsl-api-l1-1-0.dll"
#cfunc global WslLaunch "WslLaunch" wstr, wstr, int, intptr, intptr, intptr, intptr
; res = WslLaunch(distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process)
; distributionName : LPCWSTR -> "wstr"
; command : LPCWSTR optional -> "wstr"
; useCurrentWorkingDirectory : BOOL -> "int"
; stdIn : HANDLE -> "intptr"
; stdOut : HANDLE -> "intptr"
; stdErr : HANDLE -> "intptr"
; process : HANDLE* out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_wsl_api_l1_1_0 = windows.NewLazySystemDLL("Api-ms-win-wsl-api-l1-1-0.dll")
procWslLaunch = api_ms_win_wsl_api_l1_1_0.NewProc("WslLaunch")
)
// distributionName (LPCWSTR), command (LPCWSTR optional), useCurrentWorkingDirectory (BOOL), stdIn (HANDLE), stdOut (HANDLE), stdErr (HANDLE), process (HANDLE* out)
r1, _, err := procWslLaunch.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(distributionName))),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(command))),
uintptr(useCurrentWorkingDirectory),
uintptr(stdIn),
uintptr(stdOut),
uintptr(stdErr),
uintptr(process),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WslLaunch(
distributionName: PWideChar; // LPCWSTR
command: PWideChar; // LPCWSTR optional
useCurrentWorkingDirectory: BOOL; // BOOL
stdIn: THandle; // HANDLE
stdOut: THandle; // HANDLE
stdErr: THandle; // HANDLE
process: Pointer // HANDLE* out
): Integer; stdcall;
external 'Api-ms-win-wsl-api-l1-1-0.dll' name 'WslLaunch';result := DllCall("Api-ms-win-wsl-api-l1-1-0\WslLaunch"
, "WStr", distributionName ; LPCWSTR
, "WStr", command ; LPCWSTR optional
, "Int", useCurrentWorkingDirectory ; BOOL
, "Ptr", stdIn ; HANDLE
, "Ptr", stdOut ; HANDLE
, "Ptr", stdErr ; HANDLE
, "Ptr", process ; HANDLE* out
, "Int") ; return: HRESULT●WslLaunch(distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process) = DLL("Api-ms-win-wsl-api-l1-1-0.dll", "int WslLaunch(char*, char*, bool, void*, void*, void*, void*)")
# 呼び出し: WslLaunch(distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process)
# distributionName : LPCWSTR -> "char*"
# command : LPCWSTR optional -> "char*"
# useCurrentWorkingDirectory : BOOL -> "bool"
# stdIn : HANDLE -> "void*"
# stdOut : HANDLE -> "void*"
# stdErr : HANDLE -> "void*"
# process : HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "api-ms-win-wsl-api-l1-1-0" fn WslLaunch(
distributionName: [*c]const u16, // LPCWSTR
command: [*c]const u16, // LPCWSTR optional
useCurrentWorkingDirectory: i32, // BOOL
stdIn: ?*anyopaque, // HANDLE
stdOut: ?*anyopaque, // HANDLE
stdErr: ?*anyopaque, // HANDLE
process: ?*anyopaque // HANDLE* out
) callconv(std.os.windows.WINAPI) i32;proc WslLaunch(
distributionName: WideCString, # LPCWSTR
command: WideCString, # LPCWSTR optional
useCurrentWorkingDirectory: int32, # BOOL
stdIn: pointer, # HANDLE
stdOut: pointer, # HANDLE
stdErr: pointer, # HANDLE
process: pointer # HANDLE* out
): int32 {.importc: "WslLaunch", stdcall, dynlib: "Api-ms-win-wsl-api-l1-1-0.dll".}pragma(lib, "api-ms-win-wsl-api-l1-1-0");
extern(Windows)
int WslLaunch(
const(wchar)* distributionName, // LPCWSTR
const(wchar)* command, // LPCWSTR optional
int useCurrentWorkingDirectory, // BOOL
void* stdIn, // HANDLE
void* stdOut, // HANDLE
void* stdErr, // HANDLE
void* process // HANDLE* out
);ccall((:WslLaunch, "Api-ms-win-wsl-api-l1-1-0.dll"), stdcall, Int32,
(Cwstring, Cwstring, Int32, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}),
distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process)
# distributionName : LPCWSTR -> Cwstring
# command : LPCWSTR optional -> Cwstring
# useCurrentWorkingDirectory : BOOL -> Int32
# stdIn : HANDLE -> Ptr{Cvoid}
# stdOut : HANDLE -> Ptr{Cvoid}
# stdErr : HANDLE -> Ptr{Cvoid}
# process : HANDLE* out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t WslLaunch(
const uint16_t* distributionName,
const uint16_t* command,
int32_t useCurrentWorkingDirectory,
void* stdIn,
void* stdOut,
void* stdErr,
void* process);
]]
local api-ms-win-wsl-api-l1-1-0 = ffi.load("api-ms-win-wsl-api-l1-1-0")
-- api-ms-win-wsl-api-l1-1-0.WslLaunch(distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process)
-- distributionName : LPCWSTR
-- command : LPCWSTR optional
-- useCurrentWorkingDirectory : BOOL
-- stdIn : HANDLE
-- stdOut : HANDLE
-- stdErr : HANDLE
-- process : HANDLE* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('Api-ms-win-wsl-api-l1-1-0.dll');
const WslLaunch = lib.func('__stdcall', 'WslLaunch', 'int32_t', ['str16', 'str16', 'int32_t', 'void *', 'void *', 'void *', 'void *']);
// WslLaunch(distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process)
// distributionName : LPCWSTR -> 'str16'
// command : LPCWSTR optional -> 'str16'
// useCurrentWorkingDirectory : BOOL -> 'int32_t'
// stdIn : HANDLE -> 'void *'
// stdOut : HANDLE -> 'void *'
// stdErr : HANDLE -> 'void *'
// process : HANDLE* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("Api-ms-win-wsl-api-l1-1-0.dll", {
WslLaunch: { parameters: ["buffer", "buffer", "i32", "pointer", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.WslLaunch(distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process)
// distributionName : LPCWSTR -> "buffer"
// command : LPCWSTR optional -> "buffer"
// useCurrentWorkingDirectory : BOOL -> "i32"
// stdIn : HANDLE -> "pointer"
// stdOut : HANDLE -> "pointer"
// stdErr : HANDLE -> "pointer"
// process : HANDLE* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t WslLaunch(
const uint16_t* distributionName,
const uint16_t* command,
int32_t useCurrentWorkingDirectory,
void* stdIn,
void* stdOut,
void* stdErr,
void* process);
C, "Api-ms-win-wsl-api-l1-1-0.dll");
// $ffi->WslLaunch(distributionName, command, useCurrentWorkingDirectory, stdIn, stdOut, stdErr, process);
// distributionName : LPCWSTR
// command : LPCWSTR optional
// useCurrentWorkingDirectory : BOOL
// stdIn : HANDLE
// stdOut : HANDLE
// stdErr : HANDLE
// process : HANDLE* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Api-ms-win-wsl-api-l1-1-0 extends StdCallLibrary {
Api-ms-win-wsl-api-l1-1-0 INSTANCE = Native.load("api-ms-win-wsl-api-l1-1-0", Api-ms-win-wsl-api-l1-1-0.class);
int WslLaunch(
WString distributionName, // LPCWSTR
WString command, // LPCWSTR optional
boolean useCurrentWorkingDirectory, // BOOL
Pointer stdIn, // HANDLE
Pointer stdOut, // HANDLE
Pointer stdErr, // HANDLE
Pointer process // HANDLE* out
);
}@[Link("api-ms-win-wsl-api-l1-1-0")]
lib LibApi-ms-win-wsl-api-l1-1-0
fun WslLaunch = WslLaunch(
distributionName : UInt16*, # LPCWSTR
command : UInt16*, # LPCWSTR optional
useCurrentWorkingDirectory : Int32, # BOOL
stdIn : Void*, # HANDLE
stdOut : Void*, # HANDLE
stdErr : Void*, # HANDLE
process : Void* # HANDLE* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WslLaunchNative = Int32 Function(Pointer<Utf16>, Pointer<Utf16>, Int32, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef WslLaunchDart = int Function(Pointer<Utf16>, Pointer<Utf16>, int, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final WslLaunch = DynamicLibrary.open('Api-ms-win-wsl-api-l1-1-0.dll')
.lookupFunction<WslLaunchNative, WslLaunchDart>('WslLaunch');
// distributionName : LPCWSTR -> Pointer<Utf16>
// command : LPCWSTR optional -> Pointer<Utf16>
// useCurrentWorkingDirectory : BOOL -> Int32
// stdIn : HANDLE -> Pointer<Void>
// stdOut : HANDLE -> Pointer<Void>
// stdErr : HANDLE -> Pointer<Void>
// process : HANDLE* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function WslLaunch(
distributionName: PWideChar; // LPCWSTR
command: PWideChar; // LPCWSTR optional
useCurrentWorkingDirectory: BOOL; // BOOL
stdIn: THandle; // HANDLE
stdOut: THandle; // HANDLE
stdErr: THandle; // HANDLE
process: Pointer // HANDLE* out
): Integer; stdcall;
external 'Api-ms-win-wsl-api-l1-1-0.dll' name 'WslLaunch';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WslLaunch"
c_WslLaunch :: CWString -> CWString -> CInt -> Ptr () -> Ptr () -> Ptr () -> Ptr () -> IO Int32
-- distributionName : LPCWSTR -> CWString
-- command : LPCWSTR optional -> CWString
-- useCurrentWorkingDirectory : BOOL -> CInt
-- stdIn : HANDLE -> Ptr ()
-- stdOut : HANDLE -> Ptr ()
-- stdErr : HANDLE -> Ptr ()
-- process : HANDLE* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wsllaunch =
foreign "WslLaunch"
((ptr uint16_t) @-> (ptr uint16_t) @-> int32_t @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* distributionName : LPCWSTR -> (ptr uint16_t) *)
(* command : LPCWSTR optional -> (ptr uint16_t) *)
(* useCurrentWorkingDirectory : BOOL -> int32_t *)
(* stdIn : HANDLE -> (ptr void) *)
(* stdOut : HANDLE -> (ptr void) *)
(* stdErr : HANDLE -> (ptr void) *)
(* process : HANDLE* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library api-ms-win-wsl-api-l1-1-0 (t "Api-ms-win-wsl-api-l1-1-0.dll"))
(cffi:use-foreign-library api-ms-win-wsl-api-l1-1-0)
(cffi:defcfun ("WslLaunch" wsl-launch :convention :stdcall) :int32
(distribution-name (:string :encoding :utf-16le)) ; LPCWSTR
(command (:string :encoding :utf-16le)) ; LPCWSTR optional
(use-current-working-directory :int32) ; BOOL
(std-in :pointer) ; HANDLE
(std-out :pointer) ; HANDLE
(std-err :pointer) ; HANDLE
(process :pointer)) ; HANDLE* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WslLaunch = Win32::API::More->new('Api-ms-win-wsl-api-l1-1-0',
'int WslLaunch(LPCWSTR distributionName, LPCWSTR command, BOOL useCurrentWorkingDirectory, HANDLE stdIn, HANDLE stdOut, HANDLE stdErr, HANDLE process)');
# my $ret = $WslLaunch->Call($distributionName, $command, $useCurrentWorkingDirectory, $stdIn, $stdOut, $stdErr, $process);
# distributionName : LPCWSTR -> LPCWSTR
# command : LPCWSTR optional -> LPCWSTR
# useCurrentWorkingDirectory : BOOL -> BOOL
# stdIn : HANDLE -> HANDLE
# stdOut : HANDLE -> HANDLE
# stdErr : HANDLE -> HANDLE
# process : HANDLE* out -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。