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IsImmersiveProcess

関数
プロセスがイマーシブ(UWP)プロセスかどうかを判定する。
DLLUSER32.dll呼出規約winapiSetLastErrorあり対応OSwindows8.0

シグネチャ

// USER32.dll
#include <windows.h>

BOOL IsImmersiveProcess(
    HANDLE hProcess
);

パラメーター

名前方向
hProcessHANDLEin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL IsImmersiveProcess(
    HANDLE hProcess
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool IsImmersiveProcess(
    IntPtr hProcess   // HANDLE
);
<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function IsImmersiveProcess(
    hProcess As IntPtr   ' HANDLE
) As Boolean
End Function
' hProcess : HANDLE
Declare PtrSafe Function IsImmersiveProcess Lib "user32" ( _
    ByVal hProcess As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

IsImmersiveProcess = ctypes.windll.user32.IsImmersiveProcess
IsImmersiveProcess.restype = wintypes.BOOL
IsImmersiveProcess.argtypes = [
    wintypes.HANDLE,  # hProcess : HANDLE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
IsImmersiveProcess = Fiddle::Function.new(
  lib['IsImmersiveProcess'],
  [
    Fiddle::TYPE_VOIDP,  # hProcess : HANDLE
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn IsImmersiveProcess(
        hProcess: *mut core::ffi::c_void  // HANDLE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool IsImmersiveProcess(IntPtr hProcess);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_IsImmersiveProcess' -Namespace Win32 -PassThru
# $api::IsImmersiveProcess(hProcess)
#uselib "USER32.dll"
#func global IsImmersiveProcess "IsImmersiveProcess" sptr
; IsImmersiveProcess hProcess   ; 戻り値は stat
; hProcess : HANDLE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global IsImmersiveProcess "IsImmersiveProcess" sptr
; res = IsImmersiveProcess(hProcess)
; hProcess : HANDLE -> "sptr"
; BOOL IsImmersiveProcess(HANDLE hProcess)
#uselib "USER32.dll"
#cfunc global IsImmersiveProcess "IsImmersiveProcess" intptr
; res = IsImmersiveProcess(hProcess)
; hProcess : HANDLE -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procIsImmersiveProcess = user32.NewProc("IsImmersiveProcess")
)

// hProcess (HANDLE)
r1, _, err := procIsImmersiveProcess.Call(
	uintptr(hProcess),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function IsImmersiveProcess(
  hProcess: THandle   // HANDLE
): BOOL; stdcall;
  external 'USER32.dll' name 'IsImmersiveProcess';
result := DllCall("USER32\IsImmersiveProcess"
    , "Ptr", hProcess   ; HANDLE
    , "Int")   ; return: BOOL
●IsImmersiveProcess(hProcess) = DLL("USER32.dll", "bool IsImmersiveProcess(void*)")
# 呼び出し: IsImmersiveProcess(hProcess)
# hProcess : HANDLE -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。