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SwitchToThread
関数実行可能な他のスレッドへCPUを明け渡す。
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// KERNEL32.dll
#include <windows.h>
BOOL SwitchToThread(void);パラメーターなし。戻り値: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL SwitchToThread(void);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern bool SwitchToThread();<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function SwitchToThread() As Boolean
End FunctionDeclare PtrSafe Function SwitchToThread Lib "kernel32" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SwitchToThread = ctypes.windll.kernel32.SwitchToThread
SwitchToThread.restype = wintypes.BOOL
SwitchToThread.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SwitchToThread = Fiddle::Function.new(
lib['SwitchToThread'],
[],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn SwitchToThread() -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll")]
public static extern bool SwitchToThread();
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SwitchToThread' -Namespace Win32 -PassThru
# $api::SwitchToThread()#uselib "KERNEL32.dll"
#func global SwitchToThread "SwitchToThread"
; SwitchToThread ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global SwitchToThread "SwitchToThread"
; res = SwitchToThread(); BOOL SwitchToThread()
#uselib "KERNEL32.dll"
#cfunc global SwitchToThread "SwitchToThread"
; res = SwitchToThread()import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSwitchToThread = kernel32.NewProc("SwitchToThread")
)
r1, _, err := procSwitchToThread.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SwitchToThread: BOOL; stdcall;
external 'KERNEL32.dll' name 'SwitchToThread';result := DllCall("KERNEL32\SwitchToThread", "Int")●SwitchToThread() = DLL("KERNEL32.dll", "bool SwitchToThread()")
# 呼び出し: SwitchToThread()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。