ホーム › System.Variant › VariantToUInt32ArrayAlloc
VariantToUInt32ArrayAlloc
関数VARIANTを32ビット符号なし整数配列へ変換し領域を確保する。
シグネチャ
// PROPSYS.dll
#include <windows.h>
HRESULT VariantToUInt32ArrayAlloc(
const VARIANT* var,
DWORD** pprgn,
DWORD* pcElem
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| var | VARIANT* | in |
| pprgn | DWORD** | out |
| pcElem | DWORD* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// PROPSYS.dll
#include <windows.h>
HRESULT VariantToUInt32ArrayAlloc(
const VARIANT* var,
DWORD** pprgn,
DWORD* pcElem
);[DllImport("PROPSYS.dll", ExactSpelling = true)]
static extern int VariantToUInt32ArrayAlloc(
IntPtr var, // VARIANT*
IntPtr pprgn, // DWORD** out
out uint pcElem // DWORD* out
);<DllImport("PROPSYS.dll", ExactSpelling:=True)>
Public Shared Function VariantToUInt32ArrayAlloc(
var As IntPtr, ' VARIANT*
pprgn As IntPtr, ' DWORD** out
<Out> ByRef pcElem As UInteger ' DWORD* out
) As Integer
End Function' var : VARIANT*
' pprgn : DWORD** out
' pcElem : DWORD* out
Declare PtrSafe Function VariantToUInt32ArrayAlloc Lib "propsys" ( _
ByVal var As LongPtr, _
ByVal pprgn As LongPtr, _
ByRef pcElem As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
VariantToUInt32ArrayAlloc = ctypes.windll.propsys.VariantToUInt32ArrayAlloc
VariantToUInt32ArrayAlloc.restype = ctypes.c_int
VariantToUInt32ArrayAlloc.argtypes = [
ctypes.c_void_p, # var : VARIANT*
ctypes.c_void_p, # pprgn : DWORD** out
ctypes.POINTER(wintypes.DWORD), # pcElem : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('PROPSYS.dll')
VariantToUInt32ArrayAlloc = Fiddle::Function.new(
lib['VariantToUInt32ArrayAlloc'],
[
Fiddle::TYPE_VOIDP, # var : VARIANT*
Fiddle::TYPE_VOIDP, # pprgn : DWORD** out
Fiddle::TYPE_VOIDP, # pcElem : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "propsys")]
extern "system" {
fn VariantToUInt32ArrayAlloc(
var: *const VARIANT, // VARIANT*
pprgn: *mut *mut u32, // DWORD** out
pcElem: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("PROPSYS.dll")]
public static extern int VariantToUInt32ArrayAlloc(IntPtr var, IntPtr pprgn, out uint pcElem);
"@
$api = Add-Type -MemberDefinition $sig -Name 'PROPSYS_VariantToUInt32ArrayAlloc' -Namespace Win32 -PassThru
# $api::VariantToUInt32ArrayAlloc(var, pprgn, pcElem)#uselib "PROPSYS.dll"
#func global VariantToUInt32ArrayAlloc "VariantToUInt32ArrayAlloc" sptr, sptr, sptr
; VariantToUInt32ArrayAlloc varptr(var), varptr(pprgn), varptr(pcElem) ; 戻り値は stat
; var : VARIANT* -> "sptr"
; pprgn : DWORD** out -> "sptr"
; pcElem : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "PROPSYS.dll" #cfunc global VariantToUInt32ArrayAlloc "VariantToUInt32ArrayAlloc" var, var, var ; res = VariantToUInt32ArrayAlloc(var, pprgn, pcElem) ; var : VARIANT* -> "var" ; pprgn : DWORD** out -> "var" ; pcElem : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "PROPSYS.dll" #cfunc global VariantToUInt32ArrayAlloc "VariantToUInt32ArrayAlloc" sptr, sptr, sptr ; res = VariantToUInt32ArrayAlloc(varptr(var), varptr(pprgn), varptr(pcElem)) ; var : VARIANT* -> "sptr" ; pprgn : DWORD** out -> "sptr" ; pcElem : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT VariantToUInt32ArrayAlloc(VARIANT* var, DWORD** pprgn, DWORD* pcElem) #uselib "PROPSYS.dll" #cfunc global VariantToUInt32ArrayAlloc "VariantToUInt32ArrayAlloc" var, var, var ; res = VariantToUInt32ArrayAlloc(var, pprgn, pcElem) ; var : VARIANT* -> "var" ; pprgn : DWORD** out -> "var" ; pcElem : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT VariantToUInt32ArrayAlloc(VARIANT* var, DWORD** pprgn, DWORD* pcElem) #uselib "PROPSYS.dll" #cfunc global VariantToUInt32ArrayAlloc "VariantToUInt32ArrayAlloc" intptr, intptr, intptr ; res = VariantToUInt32ArrayAlloc(varptr(var), varptr(pprgn), varptr(pcElem)) ; var : VARIANT* -> "intptr" ; pprgn : DWORD** out -> "intptr" ; pcElem : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
propsys = windows.NewLazySystemDLL("PROPSYS.dll")
procVariantToUInt32ArrayAlloc = propsys.NewProc("VariantToUInt32ArrayAlloc")
)
// var (VARIANT*), pprgn (DWORD** out), pcElem (DWORD* out)
r1, _, err := procVariantToUInt32ArrayAlloc.Call(
uintptr(var),
uintptr(pprgn),
uintptr(pcElem),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction VariantToUInt32ArrayAlloc(
var: Pointer; // VARIANT*
pprgn: Pointer; // DWORD** out
pcElem: Pointer // DWORD* out
): Integer; stdcall;
external 'PROPSYS.dll' name 'VariantToUInt32ArrayAlloc';result := DllCall("PROPSYS\VariantToUInt32ArrayAlloc"
, "Ptr", var ; VARIANT*
, "Ptr", pprgn ; DWORD** out
, "Ptr", pcElem ; DWORD* out
, "Int") ; return: HRESULT●VariantToUInt32ArrayAlloc(var, pprgn, pcElem) = DLL("PROPSYS.dll", "int VariantToUInt32ArrayAlloc(void*, void*, void*)")
# 呼び出し: VariantToUInt32ArrayAlloc(var, pprgn, pcElem)
# var : VARIANT* -> "void*"
# pprgn : DWORD** out -> "void*"
# pcElem : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。