ホーム › System.Variant › VariantToUInt32WithDefault
VariantToUInt32WithDefault
関数VARIANTを32ビット符号なし整数へ変換し、失敗時は既定値を返す。
シグネチャ
// PROPSYS.dll
#include <windows.h>
DWORD VariantToUInt32WithDefault(
const VARIANT* varIn,
DWORD ulDefault
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| varIn | VARIANT* | in |
| ulDefault | DWORD | in |
戻り値の型: DWORD
各言語での呼び出し定義
// PROPSYS.dll
#include <windows.h>
DWORD VariantToUInt32WithDefault(
const VARIANT* varIn,
DWORD ulDefault
);[DllImport("PROPSYS.dll", ExactSpelling = true)]
static extern uint VariantToUInt32WithDefault(
IntPtr varIn, // VARIANT*
uint ulDefault // DWORD
);<DllImport("PROPSYS.dll", ExactSpelling:=True)>
Public Shared Function VariantToUInt32WithDefault(
varIn As IntPtr, ' VARIANT*
ulDefault As UInteger ' DWORD
) As UInteger
End Function' varIn : VARIANT*
' ulDefault : DWORD
Declare PtrSafe Function VariantToUInt32WithDefault Lib "propsys" ( _
ByVal varIn As LongPtr, _
ByVal ulDefault As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
VariantToUInt32WithDefault = ctypes.windll.propsys.VariantToUInt32WithDefault
VariantToUInt32WithDefault.restype = wintypes.DWORD
VariantToUInt32WithDefault.argtypes = [
ctypes.c_void_p, # varIn : VARIANT*
wintypes.DWORD, # ulDefault : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('PROPSYS.dll')
VariantToUInt32WithDefault = Fiddle::Function.new(
lib['VariantToUInt32WithDefault'],
[
Fiddle::TYPE_VOIDP, # varIn : VARIANT*
-Fiddle::TYPE_INT, # ulDefault : DWORD
],
-Fiddle::TYPE_INT)#[link(name = "propsys")]
extern "system" {
fn VariantToUInt32WithDefault(
varIn: *const VARIANT, // VARIANT*
ulDefault: u32 // DWORD
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("PROPSYS.dll")]
public static extern uint VariantToUInt32WithDefault(IntPtr varIn, uint ulDefault);
"@
$api = Add-Type -MemberDefinition $sig -Name 'PROPSYS_VariantToUInt32WithDefault' -Namespace Win32 -PassThru
# $api::VariantToUInt32WithDefault(varIn, ulDefault)#uselib "PROPSYS.dll"
#func global VariantToUInt32WithDefault "VariantToUInt32WithDefault" sptr, sptr
; VariantToUInt32WithDefault varptr(varIn), ulDefault ; 戻り値は stat
; varIn : VARIANT* -> "sptr"
; ulDefault : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "PROPSYS.dll" #cfunc global VariantToUInt32WithDefault "VariantToUInt32WithDefault" var, int ; res = VariantToUInt32WithDefault(varIn, ulDefault) ; varIn : VARIANT* -> "var" ; ulDefault : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "PROPSYS.dll" #cfunc global VariantToUInt32WithDefault "VariantToUInt32WithDefault" sptr, int ; res = VariantToUInt32WithDefault(varptr(varIn), ulDefault) ; varIn : VARIANT* -> "sptr" ; ulDefault : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD VariantToUInt32WithDefault(VARIANT* varIn, DWORD ulDefault) #uselib "PROPSYS.dll" #cfunc global VariantToUInt32WithDefault "VariantToUInt32WithDefault" var, int ; res = VariantToUInt32WithDefault(varIn, ulDefault) ; varIn : VARIANT* -> "var" ; ulDefault : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD VariantToUInt32WithDefault(VARIANT* varIn, DWORD ulDefault) #uselib "PROPSYS.dll" #cfunc global VariantToUInt32WithDefault "VariantToUInt32WithDefault" intptr, int ; res = VariantToUInt32WithDefault(varptr(varIn), ulDefault) ; varIn : VARIANT* -> "intptr" ; ulDefault : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
propsys = windows.NewLazySystemDLL("PROPSYS.dll")
procVariantToUInt32WithDefault = propsys.NewProc("VariantToUInt32WithDefault")
)
// varIn (VARIANT*), ulDefault (DWORD)
r1, _, err := procVariantToUInt32WithDefault.Call(
uintptr(varIn),
uintptr(ulDefault),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction VariantToUInt32WithDefault(
varIn: Pointer; // VARIANT*
ulDefault: DWORD // DWORD
): DWORD; stdcall;
external 'PROPSYS.dll' name 'VariantToUInt32WithDefault';result := DllCall("PROPSYS\VariantToUInt32WithDefault"
, "Ptr", varIn ; VARIANT*
, "UInt", ulDefault ; DWORD
, "UInt") ; return: DWORD●VariantToUInt32WithDefault(varIn, ulDefault) = DLL("PROPSYS.dll", "dword VariantToUInt32WithDefault(void*, dword)")
# 呼び出し: VariantToUInt32WithDefault(varIn, ulDefault)
# varIn : VARIANT* -> "void*"
# ulDefault : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。