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ホームSystem.WinRT.Direct3D11 › CreateDirect3D11DeviceFromDXGIDevice

CreateDirect3D11DeviceFromDXGIDevice

関数
DXGIデバイスからWinRTのDirect3D11デバイスを生成する。
DLLd3d11.dll呼出規約winapi

シグネチャ

// d3d11.dll
#include <windows.h>

HRESULT CreateDirect3D11DeviceFromDXGIDevice(
    IDXGIDevice* dxgiDevice,
    IInspectable** graphicsDevice
);

パラメーター

名前方向
dxgiDeviceIDXGIDevice*in
graphicsDeviceIInspectable**out

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d11.dll
#include <windows.h>

HRESULT CreateDirect3D11DeviceFromDXGIDevice(
    IDXGIDevice* dxgiDevice,
    IInspectable** graphicsDevice
);
[DllImport("d3d11.dll", ExactSpelling = true)]
static extern int CreateDirect3D11DeviceFromDXGIDevice(
    IntPtr dxgiDevice,   // IDXGIDevice*
    IntPtr graphicsDevice   // IInspectable** out
);
<DllImport("d3d11.dll", ExactSpelling:=True)>
Public Shared Function CreateDirect3D11DeviceFromDXGIDevice(
    dxgiDevice As IntPtr,   ' IDXGIDevice*
    graphicsDevice As IntPtr   ' IInspectable** out
) As Integer
End Function
' dxgiDevice : IDXGIDevice*
' graphicsDevice : IInspectable** out
Declare PtrSafe Function CreateDirect3D11DeviceFromDXGIDevice Lib "d3d11" ( _
    ByVal dxgiDevice As LongPtr, _
    ByVal graphicsDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateDirect3D11DeviceFromDXGIDevice = ctypes.windll.d3d11.CreateDirect3D11DeviceFromDXGIDevice
CreateDirect3D11DeviceFromDXGIDevice.restype = ctypes.c_int
CreateDirect3D11DeviceFromDXGIDevice.argtypes = [
    ctypes.c_void_p,  # dxgiDevice : IDXGIDevice*
    ctypes.c_void_p,  # graphicsDevice : IInspectable** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d11.dll')
CreateDirect3D11DeviceFromDXGIDevice = Fiddle::Function.new(
  lib['CreateDirect3D11DeviceFromDXGIDevice'],
  [
    Fiddle::TYPE_VOIDP,  # dxgiDevice : IDXGIDevice*
    Fiddle::TYPE_VOIDP,  # graphicsDevice : IInspectable** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d11")]
extern "system" {
    fn CreateDirect3D11DeviceFromDXGIDevice(
        dxgiDevice: *mut core::ffi::c_void,  // IDXGIDevice*
        graphicsDevice: *mut *mut core::ffi::c_void  // IInspectable** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d11.dll")]
public static extern int CreateDirect3D11DeviceFromDXGIDevice(IntPtr dxgiDevice, IntPtr graphicsDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d11_CreateDirect3D11DeviceFromDXGIDevice' -Namespace Win32 -PassThru
# $api::CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
#uselib "d3d11.dll"
#func global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" sptr, sptr
; CreateDirect3D11DeviceFromDXGIDevice dxgiDevice, graphicsDevice   ; 戻り値は stat
; dxgiDevice : IDXGIDevice* -> "sptr"
; graphicsDevice : IInspectable** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "d3d11.dll"
#cfunc global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" sptr, sptr
; res = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
; dxgiDevice : IDXGIDevice* -> "sptr"
; graphicsDevice : IInspectable** out -> "sptr"
; HRESULT CreateDirect3D11DeviceFromDXGIDevice(IDXGIDevice* dxgiDevice, IInspectable** graphicsDevice)
#uselib "d3d11.dll"
#cfunc global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" intptr, intptr
; res = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
; dxgiDevice : IDXGIDevice* -> "intptr"
; graphicsDevice : IInspectable** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d11 = windows.NewLazySystemDLL("d3d11.dll")
	procCreateDirect3D11DeviceFromDXGIDevice = d3d11.NewProc("CreateDirect3D11DeviceFromDXGIDevice")
)

// dxgiDevice (IDXGIDevice*), graphicsDevice (IInspectable** out)
r1, _, err := procCreateDirect3D11DeviceFromDXGIDevice.Call(
	uintptr(dxgiDevice),
	uintptr(graphicsDevice),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CreateDirect3D11DeviceFromDXGIDevice(
  dxgiDevice: Pointer;   // IDXGIDevice*
  graphicsDevice: Pointer   // IInspectable** out
): Integer; stdcall;
  external 'd3d11.dll' name 'CreateDirect3D11DeviceFromDXGIDevice';
result := DllCall("d3d11\CreateDirect3D11DeviceFromDXGIDevice"
    , "Ptr", dxgiDevice   ; IDXGIDevice*
    , "Ptr", graphicsDevice   ; IInspectable** out
    , "Int")   ; return: HRESULT
●CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice) = DLL("d3d11.dll", "int CreateDirect3D11DeviceFromDXGIDevice(void*, void*)")
# 呼び出し: CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
# dxgiDevice : IDXGIDevice* -> "void*"
# graphicsDevice : IInspectable** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。