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CreateDirect3D11DeviceFromDXGIDevice
関数DXGIデバイスからWinRTのDirect3D11デバイスを生成する。
シグネチャ
// d3d11.dll
#include <windows.h>
HRESULT CreateDirect3D11DeviceFromDXGIDevice(
IDXGIDevice* dxgiDevice,
IInspectable** graphicsDevice
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| dxgiDevice | IDXGIDevice* | in |
| graphicsDevice | IInspectable** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d11.dll
#include <windows.h>
HRESULT CreateDirect3D11DeviceFromDXGIDevice(
IDXGIDevice* dxgiDevice,
IInspectable** graphicsDevice
);[DllImport("d3d11.dll", ExactSpelling = true)]
static extern int CreateDirect3D11DeviceFromDXGIDevice(
IntPtr dxgiDevice, // IDXGIDevice*
IntPtr graphicsDevice // IInspectable** out
);<DllImport("d3d11.dll", ExactSpelling:=True)>
Public Shared Function CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice As IntPtr, ' IDXGIDevice*
graphicsDevice As IntPtr ' IInspectable** out
) As Integer
End Function' dxgiDevice : IDXGIDevice*
' graphicsDevice : IInspectable** out
Declare PtrSafe Function CreateDirect3D11DeviceFromDXGIDevice Lib "d3d11" ( _
ByVal dxgiDevice As LongPtr, _
ByVal graphicsDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateDirect3D11DeviceFromDXGIDevice = ctypes.windll.d3d11.CreateDirect3D11DeviceFromDXGIDevice
CreateDirect3D11DeviceFromDXGIDevice.restype = ctypes.c_int
CreateDirect3D11DeviceFromDXGIDevice.argtypes = [
ctypes.c_void_p, # dxgiDevice : IDXGIDevice*
ctypes.c_void_p, # graphicsDevice : IInspectable** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d11.dll')
CreateDirect3D11DeviceFromDXGIDevice = Fiddle::Function.new(
lib['CreateDirect3D11DeviceFromDXGIDevice'],
[
Fiddle::TYPE_VOIDP, # dxgiDevice : IDXGIDevice*
Fiddle::TYPE_VOIDP, # graphicsDevice : IInspectable** out
],
Fiddle::TYPE_INT)#[link(name = "d3d11")]
extern "system" {
fn CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice: *mut core::ffi::c_void, // IDXGIDevice*
graphicsDevice: *mut *mut core::ffi::c_void // IInspectable** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d11.dll")]
public static extern int CreateDirect3D11DeviceFromDXGIDevice(IntPtr dxgiDevice, IntPtr graphicsDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d11_CreateDirect3D11DeviceFromDXGIDevice' -Namespace Win32 -PassThru
# $api::CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)#uselib "d3d11.dll"
#func global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" sptr, sptr
; CreateDirect3D11DeviceFromDXGIDevice dxgiDevice, graphicsDevice ; 戻り値は stat
; dxgiDevice : IDXGIDevice* -> "sptr"
; graphicsDevice : IInspectable** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "d3d11.dll"
#cfunc global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" sptr, sptr
; res = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
; dxgiDevice : IDXGIDevice* -> "sptr"
; graphicsDevice : IInspectable** out -> "sptr"; HRESULT CreateDirect3D11DeviceFromDXGIDevice(IDXGIDevice* dxgiDevice, IInspectable** graphicsDevice)
#uselib "d3d11.dll"
#cfunc global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" intptr, intptr
; res = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
; dxgiDevice : IDXGIDevice* -> "intptr"
; graphicsDevice : IInspectable** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d11 = windows.NewLazySystemDLL("d3d11.dll")
procCreateDirect3D11DeviceFromDXGIDevice = d3d11.NewProc("CreateDirect3D11DeviceFromDXGIDevice")
)
// dxgiDevice (IDXGIDevice*), graphicsDevice (IInspectable** out)
r1, _, err := procCreateDirect3D11DeviceFromDXGIDevice.Call(
uintptr(dxgiDevice),
uintptr(graphicsDevice),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice: Pointer; // IDXGIDevice*
graphicsDevice: Pointer // IInspectable** out
): Integer; stdcall;
external 'd3d11.dll' name 'CreateDirect3D11DeviceFromDXGIDevice';result := DllCall("d3d11\CreateDirect3D11DeviceFromDXGIDevice"
, "Ptr", dxgiDevice ; IDXGIDevice*
, "Ptr", graphicsDevice ; IInspectable** out
, "Int") ; return: HRESULT●CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice) = DLL("d3d11.dll", "int CreateDirect3D11DeviceFromDXGIDevice(void*, void*)")
# 呼び出し: CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
# dxgiDevice : IDXGIDevice* -> "void*"
# graphicsDevice : IInspectable** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。