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CreateDirect3D11DeviceFromDXGIDevice

関数
DXGIデバイスからWinRTのDirect3D11デバイスを生成する。
DLLd3d11.dll呼出規約winapi

シグネチャ

// d3d11.dll
#include <windows.h>

HRESULT CreateDirect3D11DeviceFromDXGIDevice(
    IDXGIDevice* dxgiDevice,
    IInspectable** graphicsDevice
);

パラメーター

名前方向説明
dxgiDeviceIDXGIDevice*inラップ対象となるIDXGIDeviceインターフェイスへのポインタ。
graphicsDeviceIInspectable**out出力としてIDirect3DDevice相当のIInspectableを受け取るポインタのアドレス。

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d11.dll
#include <windows.h>

HRESULT CreateDirect3D11DeviceFromDXGIDevice(
    IDXGIDevice* dxgiDevice,
    IInspectable** graphicsDevice
);
[DllImport("d3d11.dll", ExactSpelling = true)]
static extern int CreateDirect3D11DeviceFromDXGIDevice(
    IntPtr dxgiDevice,   // IDXGIDevice*
    IntPtr graphicsDevice   // IInspectable** out
);
<DllImport("d3d11.dll", ExactSpelling:=True)>
Public Shared Function CreateDirect3D11DeviceFromDXGIDevice(
    dxgiDevice As IntPtr,   ' IDXGIDevice*
    graphicsDevice As IntPtr   ' IInspectable** out
) As Integer
End Function
' dxgiDevice : IDXGIDevice*
' graphicsDevice : IInspectable** out
Declare PtrSafe Function CreateDirect3D11DeviceFromDXGIDevice Lib "d3d11" ( _
    ByVal dxgiDevice As LongPtr, _
    ByVal graphicsDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateDirect3D11DeviceFromDXGIDevice = ctypes.windll.d3d11.CreateDirect3D11DeviceFromDXGIDevice
CreateDirect3D11DeviceFromDXGIDevice.restype = ctypes.c_int
CreateDirect3D11DeviceFromDXGIDevice.argtypes = [
    ctypes.c_void_p,  # dxgiDevice : IDXGIDevice*
    ctypes.c_void_p,  # graphicsDevice : IInspectable** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d11.dll')
CreateDirect3D11DeviceFromDXGIDevice = Fiddle::Function.new(
  lib['CreateDirect3D11DeviceFromDXGIDevice'],
  [
    Fiddle::TYPE_VOIDP,  # dxgiDevice : IDXGIDevice*
    Fiddle::TYPE_VOIDP,  # graphicsDevice : IInspectable** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d11")]
extern "system" {
    fn CreateDirect3D11DeviceFromDXGIDevice(
        dxgiDevice: *mut core::ffi::c_void,  // IDXGIDevice*
        graphicsDevice: *mut *mut core::ffi::c_void  // IInspectable** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d11.dll")]
public static extern int CreateDirect3D11DeviceFromDXGIDevice(IntPtr dxgiDevice, IntPtr graphicsDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d11_CreateDirect3D11DeviceFromDXGIDevice' -Namespace Win32 -PassThru
# $api::CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
#uselib "d3d11.dll"
#func global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" sptr, sptr
; CreateDirect3D11DeviceFromDXGIDevice dxgiDevice, graphicsDevice   ; 戻り値は stat
; dxgiDevice : IDXGIDevice* -> "sptr"
; graphicsDevice : IInspectable** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "d3d11.dll"
#cfunc global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" sptr, sptr
; res = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
; dxgiDevice : IDXGIDevice* -> "sptr"
; graphicsDevice : IInspectable** out -> "sptr"
; HRESULT CreateDirect3D11DeviceFromDXGIDevice(IDXGIDevice* dxgiDevice, IInspectable** graphicsDevice)
#uselib "d3d11.dll"
#cfunc global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" intptr, intptr
; res = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
; dxgiDevice : IDXGIDevice* -> "intptr"
; graphicsDevice : IInspectable** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d11 = windows.NewLazySystemDLL("d3d11.dll")
	procCreateDirect3D11DeviceFromDXGIDevice = d3d11.NewProc("CreateDirect3D11DeviceFromDXGIDevice")
)

// dxgiDevice (IDXGIDevice*), graphicsDevice (IInspectable** out)
r1, _, err := procCreateDirect3D11DeviceFromDXGIDevice.Call(
	uintptr(dxgiDevice),
	uintptr(graphicsDevice),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CreateDirect3D11DeviceFromDXGIDevice(
  dxgiDevice: Pointer;   // IDXGIDevice*
  graphicsDevice: Pointer   // IInspectable** out
): Integer; stdcall;
  external 'd3d11.dll' name 'CreateDirect3D11DeviceFromDXGIDevice';
result := DllCall("d3d11\CreateDirect3D11DeviceFromDXGIDevice"
    , "Ptr", dxgiDevice   ; IDXGIDevice*
    , "Ptr", graphicsDevice   ; IInspectable** out
    , "Int")   ; return: HRESULT
●CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice) = DLL("d3d11.dll", "int CreateDirect3D11DeviceFromDXGIDevice(void*, void*)")
# 呼び出し: CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
# dxgiDevice : IDXGIDevice* -> "void*"
# graphicsDevice : IInspectable** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "d3d11" fn CreateDirect3D11DeviceFromDXGIDevice(
    dxgiDevice: ?*anyopaque, // IDXGIDevice*
    graphicsDevice: ?*anyopaque // IInspectable** out
) callconv(std.os.windows.WINAPI) i32;
proc CreateDirect3D11DeviceFromDXGIDevice(
    dxgiDevice: pointer,  # IDXGIDevice*
    graphicsDevice: pointer  # IInspectable** out
): int32 {.importc: "CreateDirect3D11DeviceFromDXGIDevice", stdcall, dynlib: "d3d11.dll".}
pragma(lib, "d3d11");
extern(Windows)
int CreateDirect3D11DeviceFromDXGIDevice(
    void* dxgiDevice,   // IDXGIDevice*
    void* graphicsDevice   // IInspectable** out
);
ccall((:CreateDirect3D11DeviceFromDXGIDevice, "d3d11.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{Cvoid}),
      dxgiDevice, graphicsDevice)
# dxgiDevice : IDXGIDevice* -> Ptr{Cvoid}
# graphicsDevice : IInspectable** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t CreateDirect3D11DeviceFromDXGIDevice(
    void* dxgiDevice,
    void* graphicsDevice);
]]
local d3d11 = ffi.load("d3d11")
-- d3d11.CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
-- dxgiDevice : IDXGIDevice*
-- graphicsDevice : IInspectable** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('d3d11.dll');
const CreateDirect3D11DeviceFromDXGIDevice = lib.func('__stdcall', 'CreateDirect3D11DeviceFromDXGIDevice', 'int32_t', ['void *', 'void *']);
// CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
// dxgiDevice : IDXGIDevice* -> 'void *'
// graphicsDevice : IInspectable** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("d3d11.dll", {
  CreateDirect3D11DeviceFromDXGIDevice: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
// dxgiDevice : IDXGIDevice* -> "pointer"
// graphicsDevice : IInspectable** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t CreateDirect3D11DeviceFromDXGIDevice(
    void* dxgiDevice,
    void* graphicsDevice);
C, "d3d11.dll");
// $ffi->CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice);
// dxgiDevice : IDXGIDevice*
// graphicsDevice : IInspectable** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface D3d11 extends StdCallLibrary {
    D3d11 INSTANCE = Native.load("d3d11", D3d11.class);
    int CreateDirect3D11DeviceFromDXGIDevice(
        Pointer dxgiDevice,   // IDXGIDevice*
        Pointer graphicsDevice   // IInspectable** out
    );
}
@[Link("d3d11")]
lib Libd3d11
  fun CreateDirect3D11DeviceFromDXGIDevice = CreateDirect3D11DeviceFromDXGIDevice(
    dxgiDevice : Void*,   # IDXGIDevice*
    graphicsDevice : Void*   # IInspectable** out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef CreateDirect3D11DeviceFromDXGIDeviceNative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef CreateDirect3D11DeviceFromDXGIDeviceDart = int Function(Pointer<Void>, Pointer<Void>);
final CreateDirect3D11DeviceFromDXGIDevice = DynamicLibrary.open('d3d11.dll')
    .lookupFunction<CreateDirect3D11DeviceFromDXGIDeviceNative, CreateDirect3D11DeviceFromDXGIDeviceDart>('CreateDirect3D11DeviceFromDXGIDevice');
// dxgiDevice : IDXGIDevice* -> Pointer<Void>
// graphicsDevice : IInspectable** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function CreateDirect3D11DeviceFromDXGIDevice(
  dxgiDevice: Pointer;   // IDXGIDevice*
  graphicsDevice: Pointer   // IInspectable** out
): Integer; stdcall;
  external 'd3d11.dll' name 'CreateDirect3D11DeviceFromDXGIDevice';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "CreateDirect3D11DeviceFromDXGIDevice"
  c_CreateDirect3D11DeviceFromDXGIDevice :: Ptr () -> Ptr () -> IO Int32
-- dxgiDevice : IDXGIDevice* -> Ptr ()
-- graphicsDevice : IInspectable** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let createdirect3d11devicefromdxgidevice =
  foreign "CreateDirect3D11DeviceFromDXGIDevice"
    ((ptr void) @-> (ptr void) @-> returning int32_t)
(* dxgiDevice : IDXGIDevice* -> (ptr void) *)
(* graphicsDevice : IInspectable** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library d3d11 (t "d3d11.dll"))
(cffi:use-foreign-library d3d11)

(cffi:defcfun ("CreateDirect3D11DeviceFromDXGIDevice" create-direct3-d11-device-from-dxgidevice :convention :stdcall) :int32
  (dxgi-device :pointer)   ; IDXGIDevice*
  (graphics-device :pointer))   ; IInspectable** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $CreateDirect3D11DeviceFromDXGIDevice = Win32::API::More->new('d3d11',
    'int CreateDirect3D11DeviceFromDXGIDevice(LPVOID dxgiDevice, LPVOID graphicsDevice)');
# my $ret = $CreateDirect3D11DeviceFromDXGIDevice->Call($dxgiDevice, $graphicsDevice);
# dxgiDevice : IDXGIDevice* -> LPVOID
# graphicsDevice : IInspectable** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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