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CreateDirect3D11DeviceFromDXGIDevice
関数DXGIデバイスからWinRTのDirect3D11デバイスを生成する。
シグネチャ
// d3d11.dll
#include <windows.h>
HRESULT CreateDirect3D11DeviceFromDXGIDevice(
IDXGIDevice* dxgiDevice,
IInspectable** graphicsDevice
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| dxgiDevice | IDXGIDevice* | in | ラップ対象となるIDXGIDeviceインターフェイスへのポインタ。 |
| graphicsDevice | IInspectable** | out | 出力としてIDirect3DDevice相当のIInspectableを受け取るポインタのアドレス。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d11.dll
#include <windows.h>
HRESULT CreateDirect3D11DeviceFromDXGIDevice(
IDXGIDevice* dxgiDevice,
IInspectable** graphicsDevice
);[DllImport("d3d11.dll", ExactSpelling = true)]
static extern int CreateDirect3D11DeviceFromDXGIDevice(
IntPtr dxgiDevice, // IDXGIDevice*
IntPtr graphicsDevice // IInspectable** out
);<DllImport("d3d11.dll", ExactSpelling:=True)>
Public Shared Function CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice As IntPtr, ' IDXGIDevice*
graphicsDevice As IntPtr ' IInspectable** out
) As Integer
End Function' dxgiDevice : IDXGIDevice*
' graphicsDevice : IInspectable** out
Declare PtrSafe Function CreateDirect3D11DeviceFromDXGIDevice Lib "d3d11" ( _
ByVal dxgiDevice As LongPtr, _
ByVal graphicsDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateDirect3D11DeviceFromDXGIDevice = ctypes.windll.d3d11.CreateDirect3D11DeviceFromDXGIDevice
CreateDirect3D11DeviceFromDXGIDevice.restype = ctypes.c_int
CreateDirect3D11DeviceFromDXGIDevice.argtypes = [
ctypes.c_void_p, # dxgiDevice : IDXGIDevice*
ctypes.c_void_p, # graphicsDevice : IInspectable** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d11.dll')
CreateDirect3D11DeviceFromDXGIDevice = Fiddle::Function.new(
lib['CreateDirect3D11DeviceFromDXGIDevice'],
[
Fiddle::TYPE_VOIDP, # dxgiDevice : IDXGIDevice*
Fiddle::TYPE_VOIDP, # graphicsDevice : IInspectable** out
],
Fiddle::TYPE_INT)#[link(name = "d3d11")]
extern "system" {
fn CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice: *mut core::ffi::c_void, // IDXGIDevice*
graphicsDevice: *mut *mut core::ffi::c_void // IInspectable** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d11.dll")]
public static extern int CreateDirect3D11DeviceFromDXGIDevice(IntPtr dxgiDevice, IntPtr graphicsDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d11_CreateDirect3D11DeviceFromDXGIDevice' -Namespace Win32 -PassThru
# $api::CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)#uselib "d3d11.dll"
#func global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" sptr, sptr
; CreateDirect3D11DeviceFromDXGIDevice dxgiDevice, graphicsDevice ; 戻り値は stat
; dxgiDevice : IDXGIDevice* -> "sptr"
; graphicsDevice : IInspectable** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "d3d11.dll"
#cfunc global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" sptr, sptr
; res = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
; dxgiDevice : IDXGIDevice* -> "sptr"
; graphicsDevice : IInspectable** out -> "sptr"; HRESULT CreateDirect3D11DeviceFromDXGIDevice(IDXGIDevice* dxgiDevice, IInspectable** graphicsDevice)
#uselib "d3d11.dll"
#cfunc global CreateDirect3D11DeviceFromDXGIDevice "CreateDirect3D11DeviceFromDXGIDevice" intptr, intptr
; res = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
; dxgiDevice : IDXGIDevice* -> "intptr"
; graphicsDevice : IInspectable** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d11 = windows.NewLazySystemDLL("d3d11.dll")
procCreateDirect3D11DeviceFromDXGIDevice = d3d11.NewProc("CreateDirect3D11DeviceFromDXGIDevice")
)
// dxgiDevice (IDXGIDevice*), graphicsDevice (IInspectable** out)
r1, _, err := procCreateDirect3D11DeviceFromDXGIDevice.Call(
uintptr(dxgiDevice),
uintptr(graphicsDevice),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice: Pointer; // IDXGIDevice*
graphicsDevice: Pointer // IInspectable** out
): Integer; stdcall;
external 'd3d11.dll' name 'CreateDirect3D11DeviceFromDXGIDevice';result := DllCall("d3d11\CreateDirect3D11DeviceFromDXGIDevice"
, "Ptr", dxgiDevice ; IDXGIDevice*
, "Ptr", graphicsDevice ; IInspectable** out
, "Int") ; return: HRESULT●CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice) = DLL("d3d11.dll", "int CreateDirect3D11DeviceFromDXGIDevice(void*, void*)")
# 呼び出し: CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
# dxgiDevice : IDXGIDevice* -> "void*"
# graphicsDevice : IInspectable** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d11" fn CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice: ?*anyopaque, // IDXGIDevice*
graphicsDevice: ?*anyopaque // IInspectable** out
) callconv(std.os.windows.WINAPI) i32;proc CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice: pointer, # IDXGIDevice*
graphicsDevice: pointer # IInspectable** out
): int32 {.importc: "CreateDirect3D11DeviceFromDXGIDevice", stdcall, dynlib: "d3d11.dll".}pragma(lib, "d3d11");
extern(Windows)
int CreateDirect3D11DeviceFromDXGIDevice(
void* dxgiDevice, // IDXGIDevice*
void* graphicsDevice // IInspectable** out
);ccall((:CreateDirect3D11DeviceFromDXGIDevice, "d3d11.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{Cvoid}),
dxgiDevice, graphicsDevice)
# dxgiDevice : IDXGIDevice* -> Ptr{Cvoid}
# graphicsDevice : IInspectable** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t CreateDirect3D11DeviceFromDXGIDevice(
void* dxgiDevice,
void* graphicsDevice);
]]
local d3d11 = ffi.load("d3d11")
-- d3d11.CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
-- dxgiDevice : IDXGIDevice*
-- graphicsDevice : IInspectable** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d11.dll');
const CreateDirect3D11DeviceFromDXGIDevice = lib.func('__stdcall', 'CreateDirect3D11DeviceFromDXGIDevice', 'int32_t', ['void *', 'void *']);
// CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
// dxgiDevice : IDXGIDevice* -> 'void *'
// graphicsDevice : IInspectable** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d11.dll", {
CreateDirect3D11DeviceFromDXGIDevice: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice)
// dxgiDevice : IDXGIDevice* -> "pointer"
// graphicsDevice : IInspectable** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t CreateDirect3D11DeviceFromDXGIDevice(
void* dxgiDevice,
void* graphicsDevice);
C, "d3d11.dll");
// $ffi->CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, graphicsDevice);
// dxgiDevice : IDXGIDevice*
// graphicsDevice : IInspectable** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d11 extends StdCallLibrary {
D3d11 INSTANCE = Native.load("d3d11", D3d11.class);
int CreateDirect3D11DeviceFromDXGIDevice(
Pointer dxgiDevice, // IDXGIDevice*
Pointer graphicsDevice // IInspectable** out
);
}@[Link("d3d11")]
lib Libd3d11
fun CreateDirect3D11DeviceFromDXGIDevice = CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice : Void*, # IDXGIDevice*
graphicsDevice : Void* # IInspectable** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef CreateDirect3D11DeviceFromDXGIDeviceNative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef CreateDirect3D11DeviceFromDXGIDeviceDart = int Function(Pointer<Void>, Pointer<Void>);
final CreateDirect3D11DeviceFromDXGIDevice = DynamicLibrary.open('d3d11.dll')
.lookupFunction<CreateDirect3D11DeviceFromDXGIDeviceNative, CreateDirect3D11DeviceFromDXGIDeviceDart>('CreateDirect3D11DeviceFromDXGIDevice');
// dxgiDevice : IDXGIDevice* -> Pointer<Void>
// graphicsDevice : IInspectable** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function CreateDirect3D11DeviceFromDXGIDevice(
dxgiDevice: Pointer; // IDXGIDevice*
graphicsDevice: Pointer // IInspectable** out
): Integer; stdcall;
external 'd3d11.dll' name 'CreateDirect3D11DeviceFromDXGIDevice';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "CreateDirect3D11DeviceFromDXGIDevice"
c_CreateDirect3D11DeviceFromDXGIDevice :: Ptr () -> Ptr () -> IO Int32
-- dxgiDevice : IDXGIDevice* -> Ptr ()
-- graphicsDevice : IInspectable** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let createdirect3d11devicefromdxgidevice =
foreign "CreateDirect3D11DeviceFromDXGIDevice"
((ptr void) @-> (ptr void) @-> returning int32_t)
(* dxgiDevice : IDXGIDevice* -> (ptr void) *)
(* graphicsDevice : IInspectable** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d11 (t "d3d11.dll"))
(cffi:use-foreign-library d3d11)
(cffi:defcfun ("CreateDirect3D11DeviceFromDXGIDevice" create-direct3-d11-device-from-dxgidevice :convention :stdcall) :int32
(dxgi-device :pointer) ; IDXGIDevice*
(graphics-device :pointer)) ; IInspectable** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $CreateDirect3D11DeviceFromDXGIDevice = Win32::API::More->new('d3d11',
'int CreateDirect3D11DeviceFromDXGIDevice(LPVOID dxgiDevice, LPVOID graphicsDevice)');
# my $ret = $CreateDirect3D11DeviceFromDXGIDevice->Call($dxgiDevice, $graphicsDevice);
# dxgiDevice : IDXGIDevice* -> LPVOID
# graphicsDevice : IInspectable** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。