Win32 API 日本語リファレンス
ホームSystem.WindowsProgramming › WINNLSGetEnableStatus

WINNLSGetEnableStatus

関数
指定ウィンドウのIME有効状態を取得する。
DLLUSER32.dll呼出規約winapi

シグネチャ

// USER32.dll
#include <windows.h>

BOOL WINNLSGetEnableStatus(
    HWND param0
);

パラメーター

名前方向
param0HWNDin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL WINNLSGetEnableStatus(
    HWND param0
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool WINNLSGetEnableStatus(
    IntPtr param0   // HWND
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function WINNLSGetEnableStatus(
    param0 As IntPtr   ' HWND
) As Boolean
End Function
' param0 : HWND
Declare PtrSafe Function WINNLSGetEnableStatus Lib "user32" ( _
    ByVal param0 As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WINNLSGetEnableStatus = ctypes.windll.user32.WINNLSGetEnableStatus
WINNLSGetEnableStatus.restype = wintypes.BOOL
WINNLSGetEnableStatus.argtypes = [
    wintypes.HANDLE,  # param0 : HWND
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
WINNLSGetEnableStatus = Fiddle::Function.new(
  lib['WINNLSGetEnableStatus'],
  [
    Fiddle::TYPE_VOIDP,  # param0 : HWND
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn WINNLSGetEnableStatus(
        param0: *mut core::ffi::c_void  // HWND
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool WINNLSGetEnableStatus(IntPtr param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_WINNLSGetEnableStatus' -Namespace Win32 -PassThru
# $api::WINNLSGetEnableStatus(param0)
#uselib "USER32.dll"
#func global WINNLSGetEnableStatus "WINNLSGetEnableStatus" sptr
; WINNLSGetEnableStatus param0   ; 戻り値は stat
; param0 : HWND -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global WINNLSGetEnableStatus "WINNLSGetEnableStatus" sptr
; res = WINNLSGetEnableStatus(param0)
; param0 : HWND -> "sptr"
; BOOL WINNLSGetEnableStatus(HWND param0)
#uselib "USER32.dll"
#cfunc global WINNLSGetEnableStatus "WINNLSGetEnableStatus" intptr
; res = WINNLSGetEnableStatus(param0)
; param0 : HWND -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procWINNLSGetEnableStatus = user32.NewProc("WINNLSGetEnableStatus")
)

// param0 (HWND)
r1, _, err := procWINNLSGetEnableStatus.Call(
	uintptr(param0),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function WINNLSGetEnableStatus(
  param0: THandle   // HWND
): BOOL; stdcall;
  external 'USER32.dll' name 'WINNLSGetEnableStatus';
result := DllCall("USER32\WINNLSGetEnableStatus"
    , "Ptr", param0   ; HWND
    , "Int")   ; return: BOOL
●WINNLSGetEnableStatus(param0) = DLL("USER32.dll", "bool WINNLSGetEnableStatus(void*)")
# 呼び出し: WINNLSGetEnableStatus(param0)
# param0 : HWND -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。