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CreateStdAccessibleObject
関数ウィンドウの標準アクセシブルオブジェクトを生成する。
シグネチャ
// OLEACC.dll
#include <windows.h>
HRESULT CreateStdAccessibleObject(
HWND hwnd,
INT idObject,
const GUID* riid,
void** ppvObject
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hwnd | HWND | in | 標準アクセシブルオブジェクトを生成する対象ウィンドウのハンドル。 |
| idObject | INT | in | 生成対象のオブジェクトID(OBJID_*)。 |
| riid | GUID* | in | 要求するインターフェイスのIID(通常IID_IAccessible)へのポインタ。 |
| ppvObject | void** | out | 出力として生成された標準アクセシブルオブジェクトを受け取るポインタのアドレス。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// OLEACC.dll
#include <windows.h>
HRESULT CreateStdAccessibleObject(
HWND hwnd,
INT idObject,
const GUID* riid,
void** ppvObject
);[DllImport("OLEACC.dll", ExactSpelling = true)]
static extern int CreateStdAccessibleObject(
IntPtr hwnd, // HWND
int idObject, // INT
ref Guid riid, // GUID*
IntPtr ppvObject // void** out
);<DllImport("OLEACC.dll", ExactSpelling:=True)>
Public Shared Function CreateStdAccessibleObject(
hwnd As IntPtr, ' HWND
idObject As Integer, ' INT
ByRef riid As Guid, ' GUID*
ppvObject As IntPtr ' void** out
) As Integer
End Function' hwnd : HWND
' idObject : INT
' riid : GUID*
' ppvObject : void** out
Declare PtrSafe Function CreateStdAccessibleObject Lib "oleacc" ( _
ByVal hwnd As LongPtr, _
ByVal idObject As Long, _
ByVal riid As LongPtr, _
ByVal ppvObject As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateStdAccessibleObject = ctypes.windll.oleacc.CreateStdAccessibleObject
CreateStdAccessibleObject.restype = ctypes.c_int
CreateStdAccessibleObject.argtypes = [
wintypes.HANDLE, # hwnd : HWND
ctypes.c_int, # idObject : INT
ctypes.c_void_p, # riid : GUID*
ctypes.c_void_p, # ppvObject : void** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLEACC.dll')
CreateStdAccessibleObject = Fiddle::Function.new(
lib['CreateStdAccessibleObject'],
[
Fiddle::TYPE_VOIDP, # hwnd : HWND
Fiddle::TYPE_INT, # idObject : INT
Fiddle::TYPE_VOIDP, # riid : GUID*
Fiddle::TYPE_VOIDP, # ppvObject : void** out
],
Fiddle::TYPE_INT)#[link(name = "oleacc")]
extern "system" {
fn CreateStdAccessibleObject(
hwnd: *mut core::ffi::c_void, // HWND
idObject: i32, // INT
riid: *const GUID, // GUID*
ppvObject: *mut *mut () // void** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLEACC.dll")]
public static extern int CreateStdAccessibleObject(IntPtr hwnd, int idObject, ref Guid riid, IntPtr ppvObject);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEACC_CreateStdAccessibleObject' -Namespace Win32 -PassThru
# $api::CreateStdAccessibleObject(hwnd, idObject, riid, ppvObject)#uselib "OLEACC.dll"
#func global CreateStdAccessibleObject "CreateStdAccessibleObject" sptr, sptr, sptr, sptr
; CreateStdAccessibleObject hwnd, idObject, varptr(riid), ppvObject ; 戻り値は stat
; hwnd : HWND -> "sptr"
; idObject : INT -> "sptr"
; riid : GUID* -> "sptr"
; ppvObject : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OLEACC.dll" #cfunc global CreateStdAccessibleObject "CreateStdAccessibleObject" sptr, int, var, sptr ; res = CreateStdAccessibleObject(hwnd, idObject, riid, ppvObject) ; hwnd : HWND -> "sptr" ; idObject : INT -> "int" ; riid : GUID* -> "var" ; ppvObject : void** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OLEACC.dll" #cfunc global CreateStdAccessibleObject "CreateStdAccessibleObject" sptr, int, sptr, sptr ; res = CreateStdAccessibleObject(hwnd, idObject, varptr(riid), ppvObject) ; hwnd : HWND -> "sptr" ; idObject : INT -> "int" ; riid : GUID* -> "sptr" ; ppvObject : void** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT CreateStdAccessibleObject(HWND hwnd, INT idObject, GUID* riid, void** ppvObject) #uselib "OLEACC.dll" #cfunc global CreateStdAccessibleObject "CreateStdAccessibleObject" intptr, int, var, intptr ; res = CreateStdAccessibleObject(hwnd, idObject, riid, ppvObject) ; hwnd : HWND -> "intptr" ; idObject : INT -> "int" ; riid : GUID* -> "var" ; ppvObject : void** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT CreateStdAccessibleObject(HWND hwnd, INT idObject, GUID* riid, void** ppvObject) #uselib "OLEACC.dll" #cfunc global CreateStdAccessibleObject "CreateStdAccessibleObject" intptr, int, intptr, intptr ; res = CreateStdAccessibleObject(hwnd, idObject, varptr(riid), ppvObject) ; hwnd : HWND -> "intptr" ; idObject : INT -> "int" ; riid : GUID* -> "intptr" ; ppvObject : void** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
oleacc = windows.NewLazySystemDLL("OLEACC.dll")
procCreateStdAccessibleObject = oleacc.NewProc("CreateStdAccessibleObject")
)
// hwnd (HWND), idObject (INT), riid (GUID*), ppvObject (void** out)
r1, _, err := procCreateStdAccessibleObject.Call(
uintptr(hwnd),
uintptr(idObject),
uintptr(riid),
uintptr(ppvObject),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction CreateStdAccessibleObject(
hwnd: THandle; // HWND
idObject: Integer; // INT
riid: PGUID; // GUID*
ppvObject: Pointer // void** out
): Integer; stdcall;
external 'OLEACC.dll' name 'CreateStdAccessibleObject';result := DllCall("OLEACC\CreateStdAccessibleObject"
, "Ptr", hwnd ; HWND
, "Int", idObject ; INT
, "Ptr", riid ; GUID*
, "Ptr", ppvObject ; void** out
, "Int") ; return: HRESULT●CreateStdAccessibleObject(hwnd, idObject, riid, ppvObject) = DLL("OLEACC.dll", "int CreateStdAccessibleObject(void*, int, void*, void*)")
# 呼び出し: CreateStdAccessibleObject(hwnd, idObject, riid, ppvObject)
# hwnd : HWND -> "void*"
# idObject : INT -> "int"
# riid : GUID* -> "void*"
# ppvObject : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。