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DockPattern_SetDockPosition
関数Dockパターンで要素のドッキング位置を設定する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT DockPattern_SetDockPosition(
HUIAPATTERNOBJECT hobj,
DockPosition dockPosition
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| dockPosition | DockPosition | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT DockPattern_SetDockPosition(
HUIAPATTERNOBJECT hobj,
DockPosition dockPosition
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int DockPattern_SetDockPosition(
IntPtr hobj, // HUIAPATTERNOBJECT
int dockPosition // DockPosition
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function DockPattern_SetDockPosition(
hobj As IntPtr, ' HUIAPATTERNOBJECT
dockPosition As Integer ' DockPosition
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' dockPosition : DockPosition
Declare PtrSafe Function DockPattern_SetDockPosition Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal dockPosition As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DockPattern_SetDockPosition = ctypes.windll.uiautomationcore.DockPattern_SetDockPosition
DockPattern_SetDockPosition.restype = ctypes.c_int
DockPattern_SetDockPosition.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_int, # dockPosition : DockPosition
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
DockPattern_SetDockPosition = Fiddle::Function.new(
lib['DockPattern_SetDockPosition'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_INT, # dockPosition : DockPosition
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn DockPattern_SetDockPosition(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
dockPosition: i32 // DockPosition
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int DockPattern_SetDockPosition(IntPtr hobj, int dockPosition);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_DockPattern_SetDockPosition' -Namespace Win32 -PassThru
# $api::DockPattern_SetDockPosition(hobj, dockPosition)#uselib "UIAutomationCore.dll"
#func global DockPattern_SetDockPosition "DockPattern_SetDockPosition" sptr, sptr
; DockPattern_SetDockPosition hobj, dockPosition ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; dockPosition : DockPosition -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global DockPattern_SetDockPosition "DockPattern_SetDockPosition" sptr, int
; res = DockPattern_SetDockPosition(hobj, dockPosition)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; dockPosition : DockPosition -> "int"; HRESULT DockPattern_SetDockPosition(HUIAPATTERNOBJECT hobj, DockPosition dockPosition)
#uselib "UIAutomationCore.dll"
#cfunc global DockPattern_SetDockPosition "DockPattern_SetDockPosition" intptr, int
; res = DockPattern_SetDockPosition(hobj, dockPosition)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; dockPosition : DockPosition -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procDockPattern_SetDockPosition = uiautomationcore.NewProc("DockPattern_SetDockPosition")
)
// hobj (HUIAPATTERNOBJECT), dockPosition (DockPosition)
r1, _, err := procDockPattern_SetDockPosition.Call(
uintptr(hobj),
uintptr(dockPosition),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction DockPattern_SetDockPosition(
hobj: THandle; // HUIAPATTERNOBJECT
dockPosition: Integer // DockPosition
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'DockPattern_SetDockPosition';result := DllCall("UIAutomationCore\DockPattern_SetDockPosition"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int", dockPosition ; DockPosition
, "Int") ; return: HRESULT●DockPattern_SetDockPosition(hobj, dockPosition) = DLL("UIAutomationCore.dll", "int DockPattern_SetDockPosition(void*, int)")
# 呼び出し: DockPattern_SetDockPosition(hobj, dockPosition)
# hobj : HUIAPATTERNOBJECT -> "void*"
# dockPosition : DockPosition -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。