Win32 API 日本語リファレンス
ホームUI.Accessibility › DockPattern_SetDockPosition

DockPattern_SetDockPosition

関数
Dockパターンで要素のドッキング位置を設定する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT DockPattern_SetDockPosition(
    HUIAPATTERNOBJECT hobj,
    DockPosition dockPosition
);

パラメーター

名前方向
hobjHUIAPATTERNOBJECTin
dockPositionDockPositionin

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT DockPattern_SetDockPosition(
    HUIAPATTERNOBJECT hobj,
    DockPosition dockPosition
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int DockPattern_SetDockPosition(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    int dockPosition   // DockPosition
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function DockPattern_SetDockPosition(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    dockPosition As Integer   ' DockPosition
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' dockPosition : DockPosition
Declare PtrSafe Function DockPattern_SetDockPosition Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal dockPosition As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

DockPattern_SetDockPosition = ctypes.windll.uiautomationcore.DockPattern_SetDockPosition
DockPattern_SetDockPosition.restype = ctypes.c_int
DockPattern_SetDockPosition.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_int,  # dockPosition : DockPosition
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
DockPattern_SetDockPosition = Fiddle::Function.new(
  lib['DockPattern_SetDockPosition'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_INT,  # dockPosition : DockPosition
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn DockPattern_SetDockPosition(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        dockPosition: i32  // DockPosition
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int DockPattern_SetDockPosition(IntPtr hobj, int dockPosition);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_DockPattern_SetDockPosition' -Namespace Win32 -PassThru
# $api::DockPattern_SetDockPosition(hobj, dockPosition)
#uselib "UIAutomationCore.dll"
#func global DockPattern_SetDockPosition "DockPattern_SetDockPosition" sptr, sptr
; DockPattern_SetDockPosition hobj, dockPosition   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; dockPosition : DockPosition -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global DockPattern_SetDockPosition "DockPattern_SetDockPosition" sptr, int
; res = DockPattern_SetDockPosition(hobj, dockPosition)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; dockPosition : DockPosition -> "int"
; HRESULT DockPattern_SetDockPosition(HUIAPATTERNOBJECT hobj, DockPosition dockPosition)
#uselib "UIAutomationCore.dll"
#cfunc global DockPattern_SetDockPosition "DockPattern_SetDockPosition" intptr, int
; res = DockPattern_SetDockPosition(hobj, dockPosition)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; dockPosition : DockPosition -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procDockPattern_SetDockPosition = uiautomationcore.NewProc("DockPattern_SetDockPosition")
)

// hobj (HUIAPATTERNOBJECT), dockPosition (DockPosition)
r1, _, err := procDockPattern_SetDockPosition.Call(
	uintptr(hobj),
	uintptr(dockPosition),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function DockPattern_SetDockPosition(
  hobj: THandle;   // HUIAPATTERNOBJECT
  dockPosition: Integer   // DockPosition
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'DockPattern_SetDockPosition';
result := DllCall("UIAutomationCore\DockPattern_SetDockPosition"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Int", dockPosition   ; DockPosition
    , "Int")   ; return: HRESULT
●DockPattern_SetDockPosition(hobj, dockPosition) = DLL("UIAutomationCore.dll", "int DockPattern_SetDockPosition(void*, int)")
# 呼び出し: DockPattern_SetDockPosition(hobj, dockPosition)
# hobj : HUIAPATTERNOBJECT -> "void*"
# dockPosition : DockPosition -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。