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GridPattern_GetItem

関数
Gridパターンで指定した行と列のセル要素を取得する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT GridPattern_GetItem(
    HUIAPATTERNOBJECT hobj,
    INT row,
    INT column,
    HUIANODE* pResult
);

パラメーター

名前方向説明
hobjHUIAPATTERNOBJECTinGridPatternを表すパターンオブジェクトハンドル。
rowINTin取得するセルの行番号(0始まり)。
columnINTin取得するセルの列番号(0始まり)。
pResultHUIANODE*inout指定したセル要素を表すHUIANODEノードハンドルを受け取る出力先。

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT GridPattern_GetItem(
    HUIAPATTERNOBJECT hobj,
    INT row,
    INT column,
    HUIANODE* pResult
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int GridPattern_GetItem(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    int row,   // INT
    int column,   // INT
    IntPtr pResult   // HUIANODE* in/out
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function GridPattern_GetItem(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    row As Integer,   ' INT
    column As Integer,   ' INT
    pResult As IntPtr   ' HUIANODE* in/out
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' row : INT
' column : INT
' pResult : HUIANODE* in/out
Declare PtrSafe Function GridPattern_GetItem Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal row As Long, _
    ByVal column As Long, _
    ByVal pResult As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GridPattern_GetItem = ctypes.windll.uiautomationcore.GridPattern_GetItem
GridPattern_GetItem.restype = ctypes.c_int
GridPattern_GetItem.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_int,  # row : INT
    ctypes.c_int,  # column : INT
    ctypes.c_void_p,  # pResult : HUIANODE* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
GridPattern_GetItem = Fiddle::Function.new(
  lib['GridPattern_GetItem'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_INT,  # row : INT
    Fiddle::TYPE_INT,  # column : INT
    Fiddle::TYPE_VOIDP,  # pResult : HUIANODE* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn GridPattern_GetItem(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        row: i32,  // INT
        column: i32,  // INT
        pResult: *mut *mut core::ffi::c_void  // HUIANODE* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int GridPattern_GetItem(IntPtr hobj, int row, int column, IntPtr pResult);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_GridPattern_GetItem' -Namespace Win32 -PassThru
# $api::GridPattern_GetItem(hobj, row, column, pResult)
#uselib "UIAutomationCore.dll"
#func global GridPattern_GetItem "GridPattern_GetItem" sptr, sptr, sptr, sptr
; GridPattern_GetItem hobj, row, column, pResult   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; row : INT -> "sptr"
; column : INT -> "sptr"
; pResult : HUIANODE* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global GridPattern_GetItem "GridPattern_GetItem" sptr, int, int, sptr
; res = GridPattern_GetItem(hobj, row, column, pResult)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; row : INT -> "int"
; column : INT -> "int"
; pResult : HUIANODE* in/out -> "sptr"
; HRESULT GridPattern_GetItem(HUIAPATTERNOBJECT hobj, INT row, INT column, HUIANODE* pResult)
#uselib "UIAutomationCore.dll"
#cfunc global GridPattern_GetItem "GridPattern_GetItem" intptr, int, int, intptr
; res = GridPattern_GetItem(hobj, row, column, pResult)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; row : INT -> "int"
; column : INT -> "int"
; pResult : HUIANODE* in/out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procGridPattern_GetItem = uiautomationcore.NewProc("GridPattern_GetItem")
)

// hobj (HUIAPATTERNOBJECT), row (INT), column (INT), pResult (HUIANODE* in/out)
r1, _, err := procGridPattern_GetItem.Call(
	uintptr(hobj),
	uintptr(row),
	uintptr(column),
	uintptr(pResult),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function GridPattern_GetItem(
  hobj: THandle;   // HUIAPATTERNOBJECT
  row: Integer;   // INT
  column: Integer;   // INT
  pResult: Pointer   // HUIANODE* in/out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'GridPattern_GetItem';
result := DllCall("UIAutomationCore\GridPattern_GetItem"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Int", row   ; INT
    , "Int", column   ; INT
    , "Ptr", pResult   ; HUIANODE* in/out
    , "Int")   ; return: HRESULT
●GridPattern_GetItem(hobj, row, column, pResult) = DLL("UIAutomationCore.dll", "int GridPattern_GetItem(void*, int, int, void*)")
# 呼び出し: GridPattern_GetItem(hobj, row, column, pResult)
# hobj : HUIAPATTERNOBJECT -> "void*"
# row : INT -> "int"
# column : INT -> "int"
# pResult : HUIANODE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uiautomationcore" fn GridPattern_GetItem(
    hobj: ?*anyopaque, // HUIAPATTERNOBJECT
    row: i32, // INT
    column: i32, // INT
    pResult: ?*anyopaque // HUIANODE* in/out
) callconv(std.os.windows.WINAPI) i32;
proc GridPattern_GetItem(
    hobj: pointer,  # HUIAPATTERNOBJECT
    row: int32,  # INT
    column: int32,  # INT
    pResult: pointer  # HUIANODE* in/out
): int32 {.importc: "GridPattern_GetItem", stdcall, dynlib: "UIAutomationCore.dll".}
pragma(lib, "uiautomationcore");
extern(Windows)
int GridPattern_GetItem(
    void* hobj,   // HUIAPATTERNOBJECT
    int row,   // INT
    int column,   // INT
    void* pResult   // HUIANODE* in/out
);
ccall((:GridPattern_GetItem, "UIAutomationCore.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Int32, Int32, Ptr{Cvoid}),
      hobj, row, column, pResult)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# row : INT -> Int32
# column : INT -> Int32
# pResult : HUIANODE* in/out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t GridPattern_GetItem(
    void* hobj,
    int32_t row,
    int32_t column,
    void* pResult);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.GridPattern_GetItem(hobj, row, column, pResult)
-- hobj : HUIAPATTERNOBJECT
-- row : INT
-- column : INT
-- pResult : HUIANODE* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const GridPattern_GetItem = lib.func('__stdcall', 'GridPattern_GetItem', 'int32_t', ['void *', 'int32_t', 'int32_t', 'void *']);
// GridPattern_GetItem(hobj, row, column, pResult)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// row : INT -> 'int32_t'
// column : INT -> 'int32_t'
// pResult : HUIANODE* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UIAutomationCore.dll", {
  GridPattern_GetItem: { parameters: ["pointer", "i32", "i32", "pointer"], result: "i32" },
});
// lib.symbols.GridPattern_GetItem(hobj, row, column, pResult)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// row : INT -> "i32"
// column : INT -> "i32"
// pResult : HUIANODE* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t GridPattern_GetItem(
    void* hobj,
    int32_t row,
    int32_t column,
    void* pResult);
C, "UIAutomationCore.dll");
// $ffi->GridPattern_GetItem(hobj, row, column, pResult);
// hobj : HUIAPATTERNOBJECT
// row : INT
// column : INT
// pResult : HUIANODE* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uiautomationcore extends StdCallLibrary {
    Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
    int GridPattern_GetItem(
        Pointer hobj,   // HUIAPATTERNOBJECT
        int row,   // INT
        int column,   // INT
        Pointer pResult   // HUIANODE* in/out
    );
}
@[Link("uiautomationcore")]
lib LibUIAutomationCore
  fun GridPattern_GetItem = GridPattern_GetItem(
    hobj : Void*,   # HUIAPATTERNOBJECT
    row : Int32,   # INT
    column : Int32,   # INT
    pResult : Void*   # HUIANODE* in/out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef GridPattern_GetItemNative = Int32 Function(Pointer<Void>, Int32, Int32, Pointer<Void>);
typedef GridPattern_GetItemDart = int Function(Pointer<Void>, int, int, Pointer<Void>);
final GridPattern_GetItem = DynamicLibrary.open('UIAutomationCore.dll')
    .lookupFunction<GridPattern_GetItemNative, GridPattern_GetItemDart>('GridPattern_GetItem');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// row : INT -> Int32
// column : INT -> Int32
// pResult : HUIANODE* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function GridPattern_GetItem(
  hobj: THandle;   // HUIAPATTERNOBJECT
  row: Integer;   // INT
  column: Integer;   // INT
  pResult: Pointer   // HUIANODE* in/out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'GridPattern_GetItem';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "GridPattern_GetItem"
  c_GridPattern_GetItem :: Ptr () -> Int32 -> Int32 -> Ptr () -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- row : INT -> Int32
-- column : INT -> Int32
-- pResult : HUIANODE* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let gridpattern_getitem =
  foreign "GridPattern_GetItem"
    ((ptr void) @-> int32_t @-> int32_t @-> (ptr void) @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* row : INT -> int32_t *)
(* column : INT -> int32_t *)
(* pResult : HUIANODE* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)

(cffi:defcfun ("GridPattern_GetItem" grid-pattern-get-item :convention :stdcall) :int32
  (hobj :pointer)   ; HUIAPATTERNOBJECT
  (row :int32)   ; INT
  (column :int32)   ; INT
  (p-result :pointer))   ; HUIANODE* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $GridPattern_GetItem = Win32::API::More->new('UIAutomationCore',
    'int GridPattern_GetItem(HANDLE hobj, int row, int column, HANDLE pResult)');
# my $ret = $GridPattern_GetItem->Call($hobj, $row, $column, $pResult);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# row : INT -> int
# column : INT -> int
# pResult : HUIANODE* in/out -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。