ホーム › UI.Accessibility › InvokePattern_Invoke
InvokePattern_Invoke
関数Invokeパターンで要素の既定アクションを実行する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT InvokePattern_Invoke(
HUIAPATTERNOBJECT hobj
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT InvokePattern_Invoke(
HUIAPATTERNOBJECT hobj
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int InvokePattern_Invoke(
IntPtr hobj // HUIAPATTERNOBJECT
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function InvokePattern_Invoke(
hobj As IntPtr ' HUIAPATTERNOBJECT
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
Declare PtrSafe Function InvokePattern_Invoke Lib "uiautomationcore" ( _
ByVal hobj As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
InvokePattern_Invoke = ctypes.windll.uiautomationcore.InvokePattern_Invoke
InvokePattern_Invoke.restype = ctypes.c_int
InvokePattern_Invoke.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
InvokePattern_Invoke = Fiddle::Function.new(
lib['InvokePattern_Invoke'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn InvokePattern_Invoke(
hobj: *mut core::ffi::c_void // HUIAPATTERNOBJECT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int InvokePattern_Invoke(IntPtr hobj);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_InvokePattern_Invoke' -Namespace Win32 -PassThru
# $api::InvokePattern_Invoke(hobj)#uselib "UIAutomationCore.dll"
#func global InvokePattern_Invoke "InvokePattern_Invoke" sptr
; InvokePattern_Invoke hobj ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global InvokePattern_Invoke "InvokePattern_Invoke" sptr
; res = InvokePattern_Invoke(hobj)
; hobj : HUIAPATTERNOBJECT -> "sptr"; HRESULT InvokePattern_Invoke(HUIAPATTERNOBJECT hobj)
#uselib "UIAutomationCore.dll"
#cfunc global InvokePattern_Invoke "InvokePattern_Invoke" intptr
; res = InvokePattern_Invoke(hobj)
; hobj : HUIAPATTERNOBJECT -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procInvokePattern_Invoke = uiautomationcore.NewProc("InvokePattern_Invoke")
)
// hobj (HUIAPATTERNOBJECT)
r1, _, err := procInvokePattern_Invoke.Call(
uintptr(hobj),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction InvokePattern_Invoke(
hobj: THandle // HUIAPATTERNOBJECT
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'InvokePattern_Invoke';result := DllCall("UIAutomationCore\InvokePattern_Invoke"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int") ; return: HRESULT●InvokePattern_Invoke(hobj) = DLL("UIAutomationCore.dll", "int InvokePattern_Invoke(void*)")
# 呼び出し: InvokePattern_Invoke(hobj)
# hobj : HUIAPATTERNOBJECT -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。