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LegacyIAccessiblePattern_GetIAccessible

関数
レガシーIAccessibleインターフェイスを取得する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows 7 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT LegacyIAccessiblePattern_GetIAccessible(
    HUIAPATTERNOBJECT hobj,
    IAccessible** pAccessible
);

パラメーター

名前方向
hobjHUIAPATTERNOBJECTin
pAccessibleIAccessible**out

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT LegacyIAccessiblePattern_GetIAccessible(
    HUIAPATTERNOBJECT hobj,
    IAccessible** pAccessible
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int LegacyIAccessiblePattern_GetIAccessible(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    IntPtr pAccessible   // IAccessible** out
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function LegacyIAccessiblePattern_GetIAccessible(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    pAccessible As IntPtr   ' IAccessible** out
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' pAccessible : IAccessible** out
Declare PtrSafe Function LegacyIAccessiblePattern_GetIAccessible Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal pAccessible As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

LegacyIAccessiblePattern_GetIAccessible = ctypes.windll.uiautomationcore.LegacyIAccessiblePattern_GetIAccessible
LegacyIAccessiblePattern_GetIAccessible.restype = ctypes.c_int
LegacyIAccessiblePattern_GetIAccessible.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_void_p,  # pAccessible : IAccessible** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
LegacyIAccessiblePattern_GetIAccessible = Fiddle::Function.new(
  lib['LegacyIAccessiblePattern_GetIAccessible'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_VOIDP,  # pAccessible : IAccessible** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn LegacyIAccessiblePattern_GetIAccessible(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        pAccessible: *mut *mut core::ffi::c_void  // IAccessible** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int LegacyIAccessiblePattern_GetIAccessible(IntPtr hobj, IntPtr pAccessible);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_LegacyIAccessiblePattern_GetIAccessible' -Namespace Win32 -PassThru
# $api::LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
#uselib "UIAutomationCore.dll"
#func global LegacyIAccessiblePattern_GetIAccessible "LegacyIAccessiblePattern_GetIAccessible" sptr, sptr
; LegacyIAccessiblePattern_GetIAccessible hobj, pAccessible   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; pAccessible : IAccessible** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_GetIAccessible "LegacyIAccessiblePattern_GetIAccessible" sptr, sptr
; res = LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; pAccessible : IAccessible** out -> "sptr"
; HRESULT LegacyIAccessiblePattern_GetIAccessible(HUIAPATTERNOBJECT hobj, IAccessible** pAccessible)
#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_GetIAccessible "LegacyIAccessiblePattern_GetIAccessible" intptr, intptr
; res = LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; pAccessible : IAccessible** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procLegacyIAccessiblePattern_GetIAccessible = uiautomationcore.NewProc("LegacyIAccessiblePattern_GetIAccessible")
)

// hobj (HUIAPATTERNOBJECT), pAccessible (IAccessible** out)
r1, _, err := procLegacyIAccessiblePattern_GetIAccessible.Call(
	uintptr(hobj),
	uintptr(pAccessible),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function LegacyIAccessiblePattern_GetIAccessible(
  hobj: THandle;   // HUIAPATTERNOBJECT
  pAccessible: Pointer   // IAccessible** out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'LegacyIAccessiblePattern_GetIAccessible';
result := DllCall("UIAutomationCore\LegacyIAccessiblePattern_GetIAccessible"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Ptr", pAccessible   ; IAccessible** out
    , "Int")   ; return: HRESULT
●LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible) = DLL("UIAutomationCore.dll", "int LegacyIAccessiblePattern_GetIAccessible(void*, void*)")
# 呼び出し: LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
# hobj : HUIAPATTERNOBJECT -> "void*"
# pAccessible : IAccessible** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。