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LegacyIAccessiblePattern_GetIAccessible
関数レガシーIAccessibleインターフェイスを取得する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT LegacyIAccessiblePattern_GetIAccessible(
HUIAPATTERNOBJECT hobj,
IAccessible** pAccessible
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| pAccessible | IAccessible** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT LegacyIAccessiblePattern_GetIAccessible(
HUIAPATTERNOBJECT hobj,
IAccessible** pAccessible
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int LegacyIAccessiblePattern_GetIAccessible(
IntPtr hobj, // HUIAPATTERNOBJECT
IntPtr pAccessible // IAccessible** out
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function LegacyIAccessiblePattern_GetIAccessible(
hobj As IntPtr, ' HUIAPATTERNOBJECT
pAccessible As IntPtr ' IAccessible** out
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' pAccessible : IAccessible** out
Declare PtrSafe Function LegacyIAccessiblePattern_GetIAccessible Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal pAccessible As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
LegacyIAccessiblePattern_GetIAccessible = ctypes.windll.uiautomationcore.LegacyIAccessiblePattern_GetIAccessible
LegacyIAccessiblePattern_GetIAccessible.restype = ctypes.c_int
LegacyIAccessiblePattern_GetIAccessible.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_void_p, # pAccessible : IAccessible** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
LegacyIAccessiblePattern_GetIAccessible = Fiddle::Function.new(
lib['LegacyIAccessiblePattern_GetIAccessible'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_VOIDP, # pAccessible : IAccessible** out
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn LegacyIAccessiblePattern_GetIAccessible(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
pAccessible: *mut *mut core::ffi::c_void // IAccessible** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int LegacyIAccessiblePattern_GetIAccessible(IntPtr hobj, IntPtr pAccessible);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_LegacyIAccessiblePattern_GetIAccessible' -Namespace Win32 -PassThru
# $api::LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)#uselib "UIAutomationCore.dll"
#func global LegacyIAccessiblePattern_GetIAccessible "LegacyIAccessiblePattern_GetIAccessible" sptr, sptr
; LegacyIAccessiblePattern_GetIAccessible hobj, pAccessible ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; pAccessible : IAccessible** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_GetIAccessible "LegacyIAccessiblePattern_GetIAccessible" sptr, sptr
; res = LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; pAccessible : IAccessible** out -> "sptr"; HRESULT LegacyIAccessiblePattern_GetIAccessible(HUIAPATTERNOBJECT hobj, IAccessible** pAccessible)
#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_GetIAccessible "LegacyIAccessiblePattern_GetIAccessible" intptr, intptr
; res = LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; pAccessible : IAccessible** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procLegacyIAccessiblePattern_GetIAccessible = uiautomationcore.NewProc("LegacyIAccessiblePattern_GetIAccessible")
)
// hobj (HUIAPATTERNOBJECT), pAccessible (IAccessible** out)
r1, _, err := procLegacyIAccessiblePattern_GetIAccessible.Call(
uintptr(hobj),
uintptr(pAccessible),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction LegacyIAccessiblePattern_GetIAccessible(
hobj: THandle; // HUIAPATTERNOBJECT
pAccessible: Pointer // IAccessible** out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'LegacyIAccessiblePattern_GetIAccessible';result := DllCall("UIAutomationCore\LegacyIAccessiblePattern_GetIAccessible"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Ptr", pAccessible ; IAccessible** out
, "Int") ; return: HRESULT●LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible) = DLL("UIAutomationCore.dll", "int LegacyIAccessiblePattern_GetIAccessible(void*, void*)")
# 呼び出し: LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
# hobj : HUIAPATTERNOBJECT -> "void*"
# pAccessible : IAccessible** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。