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LegacyIAccessiblePattern_GetIAccessible

関数
レガシーIAccessibleインターフェイスを取得する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows 7 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT LegacyIAccessiblePattern_GetIAccessible(
    HUIAPATTERNOBJECT hobj,
    IAccessible** pAccessible
);

パラメーター

名前方向説明
hobjHUIAPATTERNOBJECTinLegacyIAccessiblePatternを表すパターンオブジェクトハンドル。
pAccessibleIAccessible**out対応するIAccessibleインターフェイスポインターを受け取る出力先。呼び出し側が解放する。

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT LegacyIAccessiblePattern_GetIAccessible(
    HUIAPATTERNOBJECT hobj,
    IAccessible** pAccessible
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int LegacyIAccessiblePattern_GetIAccessible(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    IntPtr pAccessible   // IAccessible** out
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function LegacyIAccessiblePattern_GetIAccessible(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    pAccessible As IntPtr   ' IAccessible** out
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' pAccessible : IAccessible** out
Declare PtrSafe Function LegacyIAccessiblePattern_GetIAccessible Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal pAccessible As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

LegacyIAccessiblePattern_GetIAccessible = ctypes.windll.uiautomationcore.LegacyIAccessiblePattern_GetIAccessible
LegacyIAccessiblePattern_GetIAccessible.restype = ctypes.c_int
LegacyIAccessiblePattern_GetIAccessible.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_void_p,  # pAccessible : IAccessible** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
LegacyIAccessiblePattern_GetIAccessible = Fiddle::Function.new(
  lib['LegacyIAccessiblePattern_GetIAccessible'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_VOIDP,  # pAccessible : IAccessible** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn LegacyIAccessiblePattern_GetIAccessible(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        pAccessible: *mut *mut core::ffi::c_void  // IAccessible** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int LegacyIAccessiblePattern_GetIAccessible(IntPtr hobj, IntPtr pAccessible);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_LegacyIAccessiblePattern_GetIAccessible' -Namespace Win32 -PassThru
# $api::LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
#uselib "UIAutomationCore.dll"
#func global LegacyIAccessiblePattern_GetIAccessible "LegacyIAccessiblePattern_GetIAccessible" sptr, sptr
; LegacyIAccessiblePattern_GetIAccessible hobj, pAccessible   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; pAccessible : IAccessible** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_GetIAccessible "LegacyIAccessiblePattern_GetIAccessible" sptr, sptr
; res = LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; pAccessible : IAccessible** out -> "sptr"
; HRESULT LegacyIAccessiblePattern_GetIAccessible(HUIAPATTERNOBJECT hobj, IAccessible** pAccessible)
#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_GetIAccessible "LegacyIAccessiblePattern_GetIAccessible" intptr, intptr
; res = LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; pAccessible : IAccessible** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procLegacyIAccessiblePattern_GetIAccessible = uiautomationcore.NewProc("LegacyIAccessiblePattern_GetIAccessible")
)

// hobj (HUIAPATTERNOBJECT), pAccessible (IAccessible** out)
r1, _, err := procLegacyIAccessiblePattern_GetIAccessible.Call(
	uintptr(hobj),
	uintptr(pAccessible),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function LegacyIAccessiblePattern_GetIAccessible(
  hobj: THandle;   // HUIAPATTERNOBJECT
  pAccessible: Pointer   // IAccessible** out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'LegacyIAccessiblePattern_GetIAccessible';
result := DllCall("UIAutomationCore\LegacyIAccessiblePattern_GetIAccessible"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Ptr", pAccessible   ; IAccessible** out
    , "Int")   ; return: HRESULT
●LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible) = DLL("UIAutomationCore.dll", "int LegacyIAccessiblePattern_GetIAccessible(void*, void*)")
# 呼び出し: LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
# hobj : HUIAPATTERNOBJECT -> "void*"
# pAccessible : IAccessible** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uiautomationcore" fn LegacyIAccessiblePattern_GetIAccessible(
    hobj: ?*anyopaque, // HUIAPATTERNOBJECT
    pAccessible: ?*anyopaque // IAccessible** out
) callconv(std.os.windows.WINAPI) i32;
proc LegacyIAccessiblePattern_GetIAccessible(
    hobj: pointer,  # HUIAPATTERNOBJECT
    pAccessible: pointer  # IAccessible** out
): int32 {.importc: "LegacyIAccessiblePattern_GetIAccessible", stdcall, dynlib: "UIAutomationCore.dll".}
pragma(lib, "uiautomationcore");
extern(Windows)
int LegacyIAccessiblePattern_GetIAccessible(
    void* hobj,   // HUIAPATTERNOBJECT
    void* pAccessible   // IAccessible** out
);
ccall((:LegacyIAccessiblePattern_GetIAccessible, "UIAutomationCore.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{Cvoid}),
      hobj, pAccessible)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# pAccessible : IAccessible** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t LegacyIAccessiblePattern_GetIAccessible(
    void* hobj,
    void* pAccessible);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
-- hobj : HUIAPATTERNOBJECT
-- pAccessible : IAccessible** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const LegacyIAccessiblePattern_GetIAccessible = lib.func('__stdcall', 'LegacyIAccessiblePattern_GetIAccessible', 'int32_t', ['void *', 'void *']);
// LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// pAccessible : IAccessible** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UIAutomationCore.dll", {
  LegacyIAccessiblePattern_GetIAccessible: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// pAccessible : IAccessible** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t LegacyIAccessiblePattern_GetIAccessible(
    void* hobj,
    void* pAccessible);
C, "UIAutomationCore.dll");
// $ffi->LegacyIAccessiblePattern_GetIAccessible(hobj, pAccessible);
// hobj : HUIAPATTERNOBJECT
// pAccessible : IAccessible** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uiautomationcore extends StdCallLibrary {
    Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
    int LegacyIAccessiblePattern_GetIAccessible(
        Pointer hobj,   // HUIAPATTERNOBJECT
        Pointer pAccessible   // IAccessible** out
    );
}
@[Link("uiautomationcore")]
lib LibUIAutomationCore
  fun LegacyIAccessiblePattern_GetIAccessible = LegacyIAccessiblePattern_GetIAccessible(
    hobj : Void*,   # HUIAPATTERNOBJECT
    pAccessible : Void*   # IAccessible** out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef LegacyIAccessiblePattern_GetIAccessibleNative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef LegacyIAccessiblePattern_GetIAccessibleDart = int Function(Pointer<Void>, Pointer<Void>);
final LegacyIAccessiblePattern_GetIAccessible = DynamicLibrary.open('UIAutomationCore.dll')
    .lookupFunction<LegacyIAccessiblePattern_GetIAccessibleNative, LegacyIAccessiblePattern_GetIAccessibleDart>('LegacyIAccessiblePattern_GetIAccessible');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// pAccessible : IAccessible** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function LegacyIAccessiblePattern_GetIAccessible(
  hobj: THandle;   // HUIAPATTERNOBJECT
  pAccessible: Pointer   // IAccessible** out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'LegacyIAccessiblePattern_GetIAccessible';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "LegacyIAccessiblePattern_GetIAccessible"
  c_LegacyIAccessiblePattern_GetIAccessible :: Ptr () -> Ptr () -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- pAccessible : IAccessible** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let legacyiaccessiblepattern_getiaccessible =
  foreign "LegacyIAccessiblePattern_GetIAccessible"
    ((ptr void) @-> (ptr void) @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* pAccessible : IAccessible** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)

(cffi:defcfun ("LegacyIAccessiblePattern_GetIAccessible" legacy-iaccessible-pattern-get-iaccessible :convention :stdcall) :int32
  (hobj :pointer)   ; HUIAPATTERNOBJECT
  (p-accessible :pointer))   ; IAccessible** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $LegacyIAccessiblePattern_GetIAccessible = Win32::API::More->new('UIAutomationCore',
    'int LegacyIAccessiblePattern_GetIAccessible(HANDLE hobj, LPVOID pAccessible)');
# my $ret = $LegacyIAccessiblePattern_GetIAccessible->Call($hobj, $pAccessible);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# pAccessible : IAccessible** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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