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LegacyIAccessiblePattern_Select
関数レガシーアクセシブル要素を指定フラグで選択する。
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// UIAutomationCore.dll
#include <windows.h>
HRESULT LegacyIAccessiblePattern_Select(
HUIAPATTERNOBJECT hobj,
INT flagsSelect
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| flagsSelect | INT | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT LegacyIAccessiblePattern_Select(
HUIAPATTERNOBJECT hobj,
INT flagsSelect
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int LegacyIAccessiblePattern_Select(
IntPtr hobj, // HUIAPATTERNOBJECT
int flagsSelect // INT
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function LegacyIAccessiblePattern_Select(
hobj As IntPtr, ' HUIAPATTERNOBJECT
flagsSelect As Integer ' INT
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' flagsSelect : INT
Declare PtrSafe Function LegacyIAccessiblePattern_Select Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal flagsSelect As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
LegacyIAccessiblePattern_Select = ctypes.windll.uiautomationcore.LegacyIAccessiblePattern_Select
LegacyIAccessiblePattern_Select.restype = ctypes.c_int
LegacyIAccessiblePattern_Select.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_int, # flagsSelect : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
LegacyIAccessiblePattern_Select = Fiddle::Function.new(
lib['LegacyIAccessiblePattern_Select'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_INT, # flagsSelect : INT
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn LegacyIAccessiblePattern_Select(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
flagsSelect: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int LegacyIAccessiblePattern_Select(IntPtr hobj, int flagsSelect);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_LegacyIAccessiblePattern_Select' -Namespace Win32 -PassThru
# $api::LegacyIAccessiblePattern_Select(hobj, flagsSelect)#uselib "UIAutomationCore.dll"
#func global LegacyIAccessiblePattern_Select "LegacyIAccessiblePattern_Select" sptr, sptr
; LegacyIAccessiblePattern_Select hobj, flagsSelect ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; flagsSelect : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_Select "LegacyIAccessiblePattern_Select" sptr, int
; res = LegacyIAccessiblePattern_Select(hobj, flagsSelect)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; flagsSelect : INT -> "int"; HRESULT LegacyIAccessiblePattern_Select(HUIAPATTERNOBJECT hobj, INT flagsSelect)
#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_Select "LegacyIAccessiblePattern_Select" intptr, int
; res = LegacyIAccessiblePattern_Select(hobj, flagsSelect)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; flagsSelect : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procLegacyIAccessiblePattern_Select = uiautomationcore.NewProc("LegacyIAccessiblePattern_Select")
)
// hobj (HUIAPATTERNOBJECT), flagsSelect (INT)
r1, _, err := procLegacyIAccessiblePattern_Select.Call(
uintptr(hobj),
uintptr(flagsSelect),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction LegacyIAccessiblePattern_Select(
hobj: THandle; // HUIAPATTERNOBJECT
flagsSelect: Integer // INT
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'LegacyIAccessiblePattern_Select';result := DllCall("UIAutomationCore\LegacyIAccessiblePattern_Select"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int", flagsSelect ; INT
, "Int") ; return: HRESULT●LegacyIAccessiblePattern_Select(hobj, flagsSelect) = DLL("UIAutomationCore.dll", "int LegacyIAccessiblePattern_Select(void*, int)")
# 呼び出し: LegacyIAccessiblePattern_Select(hobj, flagsSelect)
# hobj : HUIAPATTERNOBJECT -> "void*"
# flagsSelect : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。