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LegacyIAccessiblePattern_SetValue

関数
レガシーアクセシブル要素に文字列値を設定する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows 7 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT LegacyIAccessiblePattern_SetValue(
    HUIAPATTERNOBJECT hobj,
    LPCWSTR szValue
);

パラメーター

名前方向説明
hobjHUIAPATTERNOBJECTinLegacyIAccessiblePatternを表すパターンオブジェクトハンドル。
szValueLPCWSTRin要素に設定する新しい値を表すUnicode文字列。

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT LegacyIAccessiblePattern_SetValue(
    HUIAPATTERNOBJECT hobj,
    LPCWSTR szValue
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int LegacyIAccessiblePattern_SetValue(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    [MarshalAs(UnmanagedType.LPWStr)] string szValue   // LPCWSTR
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function LegacyIAccessiblePattern_SetValue(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    <MarshalAs(UnmanagedType.LPWStr)> szValue As String   ' LPCWSTR
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' szValue : LPCWSTR
Declare PtrSafe Function LegacyIAccessiblePattern_SetValue Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal szValue As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

LegacyIAccessiblePattern_SetValue = ctypes.windll.uiautomationcore.LegacyIAccessiblePattern_SetValue
LegacyIAccessiblePattern_SetValue.restype = ctypes.c_int
LegacyIAccessiblePattern_SetValue.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    wintypes.LPCWSTR,  # szValue : LPCWSTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
LegacyIAccessiblePattern_SetValue = Fiddle::Function.new(
  lib['LegacyIAccessiblePattern_SetValue'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_VOIDP,  # szValue : LPCWSTR
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn LegacyIAccessiblePattern_SetValue(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        szValue: *const u16  // LPCWSTR
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int LegacyIAccessiblePattern_SetValue(IntPtr hobj, [MarshalAs(UnmanagedType.LPWStr)] string szValue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_LegacyIAccessiblePattern_SetValue' -Namespace Win32 -PassThru
# $api::LegacyIAccessiblePattern_SetValue(hobj, szValue)
#uselib "UIAutomationCore.dll"
#func global LegacyIAccessiblePattern_SetValue "LegacyIAccessiblePattern_SetValue" sptr, sptr
; LegacyIAccessiblePattern_SetValue hobj, szValue   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; szValue : LPCWSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_SetValue "LegacyIAccessiblePattern_SetValue" sptr, wstr
; res = LegacyIAccessiblePattern_SetValue(hobj, szValue)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; szValue : LPCWSTR -> "wstr"
; HRESULT LegacyIAccessiblePattern_SetValue(HUIAPATTERNOBJECT hobj, LPCWSTR szValue)
#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_SetValue "LegacyIAccessiblePattern_SetValue" intptr, wstr
; res = LegacyIAccessiblePattern_SetValue(hobj, szValue)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; szValue : LPCWSTR -> "wstr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procLegacyIAccessiblePattern_SetValue = uiautomationcore.NewProc("LegacyIAccessiblePattern_SetValue")
)

// hobj (HUIAPATTERNOBJECT), szValue (LPCWSTR)
r1, _, err := procLegacyIAccessiblePattern_SetValue.Call(
	uintptr(hobj),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(szValue))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function LegacyIAccessiblePattern_SetValue(
  hobj: THandle;   // HUIAPATTERNOBJECT
  szValue: PWideChar   // LPCWSTR
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'LegacyIAccessiblePattern_SetValue';
result := DllCall("UIAutomationCore\LegacyIAccessiblePattern_SetValue"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "WStr", szValue   ; LPCWSTR
    , "Int")   ; return: HRESULT
●LegacyIAccessiblePattern_SetValue(hobj, szValue) = DLL("UIAutomationCore.dll", "int LegacyIAccessiblePattern_SetValue(void*, char*)")
# 呼び出し: LegacyIAccessiblePattern_SetValue(hobj, szValue)
# hobj : HUIAPATTERNOBJECT -> "void*"
# szValue : LPCWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uiautomationcore" fn LegacyIAccessiblePattern_SetValue(
    hobj: ?*anyopaque, // HUIAPATTERNOBJECT
    szValue: [*c]const u16 // LPCWSTR
) callconv(std.os.windows.WINAPI) i32;
proc LegacyIAccessiblePattern_SetValue(
    hobj: pointer,  # HUIAPATTERNOBJECT
    szValue: WideCString  # LPCWSTR
): int32 {.importc: "LegacyIAccessiblePattern_SetValue", stdcall, dynlib: "UIAutomationCore.dll".}
pragma(lib, "uiautomationcore");
extern(Windows)
int LegacyIAccessiblePattern_SetValue(
    void* hobj,   // HUIAPATTERNOBJECT
    const(wchar)* szValue   // LPCWSTR
);
ccall((:LegacyIAccessiblePattern_SetValue, "UIAutomationCore.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Cwstring),
      hobj, szValue)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# szValue : LPCWSTR -> Cwstring
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t LegacyIAccessiblePattern_SetValue(
    void* hobj,
    const uint16_t* szValue);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.LegacyIAccessiblePattern_SetValue(hobj, szValue)
-- hobj : HUIAPATTERNOBJECT
-- szValue : LPCWSTR
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const LegacyIAccessiblePattern_SetValue = lib.func('__stdcall', 'LegacyIAccessiblePattern_SetValue', 'int32_t', ['void *', 'str16']);
// LegacyIAccessiblePattern_SetValue(hobj, szValue)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// szValue : LPCWSTR -> 'str16'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UIAutomationCore.dll", {
  LegacyIAccessiblePattern_SetValue: { parameters: ["pointer", "buffer"], result: "i32" },
});
// lib.symbols.LegacyIAccessiblePattern_SetValue(hobj, szValue)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// szValue : LPCWSTR -> "buffer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t LegacyIAccessiblePattern_SetValue(
    void* hobj,
    const uint16_t* szValue);
C, "UIAutomationCore.dll");
// $ffi->LegacyIAccessiblePattern_SetValue(hobj, szValue);
// hobj : HUIAPATTERNOBJECT
// szValue : LPCWSTR
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uiautomationcore extends StdCallLibrary {
    Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
    int LegacyIAccessiblePattern_SetValue(
        Pointer hobj,   // HUIAPATTERNOBJECT
        WString szValue   // LPCWSTR
    );
}
@[Link("uiautomationcore")]
lib LibUIAutomationCore
  fun LegacyIAccessiblePattern_SetValue = LegacyIAccessiblePattern_SetValue(
    hobj : Void*,   # HUIAPATTERNOBJECT
    szValue : UInt16*   # LPCWSTR
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef LegacyIAccessiblePattern_SetValueNative = Int32 Function(Pointer<Void>, Pointer<Utf16>);
typedef LegacyIAccessiblePattern_SetValueDart = int Function(Pointer<Void>, Pointer<Utf16>);
final LegacyIAccessiblePattern_SetValue = DynamicLibrary.open('UIAutomationCore.dll')
    .lookupFunction<LegacyIAccessiblePattern_SetValueNative, LegacyIAccessiblePattern_SetValueDart>('LegacyIAccessiblePattern_SetValue');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// szValue : LPCWSTR -> Pointer<Utf16>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function LegacyIAccessiblePattern_SetValue(
  hobj: THandle;   // HUIAPATTERNOBJECT
  szValue: PWideChar   // LPCWSTR
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'LegacyIAccessiblePattern_SetValue';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "LegacyIAccessiblePattern_SetValue"
  c_LegacyIAccessiblePattern_SetValue :: Ptr () -> CWString -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- szValue : LPCWSTR -> CWString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let legacyiaccessiblepattern_setvalue =
  foreign "LegacyIAccessiblePattern_SetValue"
    ((ptr void) @-> (ptr uint16_t) @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* szValue : LPCWSTR -> (ptr uint16_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)

(cffi:defcfun ("LegacyIAccessiblePattern_SetValue" legacy-iaccessible-pattern-set-value :convention :stdcall) :int32
  (hobj :pointer)   ; HUIAPATTERNOBJECT
  (sz-value (:string :encoding :utf-16le)))   ; LPCWSTR
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $LegacyIAccessiblePattern_SetValue = Win32::API::More->new('UIAutomationCore',
    'int LegacyIAccessiblePattern_SetValue(HANDLE hobj, LPCWSTR szValue)');
# my $ret = $LegacyIAccessiblePattern_SetValue->Call($hobj, $szValue);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# szValue : LPCWSTR -> LPCWSTR
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。