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LegacyIAccessiblePattern_SetValue
関数レガシーアクセシブル要素に文字列値を設定する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT LegacyIAccessiblePattern_SetValue(
HUIAPATTERNOBJECT hobj,
LPCWSTR szValue
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hobj | HUIAPATTERNOBJECT | in | LegacyIAccessiblePatternを表すパターンオブジェクトハンドル。 |
| szValue | LPCWSTR | in | 要素に設定する新しい値を表すUnicode文字列。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT LegacyIAccessiblePattern_SetValue(
HUIAPATTERNOBJECT hobj,
LPCWSTR szValue
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int LegacyIAccessiblePattern_SetValue(
IntPtr hobj, // HUIAPATTERNOBJECT
[MarshalAs(UnmanagedType.LPWStr)] string szValue // LPCWSTR
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function LegacyIAccessiblePattern_SetValue(
hobj As IntPtr, ' HUIAPATTERNOBJECT
<MarshalAs(UnmanagedType.LPWStr)> szValue As String ' LPCWSTR
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' szValue : LPCWSTR
Declare PtrSafe Function LegacyIAccessiblePattern_SetValue Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal szValue As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
LegacyIAccessiblePattern_SetValue = ctypes.windll.uiautomationcore.LegacyIAccessiblePattern_SetValue
LegacyIAccessiblePattern_SetValue.restype = ctypes.c_int
LegacyIAccessiblePattern_SetValue.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
wintypes.LPCWSTR, # szValue : LPCWSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
LegacyIAccessiblePattern_SetValue = Fiddle::Function.new(
lib['LegacyIAccessiblePattern_SetValue'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_VOIDP, # szValue : LPCWSTR
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn LegacyIAccessiblePattern_SetValue(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
szValue: *const u16 // LPCWSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int LegacyIAccessiblePattern_SetValue(IntPtr hobj, [MarshalAs(UnmanagedType.LPWStr)] string szValue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_LegacyIAccessiblePattern_SetValue' -Namespace Win32 -PassThru
# $api::LegacyIAccessiblePattern_SetValue(hobj, szValue)#uselib "UIAutomationCore.dll"
#func global LegacyIAccessiblePattern_SetValue "LegacyIAccessiblePattern_SetValue" sptr, sptr
; LegacyIAccessiblePattern_SetValue hobj, szValue ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; szValue : LPCWSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_SetValue "LegacyIAccessiblePattern_SetValue" sptr, wstr
; res = LegacyIAccessiblePattern_SetValue(hobj, szValue)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; szValue : LPCWSTR -> "wstr"; HRESULT LegacyIAccessiblePattern_SetValue(HUIAPATTERNOBJECT hobj, LPCWSTR szValue)
#uselib "UIAutomationCore.dll"
#cfunc global LegacyIAccessiblePattern_SetValue "LegacyIAccessiblePattern_SetValue" intptr, wstr
; res = LegacyIAccessiblePattern_SetValue(hobj, szValue)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; szValue : LPCWSTR -> "wstr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procLegacyIAccessiblePattern_SetValue = uiautomationcore.NewProc("LegacyIAccessiblePattern_SetValue")
)
// hobj (HUIAPATTERNOBJECT), szValue (LPCWSTR)
r1, _, err := procLegacyIAccessiblePattern_SetValue.Call(
uintptr(hobj),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(szValue))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction LegacyIAccessiblePattern_SetValue(
hobj: THandle; // HUIAPATTERNOBJECT
szValue: PWideChar // LPCWSTR
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'LegacyIAccessiblePattern_SetValue';result := DllCall("UIAutomationCore\LegacyIAccessiblePattern_SetValue"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "WStr", szValue ; LPCWSTR
, "Int") ; return: HRESULT●LegacyIAccessiblePattern_SetValue(hobj, szValue) = DLL("UIAutomationCore.dll", "int LegacyIAccessiblePattern_SetValue(void*, char*)")
# 呼び出し: LegacyIAccessiblePattern_SetValue(hobj, szValue)
# hobj : HUIAPATTERNOBJECT -> "void*"
# szValue : LPCWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "uiautomationcore" fn LegacyIAccessiblePattern_SetValue(
hobj: ?*anyopaque, // HUIAPATTERNOBJECT
szValue: [*c]const u16 // LPCWSTR
) callconv(std.os.windows.WINAPI) i32;proc LegacyIAccessiblePattern_SetValue(
hobj: pointer, # HUIAPATTERNOBJECT
szValue: WideCString # LPCWSTR
): int32 {.importc: "LegacyIAccessiblePattern_SetValue", stdcall, dynlib: "UIAutomationCore.dll".}pragma(lib, "uiautomationcore");
extern(Windows)
int LegacyIAccessiblePattern_SetValue(
void* hobj, // HUIAPATTERNOBJECT
const(wchar)* szValue // LPCWSTR
);ccall((:LegacyIAccessiblePattern_SetValue, "UIAutomationCore.dll"), stdcall, Int32,
(Ptr{Cvoid}, Cwstring),
hobj, szValue)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# szValue : LPCWSTR -> Cwstring
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t LegacyIAccessiblePattern_SetValue(
void* hobj,
const uint16_t* szValue);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.LegacyIAccessiblePattern_SetValue(hobj, szValue)
-- hobj : HUIAPATTERNOBJECT
-- szValue : LPCWSTR
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const LegacyIAccessiblePattern_SetValue = lib.func('__stdcall', 'LegacyIAccessiblePattern_SetValue', 'int32_t', ['void *', 'str16']);
// LegacyIAccessiblePattern_SetValue(hobj, szValue)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// szValue : LPCWSTR -> 'str16'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("UIAutomationCore.dll", {
LegacyIAccessiblePattern_SetValue: { parameters: ["pointer", "buffer"], result: "i32" },
});
// lib.symbols.LegacyIAccessiblePattern_SetValue(hobj, szValue)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// szValue : LPCWSTR -> "buffer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t LegacyIAccessiblePattern_SetValue(
void* hobj,
const uint16_t* szValue);
C, "UIAutomationCore.dll");
// $ffi->LegacyIAccessiblePattern_SetValue(hobj, szValue);
// hobj : HUIAPATTERNOBJECT
// szValue : LPCWSTR
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Uiautomationcore extends StdCallLibrary {
Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
int LegacyIAccessiblePattern_SetValue(
Pointer hobj, // HUIAPATTERNOBJECT
WString szValue // LPCWSTR
);
}@[Link("uiautomationcore")]
lib LibUIAutomationCore
fun LegacyIAccessiblePattern_SetValue = LegacyIAccessiblePattern_SetValue(
hobj : Void*, # HUIAPATTERNOBJECT
szValue : UInt16* # LPCWSTR
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef LegacyIAccessiblePattern_SetValueNative = Int32 Function(Pointer<Void>, Pointer<Utf16>);
typedef LegacyIAccessiblePattern_SetValueDart = int Function(Pointer<Void>, Pointer<Utf16>);
final LegacyIAccessiblePattern_SetValue = DynamicLibrary.open('UIAutomationCore.dll')
.lookupFunction<LegacyIAccessiblePattern_SetValueNative, LegacyIAccessiblePattern_SetValueDart>('LegacyIAccessiblePattern_SetValue');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// szValue : LPCWSTR -> Pointer<Utf16>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function LegacyIAccessiblePattern_SetValue(
hobj: THandle; // HUIAPATTERNOBJECT
szValue: PWideChar // LPCWSTR
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'LegacyIAccessiblePattern_SetValue';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "LegacyIAccessiblePattern_SetValue"
c_LegacyIAccessiblePattern_SetValue :: Ptr () -> CWString -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- szValue : LPCWSTR -> CWString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let legacyiaccessiblepattern_setvalue =
foreign "LegacyIAccessiblePattern_SetValue"
((ptr void) @-> (ptr uint16_t) @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* szValue : LPCWSTR -> (ptr uint16_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)
(cffi:defcfun ("LegacyIAccessiblePattern_SetValue" legacy-iaccessible-pattern-set-value :convention :stdcall) :int32
(hobj :pointer) ; HUIAPATTERNOBJECT
(sz-value (:string :encoding :utf-16le))) ; LPCWSTR
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $LegacyIAccessiblePattern_SetValue = Win32::API::More->new('UIAutomationCore',
'int LegacyIAccessiblePattern_SetValue(HANDLE hobj, LPCWSTR szValue)');
# my $ret = $LegacyIAccessiblePattern_SetValue->Call($hobj, $szValue);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# szValue : LPCWSTR -> LPCWSTR
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。