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RangeValuePattern_SetValue
関数RangeValueパターンで要素の数値を設定する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT RangeValuePattern_SetValue(
HUIAPATTERNOBJECT hobj,
DOUBLE val
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| val | DOUBLE | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT RangeValuePattern_SetValue(
HUIAPATTERNOBJECT hobj,
DOUBLE val
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int RangeValuePattern_SetValue(
IntPtr hobj, // HUIAPATTERNOBJECT
double val // DOUBLE
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function RangeValuePattern_SetValue(
hobj As IntPtr, ' HUIAPATTERNOBJECT
val As Double ' DOUBLE
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' val : DOUBLE
Declare PtrSafe Function RangeValuePattern_SetValue Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal val As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RangeValuePattern_SetValue = ctypes.windll.uiautomationcore.RangeValuePattern_SetValue
RangeValuePattern_SetValue.restype = ctypes.c_int
RangeValuePattern_SetValue.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_double, # val : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
RangeValuePattern_SetValue = Fiddle::Function.new(
lib['RangeValuePattern_SetValue'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_DOUBLE, # val : DOUBLE
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn RangeValuePattern_SetValue(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
val: f64 // DOUBLE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int RangeValuePattern_SetValue(IntPtr hobj, double val);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_RangeValuePattern_SetValue' -Namespace Win32 -PassThru
# $api::RangeValuePattern_SetValue(hobj, val)#uselib "UIAutomationCore.dll"
#func global RangeValuePattern_SetValue "RangeValuePattern_SetValue" sptr, double
; RangeValuePattern_SetValue hobj, val ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; val : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global RangeValuePattern_SetValue "RangeValuePattern_SetValue" sptr, double
; res = RangeValuePattern_SetValue(hobj, val)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; val : DOUBLE -> "double"; HRESULT RangeValuePattern_SetValue(HUIAPATTERNOBJECT hobj, DOUBLE val)
#uselib "UIAutomationCore.dll"
#cfunc global RangeValuePattern_SetValue "RangeValuePattern_SetValue" intptr, double
; res = RangeValuePattern_SetValue(hobj, val)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; val : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procRangeValuePattern_SetValue = uiautomationcore.NewProc("RangeValuePattern_SetValue")
)
// hobj (HUIAPATTERNOBJECT), val (DOUBLE)
r1, _, err := procRangeValuePattern_SetValue.Call(
uintptr(hobj),
uintptr(math.Float64bits(val)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function RangeValuePattern_SetValue(
hobj: THandle; // HUIAPATTERNOBJECT
val: Double // DOUBLE
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'RangeValuePattern_SetValue';result := DllCall("UIAutomationCore\RangeValuePattern_SetValue"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Double", val ; DOUBLE
, "Int") ; return: HRESULT●RangeValuePattern_SetValue(hobj, val) = DLL("UIAutomationCore.dll", "int RangeValuePattern_SetValue(void*, double)")
# 呼び出し: RangeValuePattern_SetValue(hobj, val)
# hobj : HUIAPATTERNOBJECT -> "void*"
# val : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。