Win32 API 日本語リファレンス
ホームUI.Accessibility › ScrollPattern_SetScrollPercent

ScrollPattern_SetScrollPercent

関数
Scrollパターンでスクロール位置を割合で設定する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT ScrollPattern_SetScrollPercent(
    HUIAPATTERNOBJECT hobj,
    DOUBLE horizontalPercent,
    DOUBLE verticalPercent
);

パラメーター

名前方向
hobjHUIAPATTERNOBJECTin
horizontalPercentDOUBLEin
verticalPercentDOUBLEin

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT ScrollPattern_SetScrollPercent(
    HUIAPATTERNOBJECT hobj,
    DOUBLE horizontalPercent,
    DOUBLE verticalPercent
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int ScrollPattern_SetScrollPercent(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    double horizontalPercent,   // DOUBLE
    double verticalPercent   // DOUBLE
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function ScrollPattern_SetScrollPercent(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    horizontalPercent As Double,   ' DOUBLE
    verticalPercent As Double   ' DOUBLE
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' horizontalPercent : DOUBLE
' verticalPercent : DOUBLE
Declare PtrSafe Function ScrollPattern_SetScrollPercent Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal horizontalPercent As Double, _
    ByVal verticalPercent As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ScrollPattern_SetScrollPercent = ctypes.windll.uiautomationcore.ScrollPattern_SetScrollPercent
ScrollPattern_SetScrollPercent.restype = ctypes.c_int
ScrollPattern_SetScrollPercent.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_double,  # horizontalPercent : DOUBLE
    ctypes.c_double,  # verticalPercent : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
ScrollPattern_SetScrollPercent = Fiddle::Function.new(
  lib['ScrollPattern_SetScrollPercent'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_DOUBLE,  # horizontalPercent : DOUBLE
    Fiddle::TYPE_DOUBLE,  # verticalPercent : DOUBLE
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn ScrollPattern_SetScrollPercent(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        horizontalPercent: f64,  // DOUBLE
        verticalPercent: f64  // DOUBLE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int ScrollPattern_SetScrollPercent(IntPtr hobj, double horizontalPercent, double verticalPercent);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_ScrollPattern_SetScrollPercent' -Namespace Win32 -PassThru
# $api::ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
#uselib "UIAutomationCore.dll"
#func global ScrollPattern_SetScrollPercent "ScrollPattern_SetScrollPercent" sptr, double, double
; ScrollPattern_SetScrollPercent hobj, horizontalPercent, verticalPercent   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalPercent : DOUBLE -> "double"
; verticalPercent : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_SetScrollPercent "ScrollPattern_SetScrollPercent" sptr, double, double
; res = ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalPercent : DOUBLE -> "double"
; verticalPercent : DOUBLE -> "double"
; HRESULT ScrollPattern_SetScrollPercent(HUIAPATTERNOBJECT hobj, DOUBLE horizontalPercent, DOUBLE verticalPercent)
#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_SetScrollPercent "ScrollPattern_SetScrollPercent" intptr, double, double
; res = ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; horizontalPercent : DOUBLE -> "double"
; verticalPercent : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procScrollPattern_SetScrollPercent = uiautomationcore.NewProc("ScrollPattern_SetScrollPercent")
)

// hobj (HUIAPATTERNOBJECT), horizontalPercent (DOUBLE), verticalPercent (DOUBLE)
r1, _, err := procScrollPattern_SetScrollPercent.Call(
	uintptr(hobj),
	uintptr(math.Float64bits(horizontalPercent)),
	uintptr(math.Float64bits(verticalPercent)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function ScrollPattern_SetScrollPercent(
  hobj: THandle;   // HUIAPATTERNOBJECT
  horizontalPercent: Double;   // DOUBLE
  verticalPercent: Double   // DOUBLE
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'ScrollPattern_SetScrollPercent';
result := DllCall("UIAutomationCore\ScrollPattern_SetScrollPercent"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Double", horizontalPercent   ; DOUBLE
    , "Double", verticalPercent   ; DOUBLE
    , "Int")   ; return: HRESULT
●ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent) = DLL("UIAutomationCore.dll", "int ScrollPattern_SetScrollPercent(void*, double, double)")
# 呼び出し: ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
# hobj : HUIAPATTERNOBJECT -> "void*"
# horizontalPercent : DOUBLE -> "double"
# verticalPercent : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。