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ScrollPattern_SetScrollPercent

関数
Scrollパターンでスクロール位置を割合で設定する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT ScrollPattern_SetScrollPercent(
    HUIAPATTERNOBJECT hobj,
    DOUBLE horizontalPercent,
    DOUBLE verticalPercent
);

パラメーター

名前方向説明
hobjHUIAPATTERNOBJECTinScrollPatternを表すパターンオブジェクトハンドル。
horizontalPercentDOUBLEin水平スクロール位置を0〜100%で示す倍精度値。NoScroll(-1)で変更しない。
verticalPercentDOUBLEin垂直スクロール位置を0〜100%で示す倍精度値。NoScroll(-1)で変更しない。

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT ScrollPattern_SetScrollPercent(
    HUIAPATTERNOBJECT hobj,
    DOUBLE horizontalPercent,
    DOUBLE verticalPercent
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int ScrollPattern_SetScrollPercent(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    double horizontalPercent,   // DOUBLE
    double verticalPercent   // DOUBLE
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function ScrollPattern_SetScrollPercent(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    horizontalPercent As Double,   ' DOUBLE
    verticalPercent As Double   ' DOUBLE
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' horizontalPercent : DOUBLE
' verticalPercent : DOUBLE
Declare PtrSafe Function ScrollPattern_SetScrollPercent Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal horizontalPercent As Double, _
    ByVal verticalPercent As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ScrollPattern_SetScrollPercent = ctypes.windll.uiautomationcore.ScrollPattern_SetScrollPercent
ScrollPattern_SetScrollPercent.restype = ctypes.c_int
ScrollPattern_SetScrollPercent.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_double,  # horizontalPercent : DOUBLE
    ctypes.c_double,  # verticalPercent : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
ScrollPattern_SetScrollPercent = Fiddle::Function.new(
  lib['ScrollPattern_SetScrollPercent'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_DOUBLE,  # horizontalPercent : DOUBLE
    Fiddle::TYPE_DOUBLE,  # verticalPercent : DOUBLE
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn ScrollPattern_SetScrollPercent(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        horizontalPercent: f64,  // DOUBLE
        verticalPercent: f64  // DOUBLE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int ScrollPattern_SetScrollPercent(IntPtr hobj, double horizontalPercent, double verticalPercent);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_ScrollPattern_SetScrollPercent' -Namespace Win32 -PassThru
# $api::ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
#uselib "UIAutomationCore.dll"
#func global ScrollPattern_SetScrollPercent "ScrollPattern_SetScrollPercent" sptr, double, double
; ScrollPattern_SetScrollPercent hobj, horizontalPercent, verticalPercent   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalPercent : DOUBLE -> "double"
; verticalPercent : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_SetScrollPercent "ScrollPattern_SetScrollPercent" sptr, double, double
; res = ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalPercent : DOUBLE -> "double"
; verticalPercent : DOUBLE -> "double"
; HRESULT ScrollPattern_SetScrollPercent(HUIAPATTERNOBJECT hobj, DOUBLE horizontalPercent, DOUBLE verticalPercent)
#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_SetScrollPercent "ScrollPattern_SetScrollPercent" intptr, double, double
; res = ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; horizontalPercent : DOUBLE -> "double"
; verticalPercent : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procScrollPattern_SetScrollPercent = uiautomationcore.NewProc("ScrollPattern_SetScrollPercent")
)

// hobj (HUIAPATTERNOBJECT), horizontalPercent (DOUBLE), verticalPercent (DOUBLE)
r1, _, err := procScrollPattern_SetScrollPercent.Call(
	uintptr(hobj),
	uintptr(math.Float64bits(horizontalPercent)),
	uintptr(math.Float64bits(verticalPercent)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function ScrollPattern_SetScrollPercent(
  hobj: THandle;   // HUIAPATTERNOBJECT
  horizontalPercent: Double;   // DOUBLE
  verticalPercent: Double   // DOUBLE
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'ScrollPattern_SetScrollPercent';
result := DllCall("UIAutomationCore\ScrollPattern_SetScrollPercent"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Double", horizontalPercent   ; DOUBLE
    , "Double", verticalPercent   ; DOUBLE
    , "Int")   ; return: HRESULT
●ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent) = DLL("UIAutomationCore.dll", "int ScrollPattern_SetScrollPercent(void*, double, double)")
# 呼び出し: ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
# hobj : HUIAPATTERNOBJECT -> "void*"
# horizontalPercent : DOUBLE -> "double"
# verticalPercent : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uiautomationcore" fn ScrollPattern_SetScrollPercent(
    hobj: ?*anyopaque, // HUIAPATTERNOBJECT
    horizontalPercent: f64, // DOUBLE
    verticalPercent: f64 // DOUBLE
) callconv(std.os.windows.WINAPI) i32;
proc ScrollPattern_SetScrollPercent(
    hobj: pointer,  # HUIAPATTERNOBJECT
    horizontalPercent: float64,  # DOUBLE
    verticalPercent: float64  # DOUBLE
): int32 {.importc: "ScrollPattern_SetScrollPercent", stdcall, dynlib: "UIAutomationCore.dll".}
pragma(lib, "uiautomationcore");
extern(Windows)
int ScrollPattern_SetScrollPercent(
    void* hobj,   // HUIAPATTERNOBJECT
    double horizontalPercent,   // DOUBLE
    double verticalPercent   // DOUBLE
);
ccall((:ScrollPattern_SetScrollPercent, "UIAutomationCore.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Float64, Float64),
      hobj, horizontalPercent, verticalPercent)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# horizontalPercent : DOUBLE -> Float64
# verticalPercent : DOUBLE -> Float64
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t ScrollPattern_SetScrollPercent(
    void* hobj,
    double horizontalPercent,
    double verticalPercent);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
-- hobj : HUIAPATTERNOBJECT
-- horizontalPercent : DOUBLE
-- verticalPercent : DOUBLE
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const ScrollPattern_SetScrollPercent = lib.func('__stdcall', 'ScrollPattern_SetScrollPercent', 'int32_t', ['void *', 'double', 'double']);
// ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// horizontalPercent : DOUBLE -> 'double'
// verticalPercent : DOUBLE -> 'double'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UIAutomationCore.dll", {
  ScrollPattern_SetScrollPercent: { parameters: ["pointer", "f64", "f64"], result: "i32" },
});
// lib.symbols.ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// horizontalPercent : DOUBLE -> "f64"
// verticalPercent : DOUBLE -> "f64"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t ScrollPattern_SetScrollPercent(
    void* hobj,
    double horizontalPercent,
    double verticalPercent);
C, "UIAutomationCore.dll");
// $ffi->ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent);
// hobj : HUIAPATTERNOBJECT
// horizontalPercent : DOUBLE
// verticalPercent : DOUBLE
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uiautomationcore extends StdCallLibrary {
    Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
    int ScrollPattern_SetScrollPercent(
        Pointer hobj,   // HUIAPATTERNOBJECT
        double horizontalPercent,   // DOUBLE
        double verticalPercent   // DOUBLE
    );
}
@[Link("uiautomationcore")]
lib LibUIAutomationCore
  fun ScrollPattern_SetScrollPercent = ScrollPattern_SetScrollPercent(
    hobj : Void*,   # HUIAPATTERNOBJECT
    horizontalPercent : Float64,   # DOUBLE
    verticalPercent : Float64   # DOUBLE
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef ScrollPattern_SetScrollPercentNative = Int32 Function(Pointer<Void>, Double, Double);
typedef ScrollPattern_SetScrollPercentDart = int Function(Pointer<Void>, double, double);
final ScrollPattern_SetScrollPercent = DynamicLibrary.open('UIAutomationCore.dll')
    .lookupFunction<ScrollPattern_SetScrollPercentNative, ScrollPattern_SetScrollPercentDart>('ScrollPattern_SetScrollPercent');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// horizontalPercent : DOUBLE -> Double
// verticalPercent : DOUBLE -> Double
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function ScrollPattern_SetScrollPercent(
  hobj: THandle;   // HUIAPATTERNOBJECT
  horizontalPercent: Double;   // DOUBLE
  verticalPercent: Double   // DOUBLE
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'ScrollPattern_SetScrollPercent';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "ScrollPattern_SetScrollPercent"
  c_ScrollPattern_SetScrollPercent :: Ptr () -> CDouble -> CDouble -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- horizontalPercent : DOUBLE -> CDouble
-- verticalPercent : DOUBLE -> CDouble
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let scrollpattern_setscrollpercent =
  foreign "ScrollPattern_SetScrollPercent"
    ((ptr void) @-> double @-> double @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* horizontalPercent : DOUBLE -> double *)
(* verticalPercent : DOUBLE -> double *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)

(cffi:defcfun ("ScrollPattern_SetScrollPercent" scroll-pattern-set-scroll-percent :convention :stdcall) :int32
  (hobj :pointer)   ; HUIAPATTERNOBJECT
  (horizontal-percent :double)   ; DOUBLE
  (vertical-percent :double))   ; DOUBLE
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $ScrollPattern_SetScrollPercent = Win32::API::More->new('UIAutomationCore',
    'int ScrollPattern_SetScrollPercent(HANDLE hobj, double horizontalPercent, double verticalPercent)');
# my $ret = $ScrollPattern_SetScrollPercent->Call($hobj, $horizontalPercent, $verticalPercent);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# horizontalPercent : DOUBLE -> double
# verticalPercent : DOUBLE -> double
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。