ホーム › UI.Accessibility › ScrollPattern_SetScrollPercent
ScrollPattern_SetScrollPercent
関数Scrollパターンでスクロール位置を割合で設定する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT ScrollPattern_SetScrollPercent(
HUIAPATTERNOBJECT hobj,
DOUBLE horizontalPercent,
DOUBLE verticalPercent
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| horizontalPercent | DOUBLE | in |
| verticalPercent | DOUBLE | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT ScrollPattern_SetScrollPercent(
HUIAPATTERNOBJECT hobj,
DOUBLE horizontalPercent,
DOUBLE verticalPercent
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int ScrollPattern_SetScrollPercent(
IntPtr hobj, // HUIAPATTERNOBJECT
double horizontalPercent, // DOUBLE
double verticalPercent // DOUBLE
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function ScrollPattern_SetScrollPercent(
hobj As IntPtr, ' HUIAPATTERNOBJECT
horizontalPercent As Double, ' DOUBLE
verticalPercent As Double ' DOUBLE
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' horizontalPercent : DOUBLE
' verticalPercent : DOUBLE
Declare PtrSafe Function ScrollPattern_SetScrollPercent Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal horizontalPercent As Double, _
ByVal verticalPercent As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ScrollPattern_SetScrollPercent = ctypes.windll.uiautomationcore.ScrollPattern_SetScrollPercent
ScrollPattern_SetScrollPercent.restype = ctypes.c_int
ScrollPattern_SetScrollPercent.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_double, # horizontalPercent : DOUBLE
ctypes.c_double, # verticalPercent : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
ScrollPattern_SetScrollPercent = Fiddle::Function.new(
lib['ScrollPattern_SetScrollPercent'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_DOUBLE, # horizontalPercent : DOUBLE
Fiddle::TYPE_DOUBLE, # verticalPercent : DOUBLE
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn ScrollPattern_SetScrollPercent(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
horizontalPercent: f64, // DOUBLE
verticalPercent: f64 // DOUBLE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int ScrollPattern_SetScrollPercent(IntPtr hobj, double horizontalPercent, double verticalPercent);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_ScrollPattern_SetScrollPercent' -Namespace Win32 -PassThru
# $api::ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)#uselib "UIAutomationCore.dll"
#func global ScrollPattern_SetScrollPercent "ScrollPattern_SetScrollPercent" sptr, double, double
; ScrollPattern_SetScrollPercent hobj, horizontalPercent, verticalPercent ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalPercent : DOUBLE -> "double"
; verticalPercent : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_SetScrollPercent "ScrollPattern_SetScrollPercent" sptr, double, double
; res = ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalPercent : DOUBLE -> "double"
; verticalPercent : DOUBLE -> "double"; HRESULT ScrollPattern_SetScrollPercent(HUIAPATTERNOBJECT hobj, DOUBLE horizontalPercent, DOUBLE verticalPercent)
#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_SetScrollPercent "ScrollPattern_SetScrollPercent" intptr, double, double
; res = ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; horizontalPercent : DOUBLE -> "double"
; verticalPercent : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procScrollPattern_SetScrollPercent = uiautomationcore.NewProc("ScrollPattern_SetScrollPercent")
)
// hobj (HUIAPATTERNOBJECT), horizontalPercent (DOUBLE), verticalPercent (DOUBLE)
r1, _, err := procScrollPattern_SetScrollPercent.Call(
uintptr(hobj),
uintptr(math.Float64bits(horizontalPercent)),
uintptr(math.Float64bits(verticalPercent)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function ScrollPattern_SetScrollPercent(
hobj: THandle; // HUIAPATTERNOBJECT
horizontalPercent: Double; // DOUBLE
verticalPercent: Double // DOUBLE
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'ScrollPattern_SetScrollPercent';result := DllCall("UIAutomationCore\ScrollPattern_SetScrollPercent"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Double", horizontalPercent ; DOUBLE
, "Double", verticalPercent ; DOUBLE
, "Int") ; return: HRESULT●ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent) = DLL("UIAutomationCore.dll", "int ScrollPattern_SetScrollPercent(void*, double, double)")
# 呼び出し: ScrollPattern_SetScrollPercent(hobj, horizontalPercent, verticalPercent)
# hobj : HUIAPATTERNOBJECT -> "void*"
# horizontalPercent : DOUBLE -> "double"
# verticalPercent : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。