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SelectionItemPattern_AddToSelection
関数SelectionItemパターンで要素を選択に追加する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT SelectionItemPattern_AddToSelection(
HUIAPATTERNOBJECT hobj
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT SelectionItemPattern_AddToSelection(
HUIAPATTERNOBJECT hobj
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int SelectionItemPattern_AddToSelection(
IntPtr hobj // HUIAPATTERNOBJECT
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function SelectionItemPattern_AddToSelection(
hobj As IntPtr ' HUIAPATTERNOBJECT
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
Declare PtrSafe Function SelectionItemPattern_AddToSelection Lib "uiautomationcore" ( _
ByVal hobj As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SelectionItemPattern_AddToSelection = ctypes.windll.uiautomationcore.SelectionItemPattern_AddToSelection
SelectionItemPattern_AddToSelection.restype = ctypes.c_int
SelectionItemPattern_AddToSelection.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
SelectionItemPattern_AddToSelection = Fiddle::Function.new(
lib['SelectionItemPattern_AddToSelection'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn SelectionItemPattern_AddToSelection(
hobj: *mut core::ffi::c_void // HUIAPATTERNOBJECT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int SelectionItemPattern_AddToSelection(IntPtr hobj);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_SelectionItemPattern_AddToSelection' -Namespace Win32 -PassThru
# $api::SelectionItemPattern_AddToSelection(hobj)#uselib "UIAutomationCore.dll"
#func global SelectionItemPattern_AddToSelection "SelectionItemPattern_AddToSelection" sptr
; SelectionItemPattern_AddToSelection hobj ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global SelectionItemPattern_AddToSelection "SelectionItemPattern_AddToSelection" sptr
; res = SelectionItemPattern_AddToSelection(hobj)
; hobj : HUIAPATTERNOBJECT -> "sptr"; HRESULT SelectionItemPattern_AddToSelection(HUIAPATTERNOBJECT hobj)
#uselib "UIAutomationCore.dll"
#cfunc global SelectionItemPattern_AddToSelection "SelectionItemPattern_AddToSelection" intptr
; res = SelectionItemPattern_AddToSelection(hobj)
; hobj : HUIAPATTERNOBJECT -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procSelectionItemPattern_AddToSelection = uiautomationcore.NewProc("SelectionItemPattern_AddToSelection")
)
// hobj (HUIAPATTERNOBJECT)
r1, _, err := procSelectionItemPattern_AddToSelection.Call(
uintptr(hobj),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SelectionItemPattern_AddToSelection(
hobj: THandle // HUIAPATTERNOBJECT
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'SelectionItemPattern_AddToSelection';result := DllCall("UIAutomationCore\SelectionItemPattern_AddToSelection"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int") ; return: HRESULT●SelectionItemPattern_AddToSelection(hobj) = DLL("UIAutomationCore.dll", "int SelectionItemPattern_AddToSelection(void*)")
# 呼び出し: SelectionItemPattern_AddToSelection(hobj)
# hobj : HUIAPATTERNOBJECT -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。