ホーム › UI.Accessibility › SynchronizedInputPattern_Cancel
SynchronizedInputPattern_Cancel
関数同期入力イベントの監視を中止する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT SynchronizedInputPattern_Cancel(
HUIAPATTERNOBJECT hobj
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT SynchronizedInputPattern_Cancel(
HUIAPATTERNOBJECT hobj
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int SynchronizedInputPattern_Cancel(
IntPtr hobj // HUIAPATTERNOBJECT
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function SynchronizedInputPattern_Cancel(
hobj As IntPtr ' HUIAPATTERNOBJECT
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
Declare PtrSafe Function SynchronizedInputPattern_Cancel Lib "uiautomationcore" ( _
ByVal hobj As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SynchronizedInputPattern_Cancel = ctypes.windll.uiautomationcore.SynchronizedInputPattern_Cancel
SynchronizedInputPattern_Cancel.restype = ctypes.c_int
SynchronizedInputPattern_Cancel.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
SynchronizedInputPattern_Cancel = Fiddle::Function.new(
lib['SynchronizedInputPattern_Cancel'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn SynchronizedInputPattern_Cancel(
hobj: *mut core::ffi::c_void // HUIAPATTERNOBJECT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int SynchronizedInputPattern_Cancel(IntPtr hobj);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_SynchronizedInputPattern_Cancel' -Namespace Win32 -PassThru
# $api::SynchronizedInputPattern_Cancel(hobj)#uselib "UIAutomationCore.dll"
#func global SynchronizedInputPattern_Cancel "SynchronizedInputPattern_Cancel" sptr
; SynchronizedInputPattern_Cancel hobj ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global SynchronizedInputPattern_Cancel "SynchronizedInputPattern_Cancel" sptr
; res = SynchronizedInputPattern_Cancel(hobj)
; hobj : HUIAPATTERNOBJECT -> "sptr"; HRESULT SynchronizedInputPattern_Cancel(HUIAPATTERNOBJECT hobj)
#uselib "UIAutomationCore.dll"
#cfunc global SynchronizedInputPattern_Cancel "SynchronizedInputPattern_Cancel" intptr
; res = SynchronizedInputPattern_Cancel(hobj)
; hobj : HUIAPATTERNOBJECT -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procSynchronizedInputPattern_Cancel = uiautomationcore.NewProc("SynchronizedInputPattern_Cancel")
)
// hobj (HUIAPATTERNOBJECT)
r1, _, err := procSynchronizedInputPattern_Cancel.Call(
uintptr(hobj),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SynchronizedInputPattern_Cancel(
hobj: THandle // HUIAPATTERNOBJECT
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'SynchronizedInputPattern_Cancel';result := DllCall("UIAutomationCore\SynchronizedInputPattern_Cancel"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int") ; return: HRESULT●SynchronizedInputPattern_Cancel(hobj) = DLL("UIAutomationCore.dll", "int SynchronizedInputPattern_Cancel(void*)")
# 呼び出し: SynchronizedInputPattern_Cancel(hobj)
# hobj : HUIAPATTERNOBJECT -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。