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SynchronizedInputPattern_StartListening

関数
指定種類の同期入力イベントの監視を開始する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows 7 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT SynchronizedInputPattern_StartListening(
    HUIAPATTERNOBJECT hobj,
    SynchronizedInputType inputType
);

パラメーター

名前方向
hobjHUIAPATTERNOBJECTin
inputTypeSynchronizedInputTypein

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT SynchronizedInputPattern_StartListening(
    HUIAPATTERNOBJECT hobj,
    SynchronizedInputType inputType
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int SynchronizedInputPattern_StartListening(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    int inputType   // SynchronizedInputType
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function SynchronizedInputPattern_StartListening(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    inputType As Integer   ' SynchronizedInputType
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' inputType : SynchronizedInputType
Declare PtrSafe Function SynchronizedInputPattern_StartListening Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal inputType As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SynchronizedInputPattern_StartListening = ctypes.windll.uiautomationcore.SynchronizedInputPattern_StartListening
SynchronizedInputPattern_StartListening.restype = ctypes.c_int
SynchronizedInputPattern_StartListening.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_int,  # inputType : SynchronizedInputType
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
SynchronizedInputPattern_StartListening = Fiddle::Function.new(
  lib['SynchronizedInputPattern_StartListening'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_INT,  # inputType : SynchronizedInputType
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn SynchronizedInputPattern_StartListening(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        inputType: i32  // SynchronizedInputType
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int SynchronizedInputPattern_StartListening(IntPtr hobj, int inputType);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_SynchronizedInputPattern_StartListening' -Namespace Win32 -PassThru
# $api::SynchronizedInputPattern_StartListening(hobj, inputType)
#uselib "UIAutomationCore.dll"
#func global SynchronizedInputPattern_StartListening "SynchronizedInputPattern_StartListening" sptr, sptr
; SynchronizedInputPattern_StartListening hobj, inputType   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; inputType : SynchronizedInputType -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global SynchronizedInputPattern_StartListening "SynchronizedInputPattern_StartListening" sptr, int
; res = SynchronizedInputPattern_StartListening(hobj, inputType)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; inputType : SynchronizedInputType -> "int"
; HRESULT SynchronizedInputPattern_StartListening(HUIAPATTERNOBJECT hobj, SynchronizedInputType inputType)
#uselib "UIAutomationCore.dll"
#cfunc global SynchronizedInputPattern_StartListening "SynchronizedInputPattern_StartListening" intptr, int
; res = SynchronizedInputPattern_StartListening(hobj, inputType)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; inputType : SynchronizedInputType -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procSynchronizedInputPattern_StartListening = uiautomationcore.NewProc("SynchronizedInputPattern_StartListening")
)

// hobj (HUIAPATTERNOBJECT), inputType (SynchronizedInputType)
r1, _, err := procSynchronizedInputPattern_StartListening.Call(
	uintptr(hobj),
	uintptr(inputType),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function SynchronizedInputPattern_StartListening(
  hobj: THandle;   // HUIAPATTERNOBJECT
  inputType: Integer   // SynchronizedInputType
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'SynchronizedInputPattern_StartListening';
result := DllCall("UIAutomationCore\SynchronizedInputPattern_StartListening"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Int", inputType   ; SynchronizedInputType
    , "Int")   ; return: HRESULT
●SynchronizedInputPattern_StartListening(hobj, inputType) = DLL("UIAutomationCore.dll", "int SynchronizedInputPattern_StartListening(void*, int)")
# 呼び出し: SynchronizedInputPattern_StartListening(hobj, inputType)
# hobj : HUIAPATTERNOBJECT -> "void*"
# inputType : SynchronizedInputType -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。