ホーム › UI.Accessibility › SynchronizedInputPattern_StartListening
SynchronizedInputPattern_StartListening
関数指定種類の同期入力イベントの監視を開始する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT SynchronizedInputPattern_StartListening(
HUIAPATTERNOBJECT hobj,
SynchronizedInputType inputType
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hobj | HUIAPATTERNOBJECT | in | SynchronizedInputPatternを表すパターンオブジェクトハンドル。 |
| inputType | SynchronizedInputType | in | 監視を開始する入力の種類(キー・マウス左右ボタン等)を示すSynchronizedInputType値。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT SynchronizedInputPattern_StartListening(
HUIAPATTERNOBJECT hobj,
SynchronizedInputType inputType
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int SynchronizedInputPattern_StartListening(
IntPtr hobj, // HUIAPATTERNOBJECT
int inputType // SynchronizedInputType
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function SynchronizedInputPattern_StartListening(
hobj As IntPtr, ' HUIAPATTERNOBJECT
inputType As Integer ' SynchronizedInputType
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' inputType : SynchronizedInputType
Declare PtrSafe Function SynchronizedInputPattern_StartListening Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal inputType As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SynchronizedInputPattern_StartListening = ctypes.windll.uiautomationcore.SynchronizedInputPattern_StartListening
SynchronizedInputPattern_StartListening.restype = ctypes.c_int
SynchronizedInputPattern_StartListening.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_int, # inputType : SynchronizedInputType
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
SynchronizedInputPattern_StartListening = Fiddle::Function.new(
lib['SynchronizedInputPattern_StartListening'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_INT, # inputType : SynchronizedInputType
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn SynchronizedInputPattern_StartListening(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
inputType: i32 // SynchronizedInputType
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int SynchronizedInputPattern_StartListening(IntPtr hobj, int inputType);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_SynchronizedInputPattern_StartListening' -Namespace Win32 -PassThru
# $api::SynchronizedInputPattern_StartListening(hobj, inputType)#uselib "UIAutomationCore.dll"
#func global SynchronizedInputPattern_StartListening "SynchronizedInputPattern_StartListening" sptr, sptr
; SynchronizedInputPattern_StartListening hobj, inputType ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; inputType : SynchronizedInputType -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global SynchronizedInputPattern_StartListening "SynchronizedInputPattern_StartListening" sptr, int
; res = SynchronizedInputPattern_StartListening(hobj, inputType)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; inputType : SynchronizedInputType -> "int"; HRESULT SynchronizedInputPattern_StartListening(HUIAPATTERNOBJECT hobj, SynchronizedInputType inputType)
#uselib "UIAutomationCore.dll"
#cfunc global SynchronizedInputPattern_StartListening "SynchronizedInputPattern_StartListening" intptr, int
; res = SynchronizedInputPattern_StartListening(hobj, inputType)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; inputType : SynchronizedInputType -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procSynchronizedInputPattern_StartListening = uiautomationcore.NewProc("SynchronizedInputPattern_StartListening")
)
// hobj (HUIAPATTERNOBJECT), inputType (SynchronizedInputType)
r1, _, err := procSynchronizedInputPattern_StartListening.Call(
uintptr(hobj),
uintptr(inputType),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction SynchronizedInputPattern_StartListening(
hobj: THandle; // HUIAPATTERNOBJECT
inputType: Integer // SynchronizedInputType
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'SynchronizedInputPattern_StartListening';result := DllCall("UIAutomationCore\SynchronizedInputPattern_StartListening"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int", inputType ; SynchronizedInputType
, "Int") ; return: HRESULT●SynchronizedInputPattern_StartListening(hobj, inputType) = DLL("UIAutomationCore.dll", "int SynchronizedInputPattern_StartListening(void*, int)")
# 呼び出し: SynchronizedInputPattern_StartListening(hobj, inputType)
# hobj : HUIAPATTERNOBJECT -> "void*"
# inputType : SynchronizedInputType -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "uiautomationcore" fn SynchronizedInputPattern_StartListening(
hobj: ?*anyopaque, // HUIAPATTERNOBJECT
inputType: i32 // SynchronizedInputType
) callconv(std.os.windows.WINAPI) i32;proc SynchronizedInputPattern_StartListening(
hobj: pointer, # HUIAPATTERNOBJECT
inputType: int32 # SynchronizedInputType
): int32 {.importc: "SynchronizedInputPattern_StartListening", stdcall, dynlib: "UIAutomationCore.dll".}pragma(lib, "uiautomationcore");
extern(Windows)
int SynchronizedInputPattern_StartListening(
void* hobj, // HUIAPATTERNOBJECT
int inputType // SynchronizedInputType
);ccall((:SynchronizedInputPattern_StartListening, "UIAutomationCore.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32),
hobj, inputType)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# inputType : SynchronizedInputType -> Int32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t SynchronizedInputPattern_StartListening(
void* hobj,
int32_t inputType);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.SynchronizedInputPattern_StartListening(hobj, inputType)
-- hobj : HUIAPATTERNOBJECT
-- inputType : SynchronizedInputType
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const SynchronizedInputPattern_StartListening = lib.func('__stdcall', 'SynchronizedInputPattern_StartListening', 'int32_t', ['void *', 'int32_t']);
// SynchronizedInputPattern_StartListening(hobj, inputType)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// inputType : SynchronizedInputType -> 'int32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("UIAutomationCore.dll", {
SynchronizedInputPattern_StartListening: { parameters: ["pointer", "i32"], result: "i32" },
});
// lib.symbols.SynchronizedInputPattern_StartListening(hobj, inputType)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// inputType : SynchronizedInputType -> "i32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t SynchronizedInputPattern_StartListening(
void* hobj,
int32_t inputType);
C, "UIAutomationCore.dll");
// $ffi->SynchronizedInputPattern_StartListening(hobj, inputType);
// hobj : HUIAPATTERNOBJECT
// inputType : SynchronizedInputType
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Uiautomationcore extends StdCallLibrary {
Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
int SynchronizedInputPattern_StartListening(
Pointer hobj, // HUIAPATTERNOBJECT
int inputType // SynchronizedInputType
);
}@[Link("uiautomationcore")]
lib LibUIAutomationCore
fun SynchronizedInputPattern_StartListening = SynchronizedInputPattern_StartListening(
hobj : Void*, # HUIAPATTERNOBJECT
inputType : Int32 # SynchronizedInputType
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef SynchronizedInputPattern_StartListeningNative = Int32 Function(Pointer<Void>, Int32);
typedef SynchronizedInputPattern_StartListeningDart = int Function(Pointer<Void>, int);
final SynchronizedInputPattern_StartListening = DynamicLibrary.open('UIAutomationCore.dll')
.lookupFunction<SynchronizedInputPattern_StartListeningNative, SynchronizedInputPattern_StartListeningDart>('SynchronizedInputPattern_StartListening');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// inputType : SynchronizedInputType -> Int32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function SynchronizedInputPattern_StartListening(
hobj: THandle; // HUIAPATTERNOBJECT
inputType: Integer // SynchronizedInputType
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'SynchronizedInputPattern_StartListening';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "SynchronizedInputPattern_StartListening"
c_SynchronizedInputPattern_StartListening :: Ptr () -> Int32 -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- inputType : SynchronizedInputType -> Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let synchronizedinputpattern_startlistening =
foreign "SynchronizedInputPattern_StartListening"
((ptr void) @-> int32_t @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* inputType : SynchronizedInputType -> int32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)
(cffi:defcfun ("SynchronizedInputPattern_StartListening" synchronized-input-pattern-start-listening :convention :stdcall) :int32
(hobj :pointer) ; HUIAPATTERNOBJECT
(input-type :int32)) ; SynchronizedInputType
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $SynchronizedInputPattern_StartListening = Win32::API::More->new('UIAutomationCore',
'int SynchronizedInputPattern_StartListening(HANDLE hobj, int inputType)');
# my $ret = $SynchronizedInputPattern_StartListening->Call($hobj, $inputType);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# inputType : SynchronizedInputType -> int
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。