Win32 API 日本語リファレンス
ホームUI.Accessibility › TextRange_FindAttribute

TextRange_FindAttribute

関数
指定属性値を持つ部分範囲を検索して取得する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT TextRange_FindAttribute(
    HUIATEXTRANGE hobj,
    INT attributeId,
    VARIANT val,
    BOOL backward,
    HUIATEXTRANGE* pRetVal
);

パラメーター

名前方向
hobjHUIATEXTRANGEin
attributeIdINTin
valVARIANTin
backwardBOOLin
pRetValHUIATEXTRANGE*inout

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT TextRange_FindAttribute(
    HUIATEXTRANGE hobj,
    INT attributeId,
    VARIANT val,
    BOOL backward,
    HUIATEXTRANGE* pRetVal
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int TextRange_FindAttribute(
    IntPtr hobj,   // HUIATEXTRANGE
    int attributeId,   // INT
    VARIANT val,   // VARIANT
    bool backward,   // BOOL
    IntPtr pRetVal   // HUIATEXTRANGE* in/out
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function TextRange_FindAttribute(
    hobj As IntPtr,   ' HUIATEXTRANGE
    attributeId As Integer,   ' INT
    val As VARIANT,   ' VARIANT
    backward As Boolean,   ' BOOL
    pRetVal As IntPtr   ' HUIATEXTRANGE* in/out
) As Integer
End Function
' hobj : HUIATEXTRANGE
' attributeId : INT
' val : VARIANT
' backward : BOOL
' pRetVal : HUIATEXTRANGE* in/out
Declare PtrSafe Function TextRange_FindAttribute Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal attributeId As Long, _
    ByVal val As LongPtr, _
    ByVal backward As Long, _
    ByVal pRetVal As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

TextRange_FindAttribute = ctypes.windll.uiautomationcore.TextRange_FindAttribute
TextRange_FindAttribute.restype = ctypes.c_int
TextRange_FindAttribute.argtypes = [
    wintypes.HANDLE,  # hobj : HUIATEXTRANGE
    ctypes.c_int,  # attributeId : INT
    VARIANT,  # val : VARIANT
    wintypes.BOOL,  # backward : BOOL
    ctypes.c_void_p,  # pRetVal : HUIATEXTRANGE* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
TextRange_FindAttribute = Fiddle::Function.new(
  lib['TextRange_FindAttribute'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIATEXTRANGE
    Fiddle::TYPE_INT,  # attributeId : INT
    Fiddle::TYPE_VOIDP,  # val : VARIANT
    Fiddle::TYPE_INT,  # backward : BOOL
    Fiddle::TYPE_VOIDP,  # pRetVal : HUIATEXTRANGE* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn TextRange_FindAttribute(
        hobj: *mut core::ffi::c_void,  // HUIATEXTRANGE
        attributeId: i32,  // INT
        val: VARIANT,  // VARIANT
        backward: i32,  // BOOL
        pRetVal: *mut *mut core::ffi::c_void  // HUIATEXTRANGE* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int TextRange_FindAttribute(IntPtr hobj, int attributeId, VARIANT val, bool backward, IntPtr pRetVal);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_TextRange_FindAttribute' -Namespace Win32 -PassThru
# $api::TextRange_FindAttribute(hobj, attributeId, val, backward, pRetVal)
#uselib "UIAutomationCore.dll"
#func global TextRange_FindAttribute "TextRange_FindAttribute" sptr, sptr, sptr, sptr, sptr
; TextRange_FindAttribute hobj, attributeId, val, backward, pRetVal   ; 戻り値は stat
; hobj : HUIATEXTRANGE -> "sptr"
; attributeId : INT -> "sptr"
; val : VARIANT -> "sptr"
; backward : BOOL -> "sptr"
; pRetVal : HUIATEXTRANGE* in/out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global TextRange_FindAttribute "TextRange_FindAttribute" sptr, int, int, int, sptr
; res = TextRange_FindAttribute(hobj, attributeId, val, backward, pRetVal)
; hobj : HUIATEXTRANGE -> "sptr"
; attributeId : INT -> "int"
; val : VARIANT -> "int"
; backward : BOOL -> "int"
; pRetVal : HUIATEXTRANGE* in/out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; HRESULT TextRange_FindAttribute(HUIATEXTRANGE hobj, INT attributeId, VARIANT val, BOOL backward, HUIATEXTRANGE* pRetVal)
#uselib "UIAutomationCore.dll"
#cfunc global TextRange_FindAttribute "TextRange_FindAttribute" intptr, int, int, int, intptr
; res = TextRange_FindAttribute(hobj, attributeId, val, backward, pRetVal)
; hobj : HUIATEXTRANGE -> "intptr"
; attributeId : INT -> "int"
; val : VARIANT -> "int"
; backward : BOOL -> "int"
; pRetVal : HUIATEXTRANGE* in/out -> "intptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procTextRange_FindAttribute = uiautomationcore.NewProc("TextRange_FindAttribute")
)

// hobj (HUIATEXTRANGE), attributeId (INT), val (VARIANT), backward (BOOL), pRetVal (HUIATEXTRANGE* in/out)
r1, _, err := procTextRange_FindAttribute.Call(
	uintptr(hobj),
	uintptr(attributeId),
	uintptr(val),
	uintptr(backward),
	uintptr(pRetVal),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function TextRange_FindAttribute(
  hobj: THandle;   // HUIATEXTRANGE
  attributeId: Integer;   // INT
  val: VARIANT;   // VARIANT
  backward: BOOL;   // BOOL
  pRetVal: Pointer   // HUIATEXTRANGE* in/out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'TextRange_FindAttribute';
result := DllCall("UIAutomationCore\TextRange_FindAttribute"
    , "Ptr", hobj   ; HUIATEXTRANGE
    , "Int", attributeId   ; INT
    , "Ptr", val   ; VARIANT
    , "Int", backward   ; BOOL
    , "Ptr", pRetVal   ; HUIATEXTRANGE* in/out
    , "Int")   ; return: HRESULT
●TextRange_FindAttribute(hobj, attributeId, val, backward, pRetVal) = DLL("UIAutomationCore.dll", "int TextRange_FindAttribute(void*, int, void*, bool, void*)")
# 呼び出し: TextRange_FindAttribute(hobj, attributeId, val, backward, pRetVal)
# hobj : HUIATEXTRANGE -> "void*"
# attributeId : INT -> "int"
# val : VARIANT -> "void*"
# backward : BOOL -> "bool"
# pRetVal : HUIATEXTRANGE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。