Win32 API 日本語リファレンス
ホームUI.Accessibility › TransformPattern_Move

TransformPattern_Move

関数
Transformパターンで要素を指定座標へ移動する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT TransformPattern_Move(
    HUIAPATTERNOBJECT hobj,
    DOUBLE x,
    DOUBLE y
);

パラメーター

名前方向
hobjHUIAPATTERNOBJECTin
xDOUBLEin
yDOUBLEin

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT TransformPattern_Move(
    HUIAPATTERNOBJECT hobj,
    DOUBLE x,
    DOUBLE y
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int TransformPattern_Move(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    double x,   // DOUBLE
    double y   // DOUBLE
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function TransformPattern_Move(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    x As Double,   ' DOUBLE
    y As Double   ' DOUBLE
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' x : DOUBLE
' y : DOUBLE
Declare PtrSafe Function TransformPattern_Move Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal x As Double, _
    ByVal y As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

TransformPattern_Move = ctypes.windll.uiautomationcore.TransformPattern_Move
TransformPattern_Move.restype = ctypes.c_int
TransformPattern_Move.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_double,  # x : DOUBLE
    ctypes.c_double,  # y : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
TransformPattern_Move = Fiddle::Function.new(
  lib['TransformPattern_Move'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_DOUBLE,  # x : DOUBLE
    Fiddle::TYPE_DOUBLE,  # y : DOUBLE
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn TransformPattern_Move(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        x: f64,  // DOUBLE
        y: f64  // DOUBLE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int TransformPattern_Move(IntPtr hobj, double x, double y);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_TransformPattern_Move' -Namespace Win32 -PassThru
# $api::TransformPattern_Move(hobj, x, y)
#uselib "UIAutomationCore.dll"
#func global TransformPattern_Move "TransformPattern_Move" sptr, double, double
; TransformPattern_Move hobj, x, y   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Move "TransformPattern_Move" sptr, double, double
; res = TransformPattern_Move(hobj, x, y)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
; HRESULT TransformPattern_Move(HUIAPATTERNOBJECT hobj, DOUBLE x, DOUBLE y)
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Move "TransformPattern_Move" intptr, double, double
; res = TransformPattern_Move(hobj, x, y)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procTransformPattern_Move = uiautomationcore.NewProc("TransformPattern_Move")
)

// hobj (HUIAPATTERNOBJECT), x (DOUBLE), y (DOUBLE)
r1, _, err := procTransformPattern_Move.Call(
	uintptr(hobj),
	uintptr(math.Float64bits(x)),
	uintptr(math.Float64bits(y)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function TransformPattern_Move(
  hobj: THandle;   // HUIAPATTERNOBJECT
  x: Double;   // DOUBLE
  y: Double   // DOUBLE
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'TransformPattern_Move';
result := DllCall("UIAutomationCore\TransformPattern_Move"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Double", x   ; DOUBLE
    , "Double", y   ; DOUBLE
    , "Int")   ; return: HRESULT
●TransformPattern_Move(hobj, x, y) = DLL("UIAutomationCore.dll", "int TransformPattern_Move(void*, double, double)")
# 呼び出し: TransformPattern_Move(hobj, x, y)
# hobj : HUIAPATTERNOBJECT -> "void*"
# x : DOUBLE -> "double"
# y : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。