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TransformPattern_Resize
関数Transformパターンで要素を指定サイズに変更する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT TransformPattern_Resize(
HUIAPATTERNOBJECT hobj,
DOUBLE width,
DOUBLE height
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| width | DOUBLE | in |
| height | DOUBLE | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT TransformPattern_Resize(
HUIAPATTERNOBJECT hobj,
DOUBLE width,
DOUBLE height
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int TransformPattern_Resize(
IntPtr hobj, // HUIAPATTERNOBJECT
double width, // DOUBLE
double height // DOUBLE
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function TransformPattern_Resize(
hobj As IntPtr, ' HUIAPATTERNOBJECT
width As Double, ' DOUBLE
height As Double ' DOUBLE
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' width : DOUBLE
' height : DOUBLE
Declare PtrSafe Function TransformPattern_Resize Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal width As Double, _
ByVal height As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
TransformPattern_Resize = ctypes.windll.uiautomationcore.TransformPattern_Resize
TransformPattern_Resize.restype = ctypes.c_int
TransformPattern_Resize.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_double, # width : DOUBLE
ctypes.c_double, # height : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
TransformPattern_Resize = Fiddle::Function.new(
lib['TransformPattern_Resize'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_DOUBLE, # width : DOUBLE
Fiddle::TYPE_DOUBLE, # height : DOUBLE
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn TransformPattern_Resize(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
width: f64, // DOUBLE
height: f64 // DOUBLE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int TransformPattern_Resize(IntPtr hobj, double width, double height);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_TransformPattern_Resize' -Namespace Win32 -PassThru
# $api::TransformPattern_Resize(hobj, width, height)#uselib "UIAutomationCore.dll"
#func global TransformPattern_Resize "TransformPattern_Resize" sptr, double, double
; TransformPattern_Resize hobj, width, height ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; width : DOUBLE -> "double"
; height : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Resize "TransformPattern_Resize" sptr, double, double
; res = TransformPattern_Resize(hobj, width, height)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; width : DOUBLE -> "double"
; height : DOUBLE -> "double"; HRESULT TransformPattern_Resize(HUIAPATTERNOBJECT hobj, DOUBLE width, DOUBLE height)
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Resize "TransformPattern_Resize" intptr, double, double
; res = TransformPattern_Resize(hobj, width, height)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; width : DOUBLE -> "double"
; height : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procTransformPattern_Resize = uiautomationcore.NewProc("TransformPattern_Resize")
)
// hobj (HUIAPATTERNOBJECT), width (DOUBLE), height (DOUBLE)
r1, _, err := procTransformPattern_Resize.Call(
uintptr(hobj),
uintptr(math.Float64bits(width)),
uintptr(math.Float64bits(height)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function TransformPattern_Resize(
hobj: THandle; // HUIAPATTERNOBJECT
width: Double; // DOUBLE
height: Double // DOUBLE
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'TransformPattern_Resize';result := DllCall("UIAutomationCore\TransformPattern_Resize"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Double", width ; DOUBLE
, "Double", height ; DOUBLE
, "Int") ; return: HRESULT●TransformPattern_Resize(hobj, width, height) = DLL("UIAutomationCore.dll", "int TransformPattern_Resize(void*, double, double)")
# 呼び出し: TransformPattern_Resize(hobj, width, height)
# hobj : HUIAPATTERNOBJECT -> "void*"
# width : DOUBLE -> "double"
# height : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。