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TransformPattern_Resize
関数Transformパターンで要素を指定サイズに変更する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT TransformPattern_Resize(
HUIAPATTERNOBJECT hobj,
DOUBLE width,
DOUBLE height
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hobj | HUIAPATTERNOBJECT | in | TransformPatternを表すパターンオブジェクトハンドル。 |
| width | DOUBLE | in | 変更後の幅(倍精度)。 |
| height | DOUBLE | in | 変更後の高さ(倍精度)。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT TransformPattern_Resize(
HUIAPATTERNOBJECT hobj,
DOUBLE width,
DOUBLE height
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int TransformPattern_Resize(
IntPtr hobj, // HUIAPATTERNOBJECT
double width, // DOUBLE
double height // DOUBLE
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function TransformPattern_Resize(
hobj As IntPtr, ' HUIAPATTERNOBJECT
width As Double, ' DOUBLE
height As Double ' DOUBLE
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' width : DOUBLE
' height : DOUBLE
Declare PtrSafe Function TransformPattern_Resize Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal width As Double, _
ByVal height As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
TransformPattern_Resize = ctypes.windll.uiautomationcore.TransformPattern_Resize
TransformPattern_Resize.restype = ctypes.c_int
TransformPattern_Resize.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_double, # width : DOUBLE
ctypes.c_double, # height : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
TransformPattern_Resize = Fiddle::Function.new(
lib['TransformPattern_Resize'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_DOUBLE, # width : DOUBLE
Fiddle::TYPE_DOUBLE, # height : DOUBLE
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn TransformPattern_Resize(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
width: f64, // DOUBLE
height: f64 // DOUBLE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int TransformPattern_Resize(IntPtr hobj, double width, double height);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_TransformPattern_Resize' -Namespace Win32 -PassThru
# $api::TransformPattern_Resize(hobj, width, height)#uselib "UIAutomationCore.dll"
#func global TransformPattern_Resize "TransformPattern_Resize" sptr, double, double
; TransformPattern_Resize hobj, width, height ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; width : DOUBLE -> "double"
; height : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Resize "TransformPattern_Resize" sptr, double, double
; res = TransformPattern_Resize(hobj, width, height)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; width : DOUBLE -> "double"
; height : DOUBLE -> "double"; HRESULT TransformPattern_Resize(HUIAPATTERNOBJECT hobj, DOUBLE width, DOUBLE height)
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Resize "TransformPattern_Resize" intptr, double, double
; res = TransformPattern_Resize(hobj, width, height)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; width : DOUBLE -> "double"
; height : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procTransformPattern_Resize = uiautomationcore.NewProc("TransformPattern_Resize")
)
// hobj (HUIAPATTERNOBJECT), width (DOUBLE), height (DOUBLE)
r1, _, err := procTransformPattern_Resize.Call(
uintptr(hobj),
uintptr(math.Float64bits(width)),
uintptr(math.Float64bits(height)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function TransformPattern_Resize(
hobj: THandle; // HUIAPATTERNOBJECT
width: Double; // DOUBLE
height: Double // DOUBLE
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'TransformPattern_Resize';result := DllCall("UIAutomationCore\TransformPattern_Resize"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Double", width ; DOUBLE
, "Double", height ; DOUBLE
, "Int") ; return: HRESULT●TransformPattern_Resize(hobj, width, height) = DLL("UIAutomationCore.dll", "int TransformPattern_Resize(void*, double, double)")
# 呼び出し: TransformPattern_Resize(hobj, width, height)
# hobj : HUIAPATTERNOBJECT -> "void*"
# width : DOUBLE -> "double"
# height : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "uiautomationcore" fn TransformPattern_Resize(
hobj: ?*anyopaque, // HUIAPATTERNOBJECT
width: f64, // DOUBLE
height: f64 // DOUBLE
) callconv(std.os.windows.WINAPI) i32;proc TransformPattern_Resize(
hobj: pointer, # HUIAPATTERNOBJECT
width: float64, # DOUBLE
height: float64 # DOUBLE
): int32 {.importc: "TransformPattern_Resize", stdcall, dynlib: "UIAutomationCore.dll".}pragma(lib, "uiautomationcore");
extern(Windows)
int TransformPattern_Resize(
void* hobj, // HUIAPATTERNOBJECT
double width, // DOUBLE
double height // DOUBLE
);ccall((:TransformPattern_Resize, "UIAutomationCore.dll"), stdcall, Int32,
(Ptr{Cvoid}, Float64, Float64),
hobj, width, height)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# width : DOUBLE -> Float64
# height : DOUBLE -> Float64
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t TransformPattern_Resize(
void* hobj,
double width,
double height);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.TransformPattern_Resize(hobj, width, height)
-- hobj : HUIAPATTERNOBJECT
-- width : DOUBLE
-- height : DOUBLE
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const TransformPattern_Resize = lib.func('__stdcall', 'TransformPattern_Resize', 'int32_t', ['void *', 'double', 'double']);
// TransformPattern_Resize(hobj, width, height)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// width : DOUBLE -> 'double'
// height : DOUBLE -> 'double'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("UIAutomationCore.dll", {
TransformPattern_Resize: { parameters: ["pointer", "f64", "f64"], result: "i32" },
});
// lib.symbols.TransformPattern_Resize(hobj, width, height)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// width : DOUBLE -> "f64"
// height : DOUBLE -> "f64"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t TransformPattern_Resize(
void* hobj,
double width,
double height);
C, "UIAutomationCore.dll");
// $ffi->TransformPattern_Resize(hobj, width, height);
// hobj : HUIAPATTERNOBJECT
// width : DOUBLE
// height : DOUBLE
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Uiautomationcore extends StdCallLibrary {
Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
int TransformPattern_Resize(
Pointer hobj, // HUIAPATTERNOBJECT
double width, // DOUBLE
double height // DOUBLE
);
}@[Link("uiautomationcore")]
lib LibUIAutomationCore
fun TransformPattern_Resize = TransformPattern_Resize(
hobj : Void*, # HUIAPATTERNOBJECT
width : Float64, # DOUBLE
height : Float64 # DOUBLE
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef TransformPattern_ResizeNative = Int32 Function(Pointer<Void>, Double, Double);
typedef TransformPattern_ResizeDart = int Function(Pointer<Void>, double, double);
final TransformPattern_Resize = DynamicLibrary.open('UIAutomationCore.dll')
.lookupFunction<TransformPattern_ResizeNative, TransformPattern_ResizeDart>('TransformPattern_Resize');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// width : DOUBLE -> Double
// height : DOUBLE -> Double
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function TransformPattern_Resize(
hobj: THandle; // HUIAPATTERNOBJECT
width: Double; // DOUBLE
height: Double // DOUBLE
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'TransformPattern_Resize';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "TransformPattern_Resize"
c_TransformPattern_Resize :: Ptr () -> CDouble -> CDouble -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- width : DOUBLE -> CDouble
-- height : DOUBLE -> CDouble
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let transformpattern_resize =
foreign "TransformPattern_Resize"
((ptr void) @-> double @-> double @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* width : DOUBLE -> double *)
(* height : DOUBLE -> double *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)
(cffi:defcfun ("TransformPattern_Resize" transform-pattern-resize :convention :stdcall) :int32
(hobj :pointer) ; HUIAPATTERNOBJECT
(width :double) ; DOUBLE
(height :double)) ; DOUBLE
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $TransformPattern_Resize = Win32::API::More->new('UIAutomationCore',
'int TransformPattern_Resize(HANDLE hobj, double width, double height)');
# my $ret = $TransformPattern_Resize->Call($hobj, $width, $height);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# width : DOUBLE -> double
# height : DOUBLE -> double
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。