Win32 API 日本語リファレンス
ホームUI.Accessibility › TransformPattern_Resize

TransformPattern_Resize

関数
Transformパターンで要素を指定サイズに変更する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT TransformPattern_Resize(
    HUIAPATTERNOBJECT hobj,
    DOUBLE width,
    DOUBLE height
);

パラメーター

名前方向
hobjHUIAPATTERNOBJECTin
widthDOUBLEin
heightDOUBLEin

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT TransformPattern_Resize(
    HUIAPATTERNOBJECT hobj,
    DOUBLE width,
    DOUBLE height
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int TransformPattern_Resize(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    double width,   // DOUBLE
    double height   // DOUBLE
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function TransformPattern_Resize(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    width As Double,   ' DOUBLE
    height As Double   ' DOUBLE
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' width : DOUBLE
' height : DOUBLE
Declare PtrSafe Function TransformPattern_Resize Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal width As Double, _
    ByVal height As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

TransformPattern_Resize = ctypes.windll.uiautomationcore.TransformPattern_Resize
TransformPattern_Resize.restype = ctypes.c_int
TransformPattern_Resize.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_double,  # width : DOUBLE
    ctypes.c_double,  # height : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
TransformPattern_Resize = Fiddle::Function.new(
  lib['TransformPattern_Resize'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_DOUBLE,  # width : DOUBLE
    Fiddle::TYPE_DOUBLE,  # height : DOUBLE
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn TransformPattern_Resize(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        width: f64,  // DOUBLE
        height: f64  // DOUBLE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int TransformPattern_Resize(IntPtr hobj, double width, double height);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_TransformPattern_Resize' -Namespace Win32 -PassThru
# $api::TransformPattern_Resize(hobj, width, height)
#uselib "UIAutomationCore.dll"
#func global TransformPattern_Resize "TransformPattern_Resize" sptr, double, double
; TransformPattern_Resize hobj, width, height   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; width : DOUBLE -> "double"
; height : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Resize "TransformPattern_Resize" sptr, double, double
; res = TransformPattern_Resize(hobj, width, height)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; width : DOUBLE -> "double"
; height : DOUBLE -> "double"
; HRESULT TransformPattern_Resize(HUIAPATTERNOBJECT hobj, DOUBLE width, DOUBLE height)
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Resize "TransformPattern_Resize" intptr, double, double
; res = TransformPattern_Resize(hobj, width, height)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; width : DOUBLE -> "double"
; height : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procTransformPattern_Resize = uiautomationcore.NewProc("TransformPattern_Resize")
)

// hobj (HUIAPATTERNOBJECT), width (DOUBLE), height (DOUBLE)
r1, _, err := procTransformPattern_Resize.Call(
	uintptr(hobj),
	uintptr(math.Float64bits(width)),
	uintptr(math.Float64bits(height)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function TransformPattern_Resize(
  hobj: THandle;   // HUIAPATTERNOBJECT
  width: Double;   // DOUBLE
  height: Double   // DOUBLE
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'TransformPattern_Resize';
result := DllCall("UIAutomationCore\TransformPattern_Resize"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Double", width   ; DOUBLE
    , "Double", height   ; DOUBLE
    , "Int")   ; return: HRESULT
●TransformPattern_Resize(hobj, width, height) = DLL("UIAutomationCore.dll", "int TransformPattern_Resize(void*, double, double)")
# 呼び出し: TransformPattern_Resize(hobj, width, height)
# hobj : HUIAPATTERNOBJECT -> "void*"
# width : DOUBLE -> "double"
# height : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。