Win32 API 日本語リファレンス
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TransformPattern_Rotate

関数
Transformパターンで要素を指定角度だけ回転する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT TransformPattern_Rotate(
    HUIAPATTERNOBJECT hobj,
    DOUBLE degrees
);

パラメーター

名前方向説明
hobjHUIAPATTERNOBJECTinTransformPatternを表すパターンオブジェクトハンドル。
degreesDOUBLEin回転角度(度、倍精度)。正値で時計回りに回転する。

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT TransformPattern_Rotate(
    HUIAPATTERNOBJECT hobj,
    DOUBLE degrees
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int TransformPattern_Rotate(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    double degrees   // DOUBLE
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function TransformPattern_Rotate(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    degrees As Double   ' DOUBLE
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' degrees : DOUBLE
Declare PtrSafe Function TransformPattern_Rotate Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal degrees As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

TransformPattern_Rotate = ctypes.windll.uiautomationcore.TransformPattern_Rotate
TransformPattern_Rotate.restype = ctypes.c_int
TransformPattern_Rotate.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_double,  # degrees : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
TransformPattern_Rotate = Fiddle::Function.new(
  lib['TransformPattern_Rotate'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_DOUBLE,  # degrees : DOUBLE
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn TransformPattern_Rotate(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        degrees: f64  // DOUBLE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int TransformPattern_Rotate(IntPtr hobj, double degrees);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_TransformPattern_Rotate' -Namespace Win32 -PassThru
# $api::TransformPattern_Rotate(hobj, degrees)
#uselib "UIAutomationCore.dll"
#func global TransformPattern_Rotate "TransformPattern_Rotate" sptr, double
; TransformPattern_Rotate hobj, degrees   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; degrees : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Rotate "TransformPattern_Rotate" sptr, double
; res = TransformPattern_Rotate(hobj, degrees)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; degrees : DOUBLE -> "double"
; HRESULT TransformPattern_Rotate(HUIAPATTERNOBJECT hobj, DOUBLE degrees)
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Rotate "TransformPattern_Rotate" intptr, double
; res = TransformPattern_Rotate(hobj, degrees)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; degrees : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procTransformPattern_Rotate = uiautomationcore.NewProc("TransformPattern_Rotate")
)

// hobj (HUIAPATTERNOBJECT), degrees (DOUBLE)
r1, _, err := procTransformPattern_Rotate.Call(
	uintptr(hobj),
	uintptr(math.Float64bits(degrees)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function TransformPattern_Rotate(
  hobj: THandle;   // HUIAPATTERNOBJECT
  degrees: Double   // DOUBLE
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'TransformPattern_Rotate';
result := DllCall("UIAutomationCore\TransformPattern_Rotate"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Double", degrees   ; DOUBLE
    , "Int")   ; return: HRESULT
●TransformPattern_Rotate(hobj, degrees) = DLL("UIAutomationCore.dll", "int TransformPattern_Rotate(void*, double)")
# 呼び出し: TransformPattern_Rotate(hobj, degrees)
# hobj : HUIAPATTERNOBJECT -> "void*"
# degrees : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uiautomationcore" fn TransformPattern_Rotate(
    hobj: ?*anyopaque, // HUIAPATTERNOBJECT
    degrees: f64 // DOUBLE
) callconv(std.os.windows.WINAPI) i32;
proc TransformPattern_Rotate(
    hobj: pointer,  # HUIAPATTERNOBJECT
    degrees: float64  # DOUBLE
): int32 {.importc: "TransformPattern_Rotate", stdcall, dynlib: "UIAutomationCore.dll".}
pragma(lib, "uiautomationcore");
extern(Windows)
int TransformPattern_Rotate(
    void* hobj,   // HUIAPATTERNOBJECT
    double degrees   // DOUBLE
);
ccall((:TransformPattern_Rotate, "UIAutomationCore.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Float64),
      hobj, degrees)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# degrees : DOUBLE -> Float64
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t TransformPattern_Rotate(
    void* hobj,
    double degrees);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.TransformPattern_Rotate(hobj, degrees)
-- hobj : HUIAPATTERNOBJECT
-- degrees : DOUBLE
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const TransformPattern_Rotate = lib.func('__stdcall', 'TransformPattern_Rotate', 'int32_t', ['void *', 'double']);
// TransformPattern_Rotate(hobj, degrees)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// degrees : DOUBLE -> 'double'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UIAutomationCore.dll", {
  TransformPattern_Rotate: { parameters: ["pointer", "f64"], result: "i32" },
});
// lib.symbols.TransformPattern_Rotate(hobj, degrees)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// degrees : DOUBLE -> "f64"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t TransformPattern_Rotate(
    void* hobj,
    double degrees);
C, "UIAutomationCore.dll");
// $ffi->TransformPattern_Rotate(hobj, degrees);
// hobj : HUIAPATTERNOBJECT
// degrees : DOUBLE
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uiautomationcore extends StdCallLibrary {
    Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
    int TransformPattern_Rotate(
        Pointer hobj,   // HUIAPATTERNOBJECT
        double degrees   // DOUBLE
    );
}
@[Link("uiautomationcore")]
lib LibUIAutomationCore
  fun TransformPattern_Rotate = TransformPattern_Rotate(
    hobj : Void*,   # HUIAPATTERNOBJECT
    degrees : Float64   # DOUBLE
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef TransformPattern_RotateNative = Int32 Function(Pointer<Void>, Double);
typedef TransformPattern_RotateDart = int Function(Pointer<Void>, double);
final TransformPattern_Rotate = DynamicLibrary.open('UIAutomationCore.dll')
    .lookupFunction<TransformPattern_RotateNative, TransformPattern_RotateDart>('TransformPattern_Rotate');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// degrees : DOUBLE -> Double
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function TransformPattern_Rotate(
  hobj: THandle;   // HUIAPATTERNOBJECT
  degrees: Double   // DOUBLE
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'TransformPattern_Rotate';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "TransformPattern_Rotate"
  c_TransformPattern_Rotate :: Ptr () -> CDouble -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- degrees : DOUBLE -> CDouble
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let transformpattern_rotate =
  foreign "TransformPattern_Rotate"
    ((ptr void) @-> double @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* degrees : DOUBLE -> double *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)

(cffi:defcfun ("TransformPattern_Rotate" transform-pattern-rotate :convention :stdcall) :int32
  (hobj :pointer)   ; HUIAPATTERNOBJECT
  (degrees :double))   ; DOUBLE
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $TransformPattern_Rotate = Win32::API::More->new('UIAutomationCore',
    'int TransformPattern_Rotate(HANDLE hobj, double degrees)');
# my $ret = $TransformPattern_Rotate->Call($hobj, $degrees);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# degrees : DOUBLE -> double
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。