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TransformPattern_Rotate
関数Transformパターンで要素を指定角度だけ回転する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT TransformPattern_Rotate(
HUIAPATTERNOBJECT hobj,
DOUBLE degrees
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| degrees | DOUBLE | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT TransformPattern_Rotate(
HUIAPATTERNOBJECT hobj,
DOUBLE degrees
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int TransformPattern_Rotate(
IntPtr hobj, // HUIAPATTERNOBJECT
double degrees // DOUBLE
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function TransformPattern_Rotate(
hobj As IntPtr, ' HUIAPATTERNOBJECT
degrees As Double ' DOUBLE
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' degrees : DOUBLE
Declare PtrSafe Function TransformPattern_Rotate Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal degrees As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
TransformPattern_Rotate = ctypes.windll.uiautomationcore.TransformPattern_Rotate
TransformPattern_Rotate.restype = ctypes.c_int
TransformPattern_Rotate.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_double, # degrees : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
TransformPattern_Rotate = Fiddle::Function.new(
lib['TransformPattern_Rotate'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_DOUBLE, # degrees : DOUBLE
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn TransformPattern_Rotate(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
degrees: f64 // DOUBLE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int TransformPattern_Rotate(IntPtr hobj, double degrees);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_TransformPattern_Rotate' -Namespace Win32 -PassThru
# $api::TransformPattern_Rotate(hobj, degrees)#uselib "UIAutomationCore.dll"
#func global TransformPattern_Rotate "TransformPattern_Rotate" sptr, double
; TransformPattern_Rotate hobj, degrees ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; degrees : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Rotate "TransformPattern_Rotate" sptr, double
; res = TransformPattern_Rotate(hobj, degrees)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; degrees : DOUBLE -> "double"; HRESULT TransformPattern_Rotate(HUIAPATTERNOBJECT hobj, DOUBLE degrees)
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Rotate "TransformPattern_Rotate" intptr, double
; res = TransformPattern_Rotate(hobj, degrees)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; degrees : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procTransformPattern_Rotate = uiautomationcore.NewProc("TransformPattern_Rotate")
)
// hobj (HUIAPATTERNOBJECT), degrees (DOUBLE)
r1, _, err := procTransformPattern_Rotate.Call(
uintptr(hobj),
uintptr(math.Float64bits(degrees)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function TransformPattern_Rotate(
hobj: THandle; // HUIAPATTERNOBJECT
degrees: Double // DOUBLE
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'TransformPattern_Rotate';result := DllCall("UIAutomationCore\TransformPattern_Rotate"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Double", degrees ; DOUBLE
, "Int") ; return: HRESULT●TransformPattern_Rotate(hobj, degrees) = DLL("UIAutomationCore.dll", "int TransformPattern_Rotate(void*, double)")
# 呼び出し: TransformPattern_Rotate(hobj, degrees)
# hobj : HUIAPATTERNOBJECT -> "void*"
# degrees : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。