Win32 API 日本語リファレンス
ホームUI.Accessibility › TransformPattern_Rotate

TransformPattern_Rotate

関数
Transformパターンで要素を指定角度だけ回転する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT TransformPattern_Rotate(
    HUIAPATTERNOBJECT hobj,
    DOUBLE degrees
);

パラメーター

名前方向
hobjHUIAPATTERNOBJECTin
degreesDOUBLEin

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT TransformPattern_Rotate(
    HUIAPATTERNOBJECT hobj,
    DOUBLE degrees
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int TransformPattern_Rotate(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    double degrees   // DOUBLE
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function TransformPattern_Rotate(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    degrees As Double   ' DOUBLE
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' degrees : DOUBLE
Declare PtrSafe Function TransformPattern_Rotate Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal degrees As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

TransformPattern_Rotate = ctypes.windll.uiautomationcore.TransformPattern_Rotate
TransformPattern_Rotate.restype = ctypes.c_int
TransformPattern_Rotate.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_double,  # degrees : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
TransformPattern_Rotate = Fiddle::Function.new(
  lib['TransformPattern_Rotate'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_DOUBLE,  # degrees : DOUBLE
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn TransformPattern_Rotate(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        degrees: f64  // DOUBLE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int TransformPattern_Rotate(IntPtr hobj, double degrees);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_TransformPattern_Rotate' -Namespace Win32 -PassThru
# $api::TransformPattern_Rotate(hobj, degrees)
#uselib "UIAutomationCore.dll"
#func global TransformPattern_Rotate "TransformPattern_Rotate" sptr, double
; TransformPattern_Rotate hobj, degrees   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; degrees : DOUBLE -> "double"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Rotate "TransformPattern_Rotate" sptr, double
; res = TransformPattern_Rotate(hobj, degrees)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; degrees : DOUBLE -> "double"
; HRESULT TransformPattern_Rotate(HUIAPATTERNOBJECT hobj, DOUBLE degrees)
#uselib "UIAutomationCore.dll"
#cfunc global TransformPattern_Rotate "TransformPattern_Rotate" intptr, double
; res = TransformPattern_Rotate(hobj, degrees)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; degrees : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procTransformPattern_Rotate = uiautomationcore.NewProc("TransformPattern_Rotate")
)

// hobj (HUIAPATTERNOBJECT), degrees (DOUBLE)
r1, _, err := procTransformPattern_Rotate.Call(
	uintptr(hobj),
	uintptr(math.Float64bits(degrees)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function TransformPattern_Rotate(
  hobj: THandle;   // HUIAPATTERNOBJECT
  degrees: Double   // DOUBLE
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'TransformPattern_Rotate';
result := DllCall("UIAutomationCore\TransformPattern_Rotate"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Double", degrees   ; DOUBLE
    , "Int")   ; return: HRESULT
●TransformPattern_Rotate(hobj, degrees) = DLL("UIAutomationCore.dll", "int TransformPattern_Rotate(void*, double)")
# 呼び出し: TransformPattern_Rotate(hobj, degrees)
# hobj : HUIAPATTERNOBJECT -> "void*"
# degrees : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。