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UiaAddEvent
関数UIオートメーションノードにイベントリスナーを登録する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT UiaAddEvent(
HUIANODE hnode,
INT eventId,
UiaEventCallback* pCallback,
TreeScope scope,
INT* pProperties,
INT cProperties,
UiaCacheRequest* pRequest,
HUIAEVENT* phEvent
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hnode | HUIANODE | in | イベント監視を登録する起点ノードのハンドル。 |
| eventId | INT | in | 監視するイベントを識別するイベントID。 |
| pCallback | UiaEventCallback* | inout | イベント発生時に呼び出されるコールバック関数へのポインター。 |
| scope | TreeScope | in | 監視範囲(要素・子孫・サブツリーなど)を示すTreeScope値。 |
| pProperties | INT* | inout | プロパティ変更イベント時に監視するプロパティIDの配列。 |
| cProperties | INT | in | pProperties配列の要素数。 |
| pRequest | UiaCacheRequest* | inout | イベント発生時に取得するデータを指定するキャッシュ要求。 |
| phEvent | HUIAEVENT* | inout | 登録されたイベントを表すHUIAEVENTハンドルを受け取る出力先。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT UiaAddEvent(
HUIANODE hnode,
INT eventId,
UiaEventCallback* pCallback,
TreeScope scope,
INT* pProperties,
INT cProperties,
UiaCacheRequest* pRequest,
HUIAEVENT* phEvent
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int UiaAddEvent(
IntPtr hnode, // HUIANODE
int eventId, // INT
IntPtr pCallback, // UiaEventCallback* in/out
int scope, // TreeScope
ref int pProperties, // INT* in/out
int cProperties, // INT
IntPtr pRequest, // UiaCacheRequest* in/out
IntPtr phEvent // HUIAEVENT* in/out
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function UiaAddEvent(
hnode As IntPtr, ' HUIANODE
eventId As Integer, ' INT
pCallback As IntPtr, ' UiaEventCallback* in/out
scope As Integer, ' TreeScope
ByRef pProperties As Integer, ' INT* in/out
cProperties As Integer, ' INT
pRequest As IntPtr, ' UiaCacheRequest* in/out
phEvent As IntPtr ' HUIAEVENT* in/out
) As Integer
End Function' hnode : HUIANODE
' eventId : INT
' pCallback : UiaEventCallback* in/out
' scope : TreeScope
' pProperties : INT* in/out
' cProperties : INT
' pRequest : UiaCacheRequest* in/out
' phEvent : HUIAEVENT* in/out
Declare PtrSafe Function UiaAddEvent Lib "uiautomationcore" ( _
ByVal hnode As LongPtr, _
ByVal eventId As Long, _
ByVal pCallback As LongPtr, _
ByVal scope As Long, _
ByRef pProperties As Long, _
ByVal cProperties As Long, _
ByVal pRequest As LongPtr, _
ByVal phEvent As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UiaAddEvent = ctypes.windll.uiautomationcore.UiaAddEvent
UiaAddEvent.restype = ctypes.c_int
UiaAddEvent.argtypes = [
wintypes.HANDLE, # hnode : HUIANODE
ctypes.c_int, # eventId : INT
ctypes.c_void_p, # pCallback : UiaEventCallback* in/out
ctypes.c_int, # scope : TreeScope
ctypes.POINTER(ctypes.c_int), # pProperties : INT* in/out
ctypes.c_int, # cProperties : INT
ctypes.c_void_p, # pRequest : UiaCacheRequest* in/out
ctypes.c_void_p, # phEvent : HUIAEVENT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
UiaAddEvent = Fiddle::Function.new(
lib['UiaAddEvent'],
[
Fiddle::TYPE_VOIDP, # hnode : HUIANODE
Fiddle::TYPE_INT, # eventId : INT
Fiddle::TYPE_VOIDP, # pCallback : UiaEventCallback* in/out
Fiddle::TYPE_INT, # scope : TreeScope
Fiddle::TYPE_VOIDP, # pProperties : INT* in/out
Fiddle::TYPE_INT, # cProperties : INT
Fiddle::TYPE_VOIDP, # pRequest : UiaCacheRequest* in/out
Fiddle::TYPE_VOIDP, # phEvent : HUIAEVENT* in/out
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn UiaAddEvent(
hnode: *mut core::ffi::c_void, // HUIANODE
eventId: i32, // INT
pCallback: *mut *const core::ffi::c_void, // UiaEventCallback* in/out
scope: i32, // TreeScope
pProperties: *mut i32, // INT* in/out
cProperties: i32, // INT
pRequest: *mut UiaCacheRequest, // UiaCacheRequest* in/out
phEvent: *mut *mut core::ffi::c_void // HUIAEVENT* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int UiaAddEvent(IntPtr hnode, int eventId, IntPtr pCallback, int scope, ref int pProperties, int cProperties, IntPtr pRequest, IntPtr phEvent);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_UiaAddEvent' -Namespace Win32 -PassThru
# $api::UiaAddEvent(hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent)#uselib "UIAutomationCore.dll"
#func global UiaAddEvent "UiaAddEvent" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; UiaAddEvent hnode, eventId, pCallback, scope, varptr(pProperties), cProperties, varptr(pRequest), phEvent ; 戻り値は stat
; hnode : HUIANODE -> "sptr"
; eventId : INT -> "sptr"
; pCallback : UiaEventCallback* in/out -> "sptr"
; scope : TreeScope -> "sptr"
; pProperties : INT* in/out -> "sptr"
; cProperties : INT -> "sptr"
; pRequest : UiaCacheRequest* in/out -> "sptr"
; phEvent : HUIAEVENT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "UIAutomationCore.dll" #cfunc global UiaAddEvent "UiaAddEvent" sptr, int, sptr, int, var, int, var, sptr ; res = UiaAddEvent(hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent) ; hnode : HUIANODE -> "sptr" ; eventId : INT -> "int" ; pCallback : UiaEventCallback* in/out -> "sptr" ; scope : TreeScope -> "int" ; pProperties : INT* in/out -> "var" ; cProperties : INT -> "int" ; pRequest : UiaCacheRequest* in/out -> "var" ; phEvent : HUIAEVENT* in/out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "UIAutomationCore.dll" #cfunc global UiaAddEvent "UiaAddEvent" sptr, int, sptr, int, sptr, int, sptr, sptr ; res = UiaAddEvent(hnode, eventId, pCallback, scope, varptr(pProperties), cProperties, varptr(pRequest), phEvent) ; hnode : HUIANODE -> "sptr" ; eventId : INT -> "int" ; pCallback : UiaEventCallback* in/out -> "sptr" ; scope : TreeScope -> "int" ; pProperties : INT* in/out -> "sptr" ; cProperties : INT -> "int" ; pRequest : UiaCacheRequest* in/out -> "sptr" ; phEvent : HUIAEVENT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT UiaAddEvent(HUIANODE hnode, INT eventId, UiaEventCallback* pCallback, TreeScope scope, INT* pProperties, INT cProperties, UiaCacheRequest* pRequest, HUIAEVENT* phEvent) #uselib "UIAutomationCore.dll" #cfunc global UiaAddEvent "UiaAddEvent" intptr, int, intptr, int, var, int, var, intptr ; res = UiaAddEvent(hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent) ; hnode : HUIANODE -> "intptr" ; eventId : INT -> "int" ; pCallback : UiaEventCallback* in/out -> "intptr" ; scope : TreeScope -> "int" ; pProperties : INT* in/out -> "var" ; cProperties : INT -> "int" ; pRequest : UiaCacheRequest* in/out -> "var" ; phEvent : HUIAEVENT* in/out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT UiaAddEvent(HUIANODE hnode, INT eventId, UiaEventCallback* pCallback, TreeScope scope, INT* pProperties, INT cProperties, UiaCacheRequest* pRequest, HUIAEVENT* phEvent) #uselib "UIAutomationCore.dll" #cfunc global UiaAddEvent "UiaAddEvent" intptr, int, intptr, int, intptr, int, intptr, intptr ; res = UiaAddEvent(hnode, eventId, pCallback, scope, varptr(pProperties), cProperties, varptr(pRequest), phEvent) ; hnode : HUIANODE -> "intptr" ; eventId : INT -> "int" ; pCallback : UiaEventCallback* in/out -> "intptr" ; scope : TreeScope -> "int" ; pProperties : INT* in/out -> "intptr" ; cProperties : INT -> "int" ; pRequest : UiaCacheRequest* in/out -> "intptr" ; phEvent : HUIAEVENT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procUiaAddEvent = uiautomationcore.NewProc("UiaAddEvent")
)
// hnode (HUIANODE), eventId (INT), pCallback (UiaEventCallback* in/out), scope (TreeScope), pProperties (INT* in/out), cProperties (INT), pRequest (UiaCacheRequest* in/out), phEvent (HUIAEVENT* in/out)
r1, _, err := procUiaAddEvent.Call(
uintptr(hnode),
uintptr(eventId),
uintptr(pCallback),
uintptr(scope),
uintptr(pProperties),
uintptr(cProperties),
uintptr(pRequest),
uintptr(phEvent),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction UiaAddEvent(
hnode: THandle; // HUIANODE
eventId: Integer; // INT
pCallback: Pointer; // UiaEventCallback* in/out
scope: Integer; // TreeScope
pProperties: Pointer; // INT* in/out
cProperties: Integer; // INT
pRequest: Pointer; // UiaCacheRequest* in/out
phEvent: Pointer // HUIAEVENT* in/out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'UiaAddEvent';result := DllCall("UIAutomationCore\UiaAddEvent"
, "Ptr", hnode ; HUIANODE
, "Int", eventId ; INT
, "Ptr", pCallback ; UiaEventCallback* in/out
, "Int", scope ; TreeScope
, "Ptr", pProperties ; INT* in/out
, "Int", cProperties ; INT
, "Ptr", pRequest ; UiaCacheRequest* in/out
, "Ptr", phEvent ; HUIAEVENT* in/out
, "Int") ; return: HRESULT●UiaAddEvent(hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent) = DLL("UIAutomationCore.dll", "int UiaAddEvent(void*, int, void*, int, void*, int, void*, void*)")
# 呼び出し: UiaAddEvent(hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent)
# hnode : HUIANODE -> "void*"
# eventId : INT -> "int"
# pCallback : UiaEventCallback* in/out -> "void*"
# scope : TreeScope -> "int"
# pProperties : INT* in/out -> "void*"
# cProperties : INT -> "int"
# pRequest : UiaCacheRequest* in/out -> "void*"
# phEvent : HUIAEVENT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "uiautomationcore" fn UiaAddEvent(
hnode: ?*anyopaque, // HUIANODE
eventId: i32, // INT
pCallback: ?*anyopaque, // UiaEventCallback* in/out
scope: i32, // TreeScope
pProperties: [*c]i32, // INT* in/out
cProperties: i32, // INT
pRequest: [*c]UiaCacheRequest, // UiaCacheRequest* in/out
phEvent: ?*anyopaque // HUIAEVENT* in/out
) callconv(std.os.windows.WINAPI) i32;proc UiaAddEvent(
hnode: pointer, # HUIANODE
eventId: int32, # INT
pCallback: pointer, # UiaEventCallback* in/out
scope: int32, # TreeScope
pProperties: ptr int32, # INT* in/out
cProperties: int32, # INT
pRequest: ptr UiaCacheRequest, # UiaCacheRequest* in/out
phEvent: pointer # HUIAEVENT* in/out
): int32 {.importc: "UiaAddEvent", stdcall, dynlib: "UIAutomationCore.dll".}pragma(lib, "uiautomationcore");
extern(Windows)
int UiaAddEvent(
void* hnode, // HUIANODE
int eventId, // INT
void* pCallback, // UiaEventCallback* in/out
int scope, // TreeScope
int* pProperties, // INT* in/out
int cProperties, // INT
UiaCacheRequest* pRequest, // UiaCacheRequest* in/out
void* phEvent // HUIAEVENT* in/out
);ccall((:UiaAddEvent, "UIAutomationCore.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, Ptr{Cvoid}, Int32, Ptr{Int32}, Int32, Ptr{UiaCacheRequest}, Ptr{Cvoid}),
hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent)
# hnode : HUIANODE -> Ptr{Cvoid}
# eventId : INT -> Int32
# pCallback : UiaEventCallback* in/out -> Ptr{Cvoid}
# scope : TreeScope -> Int32
# pProperties : INT* in/out -> Ptr{Int32}
# cProperties : INT -> Int32
# pRequest : UiaCacheRequest* in/out -> Ptr{UiaCacheRequest}
# phEvent : HUIAEVENT* in/out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t UiaAddEvent(
void* hnode,
int32_t eventId,
void* pCallback,
int32_t scope,
int32_t* pProperties,
int32_t cProperties,
void* pRequest,
void* phEvent);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.UiaAddEvent(hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent)
-- hnode : HUIANODE
-- eventId : INT
-- pCallback : UiaEventCallback* in/out
-- scope : TreeScope
-- pProperties : INT* in/out
-- cProperties : INT
-- pRequest : UiaCacheRequest* in/out
-- phEvent : HUIAEVENT* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const UiaAddEvent = lib.func('__stdcall', 'UiaAddEvent', 'int32_t', ['void *', 'int32_t', 'void *', 'int32_t', 'int32_t *', 'int32_t', 'void *', 'void *']);
// UiaAddEvent(hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent)
// hnode : HUIANODE -> 'void *'
// eventId : INT -> 'int32_t'
// pCallback : UiaEventCallback* in/out -> 'void *'
// scope : TreeScope -> 'int32_t'
// pProperties : INT* in/out -> 'int32_t *'
// cProperties : INT -> 'int32_t'
// pRequest : UiaCacheRequest* in/out -> 'void *'
// phEvent : HUIAEVENT* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
// コールバック(関数ポインタ)は koffi.proto/koffi.register で型を定義して渡す(素の void* では JS 関数を渡せない)。const lib = Deno.dlopen("UIAutomationCore.dll", {
UiaAddEvent: { parameters: ["pointer", "i32", "pointer", "i32", "pointer", "i32", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.UiaAddEvent(hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent)
// hnode : HUIANODE -> "pointer"
// eventId : INT -> "i32"
// pCallback : UiaEventCallback* in/out -> "pointer"
// scope : TreeScope -> "i32"
// pProperties : INT* in/out -> "pointer"
// cProperties : INT -> "i32"
// pRequest : UiaCacheRequest* in/out -> "pointer"
// phEvent : HUIAEVENT* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t UiaAddEvent(
void* hnode,
int32_t eventId,
void* pCallback,
int32_t scope,
int32_t* pProperties,
int32_t cProperties,
void* pRequest,
void* phEvent);
C, "UIAutomationCore.dll");
// $ffi->UiaAddEvent(hnode, eventId, pCallback, scope, pProperties, cProperties, pRequest, phEvent);
// hnode : HUIANODE
// eventId : INT
// pCallback : UiaEventCallback* in/out
// scope : TreeScope
// pProperties : INT* in/out
// cProperties : INT
// pRequest : UiaCacheRequest* in/out
// phEvent : HUIAEVENT* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Uiautomationcore extends StdCallLibrary {
Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
int UiaAddEvent(
Pointer hnode, // HUIANODE
int eventId, // INT
Callback pCallback, // UiaEventCallback* in/out
int scope, // TreeScope
IntByReference pProperties, // INT* in/out
int cProperties, // INT
Pointer pRequest, // UiaCacheRequest* in/out
Pointer phEvent // HUIAEVENT* in/out
);
}@[Link("uiautomationcore")]
lib LibUIAutomationCore
fun UiaAddEvent = UiaAddEvent(
hnode : Void*, # HUIANODE
eventId : Int32, # INT
pCallback : Void*, # UiaEventCallback* in/out
scope : Int32, # TreeScope
pProperties : Int32*, # INT* in/out
cProperties : Int32, # INT
pRequest : UiaCacheRequest*, # UiaCacheRequest* in/out
phEvent : Void* # HUIAEVENT* in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef UiaAddEventNative = Int32 Function(Pointer<Void>, Int32, Pointer<Void>, Int32, Pointer<Int32>, Int32, Pointer<Void>, Pointer<Void>);
typedef UiaAddEventDart = int Function(Pointer<Void>, int, Pointer<Void>, int, Pointer<Int32>, int, Pointer<Void>, Pointer<Void>);
final UiaAddEvent = DynamicLibrary.open('UIAutomationCore.dll')
.lookupFunction<UiaAddEventNative, UiaAddEventDart>('UiaAddEvent');
// hnode : HUIANODE -> Pointer<Void>
// eventId : INT -> Int32
// pCallback : UiaEventCallback* in/out -> Pointer<Void>
// scope : TreeScope -> Int32
// pProperties : INT* in/out -> Pointer<Int32>
// cProperties : INT -> Int32
// pRequest : UiaCacheRequest* in/out -> Pointer<Void>
// phEvent : HUIAEVENT* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function UiaAddEvent(
hnode: THandle; // HUIANODE
eventId: Integer; // INT
pCallback: Pointer; // UiaEventCallback* in/out
scope: Integer; // TreeScope
pProperties: Pointer; // INT* in/out
cProperties: Integer; // INT
pRequest: Pointer; // UiaCacheRequest* in/out
phEvent: Pointer // HUIAEVENT* in/out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'UiaAddEvent';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "UiaAddEvent"
c_UiaAddEvent :: Ptr () -> Int32 -> Ptr () -> Int32 -> Ptr Int32 -> Int32 -> Ptr () -> Ptr () -> IO Int32
-- hnode : HUIANODE -> Ptr ()
-- eventId : INT -> Int32
-- pCallback : UiaEventCallback* in/out -> Ptr ()
-- scope : TreeScope -> Int32
-- pProperties : INT* in/out -> Ptr Int32
-- cProperties : INT -> Int32
-- pRequest : UiaCacheRequest* in/out -> Ptr ()
-- phEvent : HUIAEVENT* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let uiaaddevent =
foreign "UiaAddEvent"
((ptr void) @-> int32_t @-> (ptr void) @-> int32_t @-> (ptr int32_t) @-> int32_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* hnode : HUIANODE -> (ptr void) *)
(* eventId : INT -> int32_t *)
(* pCallback : UiaEventCallback* in/out -> (ptr void) *)
(* scope : TreeScope -> int32_t *)
(* pProperties : INT* in/out -> (ptr int32_t) *)
(* cProperties : INT -> int32_t *)
(* pRequest : UiaCacheRequest* in/out -> (ptr void) *)
(* phEvent : HUIAEVENT* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)
(cffi:defcfun ("UiaAddEvent" uia-add-event :convention :stdcall) :int32
(hnode :pointer) ; HUIANODE
(event-id :int32) ; INT
(p-callback :pointer) ; UiaEventCallback* in/out
(scope :int32) ; TreeScope
(p-properties :pointer) ; INT* in/out
(c-properties :int32) ; INT
(p-request :pointer) ; UiaCacheRequest* in/out
(ph-event :pointer)) ; HUIAEVENT* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $UiaAddEvent = Win32::API::More->new('UIAutomationCore',
'int UiaAddEvent(HANDLE hnode, int eventId, LPVOID pCallback, int scope, LPVOID pProperties, int cProperties, LPVOID pRequest, HANDLE phEvent)');
# my $ret = $UiaAddEvent->Call($hnode, $eventId, $pCallback, $scope, $pProperties, $cProperties, $pRequest, $phEvent);
# hnode : HUIANODE -> HANDLE
# eventId : INT -> int
# pCallback : UiaEventCallback* in/out -> LPVOID
# scope : TreeScope -> int
# pProperties : INT* in/out -> LPVOID
# cProperties : INT -> int
# pRequest : UiaCacheRequest* in/out -> LPVOID
# phEvent : HUIAEVENT* in/out -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# コールバック(関数ポインタ)は Perl sub を直接渡せません。Win32::API::Callback を使用してください。