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UiaGetPatternProvider
関数UIオートメーションノードの指定コントロールパターンを取得する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT UiaGetPatternProvider(
HUIANODE hnode,
INT patternId,
HUIAPATTERNOBJECT* phobj
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hnode | HUIANODE | in | コントロールパターンを取得する対象ノードのハンドル。 |
| patternId | INT | in | 取得するパターンを識別するパターンID(UIA_*_PatternId)。 |
| phobj | HUIAPATTERNOBJECT* | inout | 取得したパターンオブジェクトハンドルを受け取る出力先。未対応時はNULLが返る。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT UiaGetPatternProvider(
HUIANODE hnode,
INT patternId,
HUIAPATTERNOBJECT* phobj
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int UiaGetPatternProvider(
IntPtr hnode, // HUIANODE
int patternId, // INT
IntPtr phobj // HUIAPATTERNOBJECT* in/out
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function UiaGetPatternProvider(
hnode As IntPtr, ' HUIANODE
patternId As Integer, ' INT
phobj As IntPtr ' HUIAPATTERNOBJECT* in/out
) As Integer
End Function' hnode : HUIANODE
' patternId : INT
' phobj : HUIAPATTERNOBJECT* in/out
Declare PtrSafe Function UiaGetPatternProvider Lib "uiautomationcore" ( _
ByVal hnode As LongPtr, _
ByVal patternId As Long, _
ByVal phobj As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UiaGetPatternProvider = ctypes.windll.uiautomationcore.UiaGetPatternProvider
UiaGetPatternProvider.restype = ctypes.c_int
UiaGetPatternProvider.argtypes = [
wintypes.HANDLE, # hnode : HUIANODE
ctypes.c_int, # patternId : INT
ctypes.c_void_p, # phobj : HUIAPATTERNOBJECT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
UiaGetPatternProvider = Fiddle::Function.new(
lib['UiaGetPatternProvider'],
[
Fiddle::TYPE_VOIDP, # hnode : HUIANODE
Fiddle::TYPE_INT, # patternId : INT
Fiddle::TYPE_VOIDP, # phobj : HUIAPATTERNOBJECT* in/out
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn UiaGetPatternProvider(
hnode: *mut core::ffi::c_void, // HUIANODE
patternId: i32, // INT
phobj: *mut *mut core::ffi::c_void // HUIAPATTERNOBJECT* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int UiaGetPatternProvider(IntPtr hnode, int patternId, IntPtr phobj);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_UiaGetPatternProvider' -Namespace Win32 -PassThru
# $api::UiaGetPatternProvider(hnode, patternId, phobj)#uselib "UIAutomationCore.dll"
#func global UiaGetPatternProvider "UiaGetPatternProvider" sptr, sptr, sptr
; UiaGetPatternProvider hnode, patternId, phobj ; 戻り値は stat
; hnode : HUIANODE -> "sptr"
; patternId : INT -> "sptr"
; phobj : HUIAPATTERNOBJECT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global UiaGetPatternProvider "UiaGetPatternProvider" sptr, int, sptr
; res = UiaGetPatternProvider(hnode, patternId, phobj)
; hnode : HUIANODE -> "sptr"
; patternId : INT -> "int"
; phobj : HUIAPATTERNOBJECT* in/out -> "sptr"; HRESULT UiaGetPatternProvider(HUIANODE hnode, INT patternId, HUIAPATTERNOBJECT* phobj)
#uselib "UIAutomationCore.dll"
#cfunc global UiaGetPatternProvider "UiaGetPatternProvider" intptr, int, intptr
; res = UiaGetPatternProvider(hnode, patternId, phobj)
; hnode : HUIANODE -> "intptr"
; patternId : INT -> "int"
; phobj : HUIAPATTERNOBJECT* in/out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procUiaGetPatternProvider = uiautomationcore.NewProc("UiaGetPatternProvider")
)
// hnode (HUIANODE), patternId (INT), phobj (HUIAPATTERNOBJECT* in/out)
r1, _, err := procUiaGetPatternProvider.Call(
uintptr(hnode),
uintptr(patternId),
uintptr(phobj),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction UiaGetPatternProvider(
hnode: THandle; // HUIANODE
patternId: Integer; // INT
phobj: Pointer // HUIAPATTERNOBJECT* in/out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'UiaGetPatternProvider';result := DllCall("UIAutomationCore\UiaGetPatternProvider"
, "Ptr", hnode ; HUIANODE
, "Int", patternId ; INT
, "Ptr", phobj ; HUIAPATTERNOBJECT* in/out
, "Int") ; return: HRESULT●UiaGetPatternProvider(hnode, patternId, phobj) = DLL("UIAutomationCore.dll", "int UiaGetPatternProvider(void*, int, void*)")
# 呼び出し: UiaGetPatternProvider(hnode, patternId, phobj)
# hnode : HUIANODE -> "void*"
# patternId : INT -> "int"
# phobj : HUIAPATTERNOBJECT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "uiautomationcore" fn UiaGetPatternProvider(
hnode: ?*anyopaque, // HUIANODE
patternId: i32, // INT
phobj: ?*anyopaque // HUIAPATTERNOBJECT* in/out
) callconv(std.os.windows.WINAPI) i32;proc UiaGetPatternProvider(
hnode: pointer, # HUIANODE
patternId: int32, # INT
phobj: pointer # HUIAPATTERNOBJECT* in/out
): int32 {.importc: "UiaGetPatternProvider", stdcall, dynlib: "UIAutomationCore.dll".}pragma(lib, "uiautomationcore");
extern(Windows)
int UiaGetPatternProvider(
void* hnode, // HUIANODE
int patternId, // INT
void* phobj // HUIAPATTERNOBJECT* in/out
);ccall((:UiaGetPatternProvider, "UIAutomationCore.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, Ptr{Cvoid}),
hnode, patternId, phobj)
# hnode : HUIANODE -> Ptr{Cvoid}
# patternId : INT -> Int32
# phobj : HUIAPATTERNOBJECT* in/out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t UiaGetPatternProvider(
void* hnode,
int32_t patternId,
void* phobj);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.UiaGetPatternProvider(hnode, patternId, phobj)
-- hnode : HUIANODE
-- patternId : INT
-- phobj : HUIAPATTERNOBJECT* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const UiaGetPatternProvider = lib.func('__stdcall', 'UiaGetPatternProvider', 'int32_t', ['void *', 'int32_t', 'void *']);
// UiaGetPatternProvider(hnode, patternId, phobj)
// hnode : HUIANODE -> 'void *'
// patternId : INT -> 'int32_t'
// phobj : HUIAPATTERNOBJECT* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("UIAutomationCore.dll", {
UiaGetPatternProvider: { parameters: ["pointer", "i32", "pointer"], result: "i32" },
});
// lib.symbols.UiaGetPatternProvider(hnode, patternId, phobj)
// hnode : HUIANODE -> "pointer"
// patternId : INT -> "i32"
// phobj : HUIAPATTERNOBJECT* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t UiaGetPatternProvider(
void* hnode,
int32_t patternId,
void* phobj);
C, "UIAutomationCore.dll");
// $ffi->UiaGetPatternProvider(hnode, patternId, phobj);
// hnode : HUIANODE
// patternId : INT
// phobj : HUIAPATTERNOBJECT* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Uiautomationcore extends StdCallLibrary {
Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
int UiaGetPatternProvider(
Pointer hnode, // HUIANODE
int patternId, // INT
Pointer phobj // HUIAPATTERNOBJECT* in/out
);
}@[Link("uiautomationcore")]
lib LibUIAutomationCore
fun UiaGetPatternProvider = UiaGetPatternProvider(
hnode : Void*, # HUIANODE
patternId : Int32, # INT
phobj : Void* # HUIAPATTERNOBJECT* in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef UiaGetPatternProviderNative = Int32 Function(Pointer<Void>, Int32, Pointer<Void>);
typedef UiaGetPatternProviderDart = int Function(Pointer<Void>, int, Pointer<Void>);
final UiaGetPatternProvider = DynamicLibrary.open('UIAutomationCore.dll')
.lookupFunction<UiaGetPatternProviderNative, UiaGetPatternProviderDart>('UiaGetPatternProvider');
// hnode : HUIANODE -> Pointer<Void>
// patternId : INT -> Int32
// phobj : HUIAPATTERNOBJECT* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function UiaGetPatternProvider(
hnode: THandle; // HUIANODE
patternId: Integer; // INT
phobj: Pointer // HUIAPATTERNOBJECT* in/out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'UiaGetPatternProvider';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "UiaGetPatternProvider"
c_UiaGetPatternProvider :: Ptr () -> Int32 -> Ptr () -> IO Int32
-- hnode : HUIANODE -> Ptr ()
-- patternId : INT -> Int32
-- phobj : HUIAPATTERNOBJECT* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let uiagetpatternprovider =
foreign "UiaGetPatternProvider"
((ptr void) @-> int32_t @-> (ptr void) @-> returning int32_t)
(* hnode : HUIANODE -> (ptr void) *)
(* patternId : INT -> int32_t *)
(* phobj : HUIAPATTERNOBJECT* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)
(cffi:defcfun ("UiaGetPatternProvider" uia-get-pattern-provider :convention :stdcall) :int32
(hnode :pointer) ; HUIANODE
(pattern-id :int32) ; INT
(phobj :pointer)) ; HUIAPATTERNOBJECT* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $UiaGetPatternProvider = Win32::API::More->new('UIAutomationCore',
'int UiaGetPatternProvider(HANDLE hnode, int patternId, HANDLE phobj)');
# my $ret = $UiaGetPatternProvider->Call($hnode, $patternId, $phobj);
# hnode : HUIANODE -> HANDLE
# patternId : INT -> int
# phobj : HUIAPATTERNOBJECT* in/out -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。