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UiaHPatternObjectFromVariant

関数
VARIANTからUIオートメーションのパターンオブジェクトを取り出す。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT UiaHPatternObjectFromVariant(
    VARIANT* pvar,
    HUIAPATTERNOBJECT* phobj
);

パラメーター

名前方向説明
pvarVARIANT*inoutパターンオブジェクトハンドルが格納されたVARIANTへのポインター。変換元の値を保持する。
phobjHUIAPATTERNOBJECT*inout抽出されたHUIAPATTERNOBJECTパターンハンドルを受け取る出力先。

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT UiaHPatternObjectFromVariant(
    VARIANT* pvar,
    HUIAPATTERNOBJECT* phobj
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int UiaHPatternObjectFromVariant(
    IntPtr pvar,   // VARIANT* in/out
    IntPtr phobj   // HUIAPATTERNOBJECT* in/out
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function UiaHPatternObjectFromVariant(
    pvar As IntPtr,   ' VARIANT* in/out
    phobj As IntPtr   ' HUIAPATTERNOBJECT* in/out
) As Integer
End Function
' pvar : VARIANT* in/out
' phobj : HUIAPATTERNOBJECT* in/out
Declare PtrSafe Function UiaHPatternObjectFromVariant Lib "uiautomationcore" ( _
    ByVal pvar As LongPtr, _
    ByVal phobj As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

UiaHPatternObjectFromVariant = ctypes.windll.uiautomationcore.UiaHPatternObjectFromVariant
UiaHPatternObjectFromVariant.restype = ctypes.c_int
UiaHPatternObjectFromVariant.argtypes = [
    ctypes.c_void_p,  # pvar : VARIANT* in/out
    ctypes.c_void_p,  # phobj : HUIAPATTERNOBJECT* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
UiaHPatternObjectFromVariant = Fiddle::Function.new(
  lib['UiaHPatternObjectFromVariant'],
  [
    Fiddle::TYPE_VOIDP,  # pvar : VARIANT* in/out
    Fiddle::TYPE_VOIDP,  # phobj : HUIAPATTERNOBJECT* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn UiaHPatternObjectFromVariant(
        pvar: *mut VARIANT,  // VARIANT* in/out
        phobj: *mut *mut core::ffi::c_void  // HUIAPATTERNOBJECT* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int UiaHPatternObjectFromVariant(IntPtr pvar, IntPtr phobj);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_UiaHPatternObjectFromVariant' -Namespace Win32 -PassThru
# $api::UiaHPatternObjectFromVariant(pvar, phobj)
#uselib "UIAutomationCore.dll"
#func global UiaHPatternObjectFromVariant "UiaHPatternObjectFromVariant" sptr, sptr
; UiaHPatternObjectFromVariant varptr(pvar), phobj   ; 戻り値は stat
; pvar : VARIANT* in/out -> "sptr"
; phobj : HUIAPATTERNOBJECT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "UIAutomationCore.dll"
#cfunc global UiaHPatternObjectFromVariant "UiaHPatternObjectFromVariant" var, sptr
; res = UiaHPatternObjectFromVariant(pvar, phobj)
; pvar : VARIANT* in/out -> "var"
; phobj : HUIAPATTERNOBJECT* in/out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT UiaHPatternObjectFromVariant(VARIANT* pvar, HUIAPATTERNOBJECT* phobj)
#uselib "UIAutomationCore.dll"
#cfunc global UiaHPatternObjectFromVariant "UiaHPatternObjectFromVariant" var, intptr
; res = UiaHPatternObjectFromVariant(pvar, phobj)
; pvar : VARIANT* in/out -> "var"
; phobj : HUIAPATTERNOBJECT* in/out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procUiaHPatternObjectFromVariant = uiautomationcore.NewProc("UiaHPatternObjectFromVariant")
)

// pvar (VARIANT* in/out), phobj (HUIAPATTERNOBJECT* in/out)
r1, _, err := procUiaHPatternObjectFromVariant.Call(
	uintptr(pvar),
	uintptr(phobj),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function UiaHPatternObjectFromVariant(
  pvar: Pointer;   // VARIANT* in/out
  phobj: Pointer   // HUIAPATTERNOBJECT* in/out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'UiaHPatternObjectFromVariant';
result := DllCall("UIAutomationCore\UiaHPatternObjectFromVariant"
    , "Ptr", pvar   ; VARIANT* in/out
    , "Ptr", phobj   ; HUIAPATTERNOBJECT* in/out
    , "Int")   ; return: HRESULT
●UiaHPatternObjectFromVariant(pvar, phobj) = DLL("UIAutomationCore.dll", "int UiaHPatternObjectFromVariant(void*, void*)")
# 呼び出し: UiaHPatternObjectFromVariant(pvar, phobj)
# pvar : VARIANT* in/out -> "void*"
# phobj : HUIAPATTERNOBJECT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uiautomationcore" fn UiaHPatternObjectFromVariant(
    pvar: [*c]VARIANT, // VARIANT* in/out
    phobj: ?*anyopaque // HUIAPATTERNOBJECT* in/out
) callconv(std.os.windows.WINAPI) i32;
proc UiaHPatternObjectFromVariant(
    pvar: ptr VARIANT,  # VARIANT* in/out
    phobj: pointer  # HUIAPATTERNOBJECT* in/out
): int32 {.importc: "UiaHPatternObjectFromVariant", stdcall, dynlib: "UIAutomationCore.dll".}
pragma(lib, "uiautomationcore");
extern(Windows)
int UiaHPatternObjectFromVariant(
    VARIANT* pvar,   // VARIANT* in/out
    void* phobj   // HUIAPATTERNOBJECT* in/out
);
ccall((:UiaHPatternObjectFromVariant, "UIAutomationCore.dll"), stdcall, Int32,
      (Ptr{VARIANT}, Ptr{Cvoid}),
      pvar, phobj)
# pvar : VARIANT* in/out -> Ptr{VARIANT}
# phobj : HUIAPATTERNOBJECT* in/out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t UiaHPatternObjectFromVariant(
    void* pvar,
    void* phobj);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.UiaHPatternObjectFromVariant(pvar, phobj)
-- pvar : VARIANT* in/out
-- phobj : HUIAPATTERNOBJECT* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const UiaHPatternObjectFromVariant = lib.func('__stdcall', 'UiaHPatternObjectFromVariant', 'int32_t', ['void *', 'void *']);
// UiaHPatternObjectFromVariant(pvar, phobj)
// pvar : VARIANT* in/out -> 'void *'
// phobj : HUIAPATTERNOBJECT* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UIAutomationCore.dll", {
  UiaHPatternObjectFromVariant: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.UiaHPatternObjectFromVariant(pvar, phobj)
// pvar : VARIANT* in/out -> "pointer"
// phobj : HUIAPATTERNOBJECT* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t UiaHPatternObjectFromVariant(
    void* pvar,
    void* phobj);
C, "UIAutomationCore.dll");
// $ffi->UiaHPatternObjectFromVariant(pvar, phobj);
// pvar : VARIANT* in/out
// phobj : HUIAPATTERNOBJECT* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uiautomationcore extends StdCallLibrary {
    Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
    int UiaHPatternObjectFromVariant(
        Pointer pvar,   // VARIANT* in/out
        Pointer phobj   // HUIAPATTERNOBJECT* in/out
    );
}
@[Link("uiautomationcore")]
lib LibUIAutomationCore
  fun UiaHPatternObjectFromVariant = UiaHPatternObjectFromVariant(
    pvar : VARIANT*,   # VARIANT* in/out
    phobj : Void*   # HUIAPATTERNOBJECT* in/out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef UiaHPatternObjectFromVariantNative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef UiaHPatternObjectFromVariantDart = int Function(Pointer<Void>, Pointer<Void>);
final UiaHPatternObjectFromVariant = DynamicLibrary.open('UIAutomationCore.dll')
    .lookupFunction<UiaHPatternObjectFromVariantNative, UiaHPatternObjectFromVariantDart>('UiaHPatternObjectFromVariant');
// pvar : VARIANT* in/out -> Pointer<Void>
// phobj : HUIAPATTERNOBJECT* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function UiaHPatternObjectFromVariant(
  pvar: Pointer;   // VARIANT* in/out
  phobj: Pointer   // HUIAPATTERNOBJECT* in/out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'UiaHPatternObjectFromVariant';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "UiaHPatternObjectFromVariant"
  c_UiaHPatternObjectFromVariant :: Ptr () -> Ptr () -> IO Int32
-- pvar : VARIANT* in/out -> Ptr ()
-- phobj : HUIAPATTERNOBJECT* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let uiahpatternobjectfromvariant =
  foreign "UiaHPatternObjectFromVariant"
    ((ptr void) @-> (ptr void) @-> returning int32_t)
(* pvar : VARIANT* in/out -> (ptr void) *)
(* phobj : HUIAPATTERNOBJECT* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)

(cffi:defcfun ("UiaHPatternObjectFromVariant" uia-hpattern-object-from-variant :convention :stdcall) :int32
  (pvar :pointer)   ; VARIANT* in/out
  (phobj :pointer))   ; HUIAPATTERNOBJECT* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $UiaHPatternObjectFromVariant = Win32::API::More->new('UIAutomationCore',
    'int UiaHPatternObjectFromVariant(LPVOID pvar, HANDLE phobj)');
# my $ret = $UiaHPatternObjectFromVariant->Call($pvar, $phobj);
# pvar : VARIANT* in/out -> LPVOID
# phobj : HUIAPATTERNOBJECT* in/out -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

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