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UiaNodeFromPoint

関数
画面座標位置のUIオートメーションノードを取得する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT UiaNodeFromPoint(
    DOUBLE x,
    DOUBLE y,
    UiaCacheRequest* pRequest,
    SAFEARRAY** ppRequestedData,
    LPWSTR* ppTreeStructure
);

パラメーター

名前方向
xDOUBLEin
yDOUBLEin
pRequestUiaCacheRequest*inout
ppRequestedDataSAFEARRAY**inout
ppTreeStructureLPWSTR*inout

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT UiaNodeFromPoint(
    DOUBLE x,
    DOUBLE y,
    UiaCacheRequest* pRequest,
    SAFEARRAY** ppRequestedData,
    LPWSTR* ppTreeStructure
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int UiaNodeFromPoint(
    double x,   // DOUBLE
    double y,   // DOUBLE
    IntPtr pRequest,   // UiaCacheRequest* in/out
    IntPtr ppRequestedData,   // SAFEARRAY** in/out
    IntPtr ppTreeStructure   // LPWSTR* in/out
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function UiaNodeFromPoint(
    x As Double,   ' DOUBLE
    y As Double,   ' DOUBLE
    pRequest As IntPtr,   ' UiaCacheRequest* in/out
    ppRequestedData As IntPtr,   ' SAFEARRAY** in/out
    ppTreeStructure As IntPtr   ' LPWSTR* in/out
) As Integer
End Function
' x : DOUBLE
' y : DOUBLE
' pRequest : UiaCacheRequest* in/out
' ppRequestedData : SAFEARRAY** in/out
' ppTreeStructure : LPWSTR* in/out
Declare PtrSafe Function UiaNodeFromPoint Lib "uiautomationcore" ( _
    ByVal x As Double, _
    ByVal y As Double, _
    ByVal pRequest As LongPtr, _
    ByVal ppRequestedData As LongPtr, _
    ByVal ppTreeStructure As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

UiaNodeFromPoint = ctypes.windll.uiautomationcore.UiaNodeFromPoint
UiaNodeFromPoint.restype = ctypes.c_int
UiaNodeFromPoint.argtypes = [
    ctypes.c_double,  # x : DOUBLE
    ctypes.c_double,  # y : DOUBLE
    ctypes.c_void_p,  # pRequest : UiaCacheRequest* in/out
    ctypes.c_void_p,  # ppRequestedData : SAFEARRAY** in/out
    ctypes.c_void_p,  # ppTreeStructure : LPWSTR* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
UiaNodeFromPoint = Fiddle::Function.new(
  lib['UiaNodeFromPoint'],
  [
    Fiddle::TYPE_DOUBLE,  # x : DOUBLE
    Fiddle::TYPE_DOUBLE,  # y : DOUBLE
    Fiddle::TYPE_VOIDP,  # pRequest : UiaCacheRequest* in/out
    Fiddle::TYPE_VOIDP,  # ppRequestedData : SAFEARRAY** in/out
    Fiddle::TYPE_VOIDP,  # ppTreeStructure : LPWSTR* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn UiaNodeFromPoint(
        x: f64,  // DOUBLE
        y: f64,  // DOUBLE
        pRequest: *mut UiaCacheRequest,  // UiaCacheRequest* in/out
        ppRequestedData: *mut *mut SAFEARRAY,  // SAFEARRAY** in/out
        ppTreeStructure: *mut *mut u16  // LPWSTR* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int UiaNodeFromPoint(double x, double y, IntPtr pRequest, IntPtr ppRequestedData, IntPtr ppTreeStructure);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_UiaNodeFromPoint' -Namespace Win32 -PassThru
# $api::UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure)
#uselib "UIAutomationCore.dll"
#func global UiaNodeFromPoint "UiaNodeFromPoint" double, double, sptr, sptr, sptr
; UiaNodeFromPoint x, y, varptr(pRequest), varptr(ppRequestedData), varptr(ppTreeStructure)   ; 戻り値は stat
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
; pRequest : UiaCacheRequest* in/out -> "sptr"
; ppRequestedData : SAFEARRAY** in/out -> "sptr"
; ppTreeStructure : LPWSTR* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "UIAutomationCore.dll"
#cfunc global UiaNodeFromPoint "UiaNodeFromPoint" double, double, var, var, var
; res = UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure)
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
; pRequest : UiaCacheRequest* in/out -> "var"
; ppRequestedData : SAFEARRAY** in/out -> "var"
; ppTreeStructure : LPWSTR* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT UiaNodeFromPoint(DOUBLE x, DOUBLE y, UiaCacheRequest* pRequest, SAFEARRAY** ppRequestedData, LPWSTR* ppTreeStructure)
#uselib "UIAutomationCore.dll"
#cfunc global UiaNodeFromPoint "UiaNodeFromPoint" double, double, var, var, var
; res = UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure)
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
; pRequest : UiaCacheRequest* in/out -> "var"
; ppRequestedData : SAFEARRAY** in/out -> "var"
; ppTreeStructure : LPWSTR* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procUiaNodeFromPoint = uiautomationcore.NewProc("UiaNodeFromPoint")
)

// x (DOUBLE), y (DOUBLE), pRequest (UiaCacheRequest* in/out), ppRequestedData (SAFEARRAY** in/out), ppTreeStructure (LPWSTR* in/out)
r1, _, err := procUiaNodeFromPoint.Call(
	uintptr(math.Float64bits(x)),
	uintptr(math.Float64bits(y)),
	uintptr(pRequest),
	uintptr(ppRequestedData),
	uintptr(ppTreeStructure),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function UiaNodeFromPoint(
  x: Double;   // DOUBLE
  y: Double;   // DOUBLE
  pRequest: Pointer;   // UiaCacheRequest* in/out
  ppRequestedData: Pointer;   // SAFEARRAY** in/out
  ppTreeStructure: PPWideChar   // LPWSTR* in/out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'UiaNodeFromPoint';
result := DllCall("UIAutomationCore\UiaNodeFromPoint"
    , "Double", x   ; DOUBLE
    , "Double", y   ; DOUBLE
    , "Ptr", pRequest   ; UiaCacheRequest* in/out
    , "Ptr", ppRequestedData   ; SAFEARRAY** in/out
    , "Ptr", ppTreeStructure   ; LPWSTR* in/out
    , "Int")   ; return: HRESULT
●UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure) = DLL("UIAutomationCore.dll", "int UiaNodeFromPoint(double, double, void*, void*, void*)")
# 呼び出し: UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure)
# x : DOUBLE -> "double"
# y : DOUBLE -> "double"
# pRequest : UiaCacheRequest* in/out -> "void*"
# ppRequestedData : SAFEARRAY** in/out -> "void*"
# ppTreeStructure : LPWSTR* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。