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UiaNodeFromPoint
関数画面座標位置のUIオートメーションノードを取得する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT UiaNodeFromPoint(
DOUBLE x,
DOUBLE y,
UiaCacheRequest* pRequest,
SAFEARRAY** ppRequestedData,
LPWSTR* ppTreeStructure
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| x | DOUBLE | in | 対象点のスクリーンX座標(物理ピクセル、倍精度)。 |
| y | DOUBLE | in | 対象点のスクリーンY座標(物理ピクセル、倍精度)。 |
| pRequest | UiaCacheRequest* | inout | 取得するプロパティやパターンを指定するキャッシュ要求。 |
| ppRequestedData | SAFEARRAY** | inout | 指定座標にある要素の取得データを格納したSAFEARRAYを受け取る出力先。 |
| ppTreeStructure | LPWSTR* | inout | 返されたノードのツリー構造を記述する文字列を受け取る出力先。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT UiaNodeFromPoint(
DOUBLE x,
DOUBLE y,
UiaCacheRequest* pRequest,
SAFEARRAY** ppRequestedData,
LPWSTR* ppTreeStructure
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int UiaNodeFromPoint(
double x, // DOUBLE
double y, // DOUBLE
IntPtr pRequest, // UiaCacheRequest* in/out
IntPtr ppRequestedData, // SAFEARRAY** in/out
IntPtr ppTreeStructure // LPWSTR* in/out
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function UiaNodeFromPoint(
x As Double, ' DOUBLE
y As Double, ' DOUBLE
pRequest As IntPtr, ' UiaCacheRequest* in/out
ppRequestedData As IntPtr, ' SAFEARRAY** in/out
ppTreeStructure As IntPtr ' LPWSTR* in/out
) As Integer
End Function' x : DOUBLE
' y : DOUBLE
' pRequest : UiaCacheRequest* in/out
' ppRequestedData : SAFEARRAY** in/out
' ppTreeStructure : LPWSTR* in/out
Declare PtrSafe Function UiaNodeFromPoint Lib "uiautomationcore" ( _
ByVal x As Double, _
ByVal y As Double, _
ByVal pRequest As LongPtr, _
ByVal ppRequestedData As LongPtr, _
ByVal ppTreeStructure As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UiaNodeFromPoint = ctypes.windll.uiautomationcore.UiaNodeFromPoint
UiaNodeFromPoint.restype = ctypes.c_int
UiaNodeFromPoint.argtypes = [
ctypes.c_double, # x : DOUBLE
ctypes.c_double, # y : DOUBLE
ctypes.c_void_p, # pRequest : UiaCacheRequest* in/out
ctypes.c_void_p, # ppRequestedData : SAFEARRAY** in/out
ctypes.c_void_p, # ppTreeStructure : LPWSTR* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
UiaNodeFromPoint = Fiddle::Function.new(
lib['UiaNodeFromPoint'],
[
Fiddle::TYPE_DOUBLE, # x : DOUBLE
Fiddle::TYPE_DOUBLE, # y : DOUBLE
Fiddle::TYPE_VOIDP, # pRequest : UiaCacheRequest* in/out
Fiddle::TYPE_VOIDP, # ppRequestedData : SAFEARRAY** in/out
Fiddle::TYPE_VOIDP, # ppTreeStructure : LPWSTR* in/out
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn UiaNodeFromPoint(
x: f64, // DOUBLE
y: f64, // DOUBLE
pRequest: *mut UiaCacheRequest, // UiaCacheRequest* in/out
ppRequestedData: *mut *mut SAFEARRAY, // SAFEARRAY** in/out
ppTreeStructure: *mut *mut u16 // LPWSTR* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int UiaNodeFromPoint(double x, double y, IntPtr pRequest, IntPtr ppRequestedData, IntPtr ppTreeStructure);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_UiaNodeFromPoint' -Namespace Win32 -PassThru
# $api::UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure)#uselib "UIAutomationCore.dll"
#func global UiaNodeFromPoint "UiaNodeFromPoint" double, double, sptr, sptr, sptr
; UiaNodeFromPoint x, y, varptr(pRequest), varptr(ppRequestedData), varptr(ppTreeStructure) ; 戻り値は stat
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
; pRequest : UiaCacheRequest* in/out -> "sptr"
; ppRequestedData : SAFEARRAY** in/out -> "sptr"
; ppTreeStructure : LPWSTR* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "UIAutomationCore.dll" #cfunc global UiaNodeFromPoint "UiaNodeFromPoint" double, double, var, var, var ; res = UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure) ; x : DOUBLE -> "double" ; y : DOUBLE -> "double" ; pRequest : UiaCacheRequest* in/out -> "var" ; ppRequestedData : SAFEARRAY** in/out -> "var" ; ppTreeStructure : LPWSTR* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "UIAutomationCore.dll" #cfunc global UiaNodeFromPoint "UiaNodeFromPoint" double, double, sptr, sptr, sptr ; res = UiaNodeFromPoint(x, y, varptr(pRequest), varptr(ppRequestedData), varptr(ppTreeStructure)) ; x : DOUBLE -> "double" ; y : DOUBLE -> "double" ; pRequest : UiaCacheRequest* in/out -> "sptr" ; ppRequestedData : SAFEARRAY** in/out -> "sptr" ; ppTreeStructure : LPWSTR* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT UiaNodeFromPoint(DOUBLE x, DOUBLE y, UiaCacheRequest* pRequest, SAFEARRAY** ppRequestedData, LPWSTR* ppTreeStructure) #uselib "UIAutomationCore.dll" #cfunc global UiaNodeFromPoint "UiaNodeFromPoint" double, double, var, var, var ; res = UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure) ; x : DOUBLE -> "double" ; y : DOUBLE -> "double" ; pRequest : UiaCacheRequest* in/out -> "var" ; ppRequestedData : SAFEARRAY** in/out -> "var" ; ppTreeStructure : LPWSTR* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT UiaNodeFromPoint(DOUBLE x, DOUBLE y, UiaCacheRequest* pRequest, SAFEARRAY** ppRequestedData, LPWSTR* ppTreeStructure) #uselib "UIAutomationCore.dll" #cfunc global UiaNodeFromPoint "UiaNodeFromPoint" double, double, intptr, intptr, intptr ; res = UiaNodeFromPoint(x, y, varptr(pRequest), varptr(ppRequestedData), varptr(ppTreeStructure)) ; x : DOUBLE -> "double" ; y : DOUBLE -> "double" ; pRequest : UiaCacheRequest* in/out -> "intptr" ; ppRequestedData : SAFEARRAY** in/out -> "intptr" ; ppTreeStructure : LPWSTR* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procUiaNodeFromPoint = uiautomationcore.NewProc("UiaNodeFromPoint")
)
// x (DOUBLE), y (DOUBLE), pRequest (UiaCacheRequest* in/out), ppRequestedData (SAFEARRAY** in/out), ppTreeStructure (LPWSTR* in/out)
r1, _, err := procUiaNodeFromPoint.Call(
uintptr(math.Float64bits(x)),
uintptr(math.Float64bits(y)),
uintptr(pRequest),
uintptr(ppRequestedData),
uintptr(ppTreeStructure),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function UiaNodeFromPoint(
x: Double; // DOUBLE
y: Double; // DOUBLE
pRequest: Pointer; // UiaCacheRequest* in/out
ppRequestedData: Pointer; // SAFEARRAY** in/out
ppTreeStructure: PPWideChar // LPWSTR* in/out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'UiaNodeFromPoint';result := DllCall("UIAutomationCore\UiaNodeFromPoint"
, "Double", x ; DOUBLE
, "Double", y ; DOUBLE
, "Ptr", pRequest ; UiaCacheRequest* in/out
, "Ptr", ppRequestedData ; SAFEARRAY** in/out
, "Ptr", ppTreeStructure ; LPWSTR* in/out
, "Int") ; return: HRESULT●UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure) = DLL("UIAutomationCore.dll", "int UiaNodeFromPoint(double, double, void*, void*, void*)")
# 呼び出し: UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure)
# x : DOUBLE -> "double"
# y : DOUBLE -> "double"
# pRequest : UiaCacheRequest* in/out -> "void*"
# ppRequestedData : SAFEARRAY** in/out -> "void*"
# ppTreeStructure : LPWSTR* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "uiautomationcore" fn UiaNodeFromPoint(
x: f64, // DOUBLE
y: f64, // DOUBLE
pRequest: [*c]UiaCacheRequest, // UiaCacheRequest* in/out
ppRequestedData: [*c][*c]SAFEARRAY, // SAFEARRAY** in/out
ppTreeStructure: [*c][*c]u16 // LPWSTR* in/out
) callconv(std.os.windows.WINAPI) i32;proc UiaNodeFromPoint(
x: float64, # DOUBLE
y: float64, # DOUBLE
pRequest: ptr UiaCacheRequest, # UiaCacheRequest* in/out
ppRequestedData: ptr SAFEARRAY, # SAFEARRAY** in/out
ppTreeStructure: ptr WideCString # LPWSTR* in/out
): int32 {.importc: "UiaNodeFromPoint", stdcall, dynlib: "UIAutomationCore.dll".}pragma(lib, "uiautomationcore");
extern(Windows)
int UiaNodeFromPoint(
double x, // DOUBLE
double y, // DOUBLE
UiaCacheRequest* pRequest, // UiaCacheRequest* in/out
SAFEARRAY** ppRequestedData, // SAFEARRAY** in/out
wchar** ppTreeStructure // LPWSTR* in/out
);ccall((:UiaNodeFromPoint, "UIAutomationCore.dll"), stdcall, Int32,
(Float64, Float64, Ptr{UiaCacheRequest}, Ptr{SAFEARRAY}, Ptr{Ptr{UInt16}}),
x, y, pRequest, ppRequestedData, ppTreeStructure)
# x : DOUBLE -> Float64
# y : DOUBLE -> Float64
# pRequest : UiaCacheRequest* in/out -> Ptr{UiaCacheRequest}
# ppRequestedData : SAFEARRAY** in/out -> Ptr{SAFEARRAY}
# ppTreeStructure : LPWSTR* in/out -> Ptr{Ptr{UInt16}}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t UiaNodeFromPoint(
double x,
double y,
void* pRequest,
void* ppRequestedData,
uint16_t** ppTreeStructure);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure)
-- x : DOUBLE
-- y : DOUBLE
-- pRequest : UiaCacheRequest* in/out
-- ppRequestedData : SAFEARRAY** in/out
-- ppTreeStructure : LPWSTR* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const UiaNodeFromPoint = lib.func('__stdcall', 'UiaNodeFromPoint', 'int32_t', ['double', 'double', 'void *', 'void *', 'void *']);
// UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure)
// x : DOUBLE -> 'double'
// y : DOUBLE -> 'double'
// pRequest : UiaCacheRequest* in/out -> 'void *'
// ppRequestedData : SAFEARRAY** in/out -> 'void *'
// ppTreeStructure : LPWSTR* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("UIAutomationCore.dll", {
UiaNodeFromPoint: { parameters: ["f64", "f64", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure)
// x : DOUBLE -> "f64"
// y : DOUBLE -> "f64"
// pRequest : UiaCacheRequest* in/out -> "pointer"
// ppRequestedData : SAFEARRAY** in/out -> "pointer"
// ppTreeStructure : LPWSTR* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t UiaNodeFromPoint(
double x,
double y,
void* pRequest,
void* ppRequestedData,
uint16_t** ppTreeStructure);
C, "UIAutomationCore.dll");
// $ffi->UiaNodeFromPoint(x, y, pRequest, ppRequestedData, ppTreeStructure);
// x : DOUBLE
// y : DOUBLE
// pRequest : UiaCacheRequest* in/out
// ppRequestedData : SAFEARRAY** in/out
// ppTreeStructure : LPWSTR* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Uiautomationcore extends StdCallLibrary {
Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
int UiaNodeFromPoint(
double x, // DOUBLE
double y, // DOUBLE
Pointer pRequest, // UiaCacheRequest* in/out
Pointer ppRequestedData, // SAFEARRAY** in/out
PointerByReference ppTreeStructure // LPWSTR* in/out
);
}@[Link("uiautomationcore")]
lib LibUIAutomationCore
fun UiaNodeFromPoint = UiaNodeFromPoint(
x : Float64, # DOUBLE
y : Float64, # DOUBLE
pRequest : UiaCacheRequest*, # UiaCacheRequest* in/out
ppRequestedData : SAFEARRAY**, # SAFEARRAY** in/out
ppTreeStructure : UInt16** # LPWSTR* in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef UiaNodeFromPointNative = Int32 Function(Double, Double, Pointer<Void>, Pointer<Void>, Pointer<Pointer<Utf16>>);
typedef UiaNodeFromPointDart = int Function(double, double, Pointer<Void>, Pointer<Void>, Pointer<Pointer<Utf16>>);
final UiaNodeFromPoint = DynamicLibrary.open('UIAutomationCore.dll')
.lookupFunction<UiaNodeFromPointNative, UiaNodeFromPointDart>('UiaNodeFromPoint');
// x : DOUBLE -> Double
// y : DOUBLE -> Double
// pRequest : UiaCacheRequest* in/out -> Pointer<Void>
// ppRequestedData : SAFEARRAY** in/out -> Pointer<Void>
// ppTreeStructure : LPWSTR* in/out -> Pointer<Pointer<Utf16>>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function UiaNodeFromPoint(
x: Double; // DOUBLE
y: Double; // DOUBLE
pRequest: Pointer; // UiaCacheRequest* in/out
ppRequestedData: Pointer; // SAFEARRAY** in/out
ppTreeStructure: PPWideChar // LPWSTR* in/out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'UiaNodeFromPoint';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "UiaNodeFromPoint"
c_UiaNodeFromPoint :: CDouble -> CDouble -> Ptr () -> Ptr () -> Ptr CWString -> IO Int32
-- x : DOUBLE -> CDouble
-- y : DOUBLE -> CDouble
-- pRequest : UiaCacheRequest* in/out -> Ptr ()
-- ppRequestedData : SAFEARRAY** in/out -> Ptr ()
-- ppTreeStructure : LPWSTR* in/out -> Ptr CWString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let uianodefrompoint =
foreign "UiaNodeFromPoint"
(double @-> double @-> (ptr void) @-> (ptr void) @-> (ptr (ptr uint16_t)) @-> returning int32_t)
(* x : DOUBLE -> double *)
(* y : DOUBLE -> double *)
(* pRequest : UiaCacheRequest* in/out -> (ptr void) *)
(* ppRequestedData : SAFEARRAY** in/out -> (ptr void) *)
(* ppTreeStructure : LPWSTR* in/out -> (ptr (ptr uint16_t)) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)
(cffi:defcfun ("UiaNodeFromPoint" uia-node-from-point :convention :stdcall) :int32
(x :double) ; DOUBLE
(y :double) ; DOUBLE
(p-request :pointer) ; UiaCacheRequest* in/out
(pp-requested-data :pointer) ; SAFEARRAY** in/out
(pp-tree-structure :pointer)) ; LPWSTR* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $UiaNodeFromPoint = Win32::API::More->new('UIAutomationCore',
'int UiaNodeFromPoint(double x, double y, LPVOID pRequest, LPVOID ppRequestedData, LPVOID ppTreeStructure)');
# my $ret = $UiaNodeFromPoint->Call($x, $y, $pRequest, $ppRequestedData, $ppTreeStructure);
# x : DOUBLE -> double
# y : DOUBLE -> double
# pRequest : UiaCacheRequest* in/out -> LPVOID
# ppRequestedData : SAFEARRAY** in/out -> LPVOID
# ppTreeStructure : LPWSTR* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。