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UiaPatternRelease
関数UIAパターンオブジェクトのハンドルを解放する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
BOOL UiaPatternRelease(
HUIAPATTERNOBJECT hobj
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hobj | HUIAPATTERNOBJECT | in | 解放対象のパターンオブジェクトハンドル。不要になったHUIAPATTERNOBJECTを破棄する。 |
戻り値の型: BOOL
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
BOOL UiaPatternRelease(
HUIAPATTERNOBJECT hobj
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern bool UiaPatternRelease(
IntPtr hobj // HUIAPATTERNOBJECT
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function UiaPatternRelease(
hobj As IntPtr ' HUIAPATTERNOBJECT
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hobj : HUIAPATTERNOBJECT
Declare PtrSafe Function UiaPatternRelease Lib "uiautomationcore" ( _
ByVal hobj As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UiaPatternRelease = ctypes.windll.uiautomationcore.UiaPatternRelease
UiaPatternRelease.restype = wintypes.BOOL
UiaPatternRelease.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
UiaPatternRelease = Fiddle::Function.new(
lib['UiaPatternRelease'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn UiaPatternRelease(
hobj: *mut core::ffi::c_void // HUIAPATTERNOBJECT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("UIAutomationCore.dll")]
public static extern bool UiaPatternRelease(IntPtr hobj);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_UiaPatternRelease' -Namespace Win32 -PassThru
# $api::UiaPatternRelease(hobj)#uselib "UIAutomationCore.dll"
#func global UiaPatternRelease "UiaPatternRelease" sptr
; UiaPatternRelease hobj ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global UiaPatternRelease "UiaPatternRelease" sptr
; res = UiaPatternRelease(hobj)
; hobj : HUIAPATTERNOBJECT -> "sptr"; BOOL UiaPatternRelease(HUIAPATTERNOBJECT hobj)
#uselib "UIAutomationCore.dll"
#cfunc global UiaPatternRelease "UiaPatternRelease" intptr
; res = UiaPatternRelease(hobj)
; hobj : HUIAPATTERNOBJECT -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procUiaPatternRelease = uiautomationcore.NewProc("UiaPatternRelease")
)
// hobj (HUIAPATTERNOBJECT)
r1, _, err := procUiaPatternRelease.Call(
uintptr(hobj),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction UiaPatternRelease(
hobj: THandle // HUIAPATTERNOBJECT
): BOOL; stdcall;
external 'UIAutomationCore.dll' name 'UiaPatternRelease';result := DllCall("UIAutomationCore\UiaPatternRelease"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int") ; return: BOOL●UiaPatternRelease(hobj) = DLL("UIAutomationCore.dll", "bool UiaPatternRelease(void*)")
# 呼び出し: UiaPatternRelease(hobj)
# hobj : HUIAPATTERNOBJECT -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "uiautomationcore" fn UiaPatternRelease(
hobj: ?*anyopaque // HUIAPATTERNOBJECT
) callconv(std.os.windows.WINAPI) i32;proc UiaPatternRelease(
hobj: pointer # HUIAPATTERNOBJECT
): int32 {.importc: "UiaPatternRelease", stdcall, dynlib: "UIAutomationCore.dll".}pragma(lib, "uiautomationcore");
extern(Windows)
int UiaPatternRelease(
void* hobj // HUIAPATTERNOBJECT
);ccall((:UiaPatternRelease, "UIAutomationCore.dll"), stdcall, Int32,
(Ptr{Cvoid},),
hobj)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t UiaPatternRelease(
void* hobj);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.UiaPatternRelease(hobj)
-- hobj : HUIAPATTERNOBJECT
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const UiaPatternRelease = lib.func('__stdcall', 'UiaPatternRelease', 'int32_t', ['void *']);
// UiaPatternRelease(hobj)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("UIAutomationCore.dll", {
UiaPatternRelease: { parameters: ["pointer"], result: "i32" },
});
// lib.symbols.UiaPatternRelease(hobj)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t UiaPatternRelease(
void* hobj);
C, "UIAutomationCore.dll");
// $ffi->UiaPatternRelease(hobj);
// hobj : HUIAPATTERNOBJECT
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Uiautomationcore extends StdCallLibrary {
Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
boolean UiaPatternRelease(
Pointer hobj // HUIAPATTERNOBJECT
);
}@[Link("uiautomationcore")]
lib LibUIAutomationCore
fun UiaPatternRelease = UiaPatternRelease(
hobj : Void* # HUIAPATTERNOBJECT
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef UiaPatternReleaseNative = Int32 Function(Pointer<Void>);
typedef UiaPatternReleaseDart = int Function(Pointer<Void>);
final UiaPatternRelease = DynamicLibrary.open('UIAutomationCore.dll')
.lookupFunction<UiaPatternReleaseNative, UiaPatternReleaseDart>('UiaPatternRelease');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function UiaPatternRelease(
hobj: THandle // HUIAPATTERNOBJECT
): BOOL; stdcall;
external 'UIAutomationCore.dll' name 'UiaPatternRelease';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "UiaPatternRelease"
c_UiaPatternRelease :: Ptr () -> IO CInt
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let uiapatternrelease =
foreign "UiaPatternRelease"
((ptr void) @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)
(cffi:defcfun ("UiaPatternRelease" uia-pattern-release :convention :stdcall) :int32
(hobj :pointer)) ; HUIAPATTERNOBJECT
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $UiaPatternRelease = Win32::API::More->new('UIAutomationCore',
'BOOL UiaPatternRelease(HANDLE hobj)');
# my $ret = $UiaPatternRelease->Call($hobj);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。