Win32 API 日本語リファレンス
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WindowPattern_WaitForInputIdle

関数
Windowパターンでウィンドウが入力待ち状態になるまで待機する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT WindowPattern_WaitForInputIdle(
    HUIAPATTERNOBJECT hobj,
    INT milliseconds,
    BOOL* pResult
);

パラメーター

名前方向
hobjHUIAPATTERNOBJECTin
millisecondsINTin
pResultBOOL*inout

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT WindowPattern_WaitForInputIdle(
    HUIAPATTERNOBJECT hobj,
    INT milliseconds,
    BOOL* pResult
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int WindowPattern_WaitForInputIdle(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    int milliseconds,   // INT
    ref int pResult   // BOOL* in/out
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function WindowPattern_WaitForInputIdle(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    milliseconds As Integer,   ' INT
    ByRef pResult As Integer   ' BOOL* in/out
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' milliseconds : INT
' pResult : BOOL* in/out
Declare PtrSafe Function WindowPattern_WaitForInputIdle Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal milliseconds As Long, _
    ByRef pResult As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WindowPattern_WaitForInputIdle = ctypes.windll.uiautomationcore.WindowPattern_WaitForInputIdle
WindowPattern_WaitForInputIdle.restype = ctypes.c_int
WindowPattern_WaitForInputIdle.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_int,  # milliseconds : INT
    ctypes.c_void_p,  # pResult : BOOL* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
WindowPattern_WaitForInputIdle = Fiddle::Function.new(
  lib['WindowPattern_WaitForInputIdle'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_INT,  # milliseconds : INT
    Fiddle::TYPE_VOIDP,  # pResult : BOOL* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn WindowPattern_WaitForInputIdle(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        milliseconds: i32,  // INT
        pResult: *mut i32  // BOOL* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int WindowPattern_WaitForInputIdle(IntPtr hobj, int milliseconds, ref int pResult);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_WindowPattern_WaitForInputIdle' -Namespace Win32 -PassThru
# $api::WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
#uselib "UIAutomationCore.dll"
#func global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" sptr, sptr, sptr
; WindowPattern_WaitForInputIdle hobj, milliseconds, pResult   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; milliseconds : INT -> "sptr"
; pResult : BOOL* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" sptr, int, int
; res = WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; milliseconds : INT -> "int"
; pResult : BOOL* in/out -> "int"
; HRESULT WindowPattern_WaitForInputIdle(HUIAPATTERNOBJECT hobj, INT milliseconds, BOOL* pResult)
#uselib "UIAutomationCore.dll"
#cfunc global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" intptr, int, int
; res = WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; milliseconds : INT -> "int"
; pResult : BOOL* in/out -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procWindowPattern_WaitForInputIdle = uiautomationcore.NewProc("WindowPattern_WaitForInputIdle")
)

// hobj (HUIAPATTERNOBJECT), milliseconds (INT), pResult (BOOL* in/out)
r1, _, err := procWindowPattern_WaitForInputIdle.Call(
	uintptr(hobj),
	uintptr(milliseconds),
	uintptr(pResult),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function WindowPattern_WaitForInputIdle(
  hobj: THandle;   // HUIAPATTERNOBJECT
  milliseconds: Integer;   // INT
  pResult: Pointer   // BOOL* in/out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'WindowPattern_WaitForInputIdle';
result := DllCall("UIAutomationCore\WindowPattern_WaitForInputIdle"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Int", milliseconds   ; INT
    , "Ptr", pResult   ; BOOL* in/out
    , "Int")   ; return: HRESULT
●WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult) = DLL("UIAutomationCore.dll", "int WindowPattern_WaitForInputIdle(void*, int, void*)")
# 呼び出し: WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
# hobj : HUIAPATTERNOBJECT -> "void*"
# milliseconds : INT -> "int"
# pResult : BOOL* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。