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WindowPattern_WaitForInputIdle
関数Windowパターンでウィンドウが入力待ち状態になるまで待機する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT WindowPattern_WaitForInputIdle(
HUIAPATTERNOBJECT hobj,
INT milliseconds,
BOOL* pResult
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| milliseconds | INT | in |
| pResult | BOOL* | inout |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT WindowPattern_WaitForInputIdle(
HUIAPATTERNOBJECT hobj,
INT milliseconds,
BOOL* pResult
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int WindowPattern_WaitForInputIdle(
IntPtr hobj, // HUIAPATTERNOBJECT
int milliseconds, // INT
ref int pResult // BOOL* in/out
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function WindowPattern_WaitForInputIdle(
hobj As IntPtr, ' HUIAPATTERNOBJECT
milliseconds As Integer, ' INT
ByRef pResult As Integer ' BOOL* in/out
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' milliseconds : INT
' pResult : BOOL* in/out
Declare PtrSafe Function WindowPattern_WaitForInputIdle Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal milliseconds As Long, _
ByRef pResult As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WindowPattern_WaitForInputIdle = ctypes.windll.uiautomationcore.WindowPattern_WaitForInputIdle
WindowPattern_WaitForInputIdle.restype = ctypes.c_int
WindowPattern_WaitForInputIdle.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_int, # milliseconds : INT
ctypes.c_void_p, # pResult : BOOL* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
WindowPattern_WaitForInputIdle = Fiddle::Function.new(
lib['WindowPattern_WaitForInputIdle'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_INT, # milliseconds : INT
Fiddle::TYPE_VOIDP, # pResult : BOOL* in/out
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn WindowPattern_WaitForInputIdle(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
milliseconds: i32, // INT
pResult: *mut i32 // BOOL* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int WindowPattern_WaitForInputIdle(IntPtr hobj, int milliseconds, ref int pResult);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_WindowPattern_WaitForInputIdle' -Namespace Win32 -PassThru
# $api::WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)#uselib "UIAutomationCore.dll"
#func global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" sptr, sptr, sptr
; WindowPattern_WaitForInputIdle hobj, milliseconds, pResult ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; milliseconds : INT -> "sptr"
; pResult : BOOL* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" sptr, int, int
; res = WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; milliseconds : INT -> "int"
; pResult : BOOL* in/out -> "int"; HRESULT WindowPattern_WaitForInputIdle(HUIAPATTERNOBJECT hobj, INT milliseconds, BOOL* pResult)
#uselib "UIAutomationCore.dll"
#cfunc global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" intptr, int, int
; res = WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; milliseconds : INT -> "int"
; pResult : BOOL* in/out -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procWindowPattern_WaitForInputIdle = uiautomationcore.NewProc("WindowPattern_WaitForInputIdle")
)
// hobj (HUIAPATTERNOBJECT), milliseconds (INT), pResult (BOOL* in/out)
r1, _, err := procWindowPattern_WaitForInputIdle.Call(
uintptr(hobj),
uintptr(milliseconds),
uintptr(pResult),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WindowPattern_WaitForInputIdle(
hobj: THandle; // HUIAPATTERNOBJECT
milliseconds: Integer; // INT
pResult: Pointer // BOOL* in/out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'WindowPattern_WaitForInputIdle';result := DllCall("UIAutomationCore\WindowPattern_WaitForInputIdle"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int", milliseconds ; INT
, "Ptr", pResult ; BOOL* in/out
, "Int") ; return: HRESULT●WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult) = DLL("UIAutomationCore.dll", "int WindowPattern_WaitForInputIdle(void*, int, void*)")
# 呼び出し: WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
# hobj : HUIAPATTERNOBJECT -> "void*"
# milliseconds : INT -> "int"
# pResult : BOOL* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。