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WindowPattern_WaitForInputIdle
関数Windowパターンでウィンドウが入力待ち状態になるまで待機する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT WindowPattern_WaitForInputIdle(
HUIAPATTERNOBJECT hobj,
INT milliseconds,
BOOL* pResult
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hobj | HUIAPATTERNOBJECT | in | WindowPatternを表すパターンオブジェクトハンドル。 |
| milliseconds | INT | in | 入力待機状態になるまで待つ最大時間(ミリ秒)。 |
| pResult | BOOL* | inout | タイムアウト前にアイドル状態になったかを受け取る出力先(TRUE=アイドル到達)。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT WindowPattern_WaitForInputIdle(
HUIAPATTERNOBJECT hobj,
INT milliseconds,
BOOL* pResult
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int WindowPattern_WaitForInputIdle(
IntPtr hobj, // HUIAPATTERNOBJECT
int milliseconds, // INT
ref bool pResult // BOOL* in/out
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function WindowPattern_WaitForInputIdle(
hobj As IntPtr, ' HUIAPATTERNOBJECT
milliseconds As Integer, ' INT
ByRef pResult As Boolean ' BOOL* in/out
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' milliseconds : INT
' pResult : BOOL* in/out
Declare PtrSafe Function WindowPattern_WaitForInputIdle Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal milliseconds As Long, _
ByRef pResult As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WindowPattern_WaitForInputIdle = ctypes.windll.uiautomationcore.WindowPattern_WaitForInputIdle
WindowPattern_WaitForInputIdle.restype = ctypes.c_int
WindowPattern_WaitForInputIdle.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_int, # milliseconds : INT
ctypes.c_void_p, # pResult : BOOL* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
WindowPattern_WaitForInputIdle = Fiddle::Function.new(
lib['WindowPattern_WaitForInputIdle'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_INT, # milliseconds : INT
Fiddle::TYPE_VOIDP, # pResult : BOOL* in/out
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn WindowPattern_WaitForInputIdle(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
milliseconds: i32, // INT
pResult: *mut i32 // BOOL* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int WindowPattern_WaitForInputIdle(IntPtr hobj, int milliseconds, ref bool pResult);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_WindowPattern_WaitForInputIdle' -Namespace Win32 -PassThru
# $api::WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)#uselib "UIAutomationCore.dll"
#func global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" sptr, sptr, sptr
; WindowPattern_WaitForInputIdle hobj, milliseconds, varptr(pResult) ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; milliseconds : INT -> "sptr"
; pResult : BOOL* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "UIAutomationCore.dll" #cfunc global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" sptr, int, var ; res = WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult) ; hobj : HUIAPATTERNOBJECT -> "sptr" ; milliseconds : INT -> "int" ; pResult : BOOL* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "UIAutomationCore.dll" #cfunc global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" sptr, int, sptr ; res = WindowPattern_WaitForInputIdle(hobj, milliseconds, varptr(pResult)) ; hobj : HUIAPATTERNOBJECT -> "sptr" ; milliseconds : INT -> "int" ; pResult : BOOL* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT WindowPattern_WaitForInputIdle(HUIAPATTERNOBJECT hobj, INT milliseconds, BOOL* pResult) #uselib "UIAutomationCore.dll" #cfunc global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" intptr, int, var ; res = WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult) ; hobj : HUIAPATTERNOBJECT -> "intptr" ; milliseconds : INT -> "int" ; pResult : BOOL* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT WindowPattern_WaitForInputIdle(HUIAPATTERNOBJECT hobj, INT milliseconds, BOOL* pResult) #uselib "UIAutomationCore.dll" #cfunc global WindowPattern_WaitForInputIdle "WindowPattern_WaitForInputIdle" intptr, int, intptr ; res = WindowPattern_WaitForInputIdle(hobj, milliseconds, varptr(pResult)) ; hobj : HUIAPATTERNOBJECT -> "intptr" ; milliseconds : INT -> "int" ; pResult : BOOL* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procWindowPattern_WaitForInputIdle = uiautomationcore.NewProc("WindowPattern_WaitForInputIdle")
)
// hobj (HUIAPATTERNOBJECT), milliseconds (INT), pResult (BOOL* in/out)
r1, _, err := procWindowPattern_WaitForInputIdle.Call(
uintptr(hobj),
uintptr(milliseconds),
uintptr(pResult),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WindowPattern_WaitForInputIdle(
hobj: THandle; // HUIAPATTERNOBJECT
milliseconds: Integer; // INT
pResult: Pointer // BOOL* in/out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'WindowPattern_WaitForInputIdle';result := DllCall("UIAutomationCore\WindowPattern_WaitForInputIdle"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int", milliseconds ; INT
, "Ptr", pResult ; BOOL* in/out
, "Int") ; return: HRESULT●WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult) = DLL("UIAutomationCore.dll", "int WindowPattern_WaitForInputIdle(void*, int, void*)")
# 呼び出し: WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
# hobj : HUIAPATTERNOBJECT -> "void*"
# milliseconds : INT -> "int"
# pResult : BOOL* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "uiautomationcore" fn WindowPattern_WaitForInputIdle(
hobj: ?*anyopaque, // HUIAPATTERNOBJECT
milliseconds: i32, // INT
pResult: [*c]i32 // BOOL* in/out
) callconv(std.os.windows.WINAPI) i32;proc WindowPattern_WaitForInputIdle(
hobj: pointer, # HUIAPATTERNOBJECT
milliseconds: int32, # INT
pResult: ptr int32 # BOOL* in/out
): int32 {.importc: "WindowPattern_WaitForInputIdle", stdcall, dynlib: "UIAutomationCore.dll".}pragma(lib, "uiautomationcore");
extern(Windows)
int WindowPattern_WaitForInputIdle(
void* hobj, // HUIAPATTERNOBJECT
int milliseconds, // INT
int* pResult // BOOL* in/out
);ccall((:WindowPattern_WaitForInputIdle, "UIAutomationCore.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, Ptr{Int32}),
hobj, milliseconds, pResult)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# milliseconds : INT -> Int32
# pResult : BOOL* in/out -> Ptr{Int32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t WindowPattern_WaitForInputIdle(
void* hobj,
int32_t milliseconds,
int32_t* pResult);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
-- hobj : HUIAPATTERNOBJECT
-- milliseconds : INT
-- pResult : BOOL* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const WindowPattern_WaitForInputIdle = lib.func('__stdcall', 'WindowPattern_WaitForInputIdle', 'int32_t', ['void *', 'int32_t', 'int32_t *']);
// WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// milliseconds : INT -> 'int32_t'
// pResult : BOOL* in/out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("UIAutomationCore.dll", {
WindowPattern_WaitForInputIdle: { parameters: ["pointer", "i32", "pointer"], result: "i32" },
});
// lib.symbols.WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// milliseconds : INT -> "i32"
// pResult : BOOL* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t WindowPattern_WaitForInputIdle(
void* hobj,
int32_t milliseconds,
int32_t* pResult);
C, "UIAutomationCore.dll");
// $ffi->WindowPattern_WaitForInputIdle(hobj, milliseconds, pResult);
// hobj : HUIAPATTERNOBJECT
// milliseconds : INT
// pResult : BOOL* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Uiautomationcore extends StdCallLibrary {
Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
int WindowPattern_WaitForInputIdle(
Pointer hobj, // HUIAPATTERNOBJECT
int milliseconds, // INT
IntByReference pResult // BOOL* in/out
);
}@[Link("uiautomationcore")]
lib LibUIAutomationCore
fun WindowPattern_WaitForInputIdle = WindowPattern_WaitForInputIdle(
hobj : Void*, # HUIAPATTERNOBJECT
milliseconds : Int32, # INT
pResult : Int32* # BOOL* in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WindowPattern_WaitForInputIdleNative = Int32 Function(Pointer<Void>, Int32, Pointer<Int32>);
typedef WindowPattern_WaitForInputIdleDart = int Function(Pointer<Void>, int, Pointer<Int32>);
final WindowPattern_WaitForInputIdle = DynamicLibrary.open('UIAutomationCore.dll')
.lookupFunction<WindowPattern_WaitForInputIdleNative, WindowPattern_WaitForInputIdleDart>('WindowPattern_WaitForInputIdle');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// milliseconds : INT -> Int32
// pResult : BOOL* in/out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function WindowPattern_WaitForInputIdle(
hobj: THandle; // HUIAPATTERNOBJECT
milliseconds: Integer; // INT
pResult: Pointer // BOOL* in/out
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'WindowPattern_WaitForInputIdle';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WindowPattern_WaitForInputIdle"
c_WindowPattern_WaitForInputIdle :: Ptr () -> Int32 -> Ptr CInt -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- milliseconds : INT -> Int32
-- pResult : BOOL* in/out -> Ptr CInt
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let windowpattern_waitforinputidle =
foreign "WindowPattern_WaitForInputIdle"
((ptr void) @-> int32_t @-> (ptr int32_t) @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* milliseconds : INT -> int32_t *)
(* pResult : BOOL* in/out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)
(cffi:defcfun ("WindowPattern_WaitForInputIdle" window-pattern-wait-for-input-idle :convention :stdcall) :int32
(hobj :pointer) ; HUIAPATTERNOBJECT
(milliseconds :int32) ; INT
(p-result :pointer)) ; BOOL* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WindowPattern_WaitForInputIdle = Win32::API::More->new('UIAutomationCore',
'int WindowPattern_WaitForInputIdle(HANDLE hobj, int milliseconds, LPVOID pResult)');
# my $ret = $WindowPattern_WaitForInputIdle->Call($hobj, $milliseconds, $pResult);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# milliseconds : INT -> int
# pResult : BOOL* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。